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  Thread: Will this PC run PPSSPP fine?
Post: RE: Will this PC run PPSSPP fine?

My specs (AMD Phenom™ 8450 Triple Core Processor 2.10Ghz, 4Gb RAM, ATI Radeon HD 6570 1Gb) runs most of psp games in fine speed and can use 5X render in most of games.
RPGTsukuru Off-Topic 4 7,198 10-03-2015, 01:27 PM
  Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...

(05-01-2015 12:56 AM)onelight Wrote:  did adhocserver.exe show IPs and MACs ? did that game you tested is at [AdHoc] Compatibility List ? 1. Yes. 2. Yes and No. I tried Army of Two (disconnect b...
RPGTsukuru Ad-Hoc Multiplayer 196 612,299 05-01-2015, 05:05 AM
  Thread: Killzone Liberation
Post: RE: Killzone Liberation

Does anyone know how to install chapter 5?
RPGTsukuru Playable Games 72 267,825 04-29-2015, 11:20 AM
  Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...

I did the tests through ad hoc server from the start, then tried with a built in emulator server.
RPGTsukuru Ad-Hoc Multiplayer 196 612,299 04-29-2015, 06:38 AM
  Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...

(04-28-2015 12:03 AM)onelight Wrote:  If you get error like: "Socket error (10048) when connecting to 127.0.0.1/127.0.0.1:27312", try change pro AdhocServer IP address to another local IP (127.0...
RPGTsukuru Ad-Hoc Multiplayer 196 612,299 04-28-2015, 01:11 PM
  Thread: [Tutorial] How to play multiplayer on one PC. testing PPSSPP adhoclocal
Post: RE: [Tutorial] How to play multiplayer on one PC. ...

What should I do if I always get an error: Socket Error 10048? Ports opened Firewall and antivirus - closed. :huh:
RPGTsukuru Ad-Hoc Multiplayer 196 612,299 04-27-2015, 05:49 PM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

socom navi seals 2 - UCUS98645 - work (in lobby) socom navi seals tactical strike - UCUS98649 - work (in lobby) star wars force unleashed - ULUS10345 - initializing the network star wars battelfront e...
RPGTsukuru Ad-Hoc Multiplayer 1,143 3,859,650 07-13-2014, 08:56 AM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

(06-24-2014 11:13 AM)GuenosNoLife Wrote:   (06-24-2014 06:07 AM)RPGTsukuru Wrote:  FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost. You are sure ? You have "New...
RPGTsukuru Ad-Hoc Multiplayer 1,143 3,859,650 06-24-2014, 03:09 PM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost.
RPGTsukuru Ad-Hoc Multiplayer 1,143 3,859,650 06-24-2014, 06:07 AM
  Thread: Pursuit Force
Post: RE: Pursuit Force

Emulator crashes on second mission for Capelli Family on 0.9.8-611.
RPGTsukuru Playable Games 9 28,020 06-01-2014, 05:00 AM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

In newer versions (0.9.7.2-310) no music in game.
RPGTsukuru Playable Games 618 1,752,839 03-18-2014, 06:12 AM
  Thread: Ghost in the Shell Stand Alone Complex
Post: RE: Ghost in the Shell Stand Alone Complex

Test on 0.9.7.2-50 Error: Game exited [video=youtube]http://www.youtube.com/watch?v=C2ijpkSlezQ[/video]
RPGTsukuru Playable Games 30 100,443 02-20-2014, 03:18 PM
  Thread: Ghost in the Shell Stand Alone Complex
Post: RE: Ghost in the Shell Stand Alone Complex

Game crashes emulator when launching.
RPGTsukuru Playable Games 30 100,443 12-01-2013, 07:16 AM
  Thread: Silverfall
Post: RE: Silverfall

PPSSPP crashes now when i choose a language.
RPGTsukuru Playable Games 24 74,574 10-07-2013, 04:43 AM
  Thread: Valhalla Knights
Post: RE: Valhalla Knights

