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  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(12-05-2013 01:50 PM)xsacha Wrote:  Qt doesn't have to use pulseaudio. It depends what it is compiled for. It also depends whether you use QtMobility or QtMultimedia It can use ALSA instead. Se...
m45t3r Development 24 46,010 12-06-2013, 02:39 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

One user said the builds are without sound if you don't have PulseAudio installed (PA is optional on Arch), getting this error on log: "Unable to create a connection to the pulseaudio context". Do th...
m45t3r Development 24 46,010 12-05-2013, 01:30 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

I did a workaround for git submodules: clone all the submodules and change the git config file to use the local clone instead of remote. Now it only updates instead of cloning everything :D .
m45t3r Development 24 46,010 11-27-2013, 04:12 AM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-25-2013 12:30 PM)xsacha Wrote:  Not sure why it is cloning more than once. It isn't meant to! Not doing it on my Linux system anyway. Is init and then update working better for you? That's w...
m45t3r Development 24 46,010 11-25-2013, 12:48 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-25-2013 03:35 AM)xsacha Wrote:  That's what: git submodule update --init is meant to do. By the way, why do you use this? export LDFLAGS="-lavutil -lavformat -lavcodec -lswscale -lswres...
m45t3r Development 24 46,010 11-25-2013, 10:55 AM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

Now it works, thanks xsacha for the fix (I saw on git :D). After I clean up my script and change the name (so -qt4 indicates the Qt4 and -qt indicates the Qt5 version) I will post the updated version ...
m45t3r Development 24 46,010 11-25-2013, 01:27 AM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-24-2013 05:43 AM)xsacha Wrote:  OK, that's odd you can't use qt4|qt5 for dependency. I think this would be required for many apps? So you'd probably want a -qt4 and -qt5 script then. Actua...
m45t3r Development 24 46,010 11-24-2013, 12:14 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-24-2013 01:57 AM)xsacha Wrote:  I mean what if the user wants to compile with Qt5 instead. Currently it is hardcoded to use Qt4. Actually Qt5 provides better audio. PPSSPP works with both. ...
m45t3r Development 24 46,010 11-24-2013, 03:23 AM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-23-2013 11:27 PM)xsacha Wrote:  Yes, qt5 won't affect the git-version issue you get. I was just asking what happens if the user has qt5 but not qt4. Your dependencies list that 'qt4' is req...
m45t3r Development 24 46,010 11-23-2013, 11:44 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-23-2013 06:33 PM)Bigpet Wrote:  qt5-base (contains qt5-gui and gt5-widgets) qt5-multimedia qt5-tools (for lrelease) That's about all you'd need. Same problem: Code: make[1]: Leaving direc...
m45t3r Development 24 46,010 11-23-2013, 07:43 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-23-2013 04:44 PM)xsacha Wrote:  Are you still having issues with git-version.cpp not being created? What happens if the user has qt5 but not qt4? Did a clean compile, still the same proble...
m45t3r Development 24 46,010 11-23-2013, 06:22 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-23-2013 03:10 PM)xsacha Wrote:  I think maybe it isn't updated to recognise out-of-tree builds yet. I can fix. Edit: Nope, it's working here! Well, the script after modifications is this: ...
m45t3r Development 24 46,010 11-23-2013, 04:13 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: RE: Arch Linux PKGBUILD for PPSSPP with Qt UI

(11-23-2013 05:25 AM)xsacha Wrote:  If you just want to build the Qt version and NOT the SDL one, remove these lines: Code: mkdir build     pushd build    &n...
m45t3r Development 24 46,010 11-23-2013, 12:00 PM
  Thread: Arch Linux PKGBUILD for PPSSPP with Qt UI
Post: Arch Linux PKGBUILD for PPSSPP with Qt UI

I created a PKGBUILD for Arch Linux users that compiles PPSSPP from source with Qt UI. So this should offer a better user experience for those who use Arch than using the SDL UI (that was the only opt...
m45t3r Development 24 46,010 11-23-2013, 03:12 AM
  Thread: PPSSPP options explained
Post: RE: PPSSPP options explained

(04-19-2013 03:16 AM)skyfor Wrote:  what about stretch to display option on android???? (04-23-2013 12:19 AM)skyfor Wrote:  and wht about 12 hr time format,draw wireframe,and encrypted sa...
m45t3r General Discussion and Announcements 213 1,006,904 04-24-2013, 02:26 AM
  Thread: PPSSPP options explained
Post: RE: PPSSPP options explained

(04-06-2013 05:11 PM)KingPepper Wrote:  Just thought these would be helpful and to add these on your PPSSPP options explaining how to obtain gaming logs, from PPSSPP & JPCSP emulators. How ...
m45t3r General Discussion and Announcements 213 1,006,904 04-10-2013, 02:32 AM
  Thread: the new version ppsspp is very slow in ipad4!
Post: RE: the new version ppsspp is very slow in ipad4!

