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Post Author Forum Replies Views Posted [asc]
  Thread: Bleach: Heat The Soul 7
Post: RE: Bleach: Heat The Soul 7

crashes when HW transform is enabled(at the start of the battle) tested on my an 808 pureview os:belle fp2, after the crash the whole phone freezes and i have to remove the battery .
laugher Playable Games 101 306,214 05-22-2013, 12:59 PM
  Thread: Performance rating
Post: RE: Performance rating

(04-21-2013 01:20 PM)Arehk Wrote:  For games listed as playable, I think it'd be good if there were a rating system to show what device specs would make the game run smoothly (relative to androi...
laugher General Discussion and Announcements 3 6,401 04-21-2013, 02:20 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(04-19-2013 06:06 PM)DEAD_anarchy Wrote:  Perhaps this idea can not be implemented, but playing on the emulator I more often thought of to bring the quick launch games icons in the smartphone me...
laugher Builds, releases and ports 1,251 2,374,381 04-19-2013, 06:42 PM
  Thread: The Impossible Game
Post: RE: [Android/Windows][v0.7][Playable] The Impossib...

(03-26-2013 04:22 PM)afabledhero Wrote:  There's already a PC and Andriod version of this game though? yes there is. xD
laugher Playable Games 16 32,535 03-26-2013, 04:43 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

(03-26-2013 04:19 PM)SuriTheAngel Wrote:  frameskip is a kind of too buggy yet. one level it fully plays, (only when b.r. is off), second is normally playing at 30-40 vps with frameskip, even ...
laugher Playable Games 36 93,099 03-26-2013, 04:38 PM
  Thread: render offload graphics with gpu?
Post: RE: render offload graphics with gpu?

I wonder if emulating B&W colors only will improve vps :/
laugher General Discussion and Announcements 5 8,299 03-26-2013, 04:36 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

vps differs from level to level i get about (29.5-30-40-44) ~37 vps on my 808 pureview and full speed on my laptop
laugher Playable Games 36 93,099 03-26-2013, 02:43 PM
  Thread: BCM2763 vs Adreno 205
Post: BCM2763 vs Adreno 205

Hi :) which mobile GPU is faster/better Adreno 205 orBroadcom BCM2763 aka The VideoCore IV BCM2763 The BCM2763 actually packages together the functionality of eight chips, including GPU and graphics ...
laugher Off-Topic 1 10,614 03-26-2013, 07:30 AM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

i think there is no save/load UI in the game itself, i will check it on my psp
laugher Playable Games 36 93,099 03-26-2013, 06:13 AM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

(03-25-2013 02:17 PM)kenny43 Wrote:   (03-25-2013 02:12 PM)laugher Wrote:  mhmmm about 30 fps with frameskip thought it will run full speed because of the low graphics xD. I think it will g...
laugher Playable Games 36 93,099 03-25-2013, 02:48 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

mhmmm about 30 fps with frameskip thought it will run full speed because of the low graphics xD. I think it will get faster in future with the improvements to the ARM JIT and bug fixes. Noticed that ...
laugher Playable Games 36 93,099 03-25-2013, 02:12 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

confirmed working :D i will provide logs etc for the save bug but now going to try it on my phone xD
laugher Playable Games 36 93,099 03-25-2013, 01:53 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

(03-25-2013 01:02 PM)kenny43 Wrote:  Just tried it with the last build, aaaaannd... IT WORKS! :D It does ??!!! :D * running to my laptop *
laugher Playable Games 36 93,099 03-25-2013, 01:47 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

(03-24-2013 05:21 AM)[Unknown] Wrote:  Hmm, not always. The easiest way would be to set a memory breakpoint on that address, skip it, and see what writes to it (if anything...) -[Unknown] once...
laugher Playable Games 36 93,099 03-24-2013, 05:21 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

well, cant you code something in c++ like this: if UCES00421 loaded then jump_to/skip_to ******** and it will work.. :P [video=youtube]https://www.youtube.com/watch?v=oPydHm_DxOI&feature=youtu.be...
laugher Playable Games 36 93,099 03-23-2013, 05:38 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

