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  Psp Bios and Psp Mini game list clips.
Posted by: kouta-kun - 11-10-2012, 03:35 AM - Forum: General Discussion and Announcements - Replies (2)

I know that there is not much of a practical purpose to having the psp interface as part of the emulator, but as a proof of concept/style points thing, do you think at any point in time its worth implementing?

Also right now there is an emulator rom selection similar to any other, but the psp did have mini clips for most games, have you ever thought about implementing this?

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Rainbow ppsspp is compactible with lg e400
Posted by: okoye313 - 11-09-2012, 07:51 PM - Forum: General Discussion and Announcements - Replies (1)

i installed the apk in my lg e400 and its working perfect!!!

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  When will this emulator be finished
Posted by: murat17 - 11-08-2012, 08:45 PM - Forum: General Discussion and Announcements - Replies (14)

I really want to Play PSP games on my XPeria Play Sad


Otherwise I will be getting a PSVITA I really miss the PSP games.

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  Executable encrypted
Posted by: jynxs - 11-08-2012, 12:42 AM - Forum: General Discussion and Announcements - Replies (2)

Error Loading File

Executable encrypted - not yet supported.

What does this mean and how can i find out if its on other Roms that i can get hold of?

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  New Builds.
Posted by: macia10 - 11-07-2012, 05:54 PM - Forum: General Discussion and Announcements - Replies (5)

Hi,
Maybe someone with knowledge could compile and post here some new builds for pc and android so we could play with it? Smile

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  Donation
Posted by: trev186 - 11-06-2012, 02:48 PM - Forum: General Discussion and Announcements - Replies (2)

Any thoughts of setting up a paypal link we can donate to to u with ?

I understand not putting this on play store for android since it is very early build but I would like to throw some cash at ya for the work so far

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  I found a game to play (PSP Demo) but.....................
Posted by: ThinkingDude188 - 11-06-2012, 06:31 AM - Forum: General Discussion and Announcements - Replies (3)

I was looking through all of these threads talking about what game it supports but there was none that went so well(Except that puzzle game I saw in the video). I think for a long time until I did came up with an idea. Download the game as a elf file because the cube work well no bugs, lag, or anything. I was trying to look for a elf converter but there was none at all. Now I went go back thinking again then I had another idea download EBOOT.PBP files becasuse PSP's run those. I was thinking about download a full game but it would take so long. I went into a PSP Demo website and download Final Fantasy Dissda demo. Extract to a folder then put it in my download. Went to the PPSSPP to go play it. The folder was there and the file inside look like the cube file which meant to me this has to work. When I press it, it didn't send me into the game it said "Error loading file executale encrypted- not yet supported" Well now I'm out of ideas I hope this helps. :-)

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  noob.. try to compile on linuxSORRY!!!! readagain!
Posted by: naxil - 11-05-2012, 12:21 PM - Forum: General Discussion and Announcements - Replies (3)

EXUSEME!!! now i have read propa the readme! but i have this error ..
please look what i have do!
PPSPP on ubuntu 10.04 try to compile..

If is a problem of lib
"d development libraries for zlib and sdl."?? what version?
exist lot of different ver i think.. and i think i have it..

