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Fired Up - Printable Version

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+---- Thread: Fired Up (/showthread.php?tid=452)



Fired Up - Carter07 - 12-29-2012 11:06 AM

DiscID: UCES00015
Version: pre-v0.5 (2012/12/27)
OS: Windows 7 x86
Notes: This one looks playable in windows with full speed, however screen flickers and graphics is not perfect. Smile


RE: [pre-v0.5] Fired Up - costin55 - 12-29-2012 08:13 PM

what you did that you have fps nr. on ppsspp screen???


RE: [pre-v0.5] Fired Up - GuilhermeGS2 - 12-29-2012 10:07 PM

Test PES or FIFA in version 0.5 and If possible some cool racing game please!


RE: [pre-v0.5] Fired Up - Carter07 - 12-30-2012 07:51 AM

(12-29-2012 08:13 PM)costin55 Wrote:  what you did that you have fps nr. on ppsspp screen???

I use rivatuner but also fraps works.

(12-29-2012 10:07 PM)GuilhermeGS2 Wrote:  Test PES or FIFA in version 0.5 and If possible some cool racing game please!

I tested them but they don't work.


RE: [pre-v0.5] Fired Up - jacky400 - 12-31-2012 06:16 AM

Did turn off buffered rendering help screen flickering ?


RE: [pre-v0.5] Fired Up - Carter07 - 12-31-2012 07:55 AM

(12-31-2012 06:16 AM)jacky400 Wrote:  Did turn off buffered rendering help screen flickering ?
No it's the same.


RE: [pre-v0.5] Fired Up - jacky400 - 12-31-2012 08:56 AM

Alright Sad


RE: [pre-v0.5] Fired Up - macia10 - 01-20-2013 06:53 PM

it seems that one of last commits broke the game.
It hangs now at selecting a new slot for save with this error
Code:
50:38:762 HLE\sceOpenPSID.cpp:24 E[HLE]: UNTESTED sceOpenPSIDGetOpenPSID(167500314)
50:38:763 HLE\sceIo.cpp:487 E[HLE]: ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(pfat0:PSP/SAVEDATA/PPCD00001DLS001/DATA2.BIN, 00000602, 000001ff) - file not
found
50:38:788 HLE\sceIo.cpp:487 E[HLE]: ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(pfat0:/PSP/SAVEDATA/UCES00015/FIREDUP.DAT, 00000001, 00000000) - file not fou
nd
50:38:789 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\ICON0.PNG (/PS
P/SAVEDATA/UCES00015/ICON0.PNG)
50:38:792 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\PARAM.SFO (/PS
P/SAVEDATA/UCES00015/PARAM.SFO)
50:38:793 Dialog\PSPSaveDialog.cpp:51 I[HLE]: sceUtilitySavedataInitStart(089b976c)
50:38:793 Dialog\PSPSaveDialog.cpp:52 I[HLE]: Mode: 0
50:39:989 Dialog\SavedataParam.cpp:377 I[HLE]: Loading file with size 1 in ms0:/PSP/SAVEDATA/UCES00015/FIREDUP.DAT
50:39:990 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\FIREDUP.DAT (/
PSP/SAVEDATA/UCES00015/FIREDUP.DAT)
50:39:992 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\PARAM.SFO (/PS
P/SAVEDATA/UCES00015/PARAM.SFO)
50:41:722 HLE\sceIo.cpp:487 E[HLE]: ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(pfat0:/PSP/SAVEDATA/UCES00015/FIREDUP.DAT, 00000001, 00000000) - file not fou
nd
50:42:424 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000000 PC 0881367c LR 0881367c



RE: [pre-v0.5] Fired Up - Bennieboj - 01-21-2013 10:13 AM

(01-20-2013 10:40 PM)KingPepper Wrote:  Just tested latest Git build v0.5-430-g9a132e6 using same Fired Up game (UCES00015) on Windows 7 32bit..........

Works fine again, I played both levels of Story Mode without any problems Smile

It works fine, although I can't yet type my name when making a new profile, also my data won't get saved when I close and reopen the game/emu. Is this normal?


RE: [pre-v0.5] Fired Up - macia10 - 01-31-2013 11:25 AM

Game started to lag lately with massiwe ammounts of this error:
Code:
23:48:857 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:857 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.



RE: Fired Up - Bennieboj - 03-22-2013 02:21 PM

I can open the game.
If I remove my savefile, I can create a new one.
If I make progress, the game should save this data, however if I try to load my newly created savegame, the game crashes if I want to make a new one. (It doesn't even show the just saved one.)


RE: Fired Up - Bennieboj - 04-15-2013 06:02 PM

Bump?


RE: Fired Up - Razorback - 06-24-2013 11:37 AM

The save's been fixed now, but the fancy graphic glitch still there.


RE: Fired Up - NickGrouwen - 06-23-2014 09:06 PM

works fine here with the latest build, no probs whatsoever

edit: finished the game it was fun