Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: God Eater 2 - NPJH50832
Post: RE: God Eater 2 - NPJH50832
didnt play ppsspp for a long time, why does cheat codes not visible in the latest version from buildbot?
im using the english patched iso v1.40 and this is what version of ppsspp im using
"v1.11.3-597... |
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denslife16 |
CWCheat codes |
23 |
181,649 |
05-05-2021, 12:01 PM |
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Thread: Armored Core: Last Raven Portable
Post: RE: Armored Core: Last Raven Portable
why does after mission complete or failed its always freezing even i used the codes of lunamoo? |
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denslife16 |
In-game |
29 |
57,516 |
11-25-2016, 02:13 AM |
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Thread: [Solved] Whole app bugged
Post: RE: Whole app bugged
are you using vulkan backend? thats the culprit |
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denslife16 |
General Discussion and Announcements |
5 |
7,506 |
03-27-2016, 01:18 AM |
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Thread: God Eater 2
Post: RE: God Eater 2
my fps is still 30 max, maybe its not working in android |
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denslife16 |
In-game |
770 |
2,008,450 |
12-11-2015, 09:23 AM |
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Thread: Naruto Shippuden Ultimate Ninja Impact
Post: RE: Naruto Shippuden Ultimate Ninja Impact
use buffered rendering + simulate block transfer |
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denslife16 |
Playable Games |
517 |
1,843,436 |
12-11-2015, 09:17 AM |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
turn off timerhack to fix cutscene |
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denslife16 |
Playable Games |
493 |
1,392,301 |
12-06-2015, 12:22 PM |
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Thread: God Eater 2
Post: RE: God Eater 2
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denslife16 |
In-game |
770 |
2,008,450 |
12-03-2015, 11:38 AM |
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Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable
admins you can now move this thread to playable section!!!
tried build v1.1.1-253 without the loop workaround cheat code and the eternal loading bug has been fixed... i finished 2 missions without pr... |
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denslife16 |
Playable Games |
34 |
80,901 |
11-13-2015, 04:53 AM |
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Thread: Tekken 6
Post: RE: Tekken 6
can someone make a cwcheat code that removes ki/aura of the AI? this will help adreno users to play tekken 6 smoother |
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denslife16 |
General Discussion and Announcements |
523 |
590,981 |
11-13-2015, 04:33 AM |
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Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3 Portable
savestate in every battle and floor |
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denslife16 |
Playable Games |
611 |
1,784,446 |
10-19-2015, 01:58 AM |
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Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable
too bad i cant find the modified iso that replaces the cutscenes with the ps2 cutscenes with english sub and dub, i remember someone made it in pspiso way back in 2009 |
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denslife16 |
Playable Games |
34 |
80,901 |
10-11-2015, 03:59 PM |
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Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable
thanks bomberman and lunamoo, its working fine on the latest build |
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denslife16 |
Playable Games |
34 |
80,901 |
10-11-2015, 01:04 AM |
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Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable
thanks bro, you're a bomb :) |
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denslife16 |
Playable Games |
34 |
80,901 |
10-08-2015, 08:39 AM |
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Thread: Are there benchmarks for various mobile GPUs?
Post: RE: Are there benchmarks for various mobile GPUs?
adreno is bad because its only single core, other gpu like mali and powervr have dual core and tricore gpu |
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denslife16 |
Development |
7 |
10,856 |
10-07-2015, 11:45 AM |
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Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable
hopes someone will make a modified build for android, i dont have a working pc cuz its broken so i cant make a modified build for android even if i know how to make it |
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denslife16 |
Playable Games |
34 |
80,901 |
10-07-2015, 11:41 AM |
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Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: Dragon Ball Z Tenkaichi Tag Team
on build v1.0.1-777 buffered rendering became cartoot-like texture even not using cartoot shader |
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denslife16 |
Playable Games |
362 |
1,142,938 |
07-20-2015, 07:44 AM |
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Thread: [Solved] crash to homescreen
Post: RE: crash to homescreen
build 676 is the last build that works fine |
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denslife16 |
Development |
4 |
6,655 |
07-05-2015, 02:09 PM |
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Thread: .hack//Link
Post: RE: .hack//Link
i think the fixed version of the patch will be released on december |
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denslife16 |
Playable Games |
67 |
207,287 |
06-30-2015, 06:16 PM |
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Thread: .hack//Link
Post: RE: .hack//Link
i think link play only works on real psp |
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denslife16 |
Playable Games |
67 |
207,287 |
06-26-2015, 09:23 AM |
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Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions
touch controls in smartphone version is hard, i prefer virtual pad in ppsspp... and easy to cheat, in smart phone you need to be rooted on android to cheat |
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denslife16 |
Playable Games |
568 |
1,887,963 |
06-17-2015, 04:55 AM |
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Thread: Ys Seven
Post: RE: Ys Seven
use buffered rendering and check simulate block transfer |
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denslife16 |
Playable Games |
148 |
379,297 |
06-17-2015, 04:51 AM |
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Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions
this game has been ported to smartphones |
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denslife16 |
Playable Games |
568 |
1,887,963 |
06-08-2015, 11:07 AM |
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Thread: .hack//Link
Post: RE: .hack//Link
use the original japanese iso and you will realize that compatibility is not a lie... english patch has bug on the mail, it even freezes on actual psp
heres original japanese iso |
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denslife16 |
Playable Games |
67 |
207,287 |
05-31-2015, 05:49 PM |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
it seems the aura bug is back, look at my screen shot its solid color yellow, i think the original is translucent yellow |
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denslife16 |
Playable Games |
493 |
1,392,301 |
05-28-2015, 10:08 AM |
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Thread: God Eater 2
Post: RE: God Eater 2
can someone give me a working cwcheat "item in hand 99" for v1.30 iso? the code in page 13 dont work for me |
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denslife16 |
In-game |
770 |
2,008,450 |
05-02-2015, 02:42 AM |
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Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable
admins, this should be in in-game section, i tried this game on my android nexus 4 using older and latest build v1.0.1-341 and i can play this but it has also the eternal loading bug like tenchu san p... |
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denslife16 |
Playable Games |
34 |
80,901 |
04-07-2015, 09:16 AM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
looks like the problem is the buffered rendering mode, if you dont like that ghost shadow use non buffered rendering but it will make some places dark and when performing finishing blow |
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denslife16 |
Playable Games |
1,105 |
2,869,541 |
03-08-2015, 02:52 PM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
do you have screen shot of that ghostly shadow? |
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denslife16 |
Playable Games |
1,105 |
2,869,541 |
03-08-2015, 11:22 AM |
 |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
update: the menu bug is already fixed on 1.0.1-118 |
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denslife16 |
Playable Games |
1,105 |
2,869,541 |
03-06-2015, 05:58 PM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
stuck on title screen on latest build v1.0.1-104, the menu disappeared
my device is lg nexus 4 adreno 320 gpu
the problem 1st appeared in build v1.0.1-97-g3e1e8f1 |
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denslife16 |
Playable Games |
1,105 |
2,869,541 |
03-05-2015, 11:20 AM |