Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: In-game font
Post: RE: In-game font

Is it possible to transfer default locastion of flash0 folder at internal sdcard in next build?
sim981 Development 13 26,234 04-20-2013, 11:26 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

It's stopped in opening movies(black screen) when buffered rendering is not checked and it makes frame dow in android.(my phone is snapdragon 1.5ghz dual core and adreno 220) But 3d is working great...
sim981 Playable Games 611 1,625,218 04-19-2013, 02:36 PM
  Thread: LittleBigPlanet
Post: RE: LittleBigPlanet

It's not working on android. After loading, screen and keepad are black and appears sentences that "83_tut_vo_dreamscape" What does it mean?
sim981 Playable Games 231 530,852 04-16-2013, 02:24 PM
  Thread: Ragnarok Tactics
Post: RE: [v0.5] Ragnarok Tactics

(04-14-2013 12:50 AM)sfageas Wrote:  yes and if you can post some pics :) Sorry for no screenshot. I just use mobile. Thanks for moving.
sim981 Playable Games 49 144,613 04-14-2013, 01:16 AM
  Thread: Ragnarok Tactics
Post: RE: [v0.5] Ragnarok Tactics

It's playable(or ingame)in 0.7-657 builds. Frame is good. Some polygon is missing. Some text is gone. Some 2d graphic glitch. Can it moved to playable? Thanks for henrik and dev
sim981 Playable Games 49 144,613 04-14-2013, 12:28 AM
  Thread: custom psp system fonts change for android
Post: custom psp system fonts change for android

Hi devs. I have a suggestion about fonts. How about transfer flash0 folders in sdcard/PSP from apk? I think that it's hard to change psp system fonts in flash0 folder. It have to compile and decompi...
sim981 General Discussion and Announcements 0 2,513 04-12-2013, 07:37 AM
  Thread: Medal of Honor Heroes™
Post: RE: Medal of Honor Heroes™

Unplayable at android. blackscreen and slow. Tested with 0.7-444.
sim981 Playable Games 39 107,221 04-04-2013, 03:12 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

In v0.7-444 at android, the menu(without cutscene)is almost perfect in no buffered rendering.(If it check, it makes black screen.) Death and some texture still invisible. background not visible. some ...
sim981 Playable Games 253 630,300 04-04-2013, 03:10 AM
  Thread: Tales of the Heroes:Twin Brave
Post: RE: Tales of the Heroes:Twin Brave

in 07-384-g086fd24, working great. frame is good but little down in field. no movies and sounds. english pached iso is also working. sorry for my english and no picture...
sim981 Playable Games 4 23,526 04-01-2013, 03:08 AM
  Thread: i have a idea for data
Post: i have a idea for data

How about made a thread about storage savedata? All of user can get savedata like Crisis Core Final Fantasy 7 from this forum.
sim981 General Discussion and Announcements 5 7,241 03-23-2013, 11:07 PM
  Thread: Half-Minute Hero
Post: RE: Half-Minute Hero

I test korean,chinese,usa versions and it almost same.
sim981 Playable Games 21 37,364 03-23-2013, 04:23 PM
  Thread: BlazBlue: Calamity Trigger
Post: RE: BlazBlue: Calamity Trigger

The korean language not shown(this game can changes language in option) Others language(including chinese) are normal.
sim981 Playable Games 12 39,701 03-21-2013, 07:28 AM
  Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God of War: Ghost of Sparta

(03-14-2013 10:03 AM)Henrik Wrote:  My computer is also fairly close to 60, but it should be going much much faster if we can fix the bug that slows it down. what about android?
sim981 Portuguese PPSSPP forum 745 670,487 03-14-2013, 10:36 AM
  Thread: What are your plans for v0.8 ^ ^
Post: RE: What are your plans for v0.8 ^ ^

