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Syphon Filter: Logan's Shadow - Printable Version

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Syphon Filter: Logan's Shadow - Dr. Woodenstein - 04-23-2013 09:52 PM

Title: Syphon Filter: Logan's Shadow
Genre: Third-Person Shooter
Region: North America
Format: CSO
Version: v0.7.6-61-gc675a9b
OS: Android
Device: Unrooted Samsung Galaxy S2 Epic 4G Touch
Compatibility: Loading Screen
Notes: Game boots and the loading icon rotates once then it locks up and shows only a black screen. On several of the settings I tried it would actually crash my app.


RE: Syphon Filter: Logan's Shadow - zyrillmayo - 06-29-2013 11:25 AM

this is also my problem. do you now have a solution?


RE: Syphon Filter: Logan's Shadow - globe94 - 10-14-2013 07:29 AM

Any update Now with 0.9.1? is this game working now?


RE: Syphon Filter: Logan's Shadow - GeoMan - 10-20-2013 08:58 PM

(10-14-2013 07:29 AM)globe94 Wrote:  Any update Now with 0.9.1? is this game working now?

0.9.1 - 2031: The problem still exists...


RE: Syphon Filter: Logan's Shadow - Blackord - 11-16-2013 08:52 PM

Well i have the solution..

1-First open the Syphon filter LS ISO with UMDGen.(v4.00)
2-Then go to PSP_GAME/USRDIR
3-Find "LS.PRX" then right click on it.
4-Choose "Extract Selected" and extract it to a folder. (Preferably the same folder as the game.)
5-Once extracted, rename it "EBOOT.BIN"
6-Then go to UMDGen again and choose "SYSDIR" this time.
7-You will see "EBOOT.BIN", drag your renamed file here and replace with it.
8-Then go to "File", "Save as", then "Uncompressed (*.iso)"
9-Choose your directory and save it, then open the newly created iso with PPSSPP (9.1 or 9.5, didn't try other versions since no need to) and start the game.


[attachment=9299]
[attachment=9300]
[attachment=9301]

Can be slow and laggy on 9.1, but setting frameskipping to 1 should do the trick. On 9.5, it's the same but speed and other things are better a little. And if you wanna watch the cinematics just turn it to "Buffered Rendering", otherwise it's all black...

However it crashes after 5-6 min on the first mission...


Syphon Filter: Logan's Shadow - travis32 - 08-31-2014 12:27 PM

the game boots up fine, but crashes on the first level right after i destroy the missile launchers. it just freezes and gives me the error message. anyone else had the same problem? what could be causing this? can i tweek the settings somehow in order to prevent this? i'm using version 0.9.9.1.

win xp 32 bit


RE: Syphon Filter: Logan's Shadow - vnctdj - 08-31-2014 12:51 PM

Merged.


RE: Syphon Filter: Logan's Shadow - [Unknown] - 01-04-2015 08:38 PM

Can you try this with the latest git build? A log would be helpful.

-[Unknown]


RE: Syphon Filter: Logan's Shadow - Aeliss - 01-11-2015 05:07 PM

Same for me, on the 2 syphon game (dark mirror and logan's shadow) all work fine but I have random crash every 5 /10 min.
it's a ppsspp crash, I have tried different configurations. The crash is never at same place and totally random.
I m using 0.9.9.1.

The end of the log:

