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Post Author Forum Replies Views Posted [asc]
  Thread: Problems with The Warriors online story mode
Post: RE: Problems with The Warriors online story mode

If using his IP as PRO adhoc server and you can't connect to his IP it meant his ports are blocked (which is also why he can't see your hosted room when using your IP), or he forgot to enable built-in...
AdamN Ad-Hoc Multiplayer 3 339 06-28-2022, 10:18 AM
  Thread: Problems with The Warriors online story mode
Post: RE: Problems with The Warriors online story mode

Have both of you tried using the latest dev build from https://buildbot.orphis.net/ppsspp/ ? it have more fixes If you can't see the hosted room, it meant you can't received the broadcasted room data...
AdamN Ad-Hoc Multiplayer 3 339 06-27-2022, 08:08 PM
  Thread: adhoc problems
Post: RE: adhoc problems

If you are port forwarding it manually, you probably forward the wrong ports (due to port offset calculation), that's why it's still blocked. Use UPnP to get the correct ports. Also, if you are using...
AdamN Ad-Hoc Multiplayer 1 375 06-25-2022, 06:35 AM
  Thread: Valkyria Chronicles 2: Can't load into game out of lobby
Post: RE: Valkyria Chronicles 2: Can't load into game ou...

Try using the latest dev build from https://buildbot.orphis.net/ppsspp/ PS: i've tested the game (EU version) on multiple instance and it worked fine even with 200ms simulated latency
AdamN Ad-Hoc Multiplayer 1 551 06-05-2022, 06:04 AM
  Thread: Ridge Racer 2 Options
Post: RE: Ridge Racer 2 Options

Normally (for any games) you only need to Enable WLAN, Enable UPnP (when playing over public Adhoc Server), and optionally Enable built-in AdhocServer (when playing on LAN/VPN) and leave the rest of t...
AdamN Ad-Hoc Multiplayer 1 1,006 05-04-2022, 12:20 PM
  Thread: Trouble seeing other players on Monster Hunter Freedom
Post: RE: Trouble seeing other players on Monster Hunter...

What is BT homehub? are you using 4G internet connection? If you use mobile data connection such as 3G/4G you won't be able to use public Adhoc Server such as socom.cc, because most mobile data ISP w...
AdamN Ad-Hoc Multiplayer 2 1,157 04-18-2022, 07:29 PM
  Thread: Tekken 6 Multiplayer Online Without UPNP and DMZ
Post: RE: Tekken 6 Multiplayer Online Without UPNP and D...

DMZ and UPnP is related to Port Forwarding, it allows you to receive incoming data from the internet by forwarding those data from your public IP (ie. the internet) to your LAN IP (and vice versa) How...
AdamN Ad-Hoc Multiplayer 1 1,118 04-18-2022, 07:19 PM
  Thread: Guide to play MHFU / MHP3rd on a public server like socom.cc without using VPN
Post: RE: Guide to play MHFU / MHP3rd on a public server...

That is such a nice guide with explanation of various scenario! And these scenarios are not only valid for MH games but for most adhoc games in general (since most adhoc games worked like P2P instead...
AdamN Ad-Hoc Multiplayer 1 1,109 04-10-2022, 09:01 PM
  Thread: manually port forwarding for my router
Post: RE: manually port forwarding for my router

Because most VPN doesn't have UPnP nor need port-forwarding feature (ie. UPnP, DMZ, etc.) either.
AdamN Ad-Hoc Multiplayer 9 1,745 03-28-2022, 05:37 PM
  Thread: manually port forwarding for my router
Post: RE: manually port forwarding for my router

What VPN did you use? Playing over VPN is similar to playing on LAN, you can't use public adhoc servers like socom.cc or sushicat, so you need to use built-in adhoc server and connects to the adhoc s...
AdamN Ad-Hoc Multiplayer 9 1,745 03-27-2022, 05:56 PM
  Thread: manually port forwarding for my router
Post: RE: manually port forwarding for my router

I forgot which VPN that has issue, but i remembered the game was Phantasy Star Portable 2 Anyway, most adhoc games need open ports on all the players since adhoc worked like P2P regardless who the ho...
AdamN Ad-Hoc Multiplayer 9 1,745 03-20-2022, 04:16 PM
  Thread: manually port forwarding for my router
Post: RE: manually port forwarding for my router

Different games uses different ports, which will also be different depends on the Port Offset value, so manually port-forwarding can be tricky for most people (unless they already familiar with the po...
AdamN Ad-Hoc Multiplayer 9 1,745 03-20-2022, 05:44 AM
  Thread: Can't play GTA VCS & LCS online
Post: RE: Can't play GTA VCS & LCS online

Try using the latest dev build from https://buildbot.orphis.net/ppsspp/index.php?m=fulllist And make sure you've followed the guide here https://github.com/hrydgard/ppsspp/wiki/...ith-PPSSPP
AdamN Ad-Hoc Multiplayer 1 2,980 02-22-2022, 10:38 PM
  Thread: List of ports Socom compatibility?
Post: RE: List of ports Socom compatibility?

You won't be able to know which port offset other players use unless you talk to them (ie. through Discord or the Chat feature). We use 10000 as default Port Offset now to support Android users who ca...
AdamN Ad-Hoc Multiplayer 2 1,235 02-13-2022, 05:46 PM
  Thread: Rooms online?
Post: RE: Rooms online?

