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Post Author Forum Replies Views Posted [asc]
  Thread: [Tutorial] How to play on Black-seraph.com (formerly coldbird.net)
Post: RE: [Tutorial] How to play on Black-seraph.com (fo...

What game? Socket error 10054 usually occurred when connecting to Adhoc Server using an already existing IP address (ie. the IP is already used by other player), other than that your firewall/networ...
AdamN Ad-Hoc Multiplayer 179 569,961 04-16-2021, 10:48 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Well the thing is, PPSSPP wasn't made just for you :D many people will certainly be bothered by regressions, especially those that only use stable builds.
AdamN Ad-Hoc Multiplayer 340 60,539 04-13-2021, 08:13 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Some field are undocumented, their value are different on different game, so i can only use faked data from one of the game (as i remembered i took it from KHBBS) There is also faked lastRecv timesta...
AdamN Ad-Hoc Multiplayer 340 60,539 04-13-2021, 01:43 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

(04-09-2021 06:28 AM)Zinx777 Wrote:  Such a shame hrydgard is against changing the default server ip to socom.cc... It's the better server for sure. If the source code for the adhoc server won't...
AdamN Ad-Hoc Multiplayer 340 60,539 04-10-2021, 12:54 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Btw which Log did get printed from GetIPList now? i hope it's the first one, since it should be available on newer OS
AdamN Ad-Hoc Multiplayer 340 60,539 04-08-2021, 08:03 PM
  Thread: Split second multiplayer
Post: RE: Split second multiplayer

LOL i guess my connection goes bad again, but sushicat opened much faster tho
AdamN Ad-Hoc Multiplayer 8 952 04-08-2021, 10:22 AM
  Thread: Split second multiplayer
Post: RE: Split second multiplayer

Ugh.. socom.cc website is really slow to be open on a browser compared to sushicat :( if we set it as default it could bring too much traffic and their server could go down or get much more slower... ...
AdamN Ad-Hoc Multiplayer 8 952 04-08-2021, 09:54 AM
  Thread: Split second multiplayer
Post: RE: Split second multiplayer

Ah i'll put it along with the GetIPList thing, since it's related to Adhoc Server IP address Btw HunterVerse only allows a few games aren't they? so you can't host any random game on their server wit...
AdamN Ad-Hoc Multiplayer 8 952 04-08-2021, 09:33 AM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

(04-07-2021 06:26 PM)Zinx777 Wrote:  Ahh can you make Github Actions work with your branch? Kinda lazy to try it again lol If you think its good you can merge it and I will try it then. I've c...
AdamN Ad-Hoc Multiplayer 340 60,539 04-07-2021, 07:42 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Btw have you tried the Toggle IP List again on linux? if it got fixed i will create the PR
AdamN Ad-Hoc Multiplayer 340 60,539 04-07-2021, 06:14 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Unlike AdhocMatching API where we can see that it uses PdpSend/PdpRecv to communicate underthehood just from seeing the logs generated by prx file, but i never know what kind of communication being us...
AdamN Ad-Hoc Multiplayer 340 60,539 04-06-2021, 07:30 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

UNO also fixed with my infrastructure testbuild, that game uses infrastructure API on single player but connecting to itself (ie. 127.0.0.1) so it's automatically fixed the moment i implement infrastr...
AdamN Ad-Hoc Multiplayer 340 60,539 04-05-2021, 09:05 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

I was able to see recruit POW on MGS PW using this PR https://github.com/hrydgard/ppsspp/pull/14345
AdamN Ad-Hoc Multiplayer 340 60,539 04-04-2021, 12:08 AM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

(04-03-2021 01:50 PM)Zinx777 Wrote:  Hey AdamN does this feature work now on PPSSPP? https://github.com/hrydgard/ppsspp/issue...-255220941 It needs some functions being implemented so i am check...
AdamN Ad-Hoc Multiplayer 340 60,539 04-03-2021, 06:40 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

The game might be sending floating point (VFPU) data which might not be consistent between ARM and Intel CPU on a certain value, probably similar to the disconnection issue on Dissidia 012 when playin...
AdamN Ad-Hoc Multiplayer 340 60,539 04-02-2021, 12:26 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

I only tested it on DBZ SB2, Dissidia 012, MH2 Freedom LOL Btw anyone notice that Patapon 3 (EU) stuck after selecting the Language? it seems to be getting Bad memory access on the latest dev build :...
AdamN Ad-Hoc Multiplayer 340 60,539 04-02-2021, 11:39 AM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

