Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(09-27-2016 07:36 AM)LunaMoo Wrote: Edit2: Actually this fix seems like it how should have been done in the first place see POW reference notably this ~ "The result is undefined if x<0" so i... |
|
Nick001 |
Development |
388 |
1,086,229 |
09-27-2016, 05:16 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
Hmm I was going to see if I could find out more about this glitch, but if it's because of an old driver, then I don't think there's much I'll be able to do, sorry. :( |
|
Nick001 |
Development |
388 |
1,086,229 |
09-26-2016, 02:32 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(08-12-2016 12:49 AM)dcloud466 Wrote: How would I go about coding/creating a simple horizontal black 100% scanlines filter? You know for 2d sprite based games to make them look better and clean... |
|
Nick001 |
Development |
388 |
1,086,229 |
08-21-2016, 05:45 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(11-07-2015 04:16 AM)[Unknown] Wrote: (11-07-2015 12:13 AM)LunaMoo Wrote: Yeah about games pausing rendering for loading screens and such we probably can't do much at least not in a way ... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-21-2015, 03:38 PM |
 |
|
Thread: Silent Hill: Origins
Post: RE: Silent Hill: Origins
(11-18-2015 08:10 AM)ratfield Wrote: (11-18-2015 06:10 AM)DarkBolo Wrote: This makes me a sad panda :(
Me too... :(
Same here. :-/ |
|
Nick001 |
Playable Games |
170 |
596,901 |
11-18-2015, 02:10 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
I fixed the files to include that, thanks for the heads up. And nice work on the combo!
While I was at it I also added a 3rd preset, it's very harsh and for the hardcore CRT enthusiast only! This pre... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-07-2015, 01:18 AM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
I have no idea how to easily do that, sorry. :(
BTW I noticed that animations using u_time are even more game-dependent than I thought, for example during certain loading screens the animation freez... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-06-2015, 11:21 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
OK so I got around to fixing it, it now works properly with games that had issues before, but you can still set the amount of scanlines manually.
I also put in what I think is a fairly accurate* inte... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-04-2015, 11:57 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(11-03-2015 03:13 AM)LunaMoo Wrote: @Nick001 from what I checked now your shader has some hardcoded resolutions, that might be reason why it's still failing and it would always fail same way, y... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-03-2015, 03:56 AM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(11-02-2015 08:36 PM)LunaMoo Wrote: Resolution/coordinate sensitive shaders should now be fully fixed with latest build:).
(well not yet on buildbot while I'm writing this, but it will be v1.1.... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-03-2015, 01:53 AM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(10-31-2015 08:31 PM)Henrik Wrote: OK, anything relying on the combination of the UV and the pixel delta in OutputResolution mode will still be broken. I have some ideas for how to fix it...
A... |
|
Nick001 |
Development |
388 |
1,086,229 |
11-01-2015, 12:11 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
I was glad to see the buffer issue being addressed in a recent update, though when I downloaded v1.1.1-145-g27d4be9, it seems the problem is still there? Am I misunderstanding something with how the b... |
|
Nick001 |
Development |
388 |
1,086,229 |
10-31-2015, 05:21 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(10-03-2015 03:41 AM)LunaMoo Wrote: Make note that there is an bug in ppsspp which can completely break some postprocessing shaders in some games, I wrote more about that in first post, and wil... |
|
Nick001 |
Development |
388 |
1,086,229 |
10-03-2015, 09:54 AM |
 |
|
Thread: Grand Knights History
Post: RE: Grand Knights History
(02-12-2015 12:36 AM)chankoktze Wrote: does anyone have this map issue? not all region have this graphic problem though.
I'm also getting this texture stretching issue on some parts of the map... |
|
Nick001 |
Playable Games |
106 |
288,966 |
09-24-2015, 07:24 AM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
Yeah, I just uploaded the pics somewhere else - means I can use higher quality images too. ;) And oh no, I got beaten to it! Haha. I guess I'll just post what I was gonna post earlier anyway:
So whil... |
|
Nick001 |
Development |
388 |
1,086,229 |
08-13-2015, 08:37 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(08-12-2015 09:08 PM)vnctdj Wrote: I know this is really annoying... But this is an anti-spam measure, you need to post at least 8 posts before being able to post links, and images are consider... |
|
Nick001 |
Development |
388 |
1,086,229 |
08-13-2015, 08:56 AM |
 |
|
Thread: Windows 10
Post: RE: Windows 10
To be honest, as always with a new OS version I just like to wait a bit for the kinks to be ironed out, even if they're small. Even with a lengthy beta testing term, there always seems to be something... |
|
Nick001 |
General Discussion and Announcements |
7 |
21,419 |
08-13-2015, 08:29 AM |
 |
|
Thread: Welcome Thread
Post: RE: Welcome Thread
Hey! I'm new. Came here to talk about screen shaders and compatibility and stuff. :) |
|
Nick001 |
Off-Topic |
292 |
794,941 |
08-13-2015, 08:17 AM |
 |
|
Thread: Recommended PPSSPP Games Thread
Post: RE: Recommended PPSSPP Games Thread
Anyone know some good pixel art games? The Final Fantasy remakes look pretty good, as do the various arcade conversions, but I'd like something that's a PSP original game. |
|
Nick001 |
Off-Topic |
137 |
206,776 |
08-12-2015, 09:44 PM |
 |
|
Thread: New PSP games getting localized
Post: RE: New PSP games getting localized
I really love when japanese games that usually wouldn't have a chance in hell of getting published by a big publisher in the west, get picked up by a small localization company like this.
The early ... |
|
Nick001 |
Off-Topic |
5 |
10,604 |
08-12-2015, 09:41 PM |
 |
|
Thread: Silent Hill: Origins
Post: RE: Silent Hill: Origins
So there is currently still no way to prevent the cutscenes from skipping? I Don't mind having to switch options around and back again for some part if it means I don't have to miss anything. |
|
Nick001 |
Playable Games |
170 |
596,901 |
08-12-2015, 09:27 PM |
 |
|
Thread: Ridge Racer 2
Post: RE: Ridge Racer 2
Here's a kind of obscure bug I found: if you go to options -> AV player, and play one of the pre-recorded race replays, the replay will desync almost right after starting. This doesn't happen with ... |
|
Nick001 |
Playable Games |
173 |
474,611 |
08-12-2015, 09:20 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
Oh I remember reading about the link thing, I didn't know that also went for image attachments. Oh well, I'm sure I can find some other stuff to talk about first. :p Thanks. |
|
Nick001 |
Development |
388 |
1,086,229 |
08-12-2015, 09:16 PM |
 |
|
Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
Hmmm so I wanted to post a scanline shader I made with some screenshots, but none of the attachments seem to stick. Is this something you need to have X amount of posts for? I didn't get a warning mes... |
|
Nick001 |
Development |
388 |
1,086,229 |
08-12-2015, 08:57 PM |