0.9.1-1383 - still not working.
RPGTsukuru Playable Games 13 41,188 09-30-2013, 01:24 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

Normal saves works now! JIT - 1566
RPGTsukuru Playable Games 123 373,887 06-23-2013, 12:07 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

Checked the game on the latest GIT build. Works without freezes. 1315 git build
RPGTsukuru Playable Games 123 373,887 06-12-2013, 12:58 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

You can use latest git verrsion from ppsspp download section.
RPGTsukuru Playable Games 123 373,887 06-10-2013, 02:21 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

(06-05-2013 11:29 PM)brujo55 Wrote:  now working fine on android. Saves works?
RPGTsukuru Playable Games 123 373,887 06-07-2013, 01:17 PM
  Thread: Alien Syndrome
Post: RE: Alien Syndrome

Playable now.
RPGTsukuru Playable Games 3 18,204 06-04-2013, 04:46 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

Game playable now on 910-gc5976fb (version with built-in at3plus decoder). I am in Orange Town now! [attachment=5173]
RPGTsukuru Playable Games 123 373,887 06-01-2013, 01:16 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

(05-08-2013 12:10 PM)ChinDEviL Wrote:  stiil no news bout this.... Game fully playable with video (video has music), but crashes when trying save the game.
RPGTsukuru Playable Games 123 373,887 05-08-2013, 04:08 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

Game playable now, but characters is missing. I test it on the version with Media Engine.
RPGTsukuru Playable Games 123 373,887 03-24-2013, 04:52 PM
  Thread: v0.6-945-g20fe29a-windows-x86 does not start
Post: v0.6-945-g20fe29a-windows-x86 does not start

The procedure entry point inet_pton not found in the library dll ws2_32.dll what it needs to run? what should be installed?
RPGTsukuru Development 2 6,564 03-04-2013, 02:40 PM
  Thread: Fullmetal Alchemist: Brotherhood
Post: RE: [0.6/Win] Fullmetal Alchemist: Brotherhood

On the 0.6.1 (windows) game works without ripped textures! :3 Waiting for fonts fix
RPGTsukuru Playable Games 14 62,218 02-03-2013, 06:13 AM
  Thread: Fullmetal Alchemist: Brotherhood
Post: RE: [0.6/Win] Fullmetal Alchemist: Brotherhood

With Dynarec game going faster - 45-48 fps
RPGTsukuru Playable Games 14 62,218 01-28-2013, 08:35 AM
  Thread: Fat Princess - Fistful of Cake
Post: RE: [0.6/Win] Fat Princess - Fistful of Cake

(01-28-2013 05:12 AM)[Unknown] Wrote:  Interesting. And this is on the 2.1 Ghz Phenom listed in your signature? Can you enable debug statistics in the menu and go to 2x resolution and tell me ...
RPGTsukuru In-game 13 50,616 01-28-2013, 08:30 AM
  Thread: Fat Princess - Fistful of Cake
Post: RE: [0.6/Win] Fat Princess - Fistful of Cake

(01-27-2013 06:55 PM)[Unknown] Wrote:  Do you have Dynarec enabled? With it enabled this game is not too slow for me. Yes
RPGTsukuru In-game 13 50,616 01-28-2013, 05:08 AM
  Thread: Fullmetal Alchemist: Brotherhood
Post: Fullmetal Alchemist: Brotherhood

Code: ules01432 Works. Speed in the game 15-17 fps. Ripped texture. In the menus and dialogs - 40 fps. Some fonts are not visible.
RPGTsukuru Playable Games 14 62,218 01-27-2013, 05:05 PM
  Thread: Fat Princess - Fistful of Cake
Post: Fat Princess - Fistful of Cake

Code: uces01312 Work, but very-very slow (4-5 fps)
RPGTsukuru In-game 13 50,616 01-27-2013, 04:27 PM