24:47:911 windows\emuthread.cpp:113 I[BOOT]: Done.
24:54:089 core\system.cpp:306 I[BOOT]: PPSSPP v0.9.6-342-gcb28d33
24:54:093 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
24:54:093 common\memarena.cpp:379 I[MM]: Found valid memory base at 09C00000 after 36 tries.
24:54:093 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 0A420000 (mirror at 0 @ 11C00000, uncached @ 11C00000)
24:54:156 core\psploaders.cpp:120 I[LOAD]: ULUS10005 : DARKSTALKERS CHRONICLE The Chaos Tower
24:54:157 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
24:54:157 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
24:54:158 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\test\ppsspp\memstick/
24:54:158 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\test\ppsspp\memstick/
24:54:158 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\test\ppsspp\flash0/
24:54:158 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\test\ppsspp\flash0/
24:54:159 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\test\ppsspp\memstick/PSP\PPSSPP_STATE
24:54:159 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\test\ppsspp\memstick/PSP\PPSSPP_STATE
24:54:261 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
24:54:261 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
24:54:282 hle\scekernelmodule.cpp:708 D[MODULE]: Decrypting ~PSP file
24:54:475 elf\elfreader.cpp:352 D[LOAD]: String section: 33
24:54:475 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
24:54:475 elf\elfreader.cpp:419 D[LOAD]: 2 segments:
24:54:475 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00267110 Memsz: 00267110 
24:54:476 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00267110
24:54:476 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00267110 Filesz: 000bf5c0 Memsz: 00271230 
24:54:478 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08a6b110, size 00271230
24:54:478 util\blockallocator.cpp:381 I[HLE]: -----------
24:54:478 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
24:54:478 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:54:478 util\blockallocator.cpp:385 I[HLE]: Block: 08cdc400 - 0c000000 size 03323c00 taken=0 tag=(untitled)
24:54:478 util\blockallocator.cpp:387 I[HLE]: -----------
24:54:478 elf\elfreader.cpp:450 D[LOAD]: 35 sections:
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 0025e00c
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=001e6948) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 08a6204c, size 0000001c
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 08a62068, size 00000640
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08a626b0, size 00000004
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08a626b4, size 00000010
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08a626c4, size 00000004
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08a626c8, size 00000004
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08a626cc, size 000001b8
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000210) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08a62884, size 00000004
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08a62888, size 00000034
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08a628bc, size 000001a4
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08a62a60, size 00000320
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08a62d80, size 00000008
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08a62d88, size 00000008
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 08a62d90, size 00000004
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08a62d94, size 00000064
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
24:54:478 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08a62df8, size 00008318
24:54:478 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00002518) (flags=00000000)
24:54:479 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08a6b110, size 000bf1e4
24:54:479 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0001d218) (flags=00000000)
24:54:479 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sdata     Sitting at 08b2a300, size 000003d0
24:54:479 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 08b2a6d0, size 00000000
24:54:479 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08b2a700, size 001b1c40
24:54:479 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000182) (flags=00000000)
24:54:479 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000562d) (flags=00000000)
24:54:479 elf\elfreader.cpp:471 D[LOAD]: Relocations:
24:54:479 elf\elfreader.cpp:495 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 00326e7c
24:54:479 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
24:54:479 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 249129 relocations on .text : offset = 00326e8c
24:54:479 elf\elfreader.cpp:57 D[LOAD]: Loading 249129 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 0050d7d4
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0050d7dc
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 66 relocations on .lib.stub : offset = 0050d7e4
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 66 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0050d9f4
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0050da1c
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0050da2c
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
24:54:543 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 1187 relocations on .rodata : offset = 0050da3c
24:54:543 elf\elfreader.cpp:57 D[LOAD]: Loading 1187 relocations...
24:54:544 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 14915 relocations on .data : offset = 0050ff54
24:54:544 elf\elfreader.cpp:57 D[LOAD]: Loading 14915 relocations...
24:57:976 hle\scekernelmodule.cpp:836 I[LOAD]: Module vampire: 08b322f0 08a626b4 08a626cc
24:57:977 hle\scekernelmodule.cpp:866 D[LOAD]: ===================================================
24:57:977 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 08a62278
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputBlocking : 08a62278
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPanned : 08a62280
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08a62288
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChReserve : 08a62290
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChRelease : 08a62298
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioGetChannelRestLen : 08a622a0
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioSetChannelDataLen : 08a622a8
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelConfig : 08a622b0
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelVolume : 08a622b8
24:57:977 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:977 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 08a62578
24:57:977 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCore : 08a62578
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEndFlag : 08a62580
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 08a62588
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 08a62590
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVoice : 08a62598
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetNoise : 08a625a0
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSR : 08a625a8
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSRmode : 08a625b0
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSL : 08a625b8
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08a625c0
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 08a625c8
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasInit : 08a625d0
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOff : 08a625d8
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOn : 08a625e0
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevVON : 08a625e8
24:57:978 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevEVOL : 08a625f0
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevType : 08a625f8
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevParam : 08a62600
24:57:979 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:979 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 08a622c0
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08a622c0
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 08a622c8
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 08a622d0
24:57:979 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:979 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 08a622d8
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 08a622d8
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 08a622e0
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 08a622e8
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblank : 08a622f0
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 08a622f8
24:57:979 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:979 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 08a62300
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 08a62300
24:57:979 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 08a62308
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueueHead : 08a62310
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 08a62318
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListSync : 08a62320
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 08a62328
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeBreak : 08a62330
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeContinue : 08a62338
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 08a62340
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 08a62348
24:57:980 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:980 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 08a62640
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 08a62640
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08a62648
24:57:980 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 08a62650
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08a62658
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08a62660
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08a62668
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08a62670
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08a62678
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskInitStart : 08a62680
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskShutdownStart : 08a62688
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskUpdate : 08a62690
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskGetStatus : 08a62698
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityGetSystemParamString : 08a626a0
24:57:981 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:981 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08a62068
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 08a62068
24:57:981 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 08a62070
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseek : 08a62078
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 08a62080
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoGetstat : 08a62088
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoDevctl : 08a62090
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoChangeAsyncPriority : 08a62098
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoClose : 08a620a0
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoCloseAsync : 08a620a8
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpen : 08a620b0
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRead : 08a620b8
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWrite : 08a620c0
24:57:982 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:982 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 08a620d8
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 08a620d8
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 08a620e0
24:57:982 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:982 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08a620e8
24:57:982 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLoadModuleByID : 08a620e8
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 08a620f0
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 08a620f8
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 08a62100
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 08a62108
24:57:983 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:983 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 08a62140
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 08a62140
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 08a62148
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 08a62150
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 08a62158
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateThread : 08a62160
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateDeleteThread : 08a62168
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 08a62170
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 08a62178
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSleepThread : 08a62180
24:57:983 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWakeupThread : 08a62188
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSuspendThread : 08a62190
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelResumeThread : 08a62198
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitThreadEnd : 08a621a0
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 08a621a8
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 08a621b0
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 08a621b8
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 08a621c0
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 08a621c8
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 08a621d0
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPollSema : 08a621d8
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 08a621e0
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 08a621e8
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 08a621f0
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 08a621f8
24:57:984 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 08a62200
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 08a62208
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 08a62210
24:57:985 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:985 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 08a62218
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08a62218
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08a62220
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08a62228
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 08a62230
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 08a62238
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 08a62240
24:57:985 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:985 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08a62248
24:57:985 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetAtracID : 08a62248
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracReleaseAtracID : 08a62250
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetData : 08a62258
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracDecodeData : 08a62260
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetLoopNum : 08a62268
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08a62270
24:57:986 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:986 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNet, stubs at 08a62460
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInit : 08a62460
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetTerm : 08a62468
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetEtherNtostr : 08a62470
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08a62478
24:57:986 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:986 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08a62480
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocInit : 08a62480
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocTerm : 08a62488
24:57:986 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpCreate : 08a62490
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpSend : 08a62498
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpRecv : 08a624a0
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpDelete : 08a624a8
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpOpen : 08a624b0
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpConnect : 08a624b8
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpListen : 08a624c0
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpAccept : 08a624c8
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpSend : 08a624d0
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpRecv : 08a624d8
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpFlush : 08a624e0
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpClose : 08a624e8
24:57:987 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:987 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08a62530
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlInit : 08a62530
24:57:987 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlTerm : 08a62538
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlConnect : 08a62540
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08a62548
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08a62550
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08a62558
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetState : 08a62560
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 08a62568
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetParameter : 08a62570
24:57:988 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:988 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08a624f0
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingInit : 08a624f0
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08a624f8
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCreate : 08a62500
24:57:988 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStart : 08a62508
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStop : 08a62510
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingDelete : 08a62518
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 08a62520
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCancelTarget : 08a62528
24:57:989 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:989 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 08a623a0
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 08a623a0
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 08a623a8
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInit : 08a623b0
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFinish : 08a623b8
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 08a623c0
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegCreate : 08a623c8
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegDelete : 08a623d0
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 08a623d8
24:57:989 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 08a623e0
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08a623e8
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08a623f0
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08a623f8
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 08a62400
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 08a62408
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 08a62410
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 08a62418
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 08a62420
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 08a62428
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 08a62430
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08a62438
24:57:990 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 08a62440
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 08a62448
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 08a62450
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08a62458
24:57:991 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:991 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 08a62608
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdCheckMedium : 08a62608
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdActivate : 08a62610
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdDeactivate : 08a62618
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 08a62620
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdGetErrorStat : 08a62628
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08a62630
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 08a62638
24:57:991 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:991 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceLibFont, stubs at 08a62350
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontNewLib : 08a62350
24:57:991 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontDoneLib : 08a62358
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetNumFontList : 08a62360
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontList : 08a62368
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontFindOptimumFont : 08a62370
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontOpen : 08a62378
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontClose : 08a62380
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontInfo : 08a62388
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharInfo : 08a62390
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 08a62398
24:57:992 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:992 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 08a620c8
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08a620c8
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 08a620d0
24:57:992 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:992 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 08a62110
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdin : 08a62110
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdout : 08a62118
24:57:992 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStderr : 08a62120
24:57:993 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:993 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08a62128
24:57:993 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08a62128
24:57:993 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 08a62130
24:57:993 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08a62138
24:57:993 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
24:57:993 hle\scekernelmodule.cpp:1034 I[LOAD]: Exporting ent 0 named vampire, 1 funcs, 1 vars, resident 08a62a50
24:57:997 hle\scekernelmodule.cpp:1319 I[LOAD]: Module entry: 0880432c
24:58:333 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/PSP-Darkstalkers_Chronicle_The_Chaos_Tower_PROPER_USA.iso...
