Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: LAN storage for PSP ISOs (with a small problem)
Post: RE: LAN storage for PSP ISOs (with a small problem...

Why don't you map that to a network drive or the "Load..." button?
Orphis Development 6 14,537 08-21-2013, 05:38 PM
  Thread: Loco Roco
Post: RE: Loco Roco

Splines haven't really been implemented even in the software renderer, just another hack (although a bit better). I'd like to write a good test application to work on the splines and bezier, when it's...
Orphis Playable Games 77 196,579 08-18-2013, 10:36 AM
  Thread: As an ex-psp HB developer I was so excited...
Post: RE: As an ex-psp HB developer I was so excited...

If you write anything to the framebuffer, it's not surprising that it doesn't work. The software renderer in the works will probably display your game properly when it is integrated in PPSSPP.
Orphis General Discussion and Announcements 19 37,558 08-14-2013, 08:20 AM
  Thread: How does github work(looking for rev)
Post: RE: How does github work(looking for rev)

The real name of the revision is the part after the g. The rest is just decoration and not unique and that's why you can't use it to identify one commit.
Orphis Off-Topic 3 5,558 07-22-2013, 10:11 PM
  Thread: OpenGL profiling
Post: RE: OpenGL profiling

Restore is used when the state has been altered externally, thus no way to know what may have changed. It was kind of required when I implemented it, now, don't know if that's still the case. If ther...
Orphis Development 1 3,766 07-12-2013, 07:37 AM
  Thread: PPSSPP x64 build on Windows 7 64bit
Post: RE: PPSSPP x64 build on Windows 7 64bit - not work...

It works fine on a few machine where I tested it following my instructions. I don't know what YOU changed on your setup, but there's definitely something wrong YOU did.
Orphis Builds, releases and ports 56 174,010 07-10-2013, 09:21 PM
  Thread: Bug police de caractères sous Linux Mint
Post: RE: Bug police de caractères sous Linux Mint

Où l'as tu téléchargé ? Ou bien est ce que tu as juste téléchargé le code source et compilé toi même ?
Orphis French PPSSPP forum 4 6,543 07-09-2013, 05:33 PM
  Thread: Optimizations for Android platform
Post: RE: Optimizations for Android platform

Oh really? Wonderful, we never thought of this!
Orphis Development 3 4,656 07-07-2013, 12:09 AM
  Thread: Buildbot temporarily down
Post: Buildbot temporarily down

The datacenter where my server is hosted has had some power issues and my server is currently down. It should be restarted tomorrow if all goes well. Please be patient, I'll let you know when it is b...
Orphis Builds, releases and ports 11 17,449 07-04-2013, 11:11 PM
  Thread: HDR Light- and higher resolution for pc
Post: RE: HDR Light- and higher resolution for pc

Because they don't render the geometry the same way. Emulation is really specific and most programs will actually choke on an emulator because we can't follow traditional OpenGL programming.
Orphis Development 4 12,060 07-04-2013, 11:08 PM
  Thread: PPSSPP x64 build on Windows 7 64bit
Post: RE: PPSSPP x64 build on Windows 7 64bit - not work...

64bit version works just fine. Fix your Windows, update it, install the VC 2010 redist x64 and try again!
Orphis Builds, releases and ports 56 174,010 07-02-2013, 11:49 PM
  Thread: Orphis buildbot stopped building from git since July 1st
Post: RE: Orphis buildbot stopped building from git sinc...

I wouldn't say that it is perfect, but it is working fine. If a build doesn't show up, it's probably because of a compilation error, which will be fixed eventually. Just wait a bit and you'll get your...
Orphis Builds, releases and ports 3 7,270 07-02-2013, 11:47 PM
  Thread: android 4.3 will be with OpenGL 3
Post: RE: android 4.3 will be with OpenGL 3

No, that's OpenGL ES3. Not quite the same thing.
Orphis Off-Topic 6 10,168 06-29-2013, 12:32 PM
  Thread: Automated Windows x64 builds?
Post: RE: Automated Windows x64 builds?

I don't have a mac server anymore to build OSX and iOS, sorry.
Orphis Development 27 48,128 06-19-2013, 07:42 AM
  Thread: Automated Windows x64 builds?
Post: RE: Automated Windows x64 builds?

