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HD Settings - Printable Version

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+--- Thread: HD Settings (/showthread.php?tid=12596)



HD Settings - chandaman - 07-27-2014 04:03 PM

Hi people Big Grin

Currently I'm playing (FF Type-0) with this awesome emulator. The in-game graphics looks great, not sure if that's how it's called, but I got a few problems with cutscenes and texts; they look kinda blurry.

My settings currently are:

Non-buffered rendering
Fullscreen (1920 x 1080)
Vsync
Texture upscale lvl 5x (xBRZ)
AF x16
Texture filtering on auto

Everything else is unchecked/off

Here is an image of what I'm talking about. (1st post, can't put links here yet)

Not a big deal at all but I want to know if there is a solution for this.

The cutscenes have very low res. Not sure if the game was made that way or my fault, but they just don't look like Crisis Core hd (hint) cutscenes.

I think thats all Blush thanks for reading.


RE: HD Settings - barbanium - 07-27-2014 04:35 PM

I think all cut scenes that are movie-like are low res. Cut scenes are like that in MHFU when showcasing a monster's ecology. Big Grin


RE: HD Settings - Nightquaker - 07-28-2014 05:32 AM

(07-27-2014 04:03 PM)chandaman Wrote:  Hi people Big Grin

Currently I'm playing (FF Type-0) with this awesome emulator. The in-game graphics looks great, not sure if that's how it's called, but I got a few problems with cutscenes and texts; they look kinda blurry.

My settings currently are:

Non-buffered rendering
Fullscreen (1920 x 1080)
Vsync
Texture upscale lvl 5x (xBRZ)
AF x16
Texture filtering on auto

Everything else is unchecked/off

Here is an image of what I'm talking about. (1st post, can't put links here yet)

Not a big deal at all but I want to know if there is a solution for this.

The cutscenes have very low res. Not sure if the game was made that way or my fault, but they just don't look like Crisis Core hd (hint) cutscenes.

I think thats all Blush thanks for reading.

Cutscenes themselves are video files and they have low resolution so there is no solution to blurry cutscenes as upscaling them doesn't really do anything.
And for the text, there's really no blurriness. And if you mean overly rounded edges on supposedly sharp text, it's because you're using 5x texture upscale.
Also, may I ask you why are you using non-buffered rendering? You're pretty much cutting off Type-0's post-processing effects. Besides, there are no issues with buffered rendering in Type-0 at all.