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CwCheat Support - Printable Version

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+---- Thread: CwCheat Support (/showthread.php?tid=3590)



RE: CwCheat Support - Gurlok - 08-11-2013 03:49 PM

(08-11-2013 03:36 PM)vsub_ Wrote:  Making a jocker code a non-jocker code is as simple as removing the code.
When you remove it,the code that is triggered by the jocker code will always be enabled.

The problem is that some games use certain addresses for something else too and if you keep certain address always at set value,it may case problems(that's why those condition enabler type codes are used...if a value is certain value,if a value is lower than certain value,if a value is higher than certain value and so on)

Hey vsub_ this seems interesting, do you mind to go in depth details? I'm getting a bit confused regarding the "removing the code".


RE: CwCheat Support - vsub_ - 08-11-2013 04:11 PM

Hmm,I may be wrong(at least that's how it is on PS1\2)
Post some code that have joker code


RE: CwCheat Support - Gurlok - 08-11-2013 04:34 PM

I googled a bit to find a mhp3 hp display code (joker), but i have not tested it since I don't need it.

_C1 HP_Display 00/10
_L 0xD1457C90 0x00005FA0
_L 0x21563E0C 0x0A200400
_L 0xD033885C 0x00000310
_L 0x2000101C 0x00000000
_L 0xD033885C 0x00000340
_L 0x2000101C 0x10000267
_L 0xD033885C 0x00000380
_L 0x200010A0 0x10500007
_L 0xD033885C 0x00000320
_L 0x200010A0 0x00000000
_L 0xD033885C 0x00000011
_L 0x00000FFA 0x00000000
_L 0xD033885C 0x00000041
_L 0x00000FFA 0x00000002
_L 0xD033885C 0x00000081
_L 0x00000FFA 0x00000005
_L 0xD033885C 0x00000021
_L 0x00000FFA 0x0000000E

It came with these instructions:

Monster HP Display cheat
UP + L + R +: HP Display ON
L + R + down: HP Display OFF
L + R + Left: Detail ON
L + R + Right: Detail OFF
Select + Up: white font color
Select + Down:red font color
Select + Left: yellowfont color
Select + Right: blue font color
L + on Target: -1 Detail
L + Down: +1 Target Detail
*note* must have felyne comrade along the quest for this cheats to works


RE: CwCheat Support - vsub_ - 08-11-2013 04:57 PM

Hmm,either the joker codes work differently on PSP or ppsspp don't support them
I tried adding a joker code but it's ignored which means all of the codes that start with 0xD are ignored and the rest are always executed

There is a good explanation in this site
http://www.onehitgamer.com/threads/how-joker-a-code-big-guide.23597/


RE: CwCheat Support - Ultimacloud123 - 08-11-2013 05:00 PM

(08-11-2013 04:57 PM)vsub_ Wrote:  Hmm,either the joker codes work differently on PSP or ppsspp don't support them
I tried adding a joker code but it's ignored which means all of the codes that start with 0xD are ignored and the rest are always executed

There is a good explanation in this site
http://www.onehitgamer.com/threads/how-joker-a-code-big-guide.23597/

Along with 06 and similar code, Joker are also not implemented yet.


RE: CwCheat Support - Gurlok - 08-11-2013 05:16 PM

It is true, alle joker codes are not supported yet, it would be nice in the meantime to find a way to convert them into non joker ones, but as you said cause of the floating value they would cause more issues than being useful.


RE: CwCheat Support - makotech222 - 08-11-2013 06:35 PM

I'm taking a look at 0x6 codes, and the ones im using seem to be working fine... On dissidia 2, these are my codes:

Code:
_C1 Enemy Bravery 0
_L 0x603633B0 0x00000000
_L 0x00040001 0x0000002C
_L 0x2000054C 0x00000000
_C1 9999 Bravery
_L 0x603633B0 0x0000270F
_L 0x00050001 0x00000E4C
_L 0x2000052C 0x00000000
_C1 Infinite Assist
_L 0x603633B0 0x461C4000
_L 0x00050001 0x00000E44
_L 0x2000052C 0x00000000
_C1 Max HP
_L 0x603633B0 0x000F423F
_L 0x00050001 0x00000E54
_L 0x2000052C 0x00000000

Can anyone give me a 0x6 code that crashes the game?

(06-23-2013 02:46 PM)VIRGIN KLM Wrote:  
(06-22-2013 11:16 PM)Hawkins Wrote:  These from Black Rock Shooter The Game get PPSSPP to crash. Though it might have to do with the japanese symbol added in the name, dont know why its there though.
This is how the .ini name looks: NPUH10126 - BLACK笘・OCK SHOOTER THE GAME.ini

Quote:_C1 Health -+
_L 0x60168C74 0x451A1000
_L 0x00050007 0x000006E0

_L 0x200000CC 0x200000B0
_L 0x20000028 0x20001E68
_L 0x20000654 0x200008A4
_L 0x601A6544 0x000009A1
_L 0x00040006 0x00000258

_L 0x2000121C 0x2000121C
_L 0x2000121C 0x200012C4
_L 0x20000954 0x00000000
_C1 Heat Gauge -+
_L 0x60168C74 0xC0000000
_L 0x00050007 0x00000144

_L 0x200000CC 0x200000B0
_L 0x20000028 0x20001E68
_L 0x20000654 0x200008A4
The ones I highlighted are the ones that cause the crash. These are not correct/supported.

