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Jikkyou Powerful Pro Yakyuu 2012 Ketteiban - Printable Version

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+---- Thread: Jikkyou Powerful Pro Yakyuu 2012 Ketteiban (/showthread.php?tid=1625)



Jikkyou Powerful Pro Yakyuu 2012 Ketteiban - RolyD - 03-14-2013 09:11 PM

Always loading when game start.

[Image: uNpQqSn.jpg]

This is a succeed image after loading.
(Appear some tip to press "OK")

[Image: cw4Xiz6.jpg]

I am try a lot version of PPSSPP to this game.But still same situation.

LOG:http://pastie.org/6501544

Thanks for read.


RE: [windows][v0.7][intro]Jikkyou Powerful Pro Yakyuu 2012 Ketteiban[JPN][ISO] - [Unknown] - 03-14-2013 11:55 PM

Hmm, that's not actually the log file. But I suspect the problem here is related to sceUtilityMsgDialog.

-[Unknown]


RE: [windows][v0.7][intro]Jikkyou Powerful Pro Yakyuu 2012 Ketteiban[JPN][ISO] - RolyD - 03-15-2013 06:53 AM

Upload accurate log.
sorry for last wrong log and waste your timeConfused

LOG: http://pastie.org/6517230


Jikkyou Powerful Pro Yakyuu 2012 Ketteiban - RolyD - 03-22-2013 11:04 PM

[Image: rTFNsPY.png]

Genre : Sports
Region : JP
Format : ISO
Version : v0.7-207-g1f14f1f
Game ID : NPJH50708
OS : Win32
Compatibility : Nothing
Notes : carsh of the screen

[Image: KHSwWqh.jpg]