root@naxil-desktop:/home/naxil/homebrew# rm ppsspp/ -R
root@naxil-desktop:/home/naxil/homebrew# git clone http://github.com/hrydgard/ppsspp
Initialized empty Git repository in /home/naxil/homebrew/ppsspp/.git/
remote: Counting objects: 1181, done.
remote: Compressing objects: 100% (728/728), done.
remote: Total 1181 (delta 699), reused 913 (delta 431)
Receiving objects: 100% (1181/1181), 1.13 MiB | 199 KiB/s, done.
Resolving deltas: 100% (699/699), done.
root@naxil-desktop:/home/naxil/homebrew# git submodule init
fatal: Not a git repository (or any of the parent directories): .git
root@naxil-desktop:/home/naxil/homebrew# cd ppsspp/
root@naxil-desktop:/home/naxil/homebrew/ppsspp# git submodule init
Submodule 'native' (https://github.com/hrydgard/native.git) registered for path 'native'
root@naxil-desktop:/home/naxil/homebrew/ppsspp# git submodule update
Initialized empty Git repository in /home/naxil/homebrew/ppsspp/native/.git/
remote: Counting objects: 1703, done.
remote: Compressing objects: 100% (786/786), done.
remote: Total 1703 (delta 1089), reused 1444 (delta 830)
Receiving objects: 100% (1703/1703), 859.24 KiB | 171 KiB/s, done.
Resolving deltas: 100% (1089/1089), done.
Submodule path 'native': checked out 'b80e99726b5bda47f4a3165111295dc35337870d'
root@naxil-desktop:/home/naxil/homebrew/ppsspp# cd SDL
root@naxil-desktop:/home/naxil/homebrew/ppsspp/SDL# ls
b.sh build_for_playbook.sh README.TXT SDLMain.m
buildassets.sh CMakeLists.txt SDLMain.h
root@naxil-desktop:/home/naxil/homebrew/ppsspp/SDL# gedit README.TXT
root@naxil-desktop:/home/naxil/homebrew/ppsspp/SDL# ./buildassets.sh
root@naxil-desktop:/home/naxil/homebrew/ppsspp/SDL# ./b.sh
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Found ZLIB: /usr/lib/libz.so
-- Found PNG: /usr/lib/libpng.so
-- checking for module 'sdl'
-- found sdl, version 1.2.14
-- Looking for XOpenDisplay in /usr/lib/libX11.so;/usr/lib/libXext.so
-- Looking for XOpenDisplay in /usr/lib/libX11.so;/usr/lib/libXext.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/lib/libX11.so
-- Looking for include files CMAKE_HAVE_PTHREAD_H
-- Looking for include files CMAKE_HAVE_PTHREAD_H - found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Configuring done
-- Generating done
-- Build files have been written to: /home/naxil/homebrew/ppsspp/SDL/build
Scanning dependencies of target base
Scanning dependencies of target common
Scanning dependencies of target zip
[ 0%] Building CXX object base/CMakeFiles/base.dir/colorutil.cpp.o
[ 0%] Building CXX object Common/CMakeFiles/common.dir/Action.cpp.o
[ 1%] Building C object libzip/CMakeFiles/zip.dir/mkstemp.c.o
[ 1%] Building CXX object base/CMakeFiles/base.dir/timeutil.cpp.o
/home/naxil/homebrew/ppsspp/native/ext/libzip/mkstemp.c: In function ‘_zip_mkstemp’:
/home/naxil/homebrew/ppsspp/native/ext/libzip/mkstemp.c:66: warning: implicit declaration of function ‘getpid’
[ 2%] Building CXX object Common/CMakeFiles/common.dir/ColorUtil.cpp.o
[ 2%] In file included from /home/naxil/homebrew/ppsspp/Common/CommonFuncs.h:40,
from /home/naxil/homebrew/ppsspp/Common/Common.h:58,
from /home/naxil/homebrew/ppsspp/Common/ColorUtil.cpp:18:
/usr/lib/gcc/i486-linux-gnu/4.4.3/include/emmintrin.h:32:3: error: #error "SSE2 instruction set not enabled"
Building C object libzip/CMakeFiles/zip.dir/zip_add.c.o
[ 3%] Building CXX object base/CMakeFiles/base.dir/threadutil.cpp.o
[ 4%] Building C object libzip/CMakeFiles/zip.dir/zip_add_dir.c.o
In file included from /home/naxil/homebrew/ppsspp/Common/Common.h:58,
from /home/naxil/homebrew/ppsspp/Common/ColorUtil.cpp:18:
/home/naxil/homebrew/ppsspp/Common/CommonFuncs.h:42: error: expected initializer before ‘_mm_shuffle_epi8’
make[2]: *** [Common/CMakeFiles/common.dir/ColorUtil.cpp.o] Errore 1
make[1]: *** [Common/CMakeFiles/common.dir/all] Errore 2
make[1]: *** Attesa per i processi non terminati....
[ 4%] [ 4%] Building C object libzip/CMakeFiles/zip.dir/zip_delete.c.o
Building C object libzip/CMakeFiles/zip.dir/zip_close.c.o
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Building C object libzip/CMakeFiles/zip.dir/zip_dirent.c.o
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In file included from /home/naxil/homebrew/ppsspp/native/base/PCMain.cpp:24:
/home/naxil/homebrew/ppsspp/SDL/../native/gfx_es2/glsl_program.h:11:21: error: GL/glew.h: File o directory non esistente
[ 11%] Building C object libzip/CMakeFiles/zip.dir/zip_file_error_clear.c.o
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Building C object libzip/CMakeFiles/zip.dir/zip_fread.c.o
/home/naxil/homebrew/ppsspp/native/base/PCMain.cpp: In function ‘int main(int, char**)’:
/home/naxil/homebrew/ppsspp/native/base/PCMain.cpp:214: error: ‘GLEW_OK’ was not declared in this scope
/home/naxil/homebrew/ppsspp/native/base/PCMain.cpp:214: error: ‘glewInit’ was not declared in this scope
/home/naxil/homebrew/ppsspp/native/base/PCMain.cpp:219: error: ‘GLEW_VERSION_2_0’ was not declared in this scope
[ 14%] Building C object libzip/CMakeFiles/zip.dir/zip_free.c.o
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make: *** [all] Errore 2


sorry.. for before.. i haven't read the readme!!! please helpme!

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Question [ASK] Small games that is playable?
Posted by: coolkid3245 - 11-05-2012, 06:12 AM - Forum: General Discussion and Announcements - Replies (2)

Title says it all.

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  Awesome Work
Posted by: GregoryRasputin - 11-04-2012, 07:10 PM - Forum: General Discussion and Announcements - Replies (1)

Just wanted to say awesome work, been playing with a lot of homebrew and games on my Asus Transformer Tf101, can't get any of them to work, apart from Pinball PSP booting up to the Hudson Screen.


I think this Android PSP endeavour is awesome and brave, but i think its going to be extremely hard to please everyone.

Also im part of the Ps3 Scene, i hope someone spots this and takes up the porting of it Smile

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