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Dante's inferno settings - Printable Version

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RE: Dante's Inferno - Boondock Saint - 02-11-2015 05:24 PM

In this new version 1.0 the flickering is almost non-existant, it works fast on opengl and the only problems are the rainbow particles (though they are not as prevalent as before) I reached The King Minas boss fight and beat him without problems so far.


RE: Dante's Inferno - deividrod - 02-17-2015 01:27 AM

In my Galaxy S4, Android 4.4.2, GPU Adreno 320, the isn't playable. What hinders this effect is there on the screen and slows down the game. But if I activate the 'disable slower effects' the graphic problem goes away for a while. Unfortunately not long and graphics are white. If there was a way to keep the action of the 'disable slower effects' standing, I think 'Dante's Inferno' would be playable. I do not know how.

before activating 'disable slower effects':
[attachment=13684]
With 'off slower effects' activated:
[attachment=13685]
Graphic problem giving after about five seconds to 'disable slower effects' activated:
[attachment=13686]


RE: Dante's Inferno - sagasidad - 02-17-2015 02:51 AM

Hi to all, i manage to reach almost 40% of the game (PC), with the flickering (not botter that much) and the rainbow with Direct3D9, the problem is the emu crash as soon as i hit the spining gears (idk). (Captures below).



[attachment=13687]


Dante's inferno with several reflections - Paulodbz - 03-04-2015 02:35 AM

To date the only game I can not
run and hell before as it is with
several bugs in the image as
several reflections on my pc I
already played all quiet games
until god of war without error and
not lag, but the only game not
that picks up right before and the
hell, I'm waiting for an updating of
the emulator that leave before
fully playable hell.


ppsspp windows 8.1 - [email protected] - 05-30-2015 11:36 PM

I've got two iso files for one game.(dantes inferno) will play first scene then black out the picture while the game and sound continues. How do I combine the two files into one game I can play? Oh its ppsspp version0.9.8


RE: Dante's Inferno - vnctdj - 06-01-2015 04:13 PM

Merged.


RE: Dante's inferno with several reflections - rofikcoga - 08-01-2015 05:20 AM

disable hw transform and on buffer render and cpu clock 25mhz ,,you get fullspeed
i run great speed


Dante inferno flickering if frameskip on? help me - rofikcoga - 08-01-2015 06:09 AM

i play this game fast not lag in my pc
if i turn fps on ,, i set fps 1 this game not lag


i use directx9 mode...



flickering come in some place ...not all time but sounds in game great

,,, how to removing flicker ,,can anyone help me?

i am use ppsspp-v1.0.1-791-gaae2542-windows-x86 git build
my setting is buffer render on
frameskip 1 or 2
timerhack
hardware transform off
timer hack on
cpu clock set to 25
1x psp

my hardware
acer aspire 3680
intel celeron m cpu 440 1.87 ghz single core
ram 512mb
vga intel 950gma 256mb vram



note : if i set frameskip 0 ,, this flicker gone and graphics great but this game slow like slowmotion


RE: Dante's Inferno - vnctdj - 08-01-2015 11:31 AM

Merged.

Merged.


Share Dante Inferno config | Smooth Working not flickering | pt5 fix | run great - rofikcoga - 08-02-2015 09:09 AM

here i share my setting to you ,,

this setting is for pc and svn builds
i am using version 1.01 - 795

,, iam get trial and error and i get fix Smile :

- FLICKERING GONE Smile
- SPEED GET 100% IN LOW MY CPU SPEC
- GAME RUN FASTER ,, DANTE RUN SMOOTH
-this setting not get game crash in pt5 or luth ,, i reading some thread in ppsspp forum get freeze in pt5 level ,,in setting its fix
- sound good

bad :
- some time video cut scene is lag but not all time

here screenshots

[Image: psp1.jpg]
[Image: pg3.png][Image: image.jpg]


this game run great in my old intel 945 gma graphics...

thank for reading Smile


note:

thiss setting for single core cpu ,,if your pc dual core or more ,, goto setting and check multithread and play

thanks allSmile
download this config at bottom
https://goo.gl/1j7h5x

if you any question to me about this ,, you can ask in comment box or email Big Grin

IF you any question to me about this you can ask in comment box or contact me in email Big Grin


RE: Dante's Inferno - vnctdj - 08-02-2015 09:32 AM

Merged.