Quote:36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(295, 1) (count: 0 -> 1)
36:57:503 snd_tick_tim D[INTC]: HLE\sceKernelInterrupt.cpp:115 1=sceKernelIsCpuIntrEnable()
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:127 ffff0f80=sceSasGetEndFlag(08e834c0)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:465 211440615 = sceSasGetEnvelopeHeight(08e834c0, 4)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08e834c0, 08e7ed00)
36:57:503 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3197 Context switch: snd_tick_timer_thread -> user_main (296->276, pc: 08c59a90->08855b20, sas core) +81us
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelThread.cpp:3197 Context switch: user_main -> snd_tick_timer_thread (276->296, pc: 08b09500->08c59a90, woke from hle delay) +240us
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(293, 1)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(295, 1)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:127 ffff0f80=sceSasGetEndFlag(08e834c0)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelThread.cpp:1512 sceKernelReferThreadStatus(867, 0bf7f8f0)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelThread.cpp:1512 sceKernelReferThreadStatus(868, 0bf7f958)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelThread.cpp:1512 sceKernelReferThreadStatus(873, 0bf7f8f0)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelThread.cpp:1512 sceKernelReferThreadStatus(874, 0bf7f958)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(295, 1) (count: 0 -> 1)
36:57:503 snd_tick_tim D[INTC]: HLE\sceKernelInterrupt.cpp:115 1=sceKernelIsCpuIntrEnable()
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:127 ffff0f80=sceSasGetEndFlag(08e834c0)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:465 208662406 = sceSasGetEnvelopeHeight(08e834c0, 4)
36:57:503 snd_tick_tim D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
36:57:503 snd_tick_tim D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08e834c0, 08e7f100)
36:57:503 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3197 Context switch: snd_tick_timer_thread -> user_main (296->276, pc: 08c59a90->08b09500, sas core) +50us

And after, black out.


RE: Syphon Filter: Logan's Shadow - [Unknown] - 01-11-2015 06:21 PM

0.9.9.1 is not the latest git build. It's like 4-5 months and ~1400 changes old.

Look at the download page near the bottom.

-[Unknown]


RE: Syphon Filter: Logan's Shadow - Aeliss - 01-17-2015 10:41 AM

Effectively, with new version it's better, I have finished the first mission without problem for the moment. But we need to make a new start, all the old savestates make the crash (only for theses 2 games)


RE: Syphon Filter: Logan's Shadow - Aeliss - 01-27-2015 05:31 PM

Oups, new problem, at episode 5, game freeze, no crash this time. During a video when the tank go back.

Quote:25:02:658 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:115 1=sceKernelIsCpuIntrEnable()
25:02:659 user_main D[KERNEL]: HLE\sceKernelMutex.cpp:646 sceKernelUnlockMutex(300, 1)
25:02:659 user_main D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 388806
25:02:660 snd_stream_d D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> snd_stream_decode_thread_0 (285->1134, pc: 08c18cdc->08c74ebc, thread delay finished) +4741us
25:02:660 snd_stream_d D[ME]: HLE\sceAtrac.cpp:1134 sceAtracGetNextSample(0, 0bfcc970): 2048 samples left
25:02:660 snd_stream_d D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(1137, 1, 0)
25:02:660 snd_stream_d D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(1137, 1) (count: 0 -> 1)
25:02:660 snd_stream_d D[KERNEL]: HLE\sceKernelThread.cpp:2649 sceKernelDelayThread(10000 usec)
25:02:660 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: snd_stream_decode_thread_0 -> user_main (1134->285, pc: 08c74ebc->08c18cdc, thread delayed) +21us
25:02:661 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (285->272, pc: 08c18b90->08000000, interrupt) +32us
25:02:661 idle0 D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08c169fc
25:02:661 idle0 D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 0935b580 - stall = 00000000
25:10:658 idle0 E[COMMON]: EmuThread.cpp:71 Wait for EmuThread timed out.
25:10:658 idle0 E[*]: MsgHandler.cpp:54 Warning: Wait for EmuThread timed out.

I have used alt+f4 to quit game >> Wait for EmuThread timed out.


ppsspp crashes - michaelchan21 - 12-06-2015 04:03 PM

I have beaten several games using this psp emulator and it worked fine, except Syphon Filter - Dark Matter and Logan's Shadow. In episode 5 of Logan's Shadow after the tank fired to the barrier before trying to across the bridge the game crashes all the time. Therefore I am unable to continue. I don't know if anyone has the same or similar problem as I do? And if anyone who know how to solve this problem please let me know. Thanks so much!


RE: Syphon Filter: Logan's Shadow - vnctdj - 12-06-2015 04:27 PM

Merged.


RE: Syphon Filter: Logan's Shadow - michaelchan21 - 12-07-2015 01:32 AM

Sorry vnctdj, I don't know what is the meaning "merged".