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render offload graphics with gpu? - Printable Version +- forums.PPSSPP.org (https://forums.ppsspp.org) +-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1) +--- Forum: General Discussion and Announcements (/forumdisplay.php?fid=2) +--- Thread: render offload graphics with gpu? (/showthread.php?tid=1979) |
render offload graphics with gpu? - zehel - 03-24-2013 06:33 PM Since emulation is putting a bigger strain in cpu maybe we could lighten the load by using the gpu for background graphics or even lessen the color depth for better performance... RE: render offload graphics with gpu? - stodag - 03-25-2013 01:32 AM Im sure optimisation is being made ![]() RE: render offload graphics with gpu? - VIRGIN KLM - 03-26-2013 03:21 PM (03-24-2013 06:33 PM)zehel Wrote: ...or even lessen the color depth for better performance...Wouldn't help. The only way to do that is converting from 24bit to 16bit which would make speed if not equal a tiny bit worse. RE: render offload graphics with gpu? - laugher - 03-26-2013 04:36 PM I wonder if emulating B&W colors only will improve vps :/ RE: render offload graphics with gpu? - VIRGIN KLM - 03-28-2013 06:11 PM (03-26-2013 04:36 PM)laugher Wrote: I wonder if emulating B&W colors only will improve vps :/ Nope it will make it worse, you involve a colorspace convertion there. RE: render offload graphics with gpu? - xsacha - 03-29-2013 01:38 PM It's actually easier to render stuff as it is given than converting it because that adds extra processing. Making it 16-bit / 24-bit / whatever is only useful for reducing VRAM usage. But for that, we could just use compression (like ETC1). |