Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Will this PC run PPSSPP fine?
Post: RE: Will this PC run PPSSPP fine?
My specs (AMD Phenom 8450 Triple Core Processor 2.10Ghz, 4Gb RAM, ATI Radeon HD 6570 1Gb) runs most of psp games in fine speed and can use 5X render in most of games. |
|
RPGTsukuru |
Off-Topic |
4 |
7,198 |
10-03-2015, 01:27 PM |
 |
|
Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...
(05-01-2015 12:56 AM)onelight Wrote: did adhocserver.exe show IPs and MACs ?
did that game you tested is at [AdHoc] Compatibility List ?
1. Yes.
2. Yes and No.
I tried Army of Two (disconnect b... |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
196 |
612,299 |
05-01-2015, 05:05 AM |
 |
|
Thread: Killzone Liberation
Post: RE: Killzone Liberation
Does anyone know how to install chapter 5? |
|
RPGTsukuru |
Playable Games |
72 |
267,825 |
04-29-2015, 11:20 AM |
 |
|
Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...
I did the tests through ad hoc server from the start, then tried with a built in emulator server. |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
196 |
612,299 |
04-29-2015, 06:38 AM |
 |
|
Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...
(04-28-2015 12:03 AM)onelight Wrote: If you get error like: "Socket error (10048) when connecting to 127.0.0.1/127.0.0.1:27312", try change pro AdhocServer IP address to another local IP (127.0... |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
196 |
612,299 |
04-28-2015, 01:11 PM |
 |
|
Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...
What should I do if I always get an error: Socket Error 10048? Ports opened Firewall and antivirus - closed. :huh: |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
196 |
612,299 |
04-27-2015, 05:49 PM |
 |
|
Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
socom navi seals 2 - UCUS98645 - work (in lobby)
socom navi seals tactical strike - UCUS98649 - work (in lobby)
star wars force unleashed - ULUS10345 - initializing the network
star wars battelfront e... |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
1,143 |
3,859,650 |
07-13-2014, 08:56 AM |
 |
|
Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
(06-24-2014 11:13 AM)GuenosNoLife Wrote: (06-24-2014 06:07 AM)RPGTsukuru Wrote: FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost.
You are sure ? You have "New... |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
1,143 |
3,859,650 |
06-24-2014, 03:09 PM |
 |
|
Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost. |
|
RPGTsukuru |
Ad-Hoc Multiplayer |
1,143 |
3,859,650 |
06-24-2014, 06:07 AM |
 |
|
Thread: Pursuit Force
Post: RE: Pursuit Force
Emulator crashes on second mission for Capelli Family on 0.9.8-611. |
|
RPGTsukuru |
Playable Games |
9 |
28,020 |
06-01-2014, 05:00 AM |
 |
|
Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII
In newer versions (0.9.7.2-310) no music in game. |
|
RPGTsukuru |
Playable Games |
618 |
1,752,839 |
03-18-2014, 06:12 AM |
 |
|
Thread: Ghost in the Shell Stand Alone Complex
Post: RE: Ghost in the Shell Stand Alone Complex
Test on 0.9.7.2-50
Error: Game exited
[video=youtube]http://www.youtube.com/watch?v=C2ijpkSlezQ[/video] |
|
RPGTsukuru |
Playable Games |
30 |
100,443 |
02-20-2014, 03:18 PM |
 |
|
Thread: Ghost in the Shell Stand Alone Complex
Post: RE: Ghost in the Shell Stand Alone Complex
Game crashes emulator when launching. |
|
RPGTsukuru |
Playable Games |
30 |
100,443 |
12-01-2013, 07:16 AM |
 |
|
Thread: Silverfall
Post: RE: Silverfall
PPSSPP crashes now when i choose a language. |
|
RPGTsukuru |
Playable Games |
24 |
74,574 |
10-07-2013, 04:43 AM |
 |
|
Thread: Valhalla Knights
Post: RE: Valhalla Knights
0.9.1-1383 - still not working. |
|
RPGTsukuru |
Playable Games |
13 |
41,188 |
09-30-2013, 01:24 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
Normal saves works now! JIT - 1566 |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
06-23-2013, 12:07 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
Checked the game on the latest GIT build. Works without freezes. 1315 git build |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
06-12-2013, 12:58 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
You can use latest git verrsion from ppsspp download section. |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
06-10-2013, 02:21 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
(06-05-2013 11:29 PM)brujo55 Wrote: now working fine on android.