(04-01-2021 06:53 PM)AdamN Wrote:  I finally had the time to check that flooding connects on hunterverse issue... it looked bad :( it tried to reconnect every 2 seconds only when the server is d...
AdamN Ad-Hoc Multiplayer 340 60,539 04-02-2021, 05:13 AM
  Thread: Split second multiplayer
Post: RE: Split second multiplayer

If you're talking about multiplayer settings, in general all games can use the same Networking settings. You can follow the guide here https://github.com/hrydgard/ppsspp/wiki/...ith-PPSSPP
AdamN Ad-Hoc Multiplayer 8 952 04-01-2021, 08:21 PM
  Thread: Problem with local network.
Post: RE: Problem with local network.

Did you see any red error message on screen? Have you followed the guide here? https://github.com/hrydgard/ppsspp/wiki/...ith-PPSSPP Did you remembered the last working version? may be 1.11.2 or 1.11...
AdamN Ad-Hoc Multiplayer 1 740 04-01-2021, 08:19 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

I finally had the time to check that flooding connects on hunterverse issue... it looked bad :( it tried to reconnect every 2 seconds only when the server is down/unreachable (resulting to 2 seconds t...
AdamN Ad-Hoc Multiplayer 340 60,539 04-01-2021, 06:53 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

It's just based on my experience playing LAN PC games with my friends, we tried hamachi, radminvpn and zerotier but only zerotier were having issue during gameplay, it's because my internet have a qui...
AdamN Ad-Hoc Multiplayer 340 60,539 03-26-2021, 05:01 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

sushicat have more players playing than socom which almost empty...well probably because we use it as default so people ended goes there LOL socom was slower to connect than sushicat the last time i t...
AdamN Ad-Hoc Multiplayer 340 60,539 03-26-2021, 12:58 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Which game are they talking about? MH games? And what is the recommended version? Or when he mentioned "game server" mean the Adhoc Server? if it's Adhoc Server, it's probably with the way to simula...
AdamN Ad-Hoc Multiplayer 340 60,539 03-26-2021, 09:00 AM
  Thread: fifa 13/14 support ad hoc
Post: RE: fifa 13/14 support ad hoc

According to the multiplayer compatibility list here http://forums.ppsspp.org/showthread.php?tid=26826 Many FIFA games works
AdamN Ad-Hoc Multiplayer 1 873 03-22-2021, 11:40 AM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Just like what mentioned here http://www.emunewz.net/forum/showthread....#pid365587 Quote:the host may need to open UDP port 10075 Which mean the host will most likely need either UPnP/DMZ if they did...
AdamN Ad-Hoc Multiplayer 340 60,539 03-16-2021, 01:15 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

(03-16-2021 04:45 AM)Zinx777 Wrote:  I never tried HTS games before 7 until now so its possible they always worked good... Is it not a enough of a hint though? that HTS games before 7 works good...
AdamN Ad-Hoc Multiplayer 340 60,539 03-16-2021, 06:23 AM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Well if HTS before 7 was previously running too fast and you can track down which version that fixed the FPS issue the first time, we can at least find a clue what was happening (i suspected it was an...
AdamN Ad-Hoc Multiplayer 340 60,539 03-15-2021, 07:35 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

Well.. if a game can't boot at all on HLE that's a serious issue from my perspective :D Anyway, i've fixed FlatOut on this PR https://github.com/hrydgard/ppsspp/pull/14290
AdamN Ad-Hoc Multiplayer 340 60,539 03-13-2021, 07:55 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

I'll check Flatout later. Hmm.. using the latest JPCSP i can't even reach "Obtaining IP address" stage anymore LOL i guess it's a regression on LLE [attachment=16968] And apparently, i can't boot UN...
AdamN Ad-Hoc Multiplayer 340 60,539 03-13-2021, 06:43 PM
  Thread: PPSSPP Networking Info Thread
Post: RE: PPSSPP Networking Info Thread

I've fixed TMNT with this PR https://github.com/hrydgard/ppsspp/pull/14284 It was a tricky issue, and different with Def Jam. Btw, is it just me or Def Jam really takes forever to boot on the latest ...
AdamN Ad-Hoc Multiplayer 340 60,539 03-13-2021, 06:01 AM