forums.PPSSPP.org
Multi-Core Support - Printable Version

+- forums.PPSSPP.org (https://forums.ppsspp.org)
+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
+--- Forum: General Discussion and Announcements (/forumdisplay.php?fid=2)
+--- Thread: Multi-Core Support (/showthread.php?tid=2321)



Multi-Core Support - Wikilix - 04-02-2013 10:44 AM

From what I understand PPSSPP only supports single core processing meaning some graphic hungry games will run very slowly especially on a mobile phone with few resources to work with in the first place.

I'd love to see multi-core support in the next update as my iPhone 5 is dual core and with the best settings I average about 17 FPS on Star Wars Battlefront 2. It's playable, but once you start getting into the action frames drop to as low as 3 FPS.

So hopefully in version 0.8 we can see Support for more then just single-cores. Also an official PPSSPP on iPhone would be nice too. As far as I know iOS users only have ports from theavenger and angelXwind.


RE: Multi-Core Support - ckgbr - 04-04-2013 06:18 PM

Igree...
If frameskip works better will be a big step for android players.


RE: Multi-Core Support - Dribblejam - 04-04-2013 07:02 PM

(04-04-2013 06:18 PM)ckgbr Wrote:  Igree...
If frameskip works better will be a big step for android players.

Mhm. And frameskip has always been in (beta)? Have they made changes to it over time?