(03-13-2013 07:37 AM)Henrik Wrote:  Yes, the UI needs polish. I plan to do some of that for 0.8. Not sure which vibration you mean though? From pressing buttons? The PSP has no force feedback. ...
sim981 General Discussion and Announcements 77 158,539 03-13-2013, 08:14 AM
  Thread: Silent Hill: Shattered Memories
Post: Silent Hill: Shattered Memories

usa iso android pre 0.8 shows fps not appear like god of war. few seconds after start emulating, it shows psp notice screen. the screen's size is 4:1 and "this games supports you"is visible.(i think ...
sim981 Commercial Games - Compatibility and Results 127 222,784 03-13-2013, 07:07 AM
  Thread: What are your plans for v0.8 ^ ^
Post: RE: What are your plans for v0.8 ^ ^

I hope that these options add. - pad position customize - pad skin - button transparency - vibration - tilt sensibility Because of playables games are increasing more and more, i think that this emu...
sim981 General Discussion and Announcements 77 158,539 03-13-2013, 06:54 AM
  Thread: Monster Hunter Freedom 2
Post: RE: Monster Hunter Freedom 2

Is that font problem solved? (03-12-2013 02:48 PM)kipot Wrote:  text bug is fixed :D i waiting for graphic bug and analog mapping for xperia play ganbatte :D It's great! is it same as unite?
sim981 Playable Games 80 177,325 03-12-2013, 02:52 PM
  Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories

thx for reply! but is it work on android too?
sim981 Playable Games 161 569,898 03-12-2013, 01:48 PM
  Thread: key vibrate
Post: key vibrate

When this funtion added? I think that it making better control enviroment.
sim981 General Discussion and Announcements 1 3,610 03-11-2013, 02:54 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania Dracula X Chronicles ULUS10277 pla...

it's working android at git1098.
sim981 Playable Games 253 630,300 03-11-2013, 06:01 AM
  Thread: [android] every nightly build after 905...
Post: RE: [android] every nightly build after 905...

Dissidia final fantasy(android) too. Stuck in loading screen(tutorial and before the commencing battle)
sim981 Development 21 32,353 03-08-2013, 04:41 PM
  Thread: WipEout Pulse
Post: RE: [PC][V0.61+][Playable]Wipeout Pulse

(03-07-2013 08:20 AM)slawomir Wrote:  yep works, and immediately improved the speed :) what about android?
sim981 Playable Games 66 161,469 03-07-2013, 12:28 PM
  Thread: [Android][Pre-v0.7][Fast] Dragoneer's Aria
Post: RE: Dragoneer's Aria [Win]

It's working well on android.
sim981 Playable Games 11 36,949 03-06-2013, 09:47 AM
  Thread: Darius Burst
Post: RE: Darius Burst

(03-05-2013 10:46 AM)Razorback Wrote:  Some sprites (powerups and more importantly, bullets) are invisible. Windows version. Androids too.
sim981 Playable Games 14 35,503 03-05-2013, 10:52 AM
  Thread: Valkyria Chronicles II
Post: RE: [v0.4] Valkyria Chronicles II

(02-26-2013 02:37 AM)[Unknown] Wrote:  Hmm, that's a pretty old build, I think things were broken back then possibly. The one labeled "v0.6-754-gd2159d4" should be good. Just click "Download" ...
sim981 Playable Games 205 500,360 02-26-2013, 03:00 AM
  Thread: Valkyria Chronicles II
Post: RE: [v0.4] Valkyria Chronicles II

(02-26-2013 01:27 AM)[Unknown] Wrote:  Hmm, that's interesting. So from the map, when you select the first unit / character, it crashes before entering the field? I wonder if it's a bug in the...
sim981 Playable Games 205 500,360 02-26-2013, 01:41 AM
  Thread: Valkyria Chronicles II
Post: RE: [v0.4] Valkyria Chronicles II

(02-26-2013 12:01 AM)[Unknown] Wrote:  For me it has worked through at least to naming your squad. Where does it crash for you exactly? Right after winning the first battle where you're wearin...
sim981 Playable Games 205 500,360 02-26-2013, 01:04 AM
  Thread: Valkyria Chronicles II
Post: RE: [v0.4] Valkyria Chronicles II

Is it really playable? It crash at second quest(to going in 3d) The above video is just test until first quest. pre 0.7 android
sim981 Playable Games 205 500,360 02-25-2013, 11:45 PM