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PPSSPP iOS Port - Printable Version

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+---- Thread: PPSSPP iOS Port (/showthread.php?tid=200)



RE: PPSSPP iOS Port - Dribblejam - 03-17-2013 04:25 PM

Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..


RE: PPSSPP iOS Port - [Unknown] - 03-17-2013 04:30 PM

(03-17-2013 03:54 PM)elmon Wrote:  @The avenger
what updates git-version.cpp?

This is updated by a cmake rule - git-version.cmake. You should see in the Xcode project a target specifically made for this - GitVersion. It automatically updates via a build command.

-[Unknown]


RE: PPSSPP iOS Port - elmon - 03-17-2013 04:31 PM

(03-17-2013 04:25 PM)Dribblejam Wrote:  Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..

Buttons stucks - same for me in my build.


RE: PPSSPP iOS Port - lucianoneo - 03-17-2013 04:33 PM

There is any possibility to use bluetooth gamepad on the emulator? like the ICADE ?


RE: PPSSPP iOS Port - ppssppikachu - 03-17-2013 04:50 PM

Crisis core crashes after a while..


RE: PPSSPP iOS Port - BubblegumBalloon - 03-17-2013 04:52 PM

Yep there is definitely a bug where buttons get stuck and with recent builds some games seem to suffer from memory leaks.


RE: PPSSPP iOS Port - V6ser - 03-17-2013 05:07 PM

(03-17-2013 09:40 AM)the avenger Wrote:  Frameskip is not working ingame but is fine In menus, is anyone else having this problem
I am.


RE: PPSSPP iOS Port - scorpio16v - 03-17-2013 05:17 PM

The button stuck problem exists even on the Android version since the first days.
On racing games, like Moto GP, it's impossible to accelerate and use the analog stick at the same time.
That affects even gamepad apps, that emulated touch input.
Another thing is, that analog and d-pad are to close together.

Since the emulator reached a state, that it's more as a "proof of concept", improvements for input and button mapping should be done.


RE: PPSSPP iOS Port - V6ser - 03-17-2013 06:26 PM

@the_avenger is the new build out already? you said 6-8h, i'm asking about the one with release tag instead of the debug one.


RE: PPSSPP iOS Port - BubblegumBalloon - 03-17-2013 06:29 PM

Oh there was just a commit which enhances sound
https://github.com/hrydgard/ppsspp/commit/aca5e8e42f89e0655d6d81aa0ebf03191e102c1b


RE: PPSSPP iOS Port - [Unknown] - 03-17-2013 06:48 PM

Well, it undoes breakage. It's still the same as the first build that had sound.

-[Unknown]


RE: PPSSPP iOS Port - the avenger - 03-17-2013 07:36 PM

(03-17-2013 01:21 PM)elmon Wrote:  
(03-17-2013 01:09 PM)joga_bonito Wrote:  Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
Try "exit to menu" and then tap "exit", works for me

@the avenger #important
Change Scheme from Debug to Release and set optimization from Faster to Fastest, it will increase FPS twice and more.
ok this is amazing,thanks to this i am playing wipeout pure in time attack 45fps without frameskip 60 with frameskip + sound, type-0 some 20-25 fps and for some reason frameskip makes it give a black screen,thanks for the tip,just uploaded it on cydia,if it's like this on 4s i wonder how it is on an iphone 5 or ipad 4

also if you manage to get a crisis core save it's a solid 60fps when walking around and some 50-60 when fighting with frameskip


RE: PPSSPP iOS Port - scorpio16v - 03-17-2013 08:01 PM

On IP5 it runs even with better framerates than on my Nexus 4.

Damn good work. Smile


RE: PPSSPP iOS Port - the avenger - 03-17-2013 08:06 PM

(03-17-2013 08:01 PM)scorpio16v Wrote:  On IP5 it runs even with better framerates than on my Nexus 4.

Damn good work. Smile
what's the game and whats the framerate


RE: PPSSPP iOS Port - elmon - 03-17-2013 08:08 PM

@the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?

Btw, buffered rendering bugs alot in gta vscSad Barely doesn't work...