Try to activate Buffered Rendering, it should force PPSSPP to render on PSP resolution instead of the absurd resolution of an a iPad 4 (2560x1600 if I remember correctly). You can even activate 2x res...
m45t3r General Discussion and Announcements 6 10,992 04-05-2013, 04:13 AM
  Thread: "Failed to load ui_atlas.zim"
Post: RE: "Failed to load ui_atlas.zim"

You can copy from a official build, or copy from assets folder or android/assets folder. I don't really know if there is a difference, but shoudn't be.
m45t3r General Discussion and Announcements 8 58,150 04-05-2013, 04:10 AM
  Thread: Windows x64?
Post: RE: Windows x64?

(03-29-2013 07:26 AM)[Unknown] Wrote:  I think I found the issue: https://github.com/hrydgard/ppsspp/pull/1092 -[Unknown] I had already give up, but I will try again with this fix. Edit: yep...
m45t3r Builds, releases and ports 29 56,956 03-30-2013, 05:12 AM
  Thread: PPSSPP options explained
Post: RE: PPSSPP options explained

(03-27-2013 09:18 AM)cyclonmaster Wrote:  There is new TrueColor option added for android. What it's for? I think it's a fix to this problem: http://forums.ppsspp.org/showthread.php?tid=919. ...
m45t3r General Discussion and Announcements 213 1,006,904 03-27-2013, 01:13 PM
  Thread: Windows x64?
Post: RE: Windows x64?

(03-25-2013 11:39 PM)[Unknown] Wrote:  Hmm. That is strange. Windows handles 64 bit a bit strange: C:\Windows\system32 <-- normally holds 64 bit dlls. C:\Windows\SysWOW64 <-- normally ho...
m45t3r Builds, releases and ports 29 56,956 03-26-2013, 01:03 AM
  Thread: Windows x64?
Post: RE: Windows x64?

(03-25-2013 01:12 AM)[Unknown] Wrote:  I'm not sure what to say. It works on my x64. You could try using dependency walker or something: http://stackoverflow.com/questions/13092...n32-applic ...
m45t3r Builds, releases and ports 29 56,956 03-25-2013, 11:20 PM
  Thread: Windows x64?
Post: RE: Windows x64?

(03-24-2013 07:33 PM)[Unknown] Wrote:  That's bizarre. Do other 64-bit programs which use OpenGL work? Maybe it's a problem with drivers or dlls? -[Unknown] Well, Dolphin x64 works with Open...
m45t3r Builds, releases and ports 29 56,956 03-24-2013, 11:55 PM
  Thread: Windows x64?
Post: RE: Windows x64?

(03-22-2013 02:58 PM)[Unknown] Wrote:  If you press Ctrl-B do you see something different from: ========== Build: 0 succeeded, 0 failed, 9 up-to-date, 0 skipped ========== -[Unknown] Nope, ex...
m45t3r Builds, releases and ports 29 56,956 03-24-2013, 07:27 PM
  Thread: Windows x64?
Post: RE: Windows x64?

This is the whole debug information I get from VS2010 when trying to run x64 debug build: Code: 'PPSSPPWindows.exe': Loaded 'C:\Users\Thiago\Documents\GitHub\ppsspp\Windows ...
m45t3r Builds, releases and ports 29 56,956 03-22-2013, 02:16 PM
  Thread: Windows x64?
Post: Windows x64?

I am trying to compile a x64 version o PPSSPP using Visual Studio 2010. The Win32 version works great, but the x64 just returns a error: Code: The program '[6128] PPSSPPWindows.exe: Native' has exit...
m45t3r Builds, releases and ports 29 56,956 03-22-2013, 12:46 AM
  Thread: Forum user activation issue
Post: RE: Forum user activation issue

(03-21-2013 01:02 PM)Henrik Wrote:  Ha, I switch to sendgrid and this happens: http://status.sendgrid.com/ sigh.. That luck :rolleyes: .
m45t3r General Discussion and Announcements 21 34,427 03-21-2013, 03:32 PM
  Thread: PPSSPP options explained
Post: RE: PPSSPP options explained

(03-21-2013 08:38 AM)Thewonderboy Wrote:  Okay, so if GPU is a bottle neck, application just doesnt wait for the GPU to finish. Does this mean that some graphical effects are not displayed/are r...
m45t3r General Discussion and Announcements 213 1,006,904 03-21-2013, 03:31 PM
  Thread: PPSSPP options explained
Post: RE: PPSSPP options explained

(03-21-2013 06:17 AM)[Unknown] Wrote:  Yes. If the performance is limited by the GPU or GPU emulation, frameskip may help. If performance is limited by CPU emulation / HLE / in general anythin...
m45t3r General Discussion and Announcements 213 1,006,904 03-21-2013, 06:46 AM
  Thread: PPSSPP options explained
Post: RE: PPSSPP options explained

(03-20-2013 05:37 AM)[Unknown] Wrote:  I don't think any options are per-game right now (frameskip or otherwise)... Good descriptions. -[Unknown] What I tried to say is that the Frameskip opti...
m45t3r General Discussion and Announcements 213 1,006,904 03-20-2013, 11:50 AM