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WipEout Pure - Printable Version

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RE: Wipeout Pure - [Unknown] - 02-23-2013 11:41 PM

Yeah, just noticed that. It goes away (but you get a black box) if you turn off buffered rendering. Still need to bisect... or if someone else wants to narrow down which version it first started in?

-[Unknown]


RE: Wipeout Pure - O_s_s - 02-23-2013 11:51 PM

ok. its from version 655 Smile


RE: Wipeout Pure - Mmmyesss - 02-24-2013 12:02 AM

jesus its bright haha


RE: Wipeout Pure - Henrik - 02-24-2013 09:28 AM

Well, that means that the bloom (glow) now works. The actual game has some bloom. That it's too bright is just another bug to fix..


RE: Wipeout Pure - Arcangel - 02-27-2013 12:01 AM

if you turn off the buffered Rendering glow dissapear but lose 1/4 of top left screen on black


RE: Wipeout Pure - O_s_s - 03-08-2013 03:09 PM

Great! No more random crashes ! (build 1056) But frameskip now lags. And when explosion screen goes black for a second. Without frameskip fps now higher - about 30-35. (Galaxy Note 2)


RE: Wipeout Pure - sfageas - 03-08-2013 03:14 PM

no more crashes confirmed.tested 2 stages(galaxy s2)


RE: Wipeout Pure - skyfor - 03-10-2013 10:03 AM

work very2 slow on my sony xperia sola,only get 8-20 fps also is crash a lot on my phone


RE: Wipeout Pure - thedicemaster - 03-10-2013 07:13 PM

enable frameskip, vertex cache, stream vbo, and jit.
disable buffered rendering.

that gives me the best performance(50-60fps, though that's on a very fast samsung galaxy note 2)

the addition of motion controls is really nice for this game, all i'm missing now is a way to auto-hold X(toggle?)


RE: Wipeout Pure - EvilKingStan - 03-10-2013 09:40 PM

(03-10-2013 07:13 PM)thedicemaster Wrote:  enable frameskip, vertex cache, stream vbo, and jit.
disable buffered rendering.

that gives me the best performance(50-60fps, though that's on a very fast samsung galaxy note 2)

the addition of motion controls is really nice for this game, all i'm missing now is a way to auto-hold X(toggle?)

Just out of curiosity, does anyone know what Stream VBO actually does? I've only seen it slow down the emu, with no change in graphics at all.


RE: Wipeout Pure - Henrik - 03-10-2013 09:41 PM

According to the OpenGL ES 2.0 documentation, it's supposed to be the fastest way to stream vertices so I implemented it. It doesn't actually seem to be any faster than to draw directly from ram on any device I've seen though. Or I'm using it wrong somehow.


RE: Wipeout Pure - O_s_s - 03-11-2013 02:41 PM

Version 1140 random crashes again.


RE: Wipeout Pure - sfageas - 03-11-2013 02:53 PM

(03-11-2013 02:41 PM)O_s_s Wrote:  Version 1140 random crashes again.

confirmed and also its slower by 4-5 fps


RE: Wipeout Pure - Henrik - 03-11-2013 03:09 PM

(03-11-2013 02:53 PM)sfageas Wrote:  
(03-11-2013 02:41 PM)O_s_s Wrote:  Version 1140 random crashes again.

confirmed and also its slower by 4-5 fps

Slower than which build?


RE: Wipeout Pure - sfageas - 03-11-2013 03:13 PM

last build i tried was v0.6-1120-gbe0c2f4 and now with v0.6-1142-g86683ce it crashes,forgot to add Big Grin