Code:
49:36:801 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
49:36:801 System.cpp:51 I[HLE]: PPSSPP v0.7-207-g1f14f1f
49:36:801 MemArena.cpp:370 I[MM]: Found valid memory base at 08400000 after 30 tries.
49:36:801 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 10400000, uncached @ 10400000)
49:36:828 Loaders.cpp:89 I[LOAD]: Identifying file...
49:36:829 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
49:36:829 PSPLoaders.cpp:80 I[LOAD]: NPJH50708 : 実況パワフルプロ野球2012決定版
49:36:832 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
49:36:832 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
49:36:832 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
49:36:832 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\PSP\ppsspp\memstick\
49:36:832 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\PSP\ppsspp\memstick\
49:36:832 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\PSP\ppsspp\flash0\
49:36:832 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\PSP\ppsspp\flash0\
49:36:839 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\PSP\ppsspp\memstick\PSP\PPSSPP_STATE
49:36:840 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\PSP\ppsspp\memstick\PSP\PPSSPP_STATE
49:36:840 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
49:36:846 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
49:36:901 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0EF00020
49:36:901 Util\BlockAllocator.cpp:149 E[HLE]: Position 08804040 does not align to grain. Grain will be off.
49:36:911 Util\BlockAllocator.cpp:310 I[HLE]: -----------
49:36:911 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
49:36:911 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804040 - 09f07840 size 01703800 taken=1 tag=ELF
49:36:911 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f07840 - 0a000000 size 000f87c0 taken=0 tag=(untitled)
49:36:911 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
49:36:988 HLE\sceKernelModule.cpp:393 I[LOAD]: Module pspsystem: 08f9b880 08b0ba50 08b0ba68
49:36:988 HLE\HLE.cpp:187 I[HLE]: Syscall (Kernel_Library, d13bde95) unknown
49:36:988 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNetApctl, 2935c45b) unknown
49:36:988 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNetApctl, a3e77e13) unknown
49:36:988 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNetApctl, f25a5006) unknown
49:36:988 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,52de1b97) unresolved, storing for later resolving
49:36:988 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
49:36:988 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,941b3877) unresolved, storing for later resolving
49:36:988 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
49:36:988 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,944ddbc6) unresolved, storing for later resolving
49:36:988 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
49:36:988 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,a2246614) unresolved, storing for later resolving
49:36:988 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
49:36:988 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,f7d13214) unresolved, storing for later resolving
49:36:988 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
49:36:988 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named pspsystem, 2 funcs, 4 vars, resident 08b0c97c
49:36:988 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08ab2a58
49:36:989 root         I[BOOT]: EmuThread.cpp:99 Done.
49:37:932 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08ab2b78, prio=20, stacksize=262144)
49:37:932 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
49:37:933 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804040 - 09f07840 size 01703800 taken=1 tag=ELF
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f07840 - 09f19800 size 00011fc0 taken=1 tag=UserSbrk
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f19800 - 09fbfc00 size 000a6400 taken=0 tag=(untitled)
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
49:37:933 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
49:37:942 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:37:982 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
49:37:995 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 285 = sceKernelCreateThread(name="filethread", entry=088f360c, prio=32, stacksize=12288)
49:37:995 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=285, argSize=0, argPtr= 00000000 )
49:38:494 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 291 = sceKernelCreateThread(name="SoundMainThread", entry=08936de8, prio=12, stacksize=32768)
49:38:494 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=291, argSize=1, argPtr= 00000000 )
49:38:495 user_main    W[HLE]: HLE\sceKernelThread.cpp:1559 sceKernelStartThread : had NULL arg
49:38:495 SoundMainThr E[HLE]: HLE\sceAudio.cpp:197 sceAudioSetChannelDataLen(00000000, 00000200) - channel not reserved
49:38:495 SoundMainThr I[HLE]: HLE\sceSas.cpp:66 sceSasInit(09f06900, 512, 32, 0, 44100)
49:38:495 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="SDSASTHREAD", entry=089d1244, prio=10, stacksize=16384)
49:38:495 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=0, argPtr= 00000000 )
49:38:496 SoundMainThr E[HLE]: HLE\sceAtrac.cpp:510 UNIMPL sceAtracReinit(..)
49:38:496 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 296 = sceKernelCreateThread(name="SD_ATRAC_THREAD", entry=089d0f48, prio=11, stacksize=24576)
49:38:496 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=296, argSize=0, argPtr= 00000000 )
49:38:496 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 299 = sceKernelCreateThread(name="SD_ATRAC_THREAD", entry=089d0f48, prio=11, stacksize=24576)
49:38:496 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=299, argSize=0, argPtr= 00000000 )
49:38:496 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 302 = sceKernelCreateThread(name="SD_ATRAC_THREAD", entry=089d0f48, prio=11, stacksize=24576)
49:38:496 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=302, argSize=0, argPtr= 00000000 )
49:38:498 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 304 = sceKernelCreateThread(name="SceWaveMain", entry=08ac8558, prio=10, stacksize=512)
49:38:498 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=304, argSize=12, argPtr= 09ea3820 )
49:38:528 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:528 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00044000 : 480 x 272 x 1
49:38:552 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:555 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:568 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:569 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:584 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:586 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:602 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:602 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:604 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:619 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:620 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:635 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:636 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:637 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:651 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:652 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:653 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:668 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:669 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:669 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:673 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:679 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:679 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:685 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:695 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:702 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:712 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:712 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:721 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:729 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:729 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:751 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:752 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:753 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:769 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:770 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:770 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:785 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:786 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:786 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:801 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:802 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:817 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:818 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:819 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:835 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:835 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:836 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:839 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:845 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:845 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:852 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:862 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:862 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:867 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:879 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:38:879 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:900 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:38:911 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:929 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:945 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:961 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:38:978 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:012 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:030 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:030 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:053 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:054 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:055 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:070 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:072 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:073 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:084 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:085 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:086 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:101 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:102 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:118 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:119 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:119 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:135 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:136 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:136 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:152 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:153 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:154 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:168 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:168 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:169 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:173 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:179 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:179 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:202 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:202 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:206 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:212 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:212 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:219 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:229 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:229 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:250 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:251 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:252 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:269 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:269 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:270 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:274 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:278 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:279 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:285 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:295 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:317 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:318 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:318 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:335 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:336 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:337 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:353 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:353 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:354 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:369 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:369 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:370 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:385 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:385 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:385 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:389 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:395 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:401 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:411 idle0        I[HLE]: GLES\Framebuffer.cpp:581 Destroying FBO for 00000000 : 480 x 272 x 1
49:39:411 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:415 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
49:39:428 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:445 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:462 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:478 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:512 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:528 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:545 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:562 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:579 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:612 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:629 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:645 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:662 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:679 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:712 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:728 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:746 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:762 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:780 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:812 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:828 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:844 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:861 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:878 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:911 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:928 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:944 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:962 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:39:978 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:011 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:028 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:044 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:062 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:078 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:111 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:128 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:144 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:162 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:180 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:212 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:228 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:245 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:261 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:277 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:312 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:328 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:345 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:362 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:379 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:412 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:429 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:445 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:462 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305
49:40:478 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 305



RE: [windows][v0.7][intro]Jikkyou Powerful Pro Yakyuu 2012 Ketteiban[JPN][ISO] - hdd60311 - 11-02-2013 04:59 AM

This game is playable now.


RE: [windows][v0.7][intro]Jikkyou Powerful Pro Yakyuu 2012 Ketteiban[JPN][ISO] - vnctdj - 11-03-2013 04:17 PM

(11-02-2013 04:59 AM)hdd60311 Wrote:  This game is playable now.

Moved Smile


RE: Jikkyou Powerful Pro Yakyuu 2012 Ketteiban - Gobolino - 10-29-2016 06:48 PM

Sorry for the necro, but is this game playable in the last versions?.
I'm trying in windows, but everytime I try some modes before starting the "match", the screen shows something similar to a broken "Stained glass" and then it's a CTD.
The only way to get responsive after that it's to force close PPSSPP in the task manager.
Windows 7 64 bits.
FX 8320
MSI R9 270 graphic card.

Can't find where the "logs" are saved though. =/