These codes don't work because they aren't good codes as i can see.

This code in particular: 0x00050007 0x000006E0, means that the switch statement in the code will trigger 5 times, but theres only 3 codes below it. Thats what causes it to crash.


RE: CwCheat Support - Gurlok - 08-12-2013 03:23 AM

makotech222 I would like to ask you something: why the bad made codes (as you stated) are still working on a real psp while they make crash the emu?


RE: CwCheat Support - akimikage - 08-12-2013 04:46 AM

(08-11-2013 03:36 PM)vsub_ Wrote:  Making a jocker code a non-jocker code is as simple as removing the code.
When you remove it,the code that is triggered by the jocker code will always be enabled.

The problem is that some games use certain addresses for something else too and if you keep certain address always at set value,it may case problems(that's why those condition enabler type codes are used...if a value is certain value,if a value is lower than certain value,if a value is higher than certain value and so on)

I see. I was thinking of converting it to a non-joker code so I can just enable it. I didn't know games use same addresses other than the one it modifies. Bummer! there goes my hope. I guess I need to wait for the joker support.

After reading some threads I learned that it's not a priority and no one is addressing it for the moment. I think it'll take a long time and I don't have any idea how to code. GYAHAHA!


RE: CwCheat Support - makotech222 - 08-12-2013 11:29 PM

(08-12-2013 03:23 AM)Gurlok Wrote:  makotech222 I would like to ask you something: why the bad made codes (as you stated) are still working on a real psp while they make crash the emu?

Hmm interesting. Perhaps it just needs a default statement. I wish i could test it Tongue


RE: CwCheat Support - Gurlok - 08-13-2013 12:56 AM

(08-12-2013 11:29 PM)makotech222 Wrote:  Hmm interesting. Perhaps it just needs a default statement. I wish i could test it Tongue

Ah ah ah, well, at least I tried Tongue


RE: CwCheat Support - darkclownz - 08-13-2013 01:11 AM

Code:
_S ULUS-10529
_G Phantasy Star Portable 2

_C1 Infinite HP
_L 0x015952B0 0x000000CA

_C1 Infinite PP
_L 0x201F9E88 0x24027FFF

_C1 Rare Area
_L 0x2024E510 0x24020000

_C1 Exp Multiplier
_L 0x2001DEC8 0x00059A00

_C1 Job Exp Multiplier
_L 0x2001EC48 0x00058200

all those work except the HP one and ive look through google at different others and none of them seem to work. Any help would be great(Build 0.8.1 -1275-g64e3fd7). Good work on the system so far.Big Grin

EDIT: these are the other hp codes i tried:
_L 0x10a4b314 0x000000c8
_L 0x115969b0 0x000000c8

_L 0x015952B6 0x00000063
_L 0x015952B2 0x00000063


RE: CwCheat Support - butthurtlocker - 08-13-2013 02:41 AM

Can anyone tell me whether or not the cwcheat works for Persona 3 Portable? None of them are working for me.

and before you ask, yes, I used cheats for the same version of the ISO, yes, I edited the .ini file correctly, and yes, I clicked to enable the cheats and clicked Reload Cheats. unless there's something I missed, this just isn't working with this game


RE: CwCheat Support - nuexzz - 08-13-2013 04:14 AM

anyone here have the memory address ppsspp 0.8.1 for artmoney table?


RE: CwCheat Support - vsub_ - 08-13-2013 05:29 AM

(08-13-2013 04:14 AM)nuexzz Wrote:  anyone here have the memory address ppsspp 0.8.1 for artmoney table?

You can find it yourself.
1.Get some easy to understand codes for some game and enable them...for example Gil for Crisis Core
This is the USA version
_C1 Inf Money
_L 0x20243EE8 0x05F5E0FF
2.Enable the codes and start the game
3.Load your save and search for 99999999(Integer 4 bytes)
4.Either change the value 0x05F5E0FF(for example 0x05F5E0F0 and save)to something lower and use the Reload Cheats button or disable the cheats and buy something.
5.Search for the new value.
6.Enable the cheats again and click on the Reload Cheats button.
7.Search again for the value of the code.
I endup with 2 addresses at this point.
04A63EE8 - correct one
0C243EE8 - wrong one
Change the value of the address,buy something and see if the value is close to what you set(the game don't refresh the displayed value on certain screens)
8.Now 04A63EE8 minus the memory address in the psp memory(excluding the first digit(then digit tells what the code type to be) 0243EE8 = 0x04820000
04A63EE8 - 0243EE8 = 0x04820000
So that's your starting address.

9.Open ArtMoney.emul(drag drop)with notepad,search for ppsspp(if a category for ppsspp exist)and add this

PSP 0.8.1;PPSSPP.exe;the exe md5
;RAM 32MB;00000000;04820000;2000000

The MD5 here is A5EAA7D4B0E23D80047966B57DF7FA3B
10.Save and restart ArtMoney.