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  Thread: CwCheat Support
Post: RE: CwCheat Support

Hello. I was wondering if you could help me with this cwcheats for the game Digivice Ver. Portable NPJH00126. Here are the codes (they have the _C0 because I disabled them after trying to see if they ...
LPatamon CWCheat codes 1,096 3,497,271 02-11-2015, 10:07 AM
  Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize

I just wanted to show the last bit of this game that for a long time wasn't showing on PPSSPP [attachment=12899] In the ending credits for a long time the final image showing the game characters was...
LPatamon Playable Games 113 373,922 10-12-2014, 04:11 AM
  Thread: CwCheat Support
Post: RE: CwCheat Support

I'm having problems with Metal Slug Anthology Europe (ULES00530). The cheats appear on the menu (imported them from a cheatdb file and even searched to see if there are some different ones and found ...
LPatamon CWCheat codes 1,096 3,497,271 08-29-2014, 03:50 AM
  Thread: Gameplay Video Thread!
Post: RE: Gameplay Video Thread!

Digimon World Re: Digitize Vs VictoryGreymon Colosseum 40F HD 720p Available. [video=youtube]https://www.youtube.com/watch?v=tUhVej_5Yao[/video]
LPatamon Commercial Games - Compatibility and Results 752 3,461,356 07-20-2014, 12:23 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

In my case the game runs 100% speed all the time even with the simulate block transfer option enabled. This because now I have a new PC. A brand new Core i5 3 Ghz (Quad Core), 4 GB RAM and 2 GB Radeo...
LPatamon Playable Games 187 470,290 07-19-2014, 05:34 AM
  Thread: Graphic issue starting with v0.9.5-870-g6a8123b
Post: RE: Graphic issue starting with v0.9.5-870-g6a8123...

Yeah, because not even changing to non-buffering and getting frameskip in auto helped. Guess I'll stay with build v0.9.5-868-g50f67d6 for now, since the game works correctly on that one. while I test ...
LPatamon Development 5 10,695 12-05-2013, 08:35 PM
  Thread: Graphic issue starting with v0.9.5-870-g6a8123b
Post: RE: Graphic issue starting with v0.9.5-870-g6a8123...

(12-05-2013 01:26 PM)Henrik Wrote:  You could also post detailed bug reports like this directly on the Github issue tracker, that ensures that we see it and keep track of it: https://github.com...
LPatamon Development 5 10,695 12-05-2013, 08:20 PM
  Thread: Graphic issue starting with v0.9.5-870-g6a8123b
Post: Graphic issue starting with v0.9.5-870-g6a8123b

Hello. I was testing v0.9.5-870-g6a8123b and there is a graphic glitch on Digimon World Re: Digitize (maybe on other games too but so far on the games I played only this one showed this error): [atta...
LPatamon Development 5 10,695 12-05-2013, 10:40 AM
  Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize

New bug on this game starting with v0.9.5-870-g6a8123b: [attachment=9510][attachment=9511] Black where floor should be and also when you move the character it kinda blinks. Here is a screenshot of t...
LPatamon Playable Games 113 373,922 12-05-2013, 10:09 AM
  Thread: Maybe this can be useful on the development
Post: RE: Maybe this can be useful on the development

(12-04-2013 04:17 PM)Henrik Wrote:  Well, our graphics system is structured very differently from the one in JPCSP, but this gives a hint that the problem is related to the "TRXKICK" buffer copi...
LPatamon Development 2 5,557 12-04-2013, 08:04 PM
  Thread: Maybe this can be useful on the development
Post: Maybe this can be useful on the development

Hello. First I want to thank you for the excelent work you have been doing with PPSSPP, it is a great emulator :) Now There is something I wanted to show you and that maybe can help to fix some games...
LPatamon Development 2 5,557 12-04-2013, 09:56 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

By the way JPCSP has several builds since they managed to emulate this game more closer to how it looks on the PSP. Take a look at the following screenshots: [img]http://forums.ppsspp.org/attachment....
LPatamon Playable Games 187 470,290 11-30-2013, 01:21 AM
  Thread: Digivice Ver Portable(JPN)
Post: RE: Digivice Ver Portable(JPN)

(11-22-2013 04:17 PM)GuilhermeGS2 Wrote:  any news? *updating compatibility list. So far nothing. no working yet this game on PPSSPP. The digivice's screen remains black.
LPatamon In-game 14 45,659 11-29-2013, 07:05 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

Updating on this issue of the Our War Game episode, It seems it is finally fixed. I tested it on v0.9.5-549-g89b48cf and so far I didn't get stuck at all on the limbo when crossing the exit doors ^^
LPatamon Playable Games 187 470,290 11-20-2013, 10:03 PM
  Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize

If we talk about the Windows builds, the game runs flawlessly on the v0.9.5 builds. Even the glitches like when using Birdramon that when Birdramon takes hold of the tamer with her talons, Birdramon t...
LPatamon Playable Games 113 373,922 11-19-2013, 10:09 PM
  Thread: [Solved] Sound doesn't fully stops when pressing esc key to go to settings
Post: RE: Sound doesn't fully stops when pressing esc ke...