24:58:334 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:334 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:334 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:334 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:334 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:335 root         I[KERNEL]: hle\scekernelthread.cpp:2134 276=sceKernelCreateThread(name=user_main, entry=08804128, prio=20, stacksize=262144)
24:58:335 root         I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
24:58:335 root         I[KERNEL]: hle\scekernelthread.cpp:2265 __KernelReturnFromThread: 0
24:58:335 root         D[KERNEL]: hle\scekernelthread.cpp:1570 sceKernelGetThreadExitStatus(275)
24:58:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: root -> user_main (275->276, pc: 08000034->08804128, returned from module) +144us
24:58:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:2397 sceKernelDeleteThread(275)
24:58:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 275 from queue 32 - was not there
24:58:336 user_main    N[HLE]: hle\scekernelthread.cpp:1777 Removed thread 275 from ready queue 32 for delete
24:58:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
24:58:336 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
24:58:339 user_main    I[KERNEL]: hle\scekernelthread.cpp:2134 277=sceKernelCreateThread(name=CheckExitGame, entry=08812788, prio=6f, stacksize=4096)
24:58:339 user_main    I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
24:58:339 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
24:58:339 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
24:58:339 user_main    D[DISP]: hle\scedisplay.cpp:633 - screen off
24:58:340 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
24:58:340 user_main    D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
24:58:340 user_main    I[KERNEL]: hle\scekernelthread.cpp:2134 278=sceKernelCreateThread(name=DVDUMD_INOUT, entry=0881f838, prio=32, stacksize=2048)
24:58:340 user_main    I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
24:58:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:2731 sceKernelWaitThreadEnd(278, 00000000)
24:58:340 DVDUMD_INOUT E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 278 from queue 50 - was not there
24:58:340 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> DVDUMD_INOUT (276->278, pc: 0881f988->0881f838, thread wait end) +292us
24:58:340 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2938 279=sceKernelCreateCallback(name=DVDUMD_EXE, entry=08821954, callbackArg=00000000)
24:58:340 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000117)
24:58:341 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
24:58:341 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
24:58:341 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
24:58:341 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:366 0=sceUmdWaitDriveStat(stat = 00000020)
24:58:341 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:300 00000117=sceUmdUnRegisterUMDCallBack(id=00000117)
24:58:341 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2945 sceKernelDeleteCallback(279)
24:58:341 DVDUMD_INOUT I[KERNEL]: hle\scekernelthread.cpp:2278 sceKernelExitThread(0)
24:58:341 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: DVDUMD_INOUT -> user_main (278->276, pc: 0881f8cc->0881f988, thread exited) +0us
24:58:342 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:342 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fbcc->08812788, vblank start waited) +0us
24:58:342 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2938 280=sceKernelCreateCallback(name=exit, entry=08811fd8, callbackArg=00000000)
24:58:342 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3740 sceKernelRegisterExitCallback(280)
24:58:342 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:342 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:343 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:343 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:343 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:343 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:343 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 0
24:58:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:343 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:361 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5514us
24:58:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:368 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000001, 00000000)
24:58:368 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:369 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:369 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:369 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 282=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:369 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:369 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 0
24:58:370 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4281us
24:58:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:370 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1
24:58:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:370 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2197us
24:58:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:377 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:377 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1
24:58:377 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7802us
24:58:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:377 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:377 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2
24:58:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:378 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:394 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8881us
24:58:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:394 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx, 00000001, 00000000)
24:58:394 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:394 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:394 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:394 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:394 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 284=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:394 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:394 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:395 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:395 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:395 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2
24:58:395 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +914us
24:58:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:395 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:395 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:395 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 3
24:58:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:395 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:411 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5564us
24:58:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:411 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:411 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 3
24:58:411 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:411 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4435us
24:58:411 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:411 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:411 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:411 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:411 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:411 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 4
24:58:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:411 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2247us
24:58:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:427 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx, 00000001, 00000000)
24:58:427 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
24:58:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:427 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
24:58:427 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:427 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:427 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00003884 Memsz: 00003884 
24:58:427 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08800000, size 00003884
24:58:427 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00003890 Filesz: 0000009c Memsz: 000005c0 
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08803890, size 000005c0
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 0bf80000 size 032a3c00 taken=0 tag=(untitled)
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:428 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08800000, size 00003630
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000a60) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08803630, size 00000038
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08803670, size 00000004
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08803674, size 00000020
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08803694, size 00000004
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08803698, size 00000004
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 0880369c, size 00000028
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 088036c4, size 00000004
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 088036c8, size 00000034
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 088036fc, size 00000118
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000e0) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08803814, size 0000001c
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08803830, size 00000054
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000060) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08803890, size 0000009c
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08803930, size 00000000
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08803930, size 00000520
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000001a0) (flags=00000000)
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 332 relocations on .text : offset = 00003e94
24:58:428 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 332 relocations...
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 000048f4
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 0000490c
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000493c
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 28 relocations on .rodata.sceResident : offset = 00004964
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 28 relocations...
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 12 relocations on .rodata : offset = 00004a44
24:58:429 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
24:58:429 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 286=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:429 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:429 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:429 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:429 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:429 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:429 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 4
24:58:429 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7548us
24:58:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:429 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:429 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 5
24:58:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:429 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:444 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +8930us
24:58:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:444 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:444 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 5
24:58:444 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1068us
24:58:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:444 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:444 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:444 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 6
24:58:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:445 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:461 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5614us
24:58:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:461 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/ifhandle.prx, 00000001, 00000000)
24:58:461 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:461 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:461 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:461 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:462 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 288=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:462 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:462 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:462 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:462 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:462 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:462 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 6
24:58:462 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4181us
24:58:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:462 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:462 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:462 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 7
24:58:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:462 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:478 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2297us
24:58:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:478 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:478 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 7
24:58:478 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7702us
24:58:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:478 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:478 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 8
24:58:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:478 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:494 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8980us
24:58:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:494 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpegbase.prx, 00000001, 00000000)
24:58:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:494 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:494 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:494 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:494 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 290=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:494 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:494 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:495 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:495 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 8
24:58:495 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +815us
24:58:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:495 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:495 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:495 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:495 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 9
24:58:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:495 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:511 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5664us
24:58:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:511 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:511 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 9
24:58:511 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4335us
24:58:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:511 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:511 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:511 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 10
24:58:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:511 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:528 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2347us
24:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:528 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/memab.prx, 00000001, 00000000)
24:58:528 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:528 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:528 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:528 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:528 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 292=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:528 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:528 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:529 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:529 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:529 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:529 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 10
24:58:529 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:529 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7448us
24:58:529 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:529 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:529 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 11
24:58:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:529 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:544 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9030us
24:58:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:544 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 11
24:58:544 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +969us
24:58:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:544 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:544 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:544 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:544 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 12
24:58:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:544 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:561 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5713us
24:58:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:561 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/videocodec.prx, 00000001, 00000000)
24:58:561 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:561 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:561 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:561 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:562 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 294=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:562 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:562 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:562 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:562 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:562 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:562 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 12
24:58:562 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4081us
24:58:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:562 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:562 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:562 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 13
24:58:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:562 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:578 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2397us
24:58:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:578 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:578 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 13
24:58:578 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:578 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7602us
24:58:578 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:578 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:578 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 14
24:58:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:578 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:594 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9080us
24:58:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:594 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpeg.prx, 00000001, 00000000)
24:58:594 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:594 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:594 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00007b1c Memsz: 00007b1c 
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cdc400, size 00007b1c
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00007b20 Filesz: 00000084 Memsz: 00000270 
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce3f20, size 00000270
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 0bf80000 size 0329be00 taken=0 tag=(untitled)
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:595 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cdc400, size 00007590
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001460) (flags=00000000)
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ce3990, size 000000c0
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ce3a50, size 00000004
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ce3a54, size 00000020
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ce3a74, size 00000004
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ce3a78, size 00000004
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ce3a7c, size 00000064
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ce3ae0, size 00000004
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ce3ae4, size 00000034
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ce3b18, size 0000017c
24:58:595 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000110) (flags=00000000)
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08ce3c94, size 00000060
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08ce3cf4, size 00000228
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08ce3f20, size 00000084
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08ce3fb0, size 00000000
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08ce3fc0, size 000001d0
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000003a8) (flags=00000000)
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 652 relocations on .text : offset = 000080f8
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 652 relocations...
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009558
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 00009570
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000095e8
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 34 relocations on .rodata.sceResident : offset = 00009610
24:58:596 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 34 relocations...
24:58:596 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 296=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:596 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:596 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:596 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:597 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 14
24:58:597 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +715us
24:58:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:597 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:597 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:597 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:597 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 15
24:58:597 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:597 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:597 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:597 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:611 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5763us
24:58:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:611 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:611 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 15
24:58:611 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4236us
24:58:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:611 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:611 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:611 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:611 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 16
24:58:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:611 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:628 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2447us
24:58:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:628 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_auth.prx, 00000001, 00000000)
24:58:628 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
24:58:628 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:628 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
24:58:628 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
24:58:628 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 298=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:58:629 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(298,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:629 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:629 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 16
24:58:629 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:629 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7348us
24:58:629 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:629 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 17
24:58:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:629 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9130us
24:58:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:644 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:644 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 17
24:58:644 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +869us
24:58:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:644 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:644 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:644 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:644 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 18
24:58:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:645 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:661 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5813us
24:58:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:661 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet.prx, 00000001, 00000000)
24:58:661 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:661 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:661 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 24
24:58:661 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:661 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 0000a08c Memsz: 0000a08c 
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce4200, size 0000a08c
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 0000a090 Filesz: 000000c0 Memsz: 00001ac0 
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cee290, size 00001ac0
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 0bf80000 size 03290200 taken=0 tag=(untitled)
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:662 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:450 26 sections:
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08ce4200, size 000092f4
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=000030a0) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ced4f4, size 00000150
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ced650, size 00000004
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ced654, size 00000030
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ced684, size 00000004
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ced688, size 00000004
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ced68c, size 0000003c
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000048) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ced6c8, size 00000004
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ced6cc, size 00000034
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ced700, size 000003b0
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000358) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cedab0, size 000000a8
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .eh_frame     Sitting at 08cedb58, size 00000060
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cedbb8, size 000006d4
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000988) (flags=00000000)
24:58:662 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cee290, size 000000c0
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cee350, size 00000000
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cee350, size 00001a00
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000013e) (flags=00000000)
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000618) (flags=00000000)
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 1556 relocations on .text : offset = 0000a720
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 1556 relocations...
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 0000d7c0
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 9 relocations on .lib.stub : offset = 0000d7e8
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 9 relocations...
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000d830
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 107 relocations on .rodata.sceResident : offset = 0000d858
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 107 relocations...
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0000dbb0
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 2 relocations...
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 305 relocations on .rodata : offset = 0000dbc0
24:58:663 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 305 relocations...
24:58:663 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 300=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:664 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(300,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:664 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:664 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:664 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 18
24:58:664 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:664 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3982us
24:58:664 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:664 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:664 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:664 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:664 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 19
24:58:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:664 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:678 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2496us
24:58:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:678 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 19
24:58:678 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7502us
24:58:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:678 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:678 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 20
24:58:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:678 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9180us
24:58:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:695 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc.prx, 00000001, 00000000)
24:58:695 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
24:58:695 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000073e4 Memsz: 000073e4 
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cefe00, size 000073e4
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000073f0 Filesz: 00000004 Memsz: 00000090 
24:58:695 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf71f0, size 00000090
24:58:695 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:695 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 0bf80000 size 03288d00 taken=0 tag=(untitled)
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:696 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cefe00, size 00006f44
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001e18) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cf6d44, size 00000110
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cf6e60, size 00000004
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cf6e64, size 00000030
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cf6e94, size 00000004
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cf6e98, size 00000004
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cf6e9c, size 00000064
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cf6f00, size 00000004
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cf6f04, size 00000034
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cf6f38, size 0000017c
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000100) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cf70b4, size 00000088
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cf713c, size 000000a8
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000120) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cf71f0, size 00000004
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cf7200, size 00000000
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cf7200, size 00000080
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000270) (flags=00000000)
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:696 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 963 relocations on .text : offset = 0000795c
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 963 relocations...
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00009774
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 0000979c
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009814
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 32 relocations on .rodata.sceResident : offset = 0000983c
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 32 relocations...
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 36 relocations on .rodata : offset = 0000993c
24:58:697 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 36 relocations...
