forums.PPSSPP.org
Metal Gear Solid Portable Ops - Printable Version

+- forums.PPSSPP.org (https://forums.ppsspp.org)
+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
+--- Forum: Commercial Games - Compatibility and Results (/forumdisplay.php?fid=5)
+---- Forum: Playable Games (/forumdisplay.php?fid=13)
+---- Thread: Metal Gear Solid Portable Ops (/showthread.php?tid=3600)

Pages: 1 2 3 4 5 6 7


RE: Metal Gear Solid Portable Ops - TheDax - 08-23-2013 01:02 PM

The broken walls/textures should be fixed now as of v0.9.1-59-gc9a0d92. Thanks, Raven02!


RE: Metal Gear Solid Portable Ops - Ultimacloud123 - 08-23-2013 04:07 PM

Confirmed broken walls and textures are fixed. Before fix I was able to get through the game no problem. I believe this should be moved to Playable along with Portable Ops +


RE: Metal Gear Solid Portable Ops - Andrezimav - 08-25-2013 03:06 AM

Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?


RE: Metal Gear Solid Portable Ops - solarmystic - 08-25-2013 03:20 AM

(08-25-2013 03:06 AM)Andrezimav Wrote:  Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?

Get the latest developmental build here:-

http://buildbot.orphis.net/ppsspp/

The official 0.9.1 build does not have the fix, only the latest dev builds from v0.9.1-59-gc9a0d92 onwards have the fix.


RE: Metal Gear Solid Portable Ops - mupralsh - 08-25-2013 03:42 AM

Confirmed Big Grin
Well done guys, you really did a great job Smile
I'll move this and update the compatibility list.

Edit: i only attach one pic, but yeah i tried rotating the camera/moving snake and the textures remains there Big Grin


RE: Metal Gear Solid Portable Ops - Jeuri - 08-30-2013 04:07 PM

So I downloaded the newest dev build, and it works great. was wondering though, can anyone post up the optimal settings for Android?


RE: Metal Gear Solid Portable Ops - Andrezimav - 09-03-2013 09:50 PM

(08-25-2013 03:20 AM)solarmystic Wrote:  
(08-25-2013 03:06 AM)Andrezimav Wrote:  Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?

Get the latest developmental build here:-

http://buildbot.orphis.net/ppsspp/

The official 0.9.1 build does not have the fix, only the latest dev builds from v0.9.1-59-gc9a0d92 onwards have the fix.


Thank you, solarmystic.

Indeed, the textures problem have been fixed. Sometimes the animations are still a little glitchy, but that is minor, and doesn't happen all the times.

Amazing job you guys are doing here!


RE: Metal Gear Solid Portable Ops - mupralsh - 09-04-2013 11:05 AM

(08-30-2013 04:07 PM)Jeuri Wrote:  So I downloaded the newest dev build, and it works great. was wondering though, can anyone post up the optimal settings for Android?
solarmystic made a great guide for that, have a look at it here:
http://forums.ppsspp.org/showthread.php?tid=5236 Smile


RE: Metal Gear Solid Portable Ops - Dizzee - 09-09-2013 07:18 AM

Pretty hard input lag in this game, it looks like It's running at max FPS but the controls are not smooth Sad. Also Fraps shows 20FPS, is it also 20 FPS on PSP?


RE: Metal Gear Solid Portable Ops - Griboza - 09-09-2013 09:05 AM

(09-09-2013 07:18 AM)Dizzee Wrote:  is it also 20 FPS on PSP?

Yes, game by itself engine-locked on 20, same as Peace Walker.

Small but annoying glitch: in the latest builds (since ~100), during the full-screen all videos are shacking like hell (Intro and comics-cutscenes), in windowed mode all fine (Windows 32-bit builds tested, ATI cards).
Pls someone check this out. Maybe its all about the latest ATI drivers.

Tip: use Tab key and Snake will drag another guard much more faster Wink


RE: Metal Gear Solid Portable Ops - Dizzee - 09-09-2013 09:31 AM

But is there a way to make the game more responsive? It feels like the Vsync is on but It's disabled Undecided.


RE: Metal Gear Solid Portable Ops - solarmystic - 09-09-2013 10:38 AM

(09-09-2013 09:05 AM)Griboza Wrote:  Yes, game by itself engine-locked on 20, same as Peace Walker.

Small but annoying glitch: in the latest builds (since ~100), during the full-screen all videos are shacking like hell (Intro and comics-cutscenes), in windowed mode all fine (Windows 32-bit builds tested, ATI cards).
Pls someone check this out. Maybe its all about the latest ATI drivers.

Tip: use Tab key and Snake will drag another guard much more faster Wink

I think I know what the problem is.

Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).

Do reply back with your findings please.


RE: Metal Gear Solid Portable Ops - Griboza - 09-09-2013 01:12 PM

(09-09-2013 10:38 AM)solarmystic Wrote:  Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).

Do reply back with your findings please.

–°onfirm - shaking issue starts with 41th version.


RE: Metal Gear Solid Portable Ops - solarmystic - 09-09-2013 01:24 PM

(09-09-2013 01:12 PM)Griboza Wrote:  
(09-09-2013 10:38 AM)solarmystic Wrote:  Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).

Do reply back with your findings please.

–°onfirm - shaking issue starts with 41th version.

Thanks, we add this game into the list of games affected by that commit/build for their ingame videos.

If you can compile your own ppsspp builds, the quick solution (for now) is to add the following line back into the MediaEngine.cpp file after the
closeMedia(); line located in the ppsspp/Core/HW folders. Build/Compile guide here.

Code:
gpu->Resized();

[Image: iOOTcPmc5GVQT.JPG]

Compile the build with that alteration and the video playback should return to normal again. This is also helps with other games as well like Project Diva 2nd's opening video.

The related issue on github is here:-

https://github.com/hrydgard/ppsspp/issues/3417


RE: Metal Gear Solid Portable Ops - TheDax - 09-09-2013 04:25 PM

An alternative is opening the settings menu(I suggest the new More Settings option, if you're on Windows) and then pressing back. That will also correct the video playback(at least for one video playthrough..). Or at least it did for Project Diva 2nd.. Undecided