RE: Dante's Inferno - rofikcoga - 08-02-2015 09:38 AM

here my config working great https://goo.gl/1j7h5x


RE: Dante's Inferno - rofikcoga - 08-03-2015 02:00 PM

Report Dante inferno crash

Code:
i dont know what problem ,, i play this game 37% complete ,, but i get problem ,, i run to place ,, ppsspp freeze two minutes and crash ,,,,



i dont know what problem ....

here the log

[code]41:26:953 EmuThread.cpp:169 I[BOOT]: Done.
41:29:718 Config.cpp:955 I[LOAD]: Config saved: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
41:29:718 Config.cpp:968 I[LOAD]: Controller config saved: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
41:29:718 System.cpp:349 I[BOOT]: PPSSPP v1.0.1-791-gaae2542 Windows 32 bit
41:29:734 MemMap.cpp:277 I[MM]: Found valid memory base at 0B400000 after 42 tries.
41:29:734 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 0CD10000 (mirror at 0 @ 13400000, uncached @ 13400000)
41:29:796 PSPLoaders.cpp:168 I[LOAD]: ULUS10469 : Dante's Inferno™
41:29:828 Config.cpp:955 I[LOAD]: Config saved: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
41:29:828 PSPLoaders.cpp:210 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
41:29:828 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
41:29:984 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
41:30:187 Util\BlockAllocator.cpp:386 I[HLE]: -----------
41:30:187 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
41:30:187 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08804000 - 08900000 size 000fc000 taken=0 tag=(untitled)
41:30:187 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08900000 - 08c00b00 size 00300b00 taken=1 tag=ELF/simple
41:30:187 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08c00b00 - 0c000000 size 033ff500 taken=0 tag=(untitled)
41:30:187 Util\BlockAllocator.cpp:392 I[HLE]: -----------
41:30:375 HLE\ReplaceTables.cpp:1196 I[HLE]: Replaced memcpy at 08948948 with hash 8c3fd997a544d0b1
41:30:375 HLE\ReplaceTables.cpp:1196 I[HLE]: Replaced memmove at 08948a80 with hash 368f6cf979709a31
41:30:375 HLE\ReplaceTables.cpp:1196 I[HLE]: Replaced memset at 08948d80 with hash 4bb677dace6ca526
41:30:375 HLE\ReplaceTables.cpp:1196 I[HLE]: Replaced memcpy at 08b6ef80 with hash 9e2941c4a5c5e847
41:30:375 HLE\sceKernelModule.cpp:1034 I[LOAD]: Module simple: 08bec9e0 08b7ba94 08b7baac
41:30:421 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
41:30:421 HLE\sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 08b7bf7c
41:30:421 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 08b3cf80
41:30:531 root         N[BOOT]: EmuScreen.cpp:142 Loading D:/Dante's Inferno.iso...
41:30:531 root         I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_0.ppst: 1438425968
41:30:531 root         I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_1.ppst: 1438426475
41:30:531 root         I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_2.ppst: 1438606935
41:30:531 root         I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_3.ppst: 1438607202
41:30:531 root         I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_4.ppst: 1438607027
41:30:531 root         I[KERNEL]: HLE\sceKernelThread.cpp:2173 276=sceKernelCreateThread(user_main, 08b3d094, 00000020, 262144, 80000000, 00000000)
41:30:531 root         I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(276, 33, 0bfffed0)
41:30:531 root         I[KERNEL]: HLE\sceKernelThread.cpp:2283 __KernelReturnFromThread: 0
41:30:531 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: Engine size: 3074 KB
41:30:531 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: Macro heap size: 52476 KB
41:30:578 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 279=sceKernelCreateThread(CheckExitGame, 0890bab4, 00000010, 4096, 00200000, 00000000)
41:30:578 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(279, 0, 00000000)
41:30:578 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 281=sceKernelCreateThread(a2mDiscEject, 0891f68c, 00000010, 4096, 00200000, 00000000)
41:30:578 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(281, 0, 00000000)
41:30:609 user_main    W[FileSys]: FileSystems\ISOFileSystem.cpp:569 Reading beyond end of file, clamping size 20480 to 19920
41:30:640 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: Micro heap size: 850 KB
41:30:640 user_main    I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(769)
41:30:640 user_main    I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(768)
41:30:671 user_main    I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(770)
41:30:703 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08bff740, 256, 32, 0, 44100)
41:30:703 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 289=sceKernelCreateThread(FMOD SAS update/mix thread, 08b66a98, 00000008, 65536, 00004000, 00000000)
41:30:703 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(289, 12, 08c2df80)
41:30:703 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 296=sceKernelCreateThread(FMOD stream thread, 08b66a98, 0000000c, 16384, 00004000, 00000000)
41:30:703 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(296, 12, 08c31c10)
41:30:718 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: Engine using EN for language path!
41:30:718 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: Build Version 3.3.1756
41:30:718 user_main    I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,162)
41:30:718 user_main    W[DISP]: HLE\sceDisplay.cpp:764 sceDisplaySetMode INVALID SIZE (0, 0, 0)
41:30:734 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK
41:30:781 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >L
41:30:781 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1151 sceKernelPrintf: Logic relocation to 0x0b2348b0
41:30:796 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK
41:30:812 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >L
41:32:031 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1151 sceKernelPrintf: Logic relocation to 0x0b24ed90
41:32:140 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK
41:32:328 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00000000 : 512 x 272 x 0
41:32:375 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00088000 : 512 x 272 x 3
41:32:421 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 308=sceKernelCreateThread(Bink audio thread, 08b2830c, 0000000e, 32768, 00004000, 00000000)
41:32:421 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(308, 0, 00000000)
41:32:468 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2322 sceKernelExitDeleteThread(0)
41:32:468 user_main    W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 308 (00000134)
41:32:468 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2769 sceKernelWaitThreadEnd - bad thread 308
41:32:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 311=sceKernelCreateThread(Bink audio thread, 08b2830c, 0000000e, 32768, 00004000, 00000000)
41:32:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(311, 0, 00000000)
41:32:468 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2322 sceKernelExitDeleteThread(0)
41:32:468 user_main    W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 311 (00000137)
41:32:468 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2769 sceKernelWaitThreadEnd - bad thread 311
41:32:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2173 314=sceKernelCreateThread(Bink audio thread, 08b2830c, 0000000e, 32768, 00004000, 00000000)
41:32:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2244 0=sceKernelStartThread(314, 0, 00000000)
41:32:968 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >L
41:32:968 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >L
41:33:125 idle0        I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_0.ppst: 1438425968
41:33:140 idle0        I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_1.ppst: 1438426475
41:33:140 idle0        I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_2.ppst: 1438606935
41:33:140 idle0        I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_3.ppst: 1438607202
41:33:140 idle0        I[COMMON]: FileUtil.cpp:469 GetCreateTime: D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_4.ppst: 1438607027
41:35:187 idle0        I[COMMON]: SaveState.cpp:522 Loading state from D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_3.ppst
41:57:953 user_main    I[HLE]: HLE\ReplaceTables.cpp:1196 Replaced memcpy at 08948948 with hash 8c3fd997a544d0b1
41:58:093 user_main    I[HLE]: HLE\ReplaceTables.cpp:1196 Replaced memmove at 08948a80 with hash 368f6cf979709a31
41:58:093 user_main    I[HLE]: HLE\ReplaceTables.cpp:1196 Replaced memset at 08948d80 with hash 4bb677dace6ca526
41:58:765 user_main    I[HLE]: HLE\ReplaceTables.cpp:1196 Replaced memcpy at 08b6ef80 with hash 9e2941c4a5c5e847
42:00:015 user_main    I[G3D]: Directx9\TextureCacheDX9.cpp:151 Texture cached cleared from 11 textures
42:00:062 user_main    I[SCEGE]: Directx9\FramebufferDX9.cpp:1195 Destroying FBO for 00000000 : 512 x 272 x 0
42:00:109 user_main    I[SCEGE]: Directx9\FramebufferDX9.cpp:1195 Destroying FBO for 00088000 : 512 x 272 x 3
42:00:796 user_main    W[FONT]: HLE\sceFont.cpp:677 Font file not found: flash0:/font/zh_gb.pgf
42:03:171 user_main    I[COMMON]: 266e7aa46db16f98\Common/ChunkFile.h:644 ChunkReader: Done loading D:\rofikdata\ppsspp-v1.0.1-791-gaae2542-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULUS10469_1.01_3.ppst
42:04:203 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00000000 : 512 x 272 x 0
42:04:203 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00088000 : 512 x 272 x 3
42:04:312 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00110000 : 512 x 272 x 3
42:04:312 user_main    W[SCEGE]: Common\FramebufferCommon.cpp:398 FBO reusing depthbuffer, 00110000/00044000 and 00000000/00044000
42:06:609 user_main    W[G3D]: Directx9\TextureCacheDX9.cpp:414 Render to area containing texture at 00110000 +256x0
42:06:734 idle0        I[SCEGE]: Directx9\FramebufferDX9.cpp:1195 Destroying FBO for 00000000 : 512 x 272 x 0
42:06:765 idle0        I[SCEGE]: Directx9\FramebufferDX9.cpp:1195 Destroying FBO for 00088000 : 512 x 272 x 3
42:06:765 idle0        I[SCEGE]: Directx9\FramebufferDX9.cpp:1195 Destroying FBO for 00110000 : 512 x 272 x 3
42:07:171 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00000000 : 512 x 272 x 0
42:07:171 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00088000 : 512 x 272 x 3
42:07:187 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:355 Creating FBO for 00110000 : 512 x 272 x 3
42:07:187 user_main    W[SCEGE]: Common\FramebufferCommon.cpp:398 FBO reusing depthbuffer, 00110000/00044000 and 00000000/00044000
42:16:875 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >U
42:16:921 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >L
42:16:984 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK
42:17:343 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK
42:17:531 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >U
42:17:531 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: >L
42:17:609 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK
42:18:156 user_main    I[IO]: HLE\sceIo.cpp:916 stdout: <OK

i try change setting but not help[code]


RE: Dante's Inferno - n1dminhd - 08-04-2015 04:29 AM

PPSSPP v1.0.1-799-gb5f7d93 x64
Direct 3d9
2xPSP
4GB Ram
Inter HD Graphic 3000
CPU dual core 2,9GHZ

It's not good !
[attachment=14309]


RE: Dante's Inferno - rofikcoga - 08-10-2015 12:09 PM

(08-04-2015 04:29 AM)n1dminhd Wrote:  PPSSPP v1.0.1-799-gb5f7d93 x64
Direct 3d9
2xPSP
4GB Ram
Inter HD Graphic 3000
CPU dual core 2,9GHZ

It's not good !

use my setting