24:58:697 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 302=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:697 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(302,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:697 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:697 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:697 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 20
24:58:697 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:697 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +615us
24:58:697 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:698 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:698 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:698 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 21
24:58:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:698 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:711 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5863us
24:58:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:711 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:711 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 21
24:58:711 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4136us
24:58:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:711 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:711 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:711 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:711 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 22
24:58:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:712 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:728 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2546us
24:58:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:728 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhocctl.prx, 00000001, 00000000)
24:58:728 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
24:58:728 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:728 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
24:58:728 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00006810 Memsz: 00006810 
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf7300, size 00006810
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00006810 Filesz: 00000084 Memsz: 00001704 
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cfdb10, size 00001704
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 0bf80000 size 03280d00 taken=0 tag=(untitled)
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:729 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cf7300, size 000061b8
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001a80) (flags=00000000)
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cfd4b8, size 000001b0
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cfd670, size 00000004
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cfd674, size 00000030
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cfd6a4, size 00000004
24:58:729 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cfd6a8, size 00000004
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cfd6ac, size 000000a0
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=000000c0) (flags=00000000)
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cfd74c, size 00000004
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cfd750, size 00000034
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cfd784, size 0000018c
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000d8) (flags=00000000)
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cfd910, size 000000d8
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cfd9e8, size 00000128
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cfdb10, size 00000084
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cfdba0, size 00000000
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cfdba0, size 00001674
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000410) (flags=00000000)
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 848 relocations on .text : offset = 00006dc8
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 848 relocations...
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00008848
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 24 relocations on .lib.stub : offset = 00008870
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 24 relocations...
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00008930
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 27 relocations on .rodata.sceResident : offset = 00008958
24:58:730 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 27 relocations...
24:58:730 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 304=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:730 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(304,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:730 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:731 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:731 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 22
24:58:731 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:731 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7248us
24:58:731 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:731 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 23
24:58:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:731 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:744 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9230us
24:58:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:744 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:744 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 23
24:58:744 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +769us
24:58:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:744 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:744 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:744 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:744 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 24
24:58:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:744 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:761 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5913us
24:58:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:761 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_matching.prx, 00000001, 00000000)
24:58:761 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
24:58:761 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:761 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000033e4 Memsz: 000033e4 
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cff300, size 000033e4
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000033f0 Filesz: 0000000c Memsz: 00000026 
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d026f0, size 00000026
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 0bf80000 size 0327d800 taken=0 tag=(untitled)
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:762 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cff300, size 00002fc4
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000ec8) (flags=00000000)
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d022c4, size 000000f0
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d023c0, size 00000004
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d023c4, size 00000020
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d023e4, size 00000004
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d023e8, size 00000004
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d023ec, size 00000050
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000060) (flags=00000000)
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0243c, size 00000004
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d02440, size 00000034
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d02474, size 000000d4
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000078) (flags=00000000)
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d02548, size 00000078
24:58:762 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d025c0, size 00000124
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000168) (flags=00000000)
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d026f0, size 0000000c
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d02700, size 00000000
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d02700, size 00000016
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=0000016c) (flags=00000000)
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 473 relocations on .text : offset = 00003964
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 473 relocations...
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 0000482c
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 12 relocations on .lib.stub : offset = 00004844
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000048a4
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 15 relocations on .rodata.sceResident : offset = 000048cc
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 45 relocations on .rodata : offset = 00004944
24:58:763 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 45 relocations...
24:58:763 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 306=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:763 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(306,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:763 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:763 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:763 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:763 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:763 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 24
24:58:763 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:763 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3882us
24:58:764 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:764 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:764 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:764 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:764 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:764 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:764 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 25
24:58:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:764 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:778 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2596us
24:58:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:778 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
24:58:778 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 25
24:58:778 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:778 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7403us
24:58:778 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:778 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:778 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 26
24:58:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:778 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9279us
24:58:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:794 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libfont.prx, 00000001, 00000000)
24:58:794 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
24:58:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
24:58:794 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 23
24:58:794 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
24:58:794 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
24:58:794 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000081ac Memsz: 000081ac 
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d02800, size 000081ac
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000081b0 Filesz: 00000178 Memsz: 00000234 
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d0a9b0, size 00000234
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 0bf80000 size 03275400 taken=0 tag=(untitled)
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:58:795 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:450 25 sections:
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08d02800, size 00007afc
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001558) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d0a2fc, size 00000058
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d0a360, size 00000004
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d0a364, size 00000020
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d0a384, size 00000004
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d0a388, size 00000004
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d0a38c, size 00000028
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0a3b4, size 00000004
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d0a3b8, size 00000034
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d0a3ec, size 00000120
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000f0) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d0a50c, size 0000002c
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d0a538, size 00000474
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=000005a8) (flags=00000000)
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d0a9b0, size 00000178
24:58:795 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.data     Ignoring (size=000000f0) (flags=00000000)
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d0ab30, size 00000000
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d0ab30, size 000000b4
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000130) (flags=00000000)
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000002a4) (flags=00000000)
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 683 relocations on .text : offset = 000088c0
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 683 relocations...
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009e18
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 00009e30
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009e60
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 30 relocations on .rodata.sceResident : offset = 00009e88
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 181 relocations on .rodata : offset = 00009f78
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 181 relocations...
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.data: Performing 30 relocations on .data : offset = 0000a520
24:58:796 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
24:58:796 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 308=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:58:796 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(308,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
24:58:796 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:58:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
24:58:796 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
24:58:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
24:58:797 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +516us
24:58:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:797 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 26
24:58:797 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:797 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 27
24:58:797 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:797 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:797 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
24:58:797 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
24:58:811 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5963us
24:58:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:811 user_main    D[SCEGE]: hle\scege.cpp:431 sceGeSetCallback(struct=0bfbfa40)
24:58:811 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 08a51d48, 08cb4b74)
24:58:811 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
24:58:811 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 08a51ccc, 08cb4b74)
24:58:811 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
24:58:812 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
24:58:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08a6a62c, stall=00000000, cbid=00000000, param=00000000)
24:58:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a6a62c - stall = 00000000
24:58:812 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
24:58:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52134->08000000, interrupt) +2us
24:58:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:58:813 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52134, left interrupt) +0us
24:58:813 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 309=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000003, 00000000)
24:58:813 user_main    D[SCEGE]: hle\scege.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
24:58:814 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=480,pixelsize=1,sync=1)
24:58:814 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:58:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:58:814 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
24:58:819 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
24:58:819 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
24:58:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbeff4)
24:58:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbeff4
24:58:827 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:58:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +13us
24:58:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:58:827 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:58:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811f50->08000000, vblank start waited) +0us
24:58:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 27
24:58:827 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4019us
24:58:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:827 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:58:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:58:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:58:828 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:58:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:58:828 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 28
24:58:828 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
24:58:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:58:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:58:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:58:830 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811f50, idle) +2646us
24:58:830 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:830 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:830 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:830 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:830 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:831 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 28
24:58:837 user_main    D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 29
24:58:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a5a3f0->08000000, interrupt) +16683us
24:58:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:58:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:58:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:58:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 29
24:58:845 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:58:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a5a3f0, idle) +731us
24:58:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:58:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:58:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:58:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:58:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:58:848 user_main    E[IO]: hle\sceio.cpp:1598 UNIMPL sceIoChangeAsyncPriority(-1, 16)
24:58:849 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\jpn0.pgf: 4367080
24:58:849 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
24:58:849 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\jpn0.pgf
24:58:849 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\jpn0.pgf: 4367080
24:58:874 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:952 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/jpn0.pgf
24:58:955 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn0.pgf: 67660
24:58:955 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
24:58:955 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn0.pgf
24:58:955 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn0.pgf: 67660
24:58:955 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:959 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn0.pgf
24:58:959 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn1.pgf: 63504
24:58:959 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
24:58:959 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn1.pgf
24:58:959 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn1.pgf: 63504
24:58:960 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:963 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn1.pgf
24:58:963 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn2.pgf: 76692
24:58:963 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
24:58:963 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn2.pgf
24:58:964 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn2.pgf: 76692
24:58:964 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:967 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn2.pgf
24:58:968 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn3.pgf: 71900
24:58:968 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
24:58:968 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn3.pgf
24:58:968 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn3.pgf: 71900
24:58:968 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:971 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn3.pgf
24:58:972 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn4.pgf: 78920
24:58:972 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
24:58:972 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn4.pgf
24:58:972 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn4.pgf: 78920
24:58:972 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:975 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn4.pgf
24:58:976 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn5.pgf: 76216
24:58:976 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
24:58:976 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn5.pgf
24:58:976 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn5.pgf: 76216
24:58:976 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:979 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn5.pgf
24:58:980 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn6.pgf: 88716
24:58:980 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
24:58:980 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn6.pgf
24:58:980 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn6.pgf: 88716
24:58:981 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:984 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn6.pgf
24:58:984 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn7.pgf: 84860
24:58:984 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
24:58:984 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn7.pgf
24:58:985 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn7.pgf: 84860
24:58:985 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:988 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn7.pgf
24:58:989 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn8.pgf: 51432
24:58:989 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
24:58:989 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn8.pgf
24:58:989 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn8.pgf: 51432
24:58:990 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:993 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn8.pgf
24:58:993 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn9.pgf: 50116
24:58:993 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
24:58:993 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn9.pgf
24:58:993 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn9.pgf: 50116
24:58:994 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:58:997 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn9.pgf
24:58:997 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn10.pgf: 55788
24:58:997 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
24:58:998 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn10.pgf
24:58:998 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn10.pgf: 55788
24:58:998 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:001 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn10.pgf
24:59:002 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn11.pgf: 54572
24:59:002 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
24:59:002 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn11.pgf
24:59:002 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn11.pgf: 54572
24:59:002 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:006 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn11.pgf
24:59:006 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn12.pgf: 58352
24:59:006 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
24:59:006 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn12.pgf
24:59:006 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn12.pgf: 58352
24:59:007 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:010 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn12.pgf
24:59:010 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn13.pgf: 57660
24:59:010 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
24:59:010 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn13.pgf
24:59:011 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn13.pgf: 57660
24:59:011 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:014 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn13.pgf
24:59:015 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn14.pgf: 63388
24:59:015 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
24:59:015 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn14.pgf
24:59:015 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn14.pgf: 63388
24:59:016 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:019 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn14.pgf
24:59:019 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn15.pgf: 62364
24:59:019 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
24:59:019 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn15.pgf
24:59:020 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn15.pgf: 62364
24:59:020 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:023 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn15.pgf
24:59:024 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\kr0.pgf: 883164
24:59:024 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
24:59:024 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\kr0.pgf
24:59:024 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\kr0.pgf: 883164
24:59:029 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
24:59:066 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/kr0.pgf
24:59:067 user_main    I[FONT]: hle\scefont.cpp:616 sceFontNewLib(08a647f0, 0bfbfa40)
24:59:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3400 Executing mipscall 1
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 08d4ac00 size 00040000 taken=1 tag=block
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d4ac00 - 0bf80000 size 03235400 taken=0 tag=(untitled)
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
24:59:069 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
24:59:069 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 310 = sceKernelAllocPartitionMemory(partition = 2, block, type= 0, size= 262144, addr= 00000000)
24:59:070 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 08d0ac00 = sceKernelGetBlockHeadAddr(310)
24:59:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3447 __KernelReturnFromMipsCall(), returned 08d0ac14
24:59:072 user_main    I[FONT]: hle\scefont.cpp:456 Entering PostAllocCallback::run
24:59:073 user_main    I[FONT]: hle\scefont.cpp:462 Leaving PostAllocCallback::run
24:59:073 user_main    I[FONT]: hle\scefont.cpp:935 sceFontGetNumFontList(08d0ac14, 0bfbfa40)
24:59:073 user_main    I[FONT]: hle\scefont.cpp:923 sceFontGetFontList(08d0ac14, 08b325c8, 18)
24:59:073 user_main    I[FONT]: hle\scefont.cpp:743 sceFontFindOptimumFont(08d0ac14, 0bfbf990, 0bfbfa40)
24:59:073 user_main    I[FONT]: hle\scefont.cpp:649 sceFontOpen(8d0ac14, 0, 0, bfbfa40)
24:59:074 user_main    D[FONT]: hle\scefont.cpp:802 sceFontGetFontInfo(8d0ac18, 8b33978)
24:59:075 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
24:59:075 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
24:59:076 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
24:59:076 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
24:59:076 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08cbe040, 256, 32, 0, 44100)
24:59:077 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000400)
24:59:077 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
24:59:077 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000004, 00000800)
24:59:079 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:079 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fa10->088127c0, vblank start waited) +7058us
24:59:079 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:079 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 30
24:59:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:082 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8893us
24:59:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:083 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
24:59:083 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
24:59:083 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
24:59:083 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bfbf990) : sector = 000510e0
24:59:083 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 30
24:59:083 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
24:59:084 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:084 user_main    D[IO]: hle\sceio.cpp:1744 311 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:084 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
24:59:084 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
24:59:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:084 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:084 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2045us
24:59:085 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +22us
24:59:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
24:59:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:085 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7831us
24:59:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 31
24:59:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:088 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5577us
24:59:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:089 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 31
24:59:089 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4422us
24:59:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:089 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:089 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 32
24:59:089 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:089 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:089 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:091 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +2260us
24:59:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:092 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
24:59:092 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
24:59:092 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
24:59:092 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bfbf990) : sector = 00050ef0
24:59:092 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:092 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 32
24:59:092 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
24:59:092 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:092 user_main    D[IO]: hle\sceio.cpp:1744 312 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:092 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
24:59:093 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:093 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:093 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:093 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
24:59:094 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:094 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:094 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:094 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
24:59:094 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1155us
24:59:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:094 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:095 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +892us
24:59:095 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:095 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:095 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
24:59:095 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:096 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:096 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:096 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
24:59:096 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:096 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +522us
24:59:097 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
24:59:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:097 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 33
24:59:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:099 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +1948us
24:59:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:099 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 33
24:59:099 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1055us
24:59:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:100 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:100 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:100 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 34
24:59:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5626us
24:59:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:103 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 00000001, 00000000)
24:59:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
24:59:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
24:59:103 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 0bfbf9a0) : sector = 000510d0
24:59:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 34
24:59:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
24:59:103 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:103 user_main    D[IO]: hle\sceio.cpp:1744 313 = sceIoWaitAsync(4, 0bfbfa00): waiting
24:59:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
24:59:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:103 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +7us
24:59:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
24:59:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:103 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1113us
24:59:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:104 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 35
24:59:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:106 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2310us
24:59:106 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:106 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:106 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:106 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:106 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:107 user_main    I[KERNEL]: hle\scekernelthread.cpp:2134 314=sceKernelCreateThread(name=sas thread, entry=0881385c, prio=10, stacksize=2048)
24:59:107 user_main    I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
24:59:107 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:107 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08812e90->0881385c, thread started) +144us
24:59:108 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:108 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08812e90, sas core) +0us
24:59:108 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:108 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:108 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +239us
24:59:108 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:109 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:109 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:109 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:109 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 35
24:59:109 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:109 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:109 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:109 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:109 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:110 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:110 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:110 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:110 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:110 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:110 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:110 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:110 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5623us
24:59:110 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:111 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 36
24:59:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:113 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8993us
24:59:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:113 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 00000001, 00000000)
24:59:113 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
24:59:113 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
24:59:114 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 0bfbf9b0) : sector = 000513b0
24:59:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:114 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 36
24:59:114 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:114 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +902us
24:59:114 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:114 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +97us
24:59:114 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:114 user_main    D[IO]: hle\sceio.cpp:1744 315 = sceIoWaitAsync(4, 0bfbfa10): waiting
24:59:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
24:59:114 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:114 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +79us
24:59:114 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
24:59:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4046us
24:59:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:115 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:116 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:116 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2667us
24:59:116 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:116 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:116 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 37
24:59:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5676us
24:59:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:118 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
24:59:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 088211a8->08000000, vblank start waited) +1us
24:59:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 37
24:59:120 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4321us
24:59:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9587us
24:59:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:120 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
24:59:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
24:59:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:121 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 38
24:59:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:123 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211a8, idle) +1811us
24:59:123 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:123 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:123 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:123 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:123 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:124 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
24:59:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 088211cc->08000000, file opened) +3us
24:59:124 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211cc, idle) +100us
24:59:124 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bfbf910) : sector = 00028650
24:59:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 088211ec->08000000, io getstat) +0us
24:59:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 38
24:59:124 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211ec, idle) +1000us
24:59:125 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
24:59:125 user_main    D[IO]: hle\sceio.cpp:1744 316 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:125 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +0us
24:59:125 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +162us
24:59:126 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
24:59:126 user_main    D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:126 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +55us
24:59:126 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +1331us
24:59:126 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
24:59:126 user_main    D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:126 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +450us
24:59:127 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +164us
24:59:127 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
24:59:127 user_main    D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bfbf9f0): waiting
24:59:127 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +56us
24:59:127 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +99us
24:59:127 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:127 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 088212d0->08000000, file closed) +17us
24:59:127 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d0, idle) +100us
24:59:127 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 088212d8->08000000, vblank start waited) +0us
24:59:127 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4095us
24:59:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:127 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:127 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 39
24:59:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:129 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d8, idle) +9043us
24:59:130 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:130 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:130 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:130 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:130 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:130 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:130 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 39
24:59:130 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:130 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +956us
24:59:131 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2803us
24:59:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:131 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:131 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:132 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6235us
24:59:132 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:132 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:132 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 40
24:59:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:141 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5726us
24:59:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:141 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 00000001, 00000000)
24:59:141 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
24:59:141 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
24:59:141 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 0bfbf9b0) : sector = 000286c0
24:59:141 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:141 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 40
24:59:141 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
24:59:142 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:142 user_main    D[IO]: hle\sceio.cpp:1744 317 = sceIoWaitAsync(4, 0bfbfa10): waiting
24:59:142 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
24:59:142 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
24:59:142 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:142 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +91us
24:59:142 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
24:59:142 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:142 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:142 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +929us
24:59:142 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:142 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:142 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:142 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6019us