Alright, I'm building 64bit too now. Tell me how it goes for you with this build.
Orphis Development 27 48,128 06-18-2013, 08:57 PM
  Thread: XMB on PPSSPP
Post: RE: XMB on PPSSPP

Moreover, it will be quite difficult to emulate. Too much effort and not much gained.
Orphis General Discussion and Announcements 8 20,762 06-13-2013, 08:10 PM
  Thread: Varied questions
Post: RE: Varied questions

(06-11-2013 02:01 AM)arg274 Wrote:  thanks guys 4 your answers,now again- 5.is/was there any other emu projects of henrik besides ppsspp,dolphin and potemkin? 6.is it legal to post game BGMs he...
Orphis Off-Topic 18 29,677 06-12-2013, 10:21 PM
  Thread: Varied questions
Post: RE: Varied questions

(06-10-2013 10:44 AM)arg274 Wrote:  1.can any1 tell me of a good place to learn C/C++ without video tutorials?I want to actively contribute to the emu. 2.how much time would it take to gain the ...
Orphis Off-Topic 18 29,677 06-10-2013, 09:05 PM
  Thread: PPSSPP on a mips device?
Post: RE: PPSSPP on a mips device?

You can't use the CPU directly, you still need to emulate parts of it. Then, we already have a wine like approach. Considering MIPS devices aren't so common, it's not likely that we'll have a proper M...
Orphis Development 12 21,581 06-09-2013, 10:32 AM
  Thread: Could you recommend some good games for PSP?
Post: RE: Could you recommend some good games for PSP?

And nobody mentioned LocoRoco yet! Pfff! :p
Orphis Off-Topic 23 35,261 06-08-2013, 10:27 PM
  Thread: Benchmarking your device with PPSSPP
Post: RE: Benchmarking your device with PPSSPP

(06-04-2013 04:34 PM)daxtsu Wrote:  Render Resolution: 2x(not 1x, we want to see GPU performance more than CPU performance) I didn't know that drawing ~30 triangles with a simple texture each f...
Orphis General Discussion and Announcements 33 67,815 06-08-2013, 09:17 PM
  Thread: GitHub for Windows
Post: RE: GitHub for Windows

Running all these should give you a pristine state again: git clean -dfx git submodule foreach git clean -dfx git reset --hard HEAD git pull origin master (run this if you want the latest) git submodu...
Orphis Development 9 15,711 06-08-2013, 08:38 PM
  Thread: Automated Windows x64 builds?
Post: RE: Automated Windows x64 builds?

Unless you want to run the game at 20x the regular speed, it's then pointless to use a 64bit build since 32bit is perfectly working fine and there's no compelling reason to use it. It's useful for som...
Orphis Development 27 48,128 06-08-2013, 08:36 PM
  Thread: Automated Windows x64 builds?
Post: RE: Automated Windows x64 builds?

I could easily build 64bit. It's not really worth it though.
Orphis Development 27 48,128 06-04-2013, 04:54 PM
  Thread: someone please add AUTOSAVE
Post: RE: someone please add AUTOSAVE

Save states are useful but unreliable. That's why you should always use ingame saves to be sure.
Orphis Development 22 43,311 05-30-2013, 01:36 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Note that if that code is included in PPSSPP source, I will probably stop the buildbot activity for PPSSPP. I'm also open with my identity and I am not willing to redistribute copyrighted material. I ...
Orphis Development 291 746,322 05-30-2013, 05:39 AM
  Thread: Has atrac3+ support been merged to master ?
Post: RE: Has atrac3+ support been merged to master ?

(05-25-2013 12:25 PM)GuilhermeGS2 Wrote:  In the comments of Orphis, it seems that was added a decoder low level. I didn't do anything, raven02 did. Please, don't call it just "Orphis", that's...
Orphis General Discussion and Announcements 4 7,163 05-25-2013, 05:24 PM
  Thread: Monster Hunter Portable 3rd
Post: RE: Monster Hunter 3rd

Le jeu est simplement crypté et nous ne connaissons pas la clé de décryptage. Il y a des moyens pour le décrypter il me semble, mais je ne me suis jamais penché sur la question.
Orphis French PPSSPP forum 15 37,097 05-22-2013, 06:16 PM
  Thread: Buildbot on Orphis is messed up...
Post: RE: Buildbot on Orphis is messed up...

I didn't know that people had a look on me! I'm aware of these issues and I'm working on a newer version of the website that shouldn't have these problems anymore. Git is a bit special to handle and ...
Orphis Builds, releases and ports 6 16,111 05-14-2013, 05:48 PM
  Thread: Quick launch?
Post: RE: Quick launch?

ISO and CSO are too generic and used by other applications. It's possible to do it, but not great overall I think since there is no specific extension.
Orphis Development 14 22,580 05-12-2013, 11:38 PM