Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: OS replacement
Post: RE: OS replacement

The closest you could possibly come to that would be booting a small distribution of Linux (or maybe some flavour of BSD) that runs PPSSPP on startup, but at that point you'd probably want the device ...
TheDax General Discussion and Announcements 2 2,798 09-21-2016, 02:32 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

GamerzHell, you can shrink images like so: Code: [url=http://puu.sh/mt9Ql/ec2ee19056.png][img=480x272]http://puu.sh/mt9Ql/ec2ee19056.png[/img][/url] The img tag supports a size. Then just enclose y...
TheDax Development 364 897,757 01-12-2016, 06:36 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(10-06-2015 10:24 PM)Relic1882 Wrote:  What I wanted to ask was will the standard version (I have all the pauth files) run better than the HD version given the texture sizes? Probably not. On t...
TheDax Playable Games 809 2,105,412 10-08-2015, 04:37 PM
  Thread: Mega Man Powered Up
Post: RE: Mega Man Powered Up

Sorry, but no, asking for game download links is against our forum's rules, so we cannot provide you with one.
TheDax Playable Games 59 139,054 09-30-2015, 03:39 PM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

(09-25-2015 08:42 PM)gojim Wrote:  What's "git"? Do you mean last PPSSPP version? http://buildbot.orphis.net/ppsspp/ He means builds off of our buildbot. Grab any of the newest ones and the ga...
TheDax Playable Games 718 669,110 09-25-2015, 10:49 PM
  Thread: Breath Of Fire III
Post: RE: Breath Of Fire III

(09-16-2015 07:50 PM)Aries Wrote:  Hello, Breath of Fire 3 (PAL) is currently broken. It seems to suffer from some kind of screen "doubling" effect not sure what to call it... I combed through t...
TheDax Playable Games 85 205,275 09-25-2015, 05:16 PM
  Thread: A bit of a rant
Post: RE: A bit of a rant

Are you referring to this? http://forums.ppsspp.org/showthread.php?...#pid110636 It wasn't deleted at all, vnctdj merged it into another thread.
TheDax Off-Topic 2 4,283 09-18-2015, 05:46 AM
  Thread: Breath Of Fire III
Post: RE: Breath Of Fire III

I didn't really see a reason to merge a regression from the development forum, but okay. :P
TheDax Playable Games 85 205,275 09-17-2015, 06:53 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

Ah, yes, the regular version hangs/crashes without those silly PAUTH files. There's little reason not to play the HD version, since the performance is the same as far as I can tell (on my old and slow...
TheDax Playable Games 809 2,105,412 09-17-2015, 06:46 AM
  Thread: Japanese translation update 2015/09
Post: RE: Japanese translation update 2015/09

It simply makes PPSSPP's UI menus display in Japanese, not emulated PSP message boxes themselves.
TheDax Development 5 6,605 09-17-2015, 06:45 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

This game should boot just fine with default settings, I just tried it. How did you update PPSSPP? Did you just overwrite your old PPSSPP exe file? If you did, that doesn't necessarily mean you'll be ...
TheDax Playable Games 809 2,105,412 09-17-2015, 05:51 AM
  Thread: Tekken 6
Post: RE: Tekken 6

Can you be more specific? Are you using any hacks or non-default settings? I don't get a crash when I go to Arcade -> pick a character -> watch the little VS loading screen, with either DirectX ...
TheDax General Discussion and Announcements 523 414,598 09-17-2015, 05:48 AM
  Thread: Breath Of Fire III
Post: RE: Breath of Fire 3 - Regression

I can reproduce this, follow the discussion here: https://github.com/hrydgard/ppsspp/issues/7974
TheDax Playable Games 85 205,275 09-17-2015, 04:37 AM
  Thread: [Solved] Triangle logo
Post: RE: Triangle logo

If you're playing on IOS, Meego, or Symbian (and I think a few other systems as well, I can't remember them all), it's not possible to disable or hide it, because it's the only way you can get back to...
TheDax General Discussion and Announcements 7 7,829 07-14-2015, 06:27 PM
  Thread: Breath Of Fire III
Post: RE: Breath Of Fire III

(07-09-2015 04:37 PM)ZeroX4 Wrote:  if its eboot file than its not Play Station Portable game but converted Play Station game and and as far as i know u cant launch converted PSP games on PPSSPP...
TheDax Playable Games 85 205,275 07-09-2015, 07:05 PM
  Thread: Z Fighters is releasing S8 server
Post: RE: Z Fighters is releasing S8 server

He's telling you he moved it, not asking you to. :P
TheDax Off-Topic 4 5,211 06-29-2015, 08:50 AM
  Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...