24:59:142 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:142 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:143 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:143 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:143 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:143 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:143 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:143 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:143 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:143 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:143 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:143 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3019us
24:59:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:143 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 41
24:59:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:158 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2409us
24:59:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 318=sceKernelCreateSema(Task Sema, 00000000, 0, 1, 00000000)
24:59:172 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:176 user_main    I[KERNEL]: hle\scekernelthread.cpp:2134 319=sceKernelCreateThread(name=Task Level0, entry=0881f444, prio=32, stacksize=12288)
24:59:177 user_main    I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000)
24:59:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:177 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:177 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->0881f444, sema waited) +405us
24:59:178 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +218us
24:59:178 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 41
24:59:178 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:178 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6965us
24:59:178 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:178 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:178 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 42
24:59:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:180 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:180 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9093us
24:59:181 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:181 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:181 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:181 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:181 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:181 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 00000001, 00000000)
24:59:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
24:59:181 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:181 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
24:59:181 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 0bffdde0) : sector = 000246e0
24:59:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:181 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:181 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +38us
24:59:181 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:181 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:181 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:182 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:182 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:182 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:182 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:182 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 42
24:59:182 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:182 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:182 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:182 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:182 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +44us
24:59:182 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:182 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:182 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +195us
24:59:182 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:182 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:182 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +0us
24:59:182 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:182 Task Level0  D[IO]: hle\sceio.cpp:1744 320 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
24:59:183 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:183 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:183 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:183 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
24:59:184 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:184 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:184 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:184 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
24:59:185 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:185 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:185 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
24:59:185 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1582us
24:59:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:185 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +464us
24:59:185 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +205us
24:59:185 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
24:59:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 43
24:59:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:191 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +5005us
24:59:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 43
24:59:191 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:191 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4223us
24:59:191 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:191 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
24:59:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:191 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:192 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:192 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:192 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:192 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:192 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6587us
24:59:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 44
24:59:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:208 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +2459us
24:59:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:208 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/cock.bin, 00000001, 00000000)
24:59:208 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
24:59:208 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
24:59:208 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/cock.bin, 0bffdde0) : sector = 00051160
24:59:208 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:208 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 44
24:59:208 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:209 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
24:59:209 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:209 Task Level0  D[IO]: hle\sceio.cpp:1744 321 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:209 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
24:59:209 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:209 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:209 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:209 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:209 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
24:59:210 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:210 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:210 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +526us
24:59:210 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
24:59:210 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:210 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:210 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1021us
24:59:210 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:210 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:211 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5667us
24:59:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:211 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:211 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:211 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:211 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:211 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:211 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:211 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:211 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:211 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:211 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:211 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 45
24:59:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:225 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2514us
24:59:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:225 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:225 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 45
24:59:225 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:225 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +856us
24:59:225 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:225 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:225 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:225 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:225 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:225 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:225 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 46
24:59:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:226 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:241 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +5826us
24:59:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:241 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 00000001, 00000000)
24:59:241 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
24:59:241 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
24:59:241 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 0bffdde0) : sector = 00024830
24:59:241 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:242 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 46
24:59:242 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
24:59:242 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:242 Task Level0  D[IO]: hle\sceio.cpp:1744 322 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:242 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
24:59:242 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:242 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1952us
24:59:242 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:242 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:242 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +94us
24:59:242 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:242 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:242 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (319->314, pc: 0881fb04->08a57c8c, file closed) +166us
24:59:242 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:242 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:242 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +99us
24:59:242 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:242 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:242 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
24:59:242 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:242 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:243 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:243 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:243 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:243 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:243 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:243 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:243 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:243 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:243 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:243 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
24:59:243 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:243 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:243 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:243 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:243 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:243 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:243 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 47
24:59:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:258 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:258 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2509us
24:59:258 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:258 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:258 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:258 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:258 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:264 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:264 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +118us
24:59:264 user_main    I[KERNEL]: hle\scekernelthread.cpp:2134 323=sceKernelCreateThread(name=Task Level4, entry=088179ec, prio=36, stacksize=8192)
24:59:264 user_main    I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
24:59:264 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:264 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:264 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +144us
24:59:264 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:264 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->088179ec, thread slept) +0us
24:59:265 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:265 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
24:59:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
24:59:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:271 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 1
24:59:271 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
24:59:271 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
24:59:271 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
24:59:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
24:59:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:273 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


24:59:273 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


24:59:273 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
24:59:274 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:274 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:274 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:274 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:275 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
24:59:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef2c)
24:59:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
24:59:277 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:277 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +6us
24:59:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:277 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
24:59:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
24:59:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:279 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:280 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 1
24:59:280 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
24:59:280 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
24:59:280 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
24:59:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
24:59:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:281 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:281 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


24:59:281 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


24:59:282 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
24:59:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:283 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:286 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:286 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
24:59:297 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 47
24:59:298 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:298 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +1083us
24:59:299 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:299 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:299 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:299 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:299 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:299 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:299 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:299 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:299 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
24:59:299 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:299 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:299 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6107us
24:59:299 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:299 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:299 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:299 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2099us
24:59:299 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:300 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:300 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:300 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:300 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:300 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:300 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:300 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:300 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:300 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:300 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 48
24:59:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
24:59:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6132us
24:59:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:304 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:304 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:304 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +2us
24:59:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 48
24:59:305 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +797us
24:59:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:305 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:305 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5314us
24:59:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:305 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:306 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:306 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:306 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:306 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:306 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:306 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 49
24:59:306 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:306 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:306 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +80us
24:59:306 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:306 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:306 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:306 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:306 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:306 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 00000001, 00000000)
24:59:306 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
24:59:306 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:306 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
24:59:307 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 0bffdde0) : sector = 00024310
24:59:307 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:307 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
24:59:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:307 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:307 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:307 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:307 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:307 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 49
24:59:307 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:307 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +704us
24:59:307 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:307 Task Level0  D[IO]: hle\sceio.cpp:1744 324 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:307 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
24:59:307 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:307 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:308 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:308 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +69us
24:59:308 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
24:59:308 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:308 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:308 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +802us
24:59:308 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:308 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:308 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:308 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:308 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:308 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:308 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 50
24:59:308 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2559us
24:59:308 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
24:59:308 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 50
24:59:308 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:308 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5971us
24:59:308 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:308 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:309 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:309 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:309 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:309 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:309 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:309 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:309 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:309 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:309 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:309 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:309 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:309 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:309 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:309 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:309 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:309 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:309 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:309 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +508us
24:59:309 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:309 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:309 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 51
24:59:309 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9242us
24:59:310 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 00000001, 00000000)
24:59:310 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
24:59:310 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
24:59:310 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 0bffdde0) : sector = 000243d0
24:59:310 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
24:59:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 51
24:59:310 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +653us
24:59:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:310 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:310 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +346us
24:59:310 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
24:59:310 Task Level0  D[IO]: hle\sceio.cpp:1744 325 = sceIoWaitAsync(4, 0bffde40): waiting
24:59:310 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
24:59:310 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
24:59:311 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +234us
24:59:311 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:311 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
24:59:311 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7270us
24:59:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:311 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1746us
24:59:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:311 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:311 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:311 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:312 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:312 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:312 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:312 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 52
24:59:312 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +3218us
24:59:314 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:314 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
24:59:314 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:314 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:314 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:314 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:314 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:314 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:314 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:314 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:314 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
24:59:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
24:59:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:314 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:314 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:314 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
24:59:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:314 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:315 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:315 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:315 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:315 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:315 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:315 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
24:59:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef2c)
24:59:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
24:59:320 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
24:59:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:320 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
24:59:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
24:59:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:320 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:322 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00044000 : 480 x 272 x 1
24:59:322 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00088000
24:59:322 user_main    W[SCEGE]: gles\framebuffer.cpp:805 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
24:59:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
24:59:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:322 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:322 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:322 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:322 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:322 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:322 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
24:59:323 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:323 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:323 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:323 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:323 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:323 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:323 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:323 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:323 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:323 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:323 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
24:59:323 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 52
24:59:323 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3908us
24:59:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:323 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:323 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:323 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:323 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 53
24:59:323 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2609us
24:59:324 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:324 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:324 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:324 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:324 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:337 Task Level0  D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(08c36b14)
24:59:337 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1255 Name : 000
24:59:337 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1271 Don't Exist
24:59:337 Task Level0  I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08c36b14) : Mode = 0
24:59:337 Task Level0  D[UTIL]: dialog\pspsavedialog.cpp:109 Loading. Title: ULUS10005 Save: 000 File: DATA.BIN
24:59:337 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:337 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +110us
24:59:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:337 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:338 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:338 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:338 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
24:59:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:338 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:338 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:338 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
24:59:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:338 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:338 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
24:59:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
24:59:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:341 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
24:59:341 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
24:59:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
24:59:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:342 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


24:59:342 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


24:59:342 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
24:59:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
24:59:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
24:59:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
24:59:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
24:59:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
24:59:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
24:59:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
24:59:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
24:59:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
24:59:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
24:59:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
24:59:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
24:59:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
24:59:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
24:59:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
24:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
24:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
24:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
24:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
24:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbec)
24:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
24:59:350 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:350 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
24:59:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
24:59:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
24:59:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
24:59:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:351 user_main    D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
24:59:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:352 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 53
24:59:352 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1898us
24:59:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:352 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:352 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:352 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:353 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:353 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4076us
24:59:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 54
24:59:353 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9292us
24:59:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:353 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:354 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
24:59:354 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
24:59:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:354 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:354 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:354 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
24:59:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
24:59:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:354 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:354 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:355 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:355 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:355 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
24:59:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
24:59:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
24:59:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
24:59:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbec)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:359 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
24:59:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:359 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:359 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:359 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
24:59:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:360 user_main    D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
24:59:360 user_main    D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
24:59:360 user_main    I[UTIL]: dialog\savedataparam.cpp:547 Loading file with size 122880 in ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
24:59:360 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\memstick/PSP\SAVEDATA\ULUS10005000\DATA.BIN
24:59:360 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
24:59:360 user_main    E[UTIL]: dialog\savedataparam.cpp:551 Error reading file ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
24:59:360 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 088c6428->08000000, savedata update) +2us
24:59:360 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:360 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +266us
24:59:360 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:360 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:360 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 54
24:59:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c6428, idle) +33us
24:59:360 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +0us
24:59:360 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:360 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8144us
24:59:360 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:361 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:361 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:361 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:361 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:361 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:361 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:361 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +860us
24:59:361 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:361 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 55
24:59:361 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:391 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5975us
24:59:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:391 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:391 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
24:59:391 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:391 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
24:59:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:391 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:391 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:391 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:391 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:391 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
24:59:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:392 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:392 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:392 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
24:59:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:392 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:392 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:392 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
24:59:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
24:59:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
24:59:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
24:59:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
24:59:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
24:59:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbec)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:397 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
24:59:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:397 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:397 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:397 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
24:59:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:398 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:398 user_main    D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
24:59:398 user_main    D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
24:59:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:398 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 55
24:59:398 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3582us
24:59:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:398 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1394us
24:59:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:399 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 56
24:59:399 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:408 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +303us
24:59:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:408 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:408 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
24:59:408 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:408 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
24:59:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:408 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:408 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:408 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:408 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:408 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
24:59:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:409 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:409 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:409 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:409 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:409 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:409 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:409 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
24:59:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
24:59:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
24:59:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
24:59:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbec)
24:59:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
24:59:413 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
24:59:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:414 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:414 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:414 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
24:59:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
24:59:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:414 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:414 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
24:59:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:414 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:414 user_main    D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
24:59:414 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:414 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 56
24:59:414 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6899us
24:59:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:414 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:414 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 57
24:59:415 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:425 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9342us
24:59:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:425 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:425 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
24:59:425 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:425 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
24:59:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:425 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:425 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:425 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:425 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:425 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
24:59:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:426 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:426 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:426 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
24:59:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:426 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:426 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:426 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
24:59:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
24:59:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
24:59:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
24:59:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbec)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:431 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
24:59:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:431 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:431 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:431 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
24:59:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:432 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:432 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:432 user_main    D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
24:59:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:432 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +216us
24:59:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:432 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 57
24:59:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4610us
24:59:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:433 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:433 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:433 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:433 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:433 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:433 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4428us
24:59:433 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:433 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 58
24:59:433 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:441 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6025us
24:59:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:441 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:441 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:441 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:441 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:441 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
24:59:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:442 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:442 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:442 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:442 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
24:59:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
24:59:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:442 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:442 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:442 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