It's okay. After all there are a lot of details to take care of on a emulator ^^ Anyhow, just tested v0.9.5-104-g508830b and now all is in order. Sound stops correctly now when pressing esc to go to ...
LPatamon Development 3 5,723 11-04-2013, 10:39 PM
  Thread: [Solved] Sound doesn't fully stops when pressing esc key to go to settings
Post: [Solved] Sound doesn't fully stops when pressing e...

Hello. I was testing the latest github build which is v0.9.5-87-ge2e74e8 (Windows 32bits) and I noticed that when I'm playing a game and then I press the esc key to go to the settings or I use the mor...
LPatamon Development 3 5,723 11-04-2013, 12:21 AM
  Thread: 0.9.5 has now been released, on the 1 year anniversary of PPSSPP!
Post: RE: 0.9.5 has now been released, on the 1 year ann...

First off, Happy 1st Anniversary! :D I have to say that time sure flies XD Now about the new version 0.9.5 I have to say that you improved so much. In just one year you made a quite amazing PSP emul...
LPatamon General Discussion and Announcements 45 71,829 11-01-2013, 10:11 PM
  Thread: Digivice Ver Portable(JPN)
Post: RE: Digivice Ver Portable(JPN)

Maybe if the devs of PPSSPP check the source code of JPCSP, they can find the way to fix this game's issue. After all that was how the guys of JPCSP managed to fix the issue of the icons and the cloc...
LPatamon In-game 14 45,659 10-25-2013, 05:35 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

(09-05-2013 01:01 AM)Blackwargreymon Wrote:  UPDATE: Stuck in "EXIT" space. ISSUE PROGRESS: RANDOM test in v0.9.1-502-gffae887 My personal recomendation: 1.- Anisotropic Filter - off 2.- Fast...
LPatamon Playable Games 187 470,290 09-10-2013, 05:19 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

I'm sure the issue will be fixed sooner or later (hopefully sooner lol). They're doing quite a great work, I have to say that with the improvements I get full speed easily on 98% of the game. The slow...
LPatamon Playable Games 187 470,290 08-21-2013, 08:29 PM
  Thread: 0.9 is here! (and 0.9.1, a bugfix release)
Post: RE: 0.9 is here!

I have to say that the multithreading I/O option implemented a few builds ago did wonders for me on several games (I have a Pentium 4 Hyperthreading CPU so I can use the multithreading feature without...
LPatamon General Discussion and Announcements 73 141,453 08-21-2013, 02:12 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

I checked with v0.8.1-1647-g61d2042 and the problem is still there. So no change yet. On that note I want to point something really positive on PPSSPP about this game. The slowdowns we get on some pa...
LPatamon Playable Games 187 470,290 08-19-2013, 08:47 AM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

The problem on the net is still there on v0.8.1-844-ge36e976. Seems it is an issue harder than we thought o.o
LPatamon Playable Games 187 470,290 07-27-2013, 07:58 PM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

The Data install is for fast loading times on the real PSP when you play using an UMD. It copies some files on the MS so the game takes less time loading. In this case of the emulator that option is n...
LPatamon Playable Games 187 470,290 07-23-2013, 08:05 PM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

(07-16-2013 12:57 AM)itox2003 Wrote:  help please, whenever there are many characters(either human, digimon, playable or nonplayable) on screen the game always slowing down, anyone can help me f...
LPatamon Playable Games 187 470,290 07-16-2013, 07:46 PM
  Thread: Digimon Adventure
Post: RE: Digimon Adventure

I can confirm the issue mentioned by BlackWarGreymon. I tested that part (it was the next mission I had to do actually) and same as him I got stuck on the internet limbo o.o The issue with the digimo...
LPatamon Playable Games 187 470,290 07-15-2013, 04:35 AM
  Thread: PPSSPP crashes when pressing key to go to pause menu
Post: RE: PPSSPP crashes when pressing key to go to paus...

The odd thing is that the pause menu with the keyboard was working fine on all the previous builds up to v0.8.1-396-gd5f4933. Starting with v0.8.1-397-gab1b7e7 the emulator started to crash when tryi...
LPatamon Development 3 10,376 07-07-2013, 10:24 PM
  Thread: PPSSPP crashes when pressing key to go to pause menu
Post: PPSSPP crashes when pressing key to go to pause me...

I realized I posted this thread on the wrong section, so I deleted it and now posted it here on the development section which I think it is where it should be posted. My apologies for my mistake n.nU ...
LPatamon Development 3 10,376 07-07-2013, 09:21 PM
  Thread: Error in control keys on v0.8.1-269-gf51a675
Post: Error in control keys on v0.8.1-269-gf51a675

Hello. I was just testing the build v0.8.1-269-gf51a675 of PPSSPP Windows x86 port. And the control keys I have assigned aren't working. I had set the keys in the following way: square = Q triangle ...
LPatamon Builds, releases and ports 1 4,611 07-04-2013, 11:50 AM