SoulCalibur: Broken Destiny - Printable Version

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RE: Soul Calibur 4 - 313Mhz - 06-05-2013 10:49 AM

thank you bro,
the acurate spicification is:
huawei y300
dual core 1000mhz cortex a5
adreno 203
android 4.1.1
may you tell me wath game i can run smooth, plz?
tekken, ff, pes, nfs, gow..., which one?
thanks again,

RE: Soul Calibur 4 - sowonforever09 - 06-05-2013 10:50 AM

(06-05-2013 09:03 AM)xsacha Wrote:  Adreno 203 is too slow. It's basically a 2009-era GPU.
The 1GHz (I presume Cortex-A9) is probably too slow to get decent frameskip on this game too.

You need an Adreno 225 and 1.5GHz Krait to get about 40-50 VPS in that game.

You'll have to wait for more optimisations.

By the way, I assume you mean Soul Calibur: Broken Destiny.

i have a 1.6 ghz dual core mali 400 tablet and i can get 40-60 with frameskip (3) Smile

RE: SoulCalibur: Broken Destiny - sfageas - 06-05-2013 01:41 PM


RE: SoulCalibur: Broken Destiny - solarmystic - 06-05-2013 05:17 PM

Retested with build v0.7.6-1130-g2e7b971-windows-x86

You can now... SAVE your game properly and those random numbers won't appear again!!

The game is now FULLY PLAYABLE, guys!

All thanks go to Henrik for finally fixing this long standing issue.

RE: SoulCalibur: Broken Destiny - Combone - 06-05-2013 05:38 PM

Awesome Work PPSSPP Team


RE: SoulCalibur: Broken Destiny - logan83-adi - 06-06-2013 07:02 AM

nice and great

RE: SoulCalibur: Broken Destiny - adrian271 - 06-09-2013 05:17 AM

Nice the game can now save but for android having a difficulty in saving and loading...

RE: SoulCalibur: Broken Destiny - solarmystic - 06-26-2013 10:59 PM

The game's opening title screen is now broken since the ringbuffer was merged into master. (v0.8.1-8-g872366a)

Game is still fully playable otherwise (except for the usual MP modes like Multiplayer which required Adhoc functionality)

RE: SoulCalibur: Broken Destiny - hotsuma - 06-27-2013 05:27 PM

How can I play it on Android with 60 FPS? I'm using Nexus 7.

RE: SoulCalibur: Broken Destiny - itachinight - 07-07-2013 08:55 PM

(06-27-2013 05:27 PM)hotsuma Wrote:  How can I play it on Android with 60 FPS? I'm using Nexus 7.
On the latest night builds psp frequency is editable.
In this game you can underclock psp cpu to 40 mhz and get perfect and smooth playing with 60 vps and 30 fps. I on my note 2 get 60 vps with sound, linear filtering and x2 texture scaling. Hw trans ON , buff rendering OFf

RE: SoulCalibur: Broken Destiny - ronelcisat - 07-10-2013 01:36 PM

Lags on my s4... I tried so much settings... I get good graphics... but It lags.. Sad its only 40vps... I tried different settings but it lags with good graphics

RE: SoulCalibur: Broken Destiny - hotsuma - 10-28-2013 03:53 PM

Hello, I cannot go into game from ver.0.9.1-2210 to 2253 with nexus 7.
it just shows the black screen and buttons are no response after showing the company logo. Sad

btw, I can run at full speed with v0.9.1-2123 on nexus 7. cpu clock 40. buffer rendering on or off also ok. resolution auto or 1x. but sometime it shows red word "hardware transform error"

RE: SoulCalibur: Broken Destiny - hotsuma - 11-10-2013 06:48 PM

Hello, the speed dropped down to around 60% with normal setting and some new setting choices by v0.9.5-273.

RE: SoulCalibur: Broken Destiny - stodag - 11-19-2013 10:49 AM

Henrik, I got full speed on soul caliber frameskipp 1/2.. but the speed says 65% ?
I know its full speed, sometimes goes to fast lol ( never thought id be sayin thatSmile)great job btw.. not really downloaded many git builds since I'm having family problems.. so this was a shock to me, I'm blown awaySmile Only problem is sound is still stutterin, even though its full speed or very close to? any tips? thx.

RE: SoulCalibur: Broken Destiny - Henrik - 11-19-2013 05:17 PM

Cool Smile Those irregular speed issues are usually caused by multithreading or by downclocking, can you try disabling those?