24:59:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:442 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:442 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:442 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:442 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
24:59:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
24:59:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
24:59:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
24:59:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbec)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:447 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
24:59:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:447 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:447 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:447 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
24:59:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:448 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 58
24:59:448 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:448 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3529us
24:59:448 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:448 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7826us
24:59:448 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:448 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:448 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:448 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:448 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:448 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:448 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:449 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:449 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:449 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:449 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:449 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1212us
24:59:449 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:449 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:449 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 59
24:59:449 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:458 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2708us
24:59:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:458 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:458 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:458 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:458 Task Level0  D[IO]: hle\sceio.cpp:1238 sceIoDevctl("ms0:", 02425818, 0bffde70, 4, 00000000, 0)
24:59:459 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:459 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:459 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:459 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:459 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:459 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:459 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:459 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:459 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:459 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:459 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
24:59:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
24:59:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:459 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:459 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:460 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
24:59:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:460 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:460 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:460 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
24:59:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:460 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
24:59:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
24:59:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
24:59:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:461 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:461 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
24:59:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:461 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:461 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 59
24:59:461 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:461 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7140us
24:59:461 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:461 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:461 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 60
24:59:461 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:475 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9392us
24:59:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:475 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:475 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:475 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:482 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:482 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:482 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:482 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:482 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:482 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:482 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:482 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:482 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:482 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
24:59:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
24:59:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:482 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:482 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:483 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
24:59:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:483 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:483 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:483 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:483 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
24:59:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
24:59:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
24:59:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
24:59:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
24:59:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
24:59:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
24:59:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
24:59:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
24:59:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
24:59:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
24:59:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
24:59:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:492 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:493 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:493 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:493 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:493 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
24:59:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
24:59:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:493 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:493 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
24:59:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:493 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 60
24:59:493 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:493 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +943us
24:59:493 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:493 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:494 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:494 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:494 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:494 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:494 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:494 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:494 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8086us
24:59:494 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:494 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 61
24:59:494 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:494 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:495 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:495 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:495 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:495 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:495 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:495 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:495 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:495 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
24:59:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
24:59:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:495 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:495 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:495 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:496 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:496 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:496 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:496 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
24:59:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
24:59:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
24:59:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
24:59:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
24:59:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
24:59:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
24:59:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
24:59:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
24:59:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:504 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:504 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
24:59:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:504 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:504 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 61
24:59:504 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4168us
24:59:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:505 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:505 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4870us
24:59:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 62
24:59:505 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:508 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:508 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:508 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:508 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:508 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:508 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:508 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:508 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:508 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:508 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:508 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:508 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:508 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
24:59:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
24:59:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:509 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:509 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:509 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
24:59:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:509 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:509 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:509 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
24:59:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
24:59:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
24:59:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
24:59:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
24:59:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
24:59:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
24:59:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
24:59:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
24:59:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
24:59:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
24:59:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:516 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:516 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:517 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
24:59:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
24:59:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:517 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:517 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
24:59:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:517 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:517 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:517 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 62
24:59:517 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
24:59:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:517 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:517 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7384us
24:59:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:518 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:518 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:518 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:518 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:518 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:518 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 63
24:59:518 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:525 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1006us
24:59:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:525 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:525 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:525 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:525 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:525 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:525 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:525 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:525 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:525 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:525 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:525 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:525 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
24:59:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:526 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:526 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:526 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:526 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:526 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:526 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
24:59:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
24:59:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
24:59:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
24:59:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
24:59:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
24:59:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
24:59:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
24:59:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:533 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:533 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:533 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:534 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
24:59:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
24:59:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:534 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:534 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
24:59:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:534 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:534 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 63
24:59:534 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
24:59:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:534 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 64
24:59:535 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:541 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:541 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:541 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:541 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:541 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:541 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:541 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:541 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:541 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:541 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:541 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:541 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:541 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
24:59:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
24:59:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:542 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:542 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:542 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
24:59:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:542 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:542 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:542 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
24:59:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
24:59:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
24:59:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
24:59:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
24:59:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
24:59:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
24:59:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
24:59:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
24:59:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
24:59:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
24:59:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:549 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:549 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:550 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
24:59:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
24:59:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:550 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:550 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
24:59:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:550 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:550 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 64
24:59:550 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:550 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:550 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:550 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +550us
24:59:550 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:551 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:551 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8488us
24:59:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 65
24:59:551 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:558 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:558 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:558 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:558 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:558 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:558 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:558 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:558 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:558 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:558 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:558 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
24:59:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:559 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:559 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:559 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
24:59:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:559 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:559 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:559 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
24:59:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
24:59:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
24:59:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
24:59:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
24:59:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
24:59:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
24:59:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
24:59:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:567 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:567 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
24:59:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:568 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 65
24:59:568 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
24:59:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:568 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3766us
24:59:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:568 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:568 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:568 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:568 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:568 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:569 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 66
24:59:569 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:575 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4624us
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:575 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:575 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:575 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:575 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:575 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:575 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:575 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:575 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:575 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:575 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:575 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:575 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
24:59:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
24:59:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:576 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:576 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:576 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
24:59:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:576 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:576 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:576 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
24:59:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
24:59:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
24:59:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
24:59:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
24:59:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
24:59:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
24:59:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
24:59:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
24:59:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
24:59:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
24:59:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:583 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:583 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:583 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:583 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:583 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:584 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
24:59:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
24:59:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:584 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:584 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
24:59:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:584 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:584 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 66
24:59:584 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
24:59:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:584 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:584 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 67
24:59:585 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:592 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
24:59:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:592 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:592 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:592 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:592 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:592 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:592 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:592 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:592 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:592 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
24:59:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:593 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:593 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:593 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
24:59:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:593 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:593 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
24:59:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
24:59:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
24:59:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
24:59:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
24:59:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
24:59:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
24:59:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
24:59:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
24:59:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
24:59:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:600 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:601 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
24:59:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
24:59:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
24:59:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:601 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 67
24:59:601 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +239us
24:59:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:601 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:601 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:602 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:602 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:602 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:602 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:602 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2106us
24:59:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:602 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 68
24:59:602 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:608 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:608 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:608 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:608 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:608 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:608 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:608 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:608 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:608 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:608 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:608 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:608 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:608 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
24:59:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:609 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:609 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:609 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
24:59:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:609 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:609 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:609 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
24:59:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
24:59:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
24:59:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
24:59:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
24:59:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
24:59:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
24:59:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
24:59:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
24:59:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
24:59:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:616 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:617 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:617 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
24:59:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
24:59:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
24:59:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:617 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:617 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 68
24:59:617 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
24:59:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:617 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:617 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +148us
24:59:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:618 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 69
24:59:618 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:625 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8242us
24:59:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:625 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:625 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:625 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:625 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:625 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:625 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:625 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:625 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:625 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:625 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
24:59:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:626 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:626 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:626 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
24:59:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:626 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:626 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:626 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
24:59:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
24:59:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
24:59:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
24:59:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
24:59:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
24:59:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
24:59:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
24:59:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
24:59:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:634 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:634 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:634 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
24:59:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:635 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 69
24:59:635 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
24:59:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:635 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3314us
24:59:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:635 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:635 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:635 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:635 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:636 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:636 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 70
24:59:636 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:642 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1710us
24:59:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:642 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:642 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:642 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:642 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:642 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:642 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:642 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:642 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:642 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:642 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:642 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:642 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
24:59:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:643 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:643 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:643 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:643 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:643 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:643 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
24:59:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
24:59:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
24:59:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
24:59:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
24:59:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
24:59:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
24:59:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
24:59:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:650 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:650 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:651 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
24:59:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
24:59:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
24:59:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:651 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:651 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 70
24:59:651 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:651 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:651 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:652 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 71
24:59:652 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:658 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:658 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:658 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:658 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:658 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:658 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:658 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:658 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:658 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:658 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:658 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:658 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
24:59:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:659 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:659 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:659 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:659 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:659 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:659 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
24:59:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
24:59:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
24:59:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
24:59:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
24:59:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
24:59:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
24:59:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
24:59:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:666 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:666 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:667 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
24:59:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
24:59:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
24:59:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:667 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:667 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 71
24:59:667 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3154us
24:59:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:667 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:667 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:667 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:668 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:668 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:668 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:668 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:668 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2508us
24:59:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 72
24:59:668 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:675 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
24:59:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:675 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:675 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:675 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:675 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:675 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:675 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:675 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:675 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:675 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
24:59:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:676 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:676 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:676 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
24:59:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:676 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:676 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:676 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
24:59:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
24:59:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
24:59:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
24:59:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
24:59:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
24:59:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
24:59:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
24:59:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
24:59:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
24:59:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
24:59:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
24:59:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:684 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:684 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:684 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
24:59:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
24:59:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 72
24:59:685 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9687us
24:59:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:685 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:685 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +63us
24:59:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:685 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +176us
24:59:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:685 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:686 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 73
24:59:686 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:692 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5328us
24:59:697 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:697 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:697 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:697 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:697 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:697 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:697 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:697 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:697 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:697 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:698 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:698 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:698 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:698 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:698 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:698 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:698 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:698 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:698 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:698 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:698 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
24:59:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
24:59:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:698 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:698 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:698 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
24:59:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:698 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:699 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:699 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:699 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:699 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:699 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
24:59:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
24:59:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
24:59:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
24:59:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
24:59:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
24:59:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
24:59:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
24:59:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
24:59:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
24:59:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
24:59:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
24:59:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:707 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:707 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:707 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:707 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:707 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
24:59:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:708 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:708 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:708 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:708 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 73
24:59:708 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:708 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:708 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:708 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:708 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:708 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:708 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:708 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 74
24:59:708 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:708 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:709 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:709 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:709 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:709 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:709 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:709 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:709 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:709 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:709 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
24:59:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
24:59:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:709 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:709 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:709 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
24:59:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:709 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:709 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:710 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
