forums.PPSSPP.org
Deadzone settings? - Printable Version

+- forums.PPSSPP.org (https://forums.ppsspp.org)
+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
+--- Forum: Development (/forumdisplay.php?fid=3)
+--- Thread: Deadzone settings? (/showthread.php?tid=3601)



Deadzone settings? - isamu - 05-24-2013 07:24 AM

Henrik Rydgard Wrote:Add back the deadzone to XInput, definitely required with my pad. Restore the magnitude square root.

Henrik Rydgard Wrote:Add KrossX's fix for XInput analog range. The PSPs analog is really far extended outside the circle, even further than the 360.

Hi Henrik. Thanks for adding these features/fixes, but can you tell me where or how to adjust the deadzone on the analog knob? I'm in the controls Xinput menu and around the knob but all I see are the normal LX-/LX+ LY-/LX+ values and no option to adjust deadzone. Using the very latest build post just a few hours ago.

Also, can you shed some light on what the KroxxX analog xinput fix did and how it affects us users who are using say, a steering wheel to mimic the psp analog knob? Does it give us more range to play with, or....?