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problems since build 1488 on Mali GPU - Printable Version

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problems since build 1488 on Mali GPU - noshado - 10-09-2013 07:39 PM

Hi Henrik and team,

First of all thanks for such a great app! totally awesome!

I'm using ppsspp on a galaxy ace 2 running stock jelly bean.

Since builds after 1 October (after 1488) games like crisis core and others show buggy graphics or just black screen.

I've seen other posts about other builds, but I don't know if these are related problems. Sorry for double posts...

I hope it can be fixed!

Grtz.
Noshado


RE: problems since build 1488 - TheDax - 10-09-2013 07:44 PM

Could you go to Game Settings -> System -> Developer Tools -> System Information and tell us the GPU Vendor and GPU Model from in there(or a screenshot, if you have the ability to do so)?

Should look something like this:

[Image: iKBCscqP5CC1o.jpg]


RE: problems since build 1488 - stodag - 10-09-2013 08:40 PM

Its a Mali-400 MP GPU.


RE: problems since build 1488 - noshado - 10-09-2013 08:42 PM

Hi Daxtsu,

Thanks for the quick reply!

I tried to fit an attachment but it says too large for the forum.

But the GPU says ARM Mali 400 MP.

Hope this helps. If you need more info, let me know!

Grtz.
Noshado


RE: problems since build 1488 - noshado - 10-11-2013 01:33 PM

Hi
It's definitely a Mali 400.

I've tried build 1676 today and found that only buffered setting works. Non-buffered rendering shows no graphics at all or just small parts.

I hope this helps.
Grtz.
Noshado


RE: problems since build 1488 - IDSG89 - 10-15-2013 02:00 AM

Im having the same problem, with unbuffered rendering there is black screen or just a little graphics (the video in pes 2013 works) with buffereded everything looks fine but its slower

I have an Ainol Aurora 2, so its a MALI 400MP too


RE: problems since build 1488 - [Unknown] - 10-15-2013 02:42 AM

Which is the first build this started happening with, and which is the last build that worked?

-[Unknown]


RE: problems since build 1488 - IDSG89 - 10-15-2013 11:55 AM

The last build that worked was v0.9.1-1452, with the 1453 the problems appears


RE: problems since build 1488 - Henrik - 10-15-2013 12:56 PM

The native commit there was

https://github.com/hrydgard/native/commit/676844413d5bb7f57be8dd7c0935fac222b69a91

Fixed some related things later, did you try the very latest builds?


RE: problems since build 1488 - IDSG89 - 10-15-2013 04:03 PM

(10-15-2013 12:56 PM)Henrik Wrote:  The native commit there was

https://github.com/hrydgard/native/commit/676844413d5bb7f57be8dd7c0935fac222b69a91

Fixed some related things later, did you try the very latest builds?

Tried the latest git yesterday, im gonna try the latest build and will report back

EDIT: Tried the latest 1902 and still the black screen, the actual rendering seems to shows a little on the buttons overlay, when i take the screenshots or change to recent apps, the rendering is perfect on those, im using latest ROM AOKP 4.3.1


RE: problems since build 1488 - Henrik - 10-15-2013 07:13 PM

This kind of thing is SO FRUSTRATING. You fix stuff on one device and it breaks on another one. Gah.

But, AOKP? Isn't that some custom thing? Do you know if it works with a stock ROM?

Wonder if we end up creating a context with no Z buffer..


RE: problems since build 1488 - Henrik - 10-15-2013 07:16 PM

Can you get ADB logs? If so, can you run a recent build and look for the following line:

NativeEGLConfigChooser: Final chosen config: ???????

And tell me what's instead of the question marks...


RE: problems since build 1488 - Henrik - 10-15-2013 07:56 PM

Alright, can you try 1903?


RE: problems since build 1488 - IDSG89 - 10-16-2013 11:37 AM

Sorry Henrik, i have been busy with university and work stuff, tried the 1903 and the latest 1914 and still the same =(


RE: problems since build 1488 - IDSG89 - 10-18-2013 11:29 PM

Update: With the rev 1963 the problem still, its looks like a black overlay between the game rendering and the buttons, very strange