24:59:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
24:59:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
24:59:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
24:59:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
24:59:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
24:59:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
24:59:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:717 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
24:59:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
24:59:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:717 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
24:59:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
24:59:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
24:59:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:718 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 74
24:59:718 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
24:59:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:718 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:718 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:718 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:718 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:719 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
24:59:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:719 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 75
24:59:719 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:725 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
24:59:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:725 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:725 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:725 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:725 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:725 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:725 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:725 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:725 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:725 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:725 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:725 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
24:59:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:726 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:726 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:726 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
24:59:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:726 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:726 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:726 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
24:59:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
24:59:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
24:59:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
24:59:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
24:59:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
24:59:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
24:59:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
24:59:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
24:59:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:734 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:734 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:734 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
24:59:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:735 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:735 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 75
24:59:735 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6069us
24:59:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:735 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:735 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:735 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:735 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:735 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:735 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:736 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:736 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:736 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2960us
24:59:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 76
24:59:736 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:742 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
24:59:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:742 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:742 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:742 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:742 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:742 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:742 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:742 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:742 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:742 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:742 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:742 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:743 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:743 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:743 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:743 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:743 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:743 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
24:59:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
24:59:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
24:59:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
24:59:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
24:59:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
24:59:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
24:59:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
24:59:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:750 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:750 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:751 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
24:59:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
24:59:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
24:59:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:751 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:751 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 76
24:59:751 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:751 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:751 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:751 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9294us
24:59:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:752 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:752 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:752 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +224us
24:59:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:752 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +15us
24:59:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:752 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:752 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 77
24:59:752 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:758 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2413us
24:59:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:758 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:758 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:758 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:758 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:758 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:758 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:759 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:759 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:759 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
24:59:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:759 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:759 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:759 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
24:59:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:759 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:759 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:759 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
24:59:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
24:59:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
24:59:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
24:59:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
24:59:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
24:59:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
24:59:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
24:59:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
24:59:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
24:59:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:767 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:767 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
24:59:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
24:59:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:767 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:767 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 77
24:59:767 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
24:59:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:768 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 78
24:59:768 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:775 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:775 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:775 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:775 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:775 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:775 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:775 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:775 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:775 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:775 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:775 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:775 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:775 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
24:59:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
24:59:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:776 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:776 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:776 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
24:59:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:776 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:776 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:776 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:776 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
24:59:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
24:59:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
24:59:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
24:59:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
24:59:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
24:59:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
24:59:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
24:59:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
24:59:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
24:59:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
24:59:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:783 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:783 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:783 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:784 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
24:59:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
24:59:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
24:59:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:784 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:784 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 78
24:59:784 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
24:59:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:784 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:784 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:784 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:785 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:785 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:785 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:785 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:785 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6578us
24:59:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 79
24:59:785 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:792 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
24:59:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:792 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:792 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:792 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:792 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:792 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:792 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:792 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:792 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:792 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:792 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:792 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
24:59:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:793 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:793 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:793 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
24:59:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:793 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:793 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:793 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
24:59:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
24:59:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
24:59:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
24:59:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
24:59:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
24:59:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
24:59:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
24:59:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
24:59:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
24:59:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:801 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:801 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
24:59:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
24:59:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
24:59:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:801 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:801 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:801 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 79
24:59:801 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:801 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:801 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5676us
24:59:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:802 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:802 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:802 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:802 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:802 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:802 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3362us
24:59:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 80
24:59:802 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:808 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:808 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:808 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:808 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:808 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:808 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:808 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:808 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:808 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:808 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:808 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
24:59:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:809 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:809 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:809 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
24:59:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:809 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:809 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:809 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
24:59:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
24:59:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
24:59:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
24:59:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
24:59:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
24:59:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
24:59:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
24:59:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
24:59:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
24:59:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:816 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:816 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:817 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
24:59:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
24:59:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:817 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
24:59:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:817 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:817 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 80
24:59:817 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
24:59:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:817 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:818 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8892us
24:59:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:818 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:818 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:818 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 81
24:59:818 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:825 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +219us
24:59:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:825 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:825 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:825 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:825 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:825 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
24:59:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:825 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
24:59:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:825 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:825 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:825 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:825 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:826 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
24:59:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:826 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:826 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:826 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
24:59:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:826 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:826 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:826 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
24:59:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
24:59:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
24:59:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
24:59:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
24:59:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
24:59:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
24:59:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
24:59:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:834 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
24:59:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
24:59:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:834 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
24:59:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
24:59:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:835 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:835 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
24:59:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:835 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:835 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
24:59:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:835 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 81
24:59:835 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
24:59:835 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:835 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:835 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9769us
24:59:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:835 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 82
24:59:836 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:842 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:842 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:842 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:842 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:842 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:842 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:842 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:842 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:842 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:842 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:842 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:842 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
24:59:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
24:59:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:843 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:843 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
24:59:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:843 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:843 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:843 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
24:59:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
24:59:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
24:59:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
24:59:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
24:59:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
24:59:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
24:59:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
24:59:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
24:59:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
24:59:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
24:59:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:850 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:851 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
24:59:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
24:59:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:851 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
24:59:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:851 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:851 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 82
24:59:851 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
24:59:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:851 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:851 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2048us
24:59:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:851 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:851 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:852 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:852 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:852 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:852 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:852 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6990us
24:59:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 83
24:59:852 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:858 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
24:59:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:858 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:858 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:858 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:858 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:858 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:858 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:858 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:858 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:858 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:858 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:858 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
24:59:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:859 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:859 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:859 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
24:59:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:859 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:859 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:859 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
24:59:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
24:59:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
24:59:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
24:59:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
24:59:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
24:59:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
24:59:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
24:59:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
24:59:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:867 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:867 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:867 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
24:59:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:868 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 83
24:59:868 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
24:59:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5264us
24:59:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:869 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:869 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:869 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 84
24:59:869 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:875 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3116us
24:59:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:875 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:875 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:875 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:875 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:875 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:875 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:875 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:875 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:875 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:875 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:875 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:875 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
24:59:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:876 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:876 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:876 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:876 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:876 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:876 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:876 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
24:59:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
24:59:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
24:59:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
24:59:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
24:59:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
24:59:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
24:59:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
24:59:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:883 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:883 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:883 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:884 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
24:59:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
24:59:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:884 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:884 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
24:59:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:884 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:884 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 84
24:59:884 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
24:59:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:884 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 85
24:59:884 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:892 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
24:59:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:892 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:892 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:892 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:892 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:892 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:892 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:892 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:892 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:892 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:892 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:892 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:892 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:893 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:893 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:893 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:893 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:893 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:893 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
24:59:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
24:59:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
24:59:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
24:59:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
24:59:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
24:59:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
24:59:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
24:59:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:900 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:900 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:901 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
24:59:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
24:59:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:901 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
24:59:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:901 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:901 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 85
24:59:901 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1747us
24:59:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:901 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:901 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:902 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:902 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +598us
24:59:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:902 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 86
24:59:902 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:909 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:909 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:909 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:909 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:909 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:909 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:909 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:909 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:909 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:909 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:909 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
24:59:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
24:59:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:910 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:910 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:910 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
24:59:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:910 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:910 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:910 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
24:59:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
24:59:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
24:59:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
24:59:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
24:59:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
24:59:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
24:59:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
24:59:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
24:59:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
24:59:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
24:59:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:917 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:917 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:917 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
24:59:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
24:59:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
24:59:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:918 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 86
24:59:918 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
24:59:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:918 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1656us
24:59:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:918 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:919 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:919 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:919 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:919 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 87
24:59:919 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:925 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6734us
24:59:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:925 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:925 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:925 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:925 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:925 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:925 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:925 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:925 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:925 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
24:59:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:926 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:926 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:926 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
24:59:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:926 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:926 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:926 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
24:59:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
24:59:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
24:59:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
24:59:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
24:59:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
24:59:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
24:59:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
24:59:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
24:59:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:934 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:934 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:934 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
24:59:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
24:59:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:934 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
24:59:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:935 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 87
24:59:935 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
24:59:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:935 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4822us
24:59:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:935 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:936 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:936 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 88
24:59:936 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:942 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +202us
24:59:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:942 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:942 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:942 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:942 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:942 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:942 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:942 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:942 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:942 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:942 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:942 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:942 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:942 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:942 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
24:59:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:943 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:943 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:943 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:943 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:943 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:943 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:943 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
24:59:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
24:59:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
24:59:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
24:59:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
24:59:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
24:59:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
24:59:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:950 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:950 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
24:59:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
24:59:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
24:59:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:951 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:951 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:951 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 88
24:59:951 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
24:59:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:951 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:951 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
24:59:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:951 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 89
24:59:951 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:959 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:959 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:959 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:959 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:959 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:959 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:959 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:959 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:959 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:959 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
24:59:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
24:59:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:960 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:960 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:960 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:960 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:960 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:960 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
24:59:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
24:59:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
24:59:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
24:59:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
24:59:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
24:59:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
24:59:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:967 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
24:59:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:967 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
24:59:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
24:59:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:967 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:967 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
24:59:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
24:59:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:968 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 89
24:59:968 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4662us
24:59:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
24:59:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:968 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
24:59:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:968 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
24:59:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:968 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
24:59:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:968 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:968 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
24:59:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:969 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1000us
24:59:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:969 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 90
24:59:969 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
24:59:975 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
24:59:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:975 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
24:59:975 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:975 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:975 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:975 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:975 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:975 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:975 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:975 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:975 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:975 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:975 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:976 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:976 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:976 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:976 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:976 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
24:59:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
24:59:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
24:59:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
24:59:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
24:59:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
24:59:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
24:59:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
24:59:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
24:59:983 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:983 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
24:59:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:984 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:984 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
24:59:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
24:59:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:984 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:984 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
24:59:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
24:59:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
24:59:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:984 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
24:59:984 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
