Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Armored Core: Last Raven Portable
Post: RE: Armored Core: Last Raven Portable

why does after mission complete or failed its always freezing even i used the codes of lunamoo?
denslife16 In-game 29 43,417 11-25-2016, 02:13 AM
  Thread: [Solved] Whole app bugged
Post: RE: Whole app bugged

are you using vulkan backend? thats the culprit
denslife16 General Discussion and Announcements 5 5,890 03-27-2016, 01:18 AM
  Thread: God Eater 2
Post: RE: God Eater 2

my fps is still 30 max, maybe its not working in android
denslife16 In-game 770 1,719,130 12-11-2015, 09:23 AM
  Thread: Naruto Shippuden Ultimate Ninja Impact
Post: RE: Naruto Shippuden Ultimate Ninja Impact

use buffered rendering + simulate block transfer
denslife16 Playable Games 517 1,649,997 12-11-2015, 09:17 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

turn off timerhack to fix cutscene
denslife16 Playable Games 492 1,199,981 12-06-2015, 12:22 PM
  Thread: God Eater 2
Post: RE: God Eater 2

dont work for me
denslife16 In-game 770 1,719,130 12-03-2015, 11:38 AM
  Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable

admins you can now move this thread to playable section!!! tried build v1.1.1-253 without the loop workaround cheat code and the eternal loading bug has been fixed... i finished 2 missions without pr...
denslife16 Playable Games 34 65,764 11-13-2015, 04:53 AM
  Thread: Tekken 6
Post: RE: Tekken 6

can someone make a cwcheat code that removes ki/aura of the AI? this will help adreno users to play tekken 6 smoother
denslife16 General Discussion and Announcements 523 416,673 11-13-2015, 04:33 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3 Portable

savestate in every battle and floor
denslife16 Playable Games 610 1,548,764 10-19-2015, 01:58 AM
  Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable

too bad i cant find the modified iso that replaces the cutscenes with the ps2 cutscenes with english sub and dub, i remember someone made it in pspiso way back in 2009
denslife16 Playable Games 34 65,764 10-11-2015, 03:59 PM
  Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable

thanks bomberman and lunamoo, its working fine on the latest build
denslife16 Playable Games 34 65,764 10-11-2015, 01:04 AM
  Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable

thanks bro, you're a bomb :)
denslife16 Playable Games 34 65,764 10-08-2015, 08:39 AM
  Thread: Are there benchmarks for various mobile GPUs?
Post: RE: Are there benchmarks for various mobile GPUs?

adreno is bad because its only single core, other gpu like mali and powervr have dual core and tricore gpu
denslife16 Development 7 8,647 10-07-2015, 11:45 AM
  Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable

hopes someone will make a modified build for android, i dont have a working pc cuz its broken so i cant make a modified build for android even if i know how to make it
denslife16 Playable Games 34 65,764 10-07-2015, 11:41 AM
  Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: Dragon Ball Z Tenkaichi Tag Team

on build v1.0.1-777 buffered rendering became cartoot-like texture even not using cartoot shader
denslife16 Playable Games 362 1,008,442 07-20-2015, 07:44 AM
  Thread: [Solved] crash to homescreen
Post: RE: crash to homescreen

build 676 is the last build that works fine
denslife16 Development 4 5,145 07-05-2015, 02:09 PM
  Thread: .hack//Link
Post: RE: .hack//Link

i think the fixed version of the patch will be released on december
denslife16 Playable Games 67 175,777 06-30-2015, 06:16 PM
  Thread: .hack//Link
Post: RE: .hack//Link

i think link play only works on real psp
denslife16 Playable Games 67 175,777 06-26-2015, 09:23 AM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

touch controls in smartphone version is hard, i prefer virtual pad in ppsspp... and easy to cheat, in smart phone you need to be rooted on android to cheat
denslife16 Playable Games 565 1,631,213 06-17-2015, 04:55 AM
  Thread: Ys Seven
Post: RE: Ys Seven

use buffered rendering and check simulate block transfer
denslife16 Playable Games 148 326,025 06-17-2015, 04:51 AM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

this game has been ported to smartphones
denslife16 Playable Games 565 1,631,213 06-08-2015, 11:07 AM
  Thread: .hack//Link
Post: RE: .hack//Link

use the original japanese iso and you will realize that compatibility is not a lie... english patch has bug on the mail, it even freezes on actual psp heres original japanese iso
denslife16 Playable Games 67 175,777 05-31-2015, 05:49 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

it seems the aura bug is back, look at my screen shot its solid color yellow, i think the original is translucent yellow
denslife16 Playable Games 492 1,199,981 05-28-2015, 10:08 AM
  Thread: God Eater 2
Post: RE: God Eater 2

can someone give me a working cwcheat "item in hand 99" for v1.30 iso? the code in page 13 dont work for me
denslife16 In-game 770 1,719,130 05-02-2015, 02:42 AM
  Thread: Ninja Katsugeki: Tenchu Kurenai Portable
Post: RE: Ninja Katsugeki: Tenchu Kurenai Portable

admins, this should be in in-game section, i tried this game on my android nexus 4 using older and latest build v1.0.1-341 and i can play this but it has also the eternal loading bug like tenchu san p...
denslife16 Playable Games 34 65,764 04-07-2015, 09:16 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

looks like the problem is the buffered rendering mode, if you dont like that ghost shadow use non buffered rendering but it will make some places dark and when performing finishing blow
denslife16 Playable Games 1,104 2,446,085 03-08-2015, 02:52 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

do you have screen shot of that ghostly shadow?
denslife16 Playable Games 1,104 2,446,085 03-08-2015, 11:22 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

update: the menu bug is already fixed on 1.0.1-118
denslife16 Playable Games 1,104 2,446,085 03-06-2015, 05:58 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

stuck on title screen on latest build v1.0.1-104, the menu disappeared my device is lg nexus 4 adreno 320 gpu the problem 1st appeared in build v1.0.1-97-g3e1e8f1
denslife16 Playable Games 1,104 2,446,085 03-05-2015, 11:20 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

cant past the intro, the menu disappeared on v1.0.1-98
denslife16 Playable Games 1,104 2,446,085 03-03-2015, 04:37 PM