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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(09-27-2016 07:36 AM)LunaMoo Wrote:  Edit2: Actually this fix seems like it how should have been done in the first place see POW reference notably this ~ "The result is undefined if x<0" so i...
Nick001 Development 388 1,086,229 09-27-2016, 05:16 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hmm I was going to see if I could find out more about this glitch, but if it's because of an old driver, then I don't think there's much I'll be able to do, sorry. :(
Nick001 Development 388 1,086,229 09-26-2016, 02:32 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(08-12-2016 12:49 AM)dcloud466 Wrote:  How would I go about coding/creating a simple horizontal black 100% scanlines filter? You know for 2d sprite based games to make them look better and clean...
Nick001 Development 388 1,086,229 08-21-2016, 05:45 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(11-07-2015 04:16 AM)[Unknown] Wrote:   (11-07-2015 12:13 AM)LunaMoo Wrote:  Yeah about games pausing rendering for loading screens and such we probably can't do much at least not in a way ...
Nick001 Development 388 1,086,229 11-21-2015, 03:38 PM
  Thread: Silent Hill: Origins
Post: RE: Silent Hill: Origins

(11-18-2015 08:10 AM)ratfield Wrote:   (11-18-2015 06:10 AM)DarkBolo Wrote:  This makes me a sad panda :( Me too... :( Same here. :-/
Nick001 Playable Games 170 596,901 11-18-2015, 02:10 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I fixed the files to include that, thanks for the heads up. And nice work on the combo! While I was at it I also added a 3rd preset, it's very harsh and for the hardcore CRT enthusiast only! This pre...
Nick001 Development 388 1,086,229 11-07-2015, 01:18 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I have no idea how to easily do that, sorry. :( BTW I noticed that animations using u_time are even more game-dependent than I thought, for example during certain loading screens the animation freez...
Nick001 Development 388 1,086,229 11-06-2015, 11:21 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

OK so I got around to fixing it, it now works properly with games that had issues before, but you can still set the amount of scanlines manually. I also put in what I think is a fairly accurate* inte...
Nick001 Development 388 1,086,229 11-04-2015, 11:57 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(11-03-2015 03:13 AM)LunaMoo Wrote:  @Nick001 from what I checked now your shader has some hardcoded resolutions, that might be reason why it's still failing and it would always fail same way, y...
Nick001 Development 388 1,086,229 11-03-2015, 03:56 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(11-02-2015 08:36 PM)LunaMoo Wrote:  Resolution/coordinate sensitive shaders should now be fully fixed with latest build:). (well not yet on buildbot while I'm writing this, but it will be v1.1....
Nick001 Development 388 1,086,229 11-03-2015, 01:53 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(10-31-2015 08:31 PM)Henrik Wrote:  OK, anything relying on the combination of the UV and the pixel delta in OutputResolution mode will still be broken. I have some ideas for how to fix it... A...
Nick001 Development 388 1,086,229 11-01-2015, 12:11 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I was glad to see the buffer issue being addressed in a recent update, though when I downloaded v1.1.1-145-g27d4be9, it seems the problem is still there? Am I misunderstanding something with how the b...
Nick001 Development 388 1,086,229 10-31-2015, 05:21 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(10-03-2015 03:41 AM)LunaMoo Wrote:  Make note that there is an bug in ppsspp which can completely break some postprocessing shaders in some games, I wrote more about that in first post, and wil...
Nick001 Development 388 1,086,229 10-03-2015, 09:54 AM
  Thread: Grand Knights History
Post: RE: Grand Knights History

(02-12-2015 12:36 AM)chankoktze Wrote:  does anyone have this map issue? not all region have this graphic problem though. I'm also getting this texture stretching issue on some parts of the map...
Nick001 Playable Games 106 288,966 09-24-2015, 07:24 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Yeah, I just uploaded the pics somewhere else - means I can use higher quality images too. ;) And oh no, I got beaten to it! Haha. I guess I'll just post what I was gonna post earlier anyway: So whil...
Nick001 Development 388 1,086,229 08-13-2015, 08:37 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(08-12-2015 09:08 PM)vnctdj Wrote:  I know this is really annoying... But this is an anti-spam measure, you need to post at least 8 posts before being able to post links, and images are consider...
Nick001 Development 388 1,086,229 08-13-2015, 08:56 AM
  Thread: Windows 10
Post: RE: Windows 10

To be honest, as always with a new OS version I just like to wait a bit for the kinks to be ironed out, even if they're small. Even with a lengthy beta testing term, there always seems to be something...
Nick001 General Discussion and Announcements 7 21,419 08-13-2015, 08:29 AM
  Thread: Welcome Thread
Post: RE: Welcome Thread

Hey! I'm new. Came here to talk about screen shaders and compatibility and stuff. :)
Nick001 Off-Topic 292 794,941 08-13-2015, 08:17 AM
  Thread: Recommended PPSSPP Games Thread
Post: RE: Recommended PPSSPP Games Thread

Anyone know some good pixel art games? The Final Fantasy remakes look pretty good, as do the various arcade conversions, but I'd like something that's a PSP original game.
Nick001 Off-Topic 137 206,776 08-12-2015, 09:44 PM
  Thread: New PSP games getting localized
Post: RE: New PSP games getting localized

I really love when japanese games that usually wouldn't have a chance in hell of getting published by a big publisher in the west, get picked up by a small localization company like this. The early ...
Nick001 Off-Topic 5 10,604 08-12-2015, 09:41 PM
  Thread: Silent Hill: Origins
Post: RE: Silent Hill: Origins

So there is currently still no way to prevent the cutscenes from skipping? I Don't mind having to switch options around and back again for some part if it means I don't have to miss anything.
Nick001 Playable Games 170 596,901 08-12-2015, 09:27 PM
  Thread: Ridge Racer 2
Post: RE: Ridge Racer 2

Here's a kind of obscure bug I found: if you go to options -> AV player, and play one of the pre-recorded race replays, the replay will desync almost right after starting. This doesn't happen with ...
Nick001 Playable Games 173 474,611 08-12-2015, 09:20 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Oh I remember reading about the link thing, I didn't know that also went for image attachments. Oh well, I'm sure I can find some other stuff to talk about first. :p Thanks.
Nick001 Development 388 1,086,229 08-12-2015, 09:16 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hmmm so I wanted to post a scanline shader I made with some screenshots, but none of the attachments seem to stick. Is this something you need to have X amount of posts for? I didn't get a warning mes...
Nick001 Development 388 1,086,229 08-12-2015, 08:57 PM