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Dante's inferno settings - Printable Version

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RE: Dante's Inferno - Lerianis - 07-23-2014 06:39 AM

(07-21-2014 09:00 PM)zzz666 Wrote:  
(07-20-2014 07:42 AM)Badzsa Wrote:  Dante's Inferno - ULUS10469 - is playable , but game freezes in chapter 5 ..Undecided played by ppsspp-20140711-windows-x86


Please tell me, is the US version free of flickering/rainbow effect?

Flickering effect, yes. Rainbow Effect, no. I'm also having a freeze error in Dante's Inferno Chapter 5 after Pluton. I've gone over the zipline, gone into the next area with the huge circular door that does not open and defeated the enemies.

I then try to go to the area with the pounding pillars and gears (where you have to do a R-trigger hold and swing from orb to get to the gears) and when the game is spinning around to show the pounding pillars? The game freezes.

It has a "MemmapFunctions.cpp:93 ReadFromHardware: Invalid Address 00000000" bunch of errors and then a "MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000000" error. This is also present in the 0.9.9 version of PPSSPP and the Orphis branch 0.9.9-3-g9844c6e.

It is strange because I specifically played through to that part not using the save and load state things (which I thought might have been causing the issue) from the God of Wealth save point and it still froze at the exact same place.


RE: Dante's Inferno - srdjan1995 - 07-23-2014 08:31 AM

(07-23-2014 06:39 AM)Lerianis Wrote:  
(07-21-2014 09:00 PM)zzz666 Wrote:  
(07-20-2014 07:42 AM)Badzsa Wrote:  Dante's Inferno - ULUS10469 - is playable , but game freezes in chapter 5 ..Undecided played by ppsspp-20140711-windows-x86


Please tell me, is the US version free of flickering/rainbow effect?

Flickering effect, yes. Rainbow Effect, no. I'm also having a freeze error in Dante's Inferno Chapter 5 after Pluton. I've gone over the zipline, gone into the next area with the huge circular door that does not open and defeated the enemies.

I then try to go to the area with the pounding pillars and gears (where you have to do a R-trigger hold and swing from orb to get to the gears) and when the game is spinning around to show the pounding pillars? The game freezes.

It has a "MemmapFunctions.cpp:93 ReadFromHardware: Invalid Address 00000000" bunch of errors and then a "MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000000" error. This is also present in the 0.9.9 version of PPSSPP and the Orphis branch 0.9.9-3-g9844c6e.

It is strange because I specifically played through to that part not using the save and load state things (which I thought might have been causing the issue) from the God of Wealth save point and it still froze at the exact same place.


Tried both EU and USA versions on PPSSPP 0.9.9 and rainbow effect is still present. Can you tell me how did you managed to fix it?


RE: Dante's Inferno - Combone - 09-09-2014 11:42 PM

Hi people..

Test Dante's Inferno with Direct3D.

Go ppsspp.ini and change GPUBackend 0 to 1 (Thanks Henrik: http://forums.ppsspp.org/showthread.php?tid=13141&pid=93919#pid93919)

[Image: gq2HWcb.jpg?1]


RE: Dante's Inferno - n1dminhd - 09-10-2014 12:03 PM

(09-09-2014 11:42 PM)Combone Wrote:  Hi people..

Test Dante's Inferno with Direct3D.

Go ppsspp.ini and change GPUBackend 0 to 1 (Thanks Henrik: http://forums.ppsspp.org/showthread.php?tid=13141&pid=93919#pid93919)

How did you config ?


RE: Dante's Inferno - Combone - 09-10-2014 05:50 PM

Download latest PPSSPP >> http://www.ppsspp.org/downloads.html#devbuilds

Have option for change GPUBackend.


RE: Dante's Inferno - n1dminhd - 09-11-2014 04:44 AM

(09-10-2014 05:50 PM)Combone Wrote:  Download latest PPSSPP >> http://www.ppsspp.org/downloads.html#devbuilds

Have option for change GPUBackend.

I have downloaded the latest ppsspp, has established D3D9 . But when in the game, get out
[attachment=12663]
Please Help !


RE: Dante's Inferno - POGO4LIFE - 09-15-2014 02:28 PM

It's faster than fullspeed on iPhone 5s but there's a rainbow effect...


Dante's Inferno - Puritana - 11-11-2014 05:38 PM

First of all, Hello! :3

So I don't know if you guys have talked about this game before, I swear I've searched about it and I did not found anything. So here I am...

The thing is, I can play the game, the video parts run OK, but when it comes the gaming, it's pretty lagged, everything seems to be in slow motion you know.... Do you have any idea how can I solve it?

P.S. Excuse me if I make a mistake putting this thread here.

Thank for your answers!


RE: Dante's Inferno - vnctdj - 11-11-2014 06:30 PM

Merged.


RE: Dante's Inferno - Puritana - 11-13-2014 09:34 AM

(11-11-2014 06:30 PM)vnctdj Wrote:  Merged.

Thank you! Blush
Now, I fell kind of stupid Tongue <-- he has no idea how to search properly.


RE: Dante's Inferno - vnctdj - 11-14-2014 07:02 PM

You're welcome Wink


RE: Dante's Inferno - TIWPS - 12-04-2014 07:52 PM

This is still slow on the Android or am I using the wrong settings? Xperia Z here.


RE: Dante's Inferno - paulvin - 12-06-2014 07:10 AM

tested on both x64 and x86 versions of ppsspp 0.9.9.1-1061

Opengl has flickering bloom and rainbow colored fires

D3D has no bloom with rainbow colored fires

D3D is playable but opengl is not due to the fast flickering


RE: Dante's Inferno - deividrod - 12-06-2014 11:07 AM

(12-06-2014 07:10 AM)paulvin Wrote:  tested on both x64 and x86 versions of ppsspp 0.9.9.1-1061

Opengl has flickering bloom and rainbow colored fires

D3D has no bloom with rainbow colored fires

D3D is playable but opengl is not due to the fast flickering

I am same problem in my Samsung Galaxy S 4 with opengl 3.0. But, the game force close before first video now.


RE: Dante's Inferno - Nyan Lin - 01-05-2015 08:04 AM

I cannot play Dante's Inferno PSP on My Zultra PPSSPP 0.9.9.1 because it happens flickering and too much lighting whenever I play.
Let me know I can I fix that flickering and lighting affect on my ppsspp settting.