Hi :) Thanks for your replies Shall i record a video of the disassembly ? ;)
laugher Playable Games 36 93,099 03-23-2013, 04:46 PM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

added more screenshots to the first post and a map file if you need more info just tell me what you need and i will gladly send a screenshot/test the game after you attempt to fix it :) btw what is...
laugher Playable Games 36 93,099 03-22-2013, 04:13 AM
  Thread: Shinobido: Tales of the Ninja
Post: RE: Shinobido

(03-19-2013 05:36 PM)Henrik Wrote:  You think you can resize the window to show a little more of sceKernelD****something? :) updated my first post, please have a look into the logs new pics and...
laugher Playable Games 36 93,099 03-20-2013, 12:07 PM
  Thread: Shinobido: Tales of the Ninja
Post: Shinobido: Tales of the Ninja

Hello :) Shinobido UCES00421 has a bug :dodgy: and it needs a a patch/fix/hack in the HLE stuff to work. i get a black screen. it gets stuck at the lw/bne [img]http://i.imgur.com/Ef8Xz9o.jpg[/img] ru...
laugher Playable Games 36 93,099 03-19-2013, 05:23 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

using the latest git build here are some speed tests (vps test) dragonball evolution 30-35 with frameskip ,avg 33.4 without frameskip 24.6 fps differs by changing the background and maybe the charac...
laugher Builds, releases and ports 1,251 2,374,381 03-17-2013, 01:12 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

thanks xshacha i have tested few games and here is my report jetpack joyride loading is faster than the real psp xD the fps while playing is alot better than before, its kinda more playable and the gr...
laugher Builds, releases and ports 1,251 2,374,381 03-12-2013, 12:52 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

when playing dragon ball evolution buffered rendering gives higher quality text and pics its very noticeable especially when you start the game
laugher Builds, releases and ports 1,251 2,374,381 03-10-2013, 12:16 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

i included screenshots here is the error 18:02:44: Running build steps for project PPSSPPQt... 18:02:44: Starting: "c:\nokia\devices\nokia_symbian_belle_sdk_v1.0\epoc32\tools\qmake.exe" C:\Users\S.Has...
laugher Builds, releases and ports 1,251 2,374,381 03-09-2013, 02:03 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

dragonball evolution with jit,fastmem,small controls,analog circle 808 pureview 16 vps (fps), with frameskipping 26 both with buffered rendering off, no apps running even in background 285.5 mb free o...
laugher Builds, releases and ports 1,251 2,374,381 03-09-2013, 11:50 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

on 0.6.7 when i enable frame skip dragonball evolution freezes while fighting, and i get about 17 fps without it on 808 pureview wipeout pure 7 fps
laugher Builds, releases and ports 1,251 2,374,381 03-09-2013, 09:18 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

13:38:56: Running build steps for project PPSSPPQt... 13:38:56: Configuration unchanged, skipping qmake step. 13:38:56: Starting: "C:\QtSDK\Symbian\SDKs\Symbian3Qt474\epoc32\tools\make.exe" debug-gcce...
laugher Builds, releases and ports 1,251 2,374,381 03-08-2013, 09:41 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

i thought that after 0.6.999 0.7 but it happened to be 0.1000 xD LOL Jetpack Joyride is getting faster :D i noticed that when i fly and press the back button to exit the game, because of graphicsal ...
laugher Builds, releases and ports 1,251 2,374,381 03-07-2013, 12:54 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(03-06-2013 12:32 PM)xsacha Wrote:  Sure but if you are remote playing, I'd be playing something like Wii or PC games. A lot of software exists for this purpose already. On my tablet I use Splas...
laugher Builds, releases and ports 1,251 2,374,381 03-06-2013, 12:36 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

i have an idea, i know it will not be implemented soon but it is a nice idea. uhm ppsspp is installed on the PC and the smartphone, in the smartphone navigate to settings , set remote play: on the PC...
laugher Builds, releases and ports 1,251 2,374,381 03-06-2013, 12:20 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(03-02-2013 03:25 PM)xsacha Wrote:  It's mostly because they have an ARMv7 chip and you have an ARMv6 chip. There is a major performance bottleneck on loading stuff to memory on ARMv6. There is ...
laugher Builds, releases and ports 1,251 2,374,381 03-02-2013, 03:42 PM