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[FIXED] xBRZ 1.1 texture bug - Printable Version

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[FIXED] xBRZ 1.1 texture bug - lumune - 11-06-2014 03:23 AM

Hello, I've got a bug to report.

My friend was playing MHFU with the new emulator builds post the xBRZ 1.1 changes and noticed the hair and armor textures seem a bit off on the edges.

Here's a comparison of what they should look like and what they look now with xBRZ 1.1. It's unknown if other games are broken as well.

[Image: 2vjwfpx.jpg]


RE: xBRZ 1.1 texture bug - Garry - 11-06-2014 10:36 AM

Looks like the xBRZ 1.1 code isn't called correctly from ppsspp:
http s://github.com/hrydgard/ppsspp/commit/16a26775a9daadff09c88baebef73115baed5d63#diff-1

The color format should be: xbrz::ColorFormat::ARGB


RE: xBRZ 1.1 texture bug - lumune - 11-07-2014 08:54 AM

(11-06-2014 10:36 AM)Garry Wrote:  Looks like the xBRZ 1.1 code isn't called correctly from ppsspp:
http s://github.com/hrydgard/ppsspp/commit/16a26775a9daadff09c88baebef73115baed5d63#diff-1

The color format should be: xbrz::ColorFormat::ARGB

Thank you.

Confirmed, the texture issue is fixed now.