24:59:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 90
24:59:984 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
24:59:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
24:59:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
24:59:984 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
24:59:985 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1204us
24:59:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
24:59:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:985 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
24:59:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:985 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
24:59:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:985 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
24:59:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
24:59:985 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
24:59:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
24:59:985 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
24:59:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
24:59:985 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 91
24:59:985 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
24:59:992 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3820us
24:59:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
24:59:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
24:59:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
24:59:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
24:59:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
24:59:992 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
24:59:992 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
24:59:992 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:992 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
24:59:992 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:992 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
24:59:992 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
24:59:992 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
24:59:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
24:59:992 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:992 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
24:59:992 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
24:59:992 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
24:59:992 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:992 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
24:59:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
24:59:993 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
24:59:993 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
24:59:993 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:59:993 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
24:59:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
24:59:993 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
24:59:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
24:59:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
24:59:993 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
24:59:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
24:59:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
24:59:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
24:59:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
24:59:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
24:59:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
24:59:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
24:59:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
24:59:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
24:59:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
24:59:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
24:59:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
24:59:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
24:59:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
24:59:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
25:00:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:000 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:000 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:00:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
25:00:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:001 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
25:00:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:001 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 91
25:00:001 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:001 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:001 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:002 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 92
25:00:002 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:009 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:009 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:009 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:009 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:009 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:009 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:009 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:009 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:009 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:009 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:009 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:009 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:009 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:009 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:009 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:009 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:009 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:00:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
25:00:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:010 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:010 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:010 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
25:00:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:010 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:010 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:010 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
25:00:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
25:00:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
25:00:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
25:00:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
25:00:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
25:00:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
25:00:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
25:00:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
25:00:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
25:00:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
25:00:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:017 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:017 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:018 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:00:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
25:00:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:018 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:018 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
25:00:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:018 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:018 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:018 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 92
25:00:018 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1044us
25:00:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:018 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:018 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:018 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:018 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:019 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:019 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:019 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:019 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4618us
25:00:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 93
25:00:019 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:025 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:025 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:025 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:025 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:025 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:025 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:025 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:025 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:025 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:025 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:025 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:025 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
25:00:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:026 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:026 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:026 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
25:00:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:026 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:026 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:026 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
25:00:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
25:00:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
25:00:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
25:00:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
25:00:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
25:00:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
25:00:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
25:00:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
25:00:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
25:00:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:033 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:034 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:034 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:034 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:00:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
25:00:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:034 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:034 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
25:00:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:034 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:034 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:034 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 93
25:00:035 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7577us
25:00:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:035 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:035 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:035 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:035 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:035 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:035 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1452us
25:00:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 94
25:00:036 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:042 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:042 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:042 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:042 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:042 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:042 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:042 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:042 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:042 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:042 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:042 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:042 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
25:00:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:043 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:043 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:043 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
25:00:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:043 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:043 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:043 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
25:00:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
25:00:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
25:00:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
25:00:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
25:00:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
25:00:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
25:00:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
25:00:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
25:00:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
25:00:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:050 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:050 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:00:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
25:00:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:051 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:051 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
25:00:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:051 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:051 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 94
25:00:051 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:051 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:051 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:051 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:052 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +802us
25:00:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:052 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:052 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:052 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:052 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:052 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:052 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 95
25:00:052 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:059 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +905us
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:059 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:059 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:059 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:059 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:059 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:059 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:059 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:059 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:059 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:059 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:059 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:059 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:059 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:059 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:00:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
25:00:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:060 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:060 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:060 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
25:00:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:060 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:060 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:060 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:060 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
25:00:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
25:00:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
25:00:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
25:00:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
25:00:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
25:00:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
25:00:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
25:00:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
25:00:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
25:00:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
25:00:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:067 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:067 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:067 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:00:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
25:00:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:068 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:068 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
25:00:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:068 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 95
25:00:068 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:068 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 96
25:00:068 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:075 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:075 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:075 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:075 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:075 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:075 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:075 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:075 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:075 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:075 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:075 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:075 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:00:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:076 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:076 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:076 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:076 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:076 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:076 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
25:00:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
25:00:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
25:00:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
25:00:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
25:00:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
25:00:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
25:00:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
25:00:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:083 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:083 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:083 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:084 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:084 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:00:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
25:00:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:084 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:084 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
25:00:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:084 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:084 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 96
25:00:084 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3959us
25:00:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:084 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:084 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:085 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:085 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:085 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:085 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:085 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5070us
25:00:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:085 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 97
25:00:085 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:092 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:092 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:092 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:092 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:092 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:092 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:092 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:092 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:092 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:092 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:092 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:092 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:092 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:092 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:092 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:092 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
25:00:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:093 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:093 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:093 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
25:00:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:093 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:093 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:093 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:093 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
25:00:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
25:00:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
25:00:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
25:00:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
25:00:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
25:00:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
25:00:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
25:00:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
25:00:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:101 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:101 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
25:00:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 97
25:00:102 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7184us
25:00:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:103 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:103 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:103 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1854us
25:00:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 98
25:00:103 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:109 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:109 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:109 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:109 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:109 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:109 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:109 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:109 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:109 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:109 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:109 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:109 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:109 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:110 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:110 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:110 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:110 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:110 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
25:00:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
25:00:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
25:00:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
25:00:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
25:00:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
25:00:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
25:00:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
25:00:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:117 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:117 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:00:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
25:00:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
25:00:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:118 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 98
25:00:118 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:118 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:118 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 99
25:00:118 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:125 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:125 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:125 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:125 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:125 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:125 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:125 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:125 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:125 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:125 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:125 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:126 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:126 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:126 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:126 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:126 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:126 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:126 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:126 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
25:00:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
25:00:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
25:00:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
25:00:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
25:00:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
25:00:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
25:00:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
25:00:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:133 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:134 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:134 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:134 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:00:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
25:00:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:134 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
25:00:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:134 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:134 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:134 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 99
25:00:134 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +341us
25:00:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:134 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:135 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:135 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:135 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:135 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:135 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:135 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8688us
25:00:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 100
25:00:135 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:142 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:142 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:142 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:142 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:142 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:142 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:142 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:142 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:142 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:142 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:142 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:142 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:142 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:142 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:142 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:142 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:142 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:143 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:143 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:143 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:143 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:143 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:143 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:143 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
25:00:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
25:00:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
25:00:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
25:00:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
25:00:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
25:00:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
25:00:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
25:00:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:150 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:150 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:151 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:00:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
25:00:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
25:00:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:151 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:151 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 100
25:00:151 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:151 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:151 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3566us
25:00:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:152 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:152 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:152 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:152 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:152 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:152 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5472us
25:00:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 101
25:00:152 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:159 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:159 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:159 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:159 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:159 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:159 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:159 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:159 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:159 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:159 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:159 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:159 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:159 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:159 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:159 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:159 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:00:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:160 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:160 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:160 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:160 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:160 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:160 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
25:00:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
25:00:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
25:00:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
25:00:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
25:00:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
25:00:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
25:00:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
25:00:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:167 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:167 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:00:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
25:00:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:168 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:168 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
25:00:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:168 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:168 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 101
25:00:168 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:168 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:168 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6782us
25:00:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:169 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:169 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:169 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:169 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:169 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 102
25:00:169 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:175 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1608us
25:00:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:175 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:175 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:175 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:175 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:175 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:175 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:175 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:175 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:175 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
25:00:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:176 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:176 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:176 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
25:00:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:176 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:176 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:176 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:176 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
25:00:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
25:00:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
25:00:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
25:00:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
25:00:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
25:00:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
25:00:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
25:00:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
25:00:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:184 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:184 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:184 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:184 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:00:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
25:00:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:184 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:184 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
25:00:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:184 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:184 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 102
25:00:184 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 103
25:00:185 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:192 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:192 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:192 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:192 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:192 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:192 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:192 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:192 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:192 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:192 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:192 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:192 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:192 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:192 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:192 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:192 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:00:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
25:00:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:193 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
25:00:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:193 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:193 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:193 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
25:00:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
25:00:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
25:00:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
25:00:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
25:00:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
25:00:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
25:00:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
25:00:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
25:00:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
25:00:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
25:00:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
25:00:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
25:00:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:201 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:201 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
25:00:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:201 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:201 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
25:00:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:201 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:201 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 103
25:00:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3255us
25:00:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:202 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +51us
25:00:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +188us
25:00:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:202 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:203 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9090us
25:00:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 104
25:00:203 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:209 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:209 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:209 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:209 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:209 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:209 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:209 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:209 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:209 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:209 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:209 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:209 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:209 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:209 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:209 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:00:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
25:00:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:210 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:210 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:210 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
25:00:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:210 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:210 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:210 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:210 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
25:00:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
25:00:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
25:00:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
25:00:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
25:00:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
25:00:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
25:00:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
25:00:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
25:00:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
25:00:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
25:00:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:217 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:217 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:218 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:00:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
25:00:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
25:00:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:218 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:218 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 104
25:00:218 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:218 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:218 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:218 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3164us
25:00:218 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:219 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:219 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:219 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:219 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:219 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:219 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 105
25:00:219 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:225 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5226us
25:00:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:225 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:225 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:225 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:225 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:225 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:225 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:225 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:225 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:225 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:225 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
25:00:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:226 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:226 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:226 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
25:00:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:226 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:226 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:226 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
25:00:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
25:00:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
25:00:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
25:00:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
25:00:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
25:00:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
25:00:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
25:00:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:234 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:234 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:234 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
25:00:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:235 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:235 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 105
25:00:235 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:235 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 106
25:00:235 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:242 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:242 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:242 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:242 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:242 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:242 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:242 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:242 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:242 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:242 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:242 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:242 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:243 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:243 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:243 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:243 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:243 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
25:00:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
25:00:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
25:00:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
