compiling direct x version - Printable Version

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RE: compiling direct x version - raintime - 09-17-2014 08:20 AM

Hey guys ive finally succeeded playing SVR 2011 and UFC 2010, fully playable with the latest revision no problem and now with good speed, thank you so much masters

RE: compiling direct x version - raintime - 09-17-2014 12:10 PM

note: need for speed series all freezes after pressing start button and crashes

RE: compiling direct x version - designer - 09-17-2014 04:02 PM

(09-17-2014 12:10 PM)raintime Wrote:  note: need for speed series all freezes after pressing start button and crashes

FF type 0 and crisis core also crashes after the intro .. and most of the games won't work if vertex cache was on

RE: compiling direct x version - raintime - 09-17-2014 08:15 PM

Same here, during the previous builds nfs is working, now it crashes turning on hardware transform or off it still crashes im also looking for solution i tried to experiment with the settings but find no luck, ill try the newest revision 468 later,

RE: compiling direct x version - Henrik - 09-17-2014 08:33 PM

Some of these crashes should be fixed now, including FF:T-0.

RE: compiling direct x version - GuilhermeGS2 - 09-17-2014 10:27 PM

Awesome!! Thank you all devs who worked on it, thank you very much. Smile
Running pretty well here, no graphic problems at all, at least on the games which I tested.
Thanks again. Keep up the good work!

RE: compiling direct x version - lavo27 - 09-18-2014 12:24 AM

Thanks for the hard work. Tested v0.9.9.1-471-g07c7687 pretty much most of the crashes are fixed. Some games still crashed with vertex cache enabled like tactic ogre and tales of rebirth.

RE: compiling direct x version - raintime - 09-18-2014 05:28 AM

Thanks master Henrik i tested the current build its now working great improvement, by the way Grand theft auto vice city has too much lag on buffered rendering, non buffered rendering fixes the sound problem and speed but only black screen, i hope it works with non buffered rendering for a decent speed, thanks again sir

RE: compiling direct x version - Greatlion - 09-19-2014 06:07 AM

Great work, i'm really happy that newest build work on my old pc with GMA 950. Thanks for you hard work. Also some games still needs improvements. There some of them, hope you will fix that too.
That's what i found: Nendoroid(pale colors, though it was fixed on latest versions on android), Spider-man 3(black lines in the center of the screen), Kidou Senshi Gundam AGE: Cosmic Drive(looks horrible), Dynasty Warriors: Strikeforce 2(looks like the sand on the screen)
Also something happened with my gamepad if just push the button and don't release for some time it worked like it was multiple touching.
I'm apologize for my bad english and wish you best of luck.

RE: compiling direct x version - raintime - 09-19-2014 06:40 AM

The 468 revision crashes the UFC game, and i notice in smackdown one or one is fine, but during two or more characters it started to slow and lag, same as grand theft auto vice city too much lag, in gta liberty not loading, the graphics of all 70games ive tested are fine, the lag issue is the only major problem as it is not stable, just like bleach 7 when i select water fall stage and jumps it crashes

RE: compiling direct x version - rnR 7DE - 09-19-2014 06:47 AM


I have try to run some revisions on my working PC (ppsspp-v0.9.9.1-471-g07c7687;; - out of luck :(

CPU: intel celeron 3 Ghz (1 core; no HT)
MEM: DDR2 566 MHz
MB: some Intel with 82945G builtin videocard.
Windows7 pro SP1 64-bit.
DxDiag.exe say what I have DirectX 11 installed. ("igdumd64.dll" video driver ver.

Integrated gfxcard only have openGL 1.4 support. PPSSPP crash then I try to run it in D3D9 mode.
I have tryed to drop SwiftShader_5003 "D3D9.dll" into the same folder where PPSSPP unpacked. Still out of luck - it's look like D3D9.dll finded and loaded by emulator (program write "SwiftShader.ini" to HDD), but then PPSSPP crash.

InfoLog.bat and Debuglog.bat - created empty files (zero bytes long).

I also tryed to drop d3dcompiler_??.dll; d3dx9_??.dll; XAudio2_?.dll (d3dcompiler_36.dll;d3dx9_43.dll) - all updates for DX9 from june 2010 - and still it's crashing :(

Windows logs don't have any usefull information (sorry Russian).
Имя сбойного приложения: PPSSPPWindows64.exe, версия:, отметка времени: 0x541a1317
Имя сбойного модуля: unknown, версия:, отметка времени 0x00000000
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000000000
Идентификатор сбойного процесса: 0x164
Время запуска сбойного приложения: 0x01cfd34f56f2e5a1
Путь сбойного приложения: C:\Intel\pppp64\ppsspp\PPSSPPWindows64.exe
Путь сбойного модуля: unknown
Код отчета: 94f414f6-3f42-11e4-bb31-001966368cdf

PS: maybe irrelevant but I also tryed to run some DarkBasic games: "noxbetathree"; "Where (mp3)" - they also refuse to run saying what they need DirectX updates of 2006 and 2005 year. If I place updation DLL into same folder with *.exe - get the same error.

- ANGLE095 build work with inverted Z in 3D scene's
- ppsspp091 DX build works with inverted Z, often hangs (and hang all system because I can't exit fullscreen mode then emulator hangs)
- opengl32.dll (MESA windows build) - work's but slow
- gldirect5_opensource - not work
- OpenGL3DVision-v1.02 - not working

RE: compiling direct x version - raintime - 09-19-2014 08:50 AM

I also experience the above error, im using netbook with direct x 11 what i did was to download direct x 9 install it and it solves the problem ive been using that since angle port started up to the present with Master Henrik and Unknown brackets actual d3d9, by the way orphis site is unavailable is it maintenance problem?

RE: compiling direct x version - NgJinXiang14 - 09-20-2014 11:35 AM

Does it can play MHFU?I cant test because my old computer is at my old house

RE: compiling direct x version - kylez - 09-20-2014 11:57 AM

(09-20-2014 11:35 AM)NgJinXiang14 Wrote:  Does it can play MHFU?I cant test because my old computer is at my old house

My old p4 2.8 Ghz with a intel 910GL works well with MHFU, but at resolution 1x. I have hw transform on and auto frameskip 1. MHFU always is at 30 frames per second, so frameskip is not really needed.

RE: compiling direct x version - GuilhermeGS2 - 09-21-2014 09:01 PM

The only problem I have is that I can't change the window size neither put in full screen, the emulator crashes when I open a game.