The old adhoc server was coldbird but it's no longer active Afterward we use http://myneighborsushicat.com/ but they're no longer updating the status page So we use https://www.socom.cc/ as default ad...
AdamN Ad-Hoc Multiplayer 3 2,001 02-10-2022, 09:49 AM
  Thread: Ad Hoc Server problem
Post: RE: Ad Hoc Server problem

Please try using the latest dev build from here for both Windows PC and Android phone https://buildbot.orphis.net/ppsspp/ (official builds) For iOS phone, you can get the latest dev build from https:...
AdamN Ad-Hoc Multiplayer 1 1,770 02-04-2022, 03:01 PM
  Thread: Burnout Legends
Post: RE: Burnout Legends

First of all, make sure you're using the latest dev build from https://buildbot.orphis.net/ppsspp/index.php?m=fulllist 1). Both PPSSPP must not be blocked by firewall! 2). If you're using multiple in...
AdamN Ad-Hoc Multiplayer 13 27,413 01-05-2022, 04:45 PM
  Thread: Star Wars Battlefront 2 - Multiplayer
Post: RE: Star Wars Battlefront 2 - Multiplayer

Does single player runs smoothly? As i remembered, Star Wars - The Force Unleashed is pretty heavy on mobile even on single player, so i wondered if Battlefront 2 is also having similar issue.
AdamN Ad-Hoc Multiplayer 4 3,531 11-18-2021, 11:50 AM
  Thread: Star Wars Battlefront 2 - Multiplayer
Post: RE: Star Wars Battlefront 2 - Multiplayer

Are you playing over the internet? because not all games worked well over high latency, since different games have a different netcode.
AdamN Ad-Hoc Multiplayer 4 3,531 11-17-2021, 01:57 AM
  Thread: Hello
Post: RE: Hello

built-in tunneling/VPN is for future plan, but not anytime soon, since a lot of things will need to be changed. May be after infrastructure support being implemented and matured enough, and most when ...
AdamN Ad-Hoc Multiplayer 3 2,217 11-11-2021, 04:03 PM
  Thread: adhoc server problem
Post: RE: adhoc server problem

Don't use 1.11.x, Use 1.10.3 or the latest one, since 1.11.x could flood adhoc server and many adhoc server hoster (like HunsterVerse) doesn't like it and may ban/block you from connecting to their A...
AdamN Ad-Hoc Multiplayer 2 2,783 11-11-2021, 03:57 PM
  Thread: [HELP] MHP3 Lobbie Problem
Post: RE: [HELP] MHP3 Lobbie Problem

When using VPN, port-forwarding is not needed (just like playing on LAN), this is probably why it worked, and Amultios have a built-in vpn/tunneling i think.
AdamN Ad-Hoc Multiplayer 6 3,381 11-10-2021, 06:02 AM
  Thread: [HELP] MHP3 Lobbie Problem
Post: RE: [HELP] MHP3 Lobbie Problem

Please use the latest version 1.12.3 or newer, and don't use the 1.11.x version Did you see any message on screen when entering the gathering hall? other than "Network initialized" that is There is ...
AdamN Ad-Hoc Multiplayer 6 3,381 11-09-2021, 04:04 PM
  Thread: Error 10035 in Macross triangle frontier
Post: RE: Error 10035 in Macross triangle frontier

Socket error 10035 (EWOULDBLOCK/EAGAIN) is not really an error, it tells the game to try again because it can't be processed right now. For example when the game is trying to receive a data but there ...
AdamN Ad-Hoc Multiplayer 1 1,824 10-23-2021, 05:51 PM
  Thread: [HELP] MHP3 Lobbie Problem
Post: RE: [HELP] MHP3 Lobbie Problem

Is this issue occurred after changing the router? That is strange.. have you tried enabling UPnP on your router instead of DMZ? Is the other person you're trying to play with is someone you know and ...
AdamN Ad-Hoc Multiplayer 6 3,381 10-03-2021, 06:24 AM
  Thread: Strange networking issue possibly regarding Windows 10
Post: RE: Strange networking issue possibly regarding Wi...

I've updated the test builds on my signature with this PR for GameMode https://github.com/hrydgard/ppsspp/pull/14880
AdamN Ad-Hoc Multiplayer 26 14,353 09-19-2021, 05:01 AM
  Thread: Strange networking issue possibly regarding Windows 10
Post: RE: Strange networking issue possibly regarding Wi...

I've updated my test builds on my signature to handle "incorrect port" (now written as "unknown port") issue better by keeping track the new port for further communication. However, keeping track of t...
AdamN Ad-Hoc Multiplayer 26 14,353 09-17-2021, 04:25 AM
  Thread: ad hoc's having issues?
Post: RE: ad hoc's having issues?

If you're using public adhoc server such as myneighborsushicat.com or socom.cc and getting "failed to connect to ad hoc server" it's probably because the adhoc server is under maintenance, we can't do...
AdamN Ad-Hoc Multiplayer 5 6,770 09-09-2021, 05:03 AM
  Thread: Strange networking issue possibly regarding Windows 10
Post: RE: Strange networking issue possibly regarding Wi...

Ugh.. on a second thought, always assuming the source port to be valid won't fix this issue entirely... because the way AdhocMatching worked is, when someone created a room they will broadcasts that r...
AdamN Ad-Hoc Multiplayer 26 14,353 08-19-2021, 03:13 PM
  Thread: Strange networking issue possibly regarding Windows 10
Post: RE: Strange networking issue possibly regarding Wi...

Hmm.. after reading this https://stackoverflow.com/questions/3177...erver-recv It seems there are cases where received source port to be different than the sender port, and it was something todo with ...
AdamN Ad-Hoc Multiplayer 26 14,353 08-18-2021, 04:02 PM