Saves works? |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
06-07-2013, 01:17 PM |
 |
|
Thread: Alien Syndrome
Post: RE: Alien Syndrome
|
RPGTsukuru |
Playable Games |
3 |
18,204 |
06-04-2013, 04:46 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
Game playable now on 910-gc5976fb (version with built-in at3plus decoder). I am in Orange Town now!
[attachment=5173] |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
06-01-2013, 01:16 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
(05-08-2013 12:10 PM)ChinDEviL Wrote: stiil no news bout this....
Game fully playable with video (video has music), but crashes when trying save the game. |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
05-08-2013, 04:08 PM |
 |
|
Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake
Game playable now, but characters is missing. I test it on the version with Media Engine. |
|
RPGTsukuru |
Playable Games |
123 |
373,887 |
03-24-2013, 04:52 PM |
 |
|
Thread: v0.6-945-g20fe29a-windows-x86 does not start
Post: v0.6-945-g20fe29a-windows-x86 does not start
The procedure entry point inet_pton not found in the library dll ws2_32.dll
what it needs to run? what should be installed? |
|
RPGTsukuru |
Development |
2 |
6,564 |
03-04-2013, 02:40 PM |
 |
|
Thread: Fullmetal Alchemist: Brotherhood
Post: RE: [0.6/Win] Fullmetal Alchemist: Brotherhood
On the 0.6.1 (windows) game works without ripped textures! :3
Waiting for fonts fix |
|
RPGTsukuru |
Playable Games |
14 |
62,218 |
02-03-2013, 06:13 AM |
 |
|
Thread: Fullmetal Alchemist: Brotherhood
Post: RE: [0.6/Win] Fullmetal Alchemist: Brotherhood
With Dynarec game going faster - 45-48 fps |
|
RPGTsukuru |
Playable Games |
14 |
62,218 |
01-28-2013, 08:35 AM |
 |
|
Thread: Fat Princess - Fistful of Cake
Post: RE: [0.6/Win] Fat Princess - Fistful of Cake
(01-28-2013 05:12 AM)[Unknown] Wrote: Interesting. And this is on the 2.1 Ghz Phenom listed in your signature?
Can you enable debug statistics in the menu and go to 2x resolution and tell me ... |
|
RPGTsukuru |
In-game |
13 |
50,616 |
01-28-2013, 08:30 AM |
 |
|
Thread: Fat Princess - Fistful of Cake
Post: RE: [0.6/Win] Fat Princess - Fistful of Cake
(01-27-2013 06:55 PM)[Unknown] Wrote: Do you have Dynarec enabled? With it enabled this game is not too slow for me.
Yes |
|
RPGTsukuru |
In-game |
13 |
50,616 |
01-28-2013, 05:08 AM |
 |
|
Thread: Fullmetal Alchemist: Brotherhood
Post: Fullmetal Alchemist: Brotherhood
Code: ules01432
Works. Speed in the game 15-17 fps. Ripped texture. In the menus and dialogs - 40 fps. Some fonts are not visible. |
|
RPGTsukuru |
Playable Games |
14 |
62,218 |
01-27-2013, 05:05 PM |
 |
|
Thread: Fat Princess - Fistful of Cake
Post: Fat Princess - Fistful of Cake
Code: uces01312
Work, but very-very slow (4-5 fps) |
|
RPGTsukuru |
In-game |
13 |
50,616 |
01-27-2013, 04:27 PM |