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| Speed throttling question |
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Posted by: akimikage - 08-11-2013, 09:18 AM - Forum: General Discussion and Announcements
- Replies (4)
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Hello ^^ , I'm a new user of the emulator and find this emu amazing so I registered in hope of helping the community to further develop this emu.
Anyways, I'm still a newbie with the functions of this emu so I want to ask how to throttle the speed of the emu higher than twice it's speed. I can run it twice the speed but won't get any higher than that. I've edited the graphics settings and set the FPS to 300 but still no luck. Changing the "Speed" to "fixed" only throttles it to 200% and pressing "Tab" does the same.
I don't think it's my rig coz I've tweaked every settings that could give better performance and it's still capped to 200% or is the emu capped on running 200% speed ?
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| performance help |
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Posted by: hmwpsp - 08-11-2013, 01:23 AM - Forum: General Discussion and Announcements
- Replies (2)
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Im wat you call a geek noob. i like geeky stuff but i can never understand wat is going on or wat people are saying with all this abbreviations and strange words. forgive me if im posting on the wrong forum and tell me where it should be posted.
i'm using andriod(samsung galaxy s3) and im trying to play ff7 cc. when it first starts it almost flawless. cutscenes..also flawless. when the actual game starts it slows down abit. once a character or person is displayed it REALLY slows down. the more characters that are in view,the more it lags.i spent 30min changing settings but stil nothing. the best i could do was keeping the frame skip at EXACTLY 1 because any higher ,the screen doesnt move and any lower is super super lag. the highest frame per sec during gameplay(not cutscenes,like i said those are flawless) is around 20.
people keep saying their game is running smoothly.HOW? i use the latest verion ...8.1 apk. i dont know what to do.
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| Read Framebuffers to Memory cause ppsspp crash |
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Posted by: miaow - 08-10-2013, 01:44 PM - Forum: General Discussion and Announcements
- Replies (5)
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When I choose the option 'Read Framebuffers to Memory (CPU)', ppsspp crashes. The log file as below:
Code: 34:18:073 EmuThread.cpp:122 I[BOOT]: Done.
34:33:031 EmuScreen.cpp:63 I[BOOT]: Starting up hardware.
34:33:031 System.cpp:64 I[HLE]: PPSSPP v0.8.1-1161-ge954bd1
34:33:031 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B120000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
34:33:048 Loaders.cpp:136 I[LOAD]: Identifying file...
34:33:048 PSPLoaders.cpp:121 I[LOAD]: NPJH50372 : 弹丸论破:希望的学园与绝望的高中生汉化版
34:33:049 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
34:33:049 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
34:33:049 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
34:33:049 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\memstick\
34:33:049 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\memstick\
34:33:049 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\flash0\
34:33:049 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\flash0\
34:33:056 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : Intel
34:33:057 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
34:33:057 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
34:33:057 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\memstick\PSP\PPSSPP_STATE
34:33:057 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\memstick\PSP\PPSSPP_STATE
34:33:102 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
34:33:107 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file
34:33:136 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010380040
34:33:140 Util\BlockAllocator.cpp:359 I[HLE]: -----------
34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08ca2a00 size 0049ea00 taken=1 tag=ELF
34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08ca2a00 - 0a000000 size 0135d600 taken=0 tag=(untitled)
34:33:140 ELF\ElfReader.cpp:502 I[LOAD]: Loading segment relocations
34:33:141 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
34:33:141 HLE\sceKernelModule.cpp:557 I[LOAD]: Module Model: 08921ea0 088e1dc4 088e1ddc
34:33:143 HLE\sceKernelModule.cpp:730 I[HLE]: Exporting ent 0 named Model, 2 funcs, 4 vars, resident 088e2140
34:33:143 HLE\sceKernelModule.cpp:985 I[LOAD]: Module entry: 0880410c
34:33:271 root N[BOOT]: EmuScreen.cpp:105 Loading F:\games\jpcsp-windows-amd64\umdimages\danwanlunpo_chs_final.iso...
34:33:271 root I[HLE]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(name=user_main, entry=0880422c, prio=20, stacksize=262144)
34:33:271 root I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
34:33:271 root I[HLE]: HLE\sceKernelThread.cpp:2072 __KernelReturnFromThread: 0
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:359 -----------
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08ca2a00 size 0049ea00 taken=1 tag=ELF
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ca2a00 - 09eb4000 size 01211600 taken=1 tag=UserSbrk
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09eb4000 - 09fbfc00 size 0010bc00 taken=0 tag=(untitled)
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
34:33:305 user_main I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3
Edit by vnctdj : Please use the "[code]" tag for long lists like this one.
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| Vertex cache introduces hiccups on MHFU |
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Posted by: Fenrir007 - 08-10-2013, 02:13 AM - Forum: General Discussion and Announcements
- Replies (3)
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Like the title says, when I turn on Vertex Cache, I get hiccups every 3 seconds on MHFU. It would be nice if this could be fixed because, hiccups aside, it really improves the framerate.
Is it a emulator problem or my hardware is just not up to task in this case? If the problem is the hardware, what is it lacking - weak gpu? Not enough ram?
Emu version v.0.8.1-1773-ge03acc4 for android - device used Xperia Play.
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