Merged, please post in the game's original thread when possible. Also, please do not link to ROM sites.
TheDax Portuguese PPSSPP forum 745 585,307 06-15-2015, 06:05 PM
  Thread: [US] Prinny 2 : Dawn of Operation Panties, dood!
Post: RE: [US] Prinny 2 : Dawn of Operation Panties, doo...

Merged. Please try to post in the game's original topic rather than making new ones.
TheDax Playable Games 10 17,107 06-15-2015, 06:02 PM
  Thread: I need some info about 1.0.1
Post: RE: I need some info about 1.0.1

PPSSPP reports by default that it's on 6.60 to the game(s), but most don't typically care. Also, you can't install any sort of CFW onto PPSSPP, as it doesn't run OFW/the official PSP kernel at all. Th...
TheDax General Discussion and Announcements 2 4,128 06-15-2015, 06:00 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

(02-22-2015 01:57 PM)aesoh Wrote:  still waiting for d9d depth range hack (TдT) can play this game almost perfectly using first depth-range hack git release, but got stucked at desert final sec...
TheDax Playable Games 403 902,316 02-23-2015, 05:17 PM
  Thread: What?
Post: RE: What?

You'll have to ask Henrik about that, he changed it 2 weeks ago: https://github.com/hrydgard/ppsspp/commi...3a431383e9 My guess is he received enough reports about it not working well for a lot of de...
TheDax General Discussion and Announcements 8 10,912 02-23-2015, 08:29 AM
  Thread: On screen touch controls
Post: RE: On screen touch controls

This should be fixed once newer builds start coming out for iOS/Symbian/Maemo. The trade-off is that you can no longer hide the menu button at all (only on iOS/Symbian/Maemo, that is); instead, it's a...
TheDax Development 9 17,347 02-23-2015, 08:26 AM
  Thread: On screen touch controls
Post: RE: On screen touch controls

(02-22-2015 12:09 AM)Jayce Wrote:  I disabled on screen touch controls on a game as I was trying to do a good print screen but turns out i can't enable it back due to no on screen touch controls...
TheDax Development 9 17,347 02-23-2015, 07:21 AM
  Thread: Final Fantasy IV : The complete collection
Post: RE: Final Fantasy IV : The complete collection

(02-17-2015 02:59 AM)vivi_carol Wrote:  I've just started play this game, and not to far in I already encountered a crash at the mist dragon fight. Right when the mist dragon turns into mist, th...
TheDax Playable Games 547 1,291,258 02-17-2015, 07:50 AM
  Thread: buttons
Post: RE: buttons

I made an issue about this quite some time ago, so if any updates get posted about it, check here: https://github.com/hrydgard/ppsspp/issues/5624
TheDax Development 1 3,080 01-20-2015, 12:45 AM
  Thread: Screenshot function not working with DirectX backend.
Post: RE: Screenshot function not working with DirectX b...

Both are not yet implemented.
TheDax General Discussion and Announcements 1 2,931 10-22-2014, 08:47 PM
  Thread: MHFU and P3rd annoyance
Post: RE: MHFU and P3rd annoyance

On 3rd HD I've never seen it not work with block transfers (meaning it's always worked for me). I don't play MHFU anymore, so I don't know how well it works with that game. If you know for a fact you ...
TheDax Builds, releases and ports 5 9,572 10-22-2014, 08:47 PM
  Thread: Toukiden Kiwami
Post: RE: Toukiden Kiwami

Merged.
TheDax CWCheat codes 98 283,188 10-22-2014, 08:45 PM
  Thread: MHFU and P3rd annoyance
Post: RE: MHFU and P3rd annoyance

Read FB isn't needed to see those graphics, just enable Block Transfers, and make sure you have buffered rendering turned on.
TheDax Builds, releases and ports 5 9,572 10-19-2014, 04:06 PM
  Thread: Pangya: Fantasy Golf
Post: RE: Pangya: Fantasy Golf

Do you have simulate block transfers turned on?
TheDax In-game 235 493,219 10-07-2014, 11:55 PM