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compiling direct x version - Printable Version

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RE: compiling direct x version - GuilhermeGS2 - 01-10-2014 05:18 PM

Are you sure? I tried in two different PCs, and didn't work. I'll try again in a third one.


RE: compiling direct x version - Raimoo - 01-10-2014 05:59 PM

whoops my bad... it only works for 64 bits only...

looks like 32bit users will have to use angle's build for now :/


RE: compiling direct x version - Bigpet - 01-11-2014 01:37 AM

(01-10-2014 05:59 PM)Raimoo Wrote:  whoops my bad... it only works for 64 bits only...

looks like 32bit users will have to use angle's build for now :/

Both versions use ANGLE, the newer one just has ANGLE patched to allow for refresh rates above 60Hz and fullscreen afaik. You can build a 32-bit version if the poster would tell you what revision numbers (both PPSSPP and ANGLE) those *.patch files patch against.


RE: compiling direct x version - NgJinXiang14 - 01-11-2014 02:24 AM

How to use patch to make 32bit version?


RE: compiling direct x version - Bigpet - 01-11-2014 04:10 AM

(01-11-2014 02:24 AM)NgJinXiang14 Wrote:  How to use patch to make 32bit version?

Use git-apply if you're already working with git. http://git-scm.com/docs/git-apply

Then just compile the 32 bit version like you'd always do.


RE: compiling direct x version - NgJinXiang14 - 01-11-2014 06:25 AM

if i patch it,i can play 32bit on opengl 1.4 computer right?


RE: compiling direct x version - pika514 - 01-11-2014 08:18 AM

can someone patch it for me? i don't understand about patch. ( sorry for my bad english)


RE: compiling direct x version - NgJinXiang14 - 01-11-2014 09:33 AM

i will patch it.(im no experience in such thing but i will do my best)


RE: compiling direct x version - pika514 - 01-11-2014 10:07 AM

thanks NgJinXiang14. i'm looking forward to it


RE: compiling direct x version - NgJinXiang14 - 01-11-2014 10:09 AM

but i should patch into exe or branch?

And how to patch using git-apply?


RE: compiling direct x version - Bigpet - 01-11-2014 11:51 AM

You need to patch and compile the source code of both ANGLE and PPSSPP. Like I said, the only issue is that the original poster didn't specify which version he patched against, so you're going to have to guess.


RE: compiling direct x version - Raimoo - 01-11-2014 12:03 PM

(01-11-2014 11:51 AM)Bigpet Wrote:  You need to patch and compile the source code of both ANGLE and PPSSPP. Like I said, the only issue is that the original poster didn't specify which version he patched against, so you're going to have to guess.

if you talking about which PPSSPP version used for the new patch, its the latest official build which is v0.9.6. (I've read through the forums in Nvidia forum)

Note that there are some issue with z-buffer with the new patch and they are currently try to fixed it.


RE: compiling direct x version - NgJinXiang14 - 01-11-2014 12:29 PM

Guy,i want to make ANGLE but always failed at precompiled(i meant cant find d3dcompiler.h),BigPet can you help me?


RE: compiling direct x version - GuilhermeGS2 - 01-11-2014 01:39 PM

Can anyone compile a x86 version?


RE: compiling direct x version - slamandar - 01-11-2014 06:03 PM

(01-11-2014 01:39 PM)GuilhermeGS2 Wrote:  Can anyone compile a x86 version?

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