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rule of thumb for emulation? - Printable Version

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rule of thumb for emulation? - stodag - 12-29-2012 05:48 PM

does it require 10 times cpu power of what is being emulated? thx( curiouse)


RE: rule of thumb for emulation? - cloud1250000 - 12-30-2012 12:52 AM

well, not exactly, you can use the search button to found your answer. Since, if I'm right, henrik already answered to that question.

- the power of punctuation Wink


RE: rule of thumb for emulation? - stodag - 12-30-2012 01:08 AM

cant find thread a simple yes or no would have done but thanks.


RE: rule of thumb for emulation? - cloud1250000 - 12-30-2012 01:12 AM

http://forums.ppsspp.org/showthread.php?tid=425&highlight=ten

always better to get the answer from a dev ahah Wink


RE: rule of thumb for emulation? - stodag - 12-30-2012 01:15 AM

yep thats why im askin lol.

cheers m8.

in my opinion we will need dual core plus to emulate the psp at full speed 333 mhz times ten unless you know something i dont.

maybe with frameskip it could boost fps.

my current phone i9003 oc to 1,35 ghz im expecting no more than half speed but lets see.

dreamcast emu could run.


RE: rule of thumb for emulation? - cloud1250000 - 12-30-2012 02:37 AM

Dynarec will help alot, some game will run at full speed I'm pretty sure

If not full speed maybe at 90% of it Wink


RE: rule of thumb for emulation? - Carter07 - 12-30-2012 07:47 AM

High level emulation (HLE) should be more efficient than low level emulation (LLE), for example an old n64 emulator called UltraHLE was able to emulate n64 requiring the same power of nes emulators.


RE: rule of thumb for emulation? - Henrik - 12-30-2012 02:58 PM

Games on PSP differ incredibly much in how much they demand of the hardware, and the HLE nature of PPSSPP makes the overhead very low for games that don't really use the hardware. So some games, like The Impossible Game, will run at fullspeed on the crappiest hardware while I'm sure the toughest ones will only go full speed on high end phones, even after optimization. We will see.