25:00:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
25:00:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
25:00:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
25:00:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
25:00:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
25:00:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:251 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:251 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
25:00:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
25:00:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:251 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:00:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
25:00:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
25:00:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:251 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:251 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 106
25:00:251 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
25:00:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:252 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:252 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:252 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:252 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:252 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:252 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:252 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:252 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:252 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2355us
25:00:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:252 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:252 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:252 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 107
25:00:252 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:259 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:259 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:259 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:259 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:259 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:259 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:259 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:259 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:259 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:259 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:259 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:259 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:259 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:259 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:259 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:259 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:259 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
25:00:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:260 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:260 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:260 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
25:00:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:260 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:260 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:260 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
25:00:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
25:00:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
25:00:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
25:00:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
25:00:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
25:00:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
25:00:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
25:00:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
25:00:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
25:00:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:267 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:267 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:268 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:00:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
25:00:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
25:00:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:268 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:268 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 107
25:00:268 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6170us
25:00:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:268 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:268 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:268 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:268 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:269 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +213us
25:00:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:269 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +26us
25:00:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:269 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:269 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:269 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 108
25:00:269 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8844us
25:00:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:276 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:276 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:276 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:276 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:276 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:276 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:276 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:276 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
25:00:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:277 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:277 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:277 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
25:00:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:277 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:277 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:277 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:277 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
25:00:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
25:00:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
25:00:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
25:00:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
25:00:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
25:00:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
25:00:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
25:00:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
25:00:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:285 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:285 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
25:00:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 108
25:00:286 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2712us
25:00:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:287 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:287 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:287 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:287 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:287 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 109
25:00:287 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:292 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2312us
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:292 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:292 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:292 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:292 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:292 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:292 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:292 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:292 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:292 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:292 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:292 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:292 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:00:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
25:00:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:293 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:293 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:293 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
25:00:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:293 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:293 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
25:00:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
25:00:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
25:00:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
25:00:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c8)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf108)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf148)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf188)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c8)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf208)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf248)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf288)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2c8)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf308)
25:00:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf348)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf388)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3c8)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf408)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf448)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf488)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4c8)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf508)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf548)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf588)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c8)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf608)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf648)
25:00:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf688)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6c8)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf708)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf748)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf788)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7c8)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf808)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf848)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf888)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8c8)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf908)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf948)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf988)
25:00:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9c8)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa08)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa48)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa88)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac8)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb08)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb48)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb88)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbc8)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc08)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc48)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc88)
25:00:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcc8)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd08)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd48)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd88)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdc8)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe08)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe48)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe88)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec8)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff08)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff48)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff88)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffc8)
25:00:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0008)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0048)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0088)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00c8)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0108)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0148)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0188)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01c8)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0208)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0248)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0288)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02c8)
25:00:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0308)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0348)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0388)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c8)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0408)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0448)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0488)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04c8)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0508)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
25:00:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:300 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:300 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:301 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:00:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
25:00:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:301 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
25:00:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:301 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:301 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 109
25:00:301 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:301 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:301 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:301 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:301 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 110
25:00:302 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:309 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:309 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:309 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:309 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:309 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:309 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:309 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:309 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:309 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:309 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:309 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:309 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:309 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:309 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:309 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:00:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
25:00:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:310 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:310 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
25:00:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:310 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:310 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
25:00:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
25:00:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
25:00:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
25:00:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c8)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf108)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf148)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c8)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf208)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf248)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf288)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2c8)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf308)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf348)
25:00:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf388)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3c8)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf408)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf448)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf488)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4c8)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf508)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf548)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf588)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c8)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf608)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf648)
25:00:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf688)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6c8)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf708)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf748)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf788)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7c8)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf808)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf848)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf888)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8c8)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf908)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf948)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf988)
25:00:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9c8)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa08)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa48)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa88)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac8)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb08)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb48)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb88)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbc8)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc08)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc48)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc88)
25:00:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcc8)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd08)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd48)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd88)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdc8)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe08)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe48)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe88)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec8)
25:00:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff08)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff48)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff88)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffc8)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0008)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0048)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0088)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00c8)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0108)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0148)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0188)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01c8)
25:00:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0208)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0248)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0288)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02c8)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0308)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0348)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0388)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c8)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0408)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0448)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0488)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04c8)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0508)
25:00:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
25:00:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:318 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:00:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
25:00:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:318 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:318 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
25:00:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:318 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:318 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 110
25:00:318 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2552us
25:00:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:319 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:319 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3110us
25:00:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 111
25:00:319 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:326 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:326 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:326 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:326 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:326 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:326 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:326 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:326 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:326 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:326 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:326 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
25:00:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:327 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
25:00:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:327 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:327 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:327 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
25:00:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
25:00:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c8)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf108)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf148)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf188)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c8)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf208)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf248)
25:00:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf288)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2c8)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf308)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf348)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf388)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3c8)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf408)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf448)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf488)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4c8)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf508)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf548)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf588)
25:00:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c8)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf608)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf648)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf688)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6c8)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf708)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf748)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf788)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7c8)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf808)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf848)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf888)
25:00:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8c8)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf908)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf948)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf988)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9c8)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa08)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa48)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa88)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac8)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb08)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb48)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb88)
25:00:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbc8)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc08)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc48)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc88)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcc8)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd08)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd48)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd88)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdc8)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe08)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe48)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe88)
25:00:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec8)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff08)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff48)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff88)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffc8)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0008)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0048)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0088)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00c8)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0108)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0148)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0188)
25:00:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01c8)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0208)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0248)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0288)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02c8)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0308)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0348)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0388)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c8)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0408)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0448)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0488)
25:00:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04c8)
25:00:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0508)
25:00:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
25:00:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:335 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:335 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
25:00:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
25:00:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 111
25:00:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9085us
25:00:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:336 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +184us
25:00:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:337 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
25:00:337 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 112
25:00:337 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:342 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5930us
25:00:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:342 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:342 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:342 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:342 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:342 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:342 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:342 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:342 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:342 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:342 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:342 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
25:00:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:343 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:343 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:343 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
25:00:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:343 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:343 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:343 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
25:00:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
25:00:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
25:00:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c8)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf108)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf148)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c8)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf208)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf248)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf288)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2c8)
25:00:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf308)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf348)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf388)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3c8)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf408)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf448)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf488)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4c8)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf508)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf548)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf588)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c8)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf608)
25:00:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf648)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf688)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6c8)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf708)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf748)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf788)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7c8)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf808)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf848)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf888)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8c8)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf908)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf948)
25:00:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf988)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9c8)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa08)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa48)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa88)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac8)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb08)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb48)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb88)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbc8)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc08)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc48)
25:00:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc88)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcc8)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd08)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd48)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd88)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdc8)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe08)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe48)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe88)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec8)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff08)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff48)
25:00:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff88)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffc8)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0008)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0048)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0088)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00c8)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0108)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0148)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0188)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01c8)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0208)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0248)
25:00:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0288)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02c8)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0308)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0348)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0388)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c8)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0408)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0448)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0488)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04c8)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0508)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
25:00:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:351 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:351 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:00:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
25:00:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
25:00:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:351 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 112
25:00:351 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:351 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:352 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:352 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2310us
25:00:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:352 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 113
25:00:352 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:359 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +118us
25:00:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:359 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:359 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:359 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:359 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:359 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:359 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:359 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:359 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
25:00:359 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:359 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
25:00:359 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:359 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:359 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:359 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:360 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
25:00:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:360 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:360 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:360 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
25:00:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:360 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:360 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
25:00:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
25:00:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c8)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf108)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf148)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf188)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c8)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf208)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf248)
25:00:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf288)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2c8)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf308)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf348)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf388)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3c8)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf408)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf448)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf488)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4c8)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf508)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf548)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf588)
25:00:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c8)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf608)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf648)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf688)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6c8)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf708)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf748)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf788)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7c8)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf808)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf848)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf888)
25:00:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8c8)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf908)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf948)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf988)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9c8)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa08)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa48)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa88)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac8)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb08)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb48)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb88)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbc8)
25:00:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc08)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc48)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc88)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcc8)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd08)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd48)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd88)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdc8)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe08)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe48)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe88)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec8)
25:00:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff08)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff48)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff88)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffc8)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0008)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0048)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0088)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00c8)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0108)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0148)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0188)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01c8)
25:00:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0208)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0248)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0288)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02c8)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0308)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0348)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0388)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c8)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0408)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0448)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0488)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04c8)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0508)
25:00:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
25:00:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:368 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:368 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
25:00:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
25:00:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:00:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
25:00:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:368 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:368 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
25:00:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:368 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 113
25:00:368 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
25:00:369 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:369 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6392us
25:00:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:369 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 114
25:00:369 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:376 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:376 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:376 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:376 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:376 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:376 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:376 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:376 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:376 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:376 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:376 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:376 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:376 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:376 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:376 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:376 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:376 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:00:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
25:00:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:377 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:377 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:377 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
25:00:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:377 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:377 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:377 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
25:00:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
25:00:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
25:00:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
25:00:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c8)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf108)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf148)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c8)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf208)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf248)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf288)
25:00:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2c8)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf308)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf348)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf388)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3c8)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf408)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf448)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf488)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4c8)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf508)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf548)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf588)
25:00:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c8)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf608)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf648)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf688)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6c8)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf708)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf748)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf788)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7c8)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf808)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf848)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf888)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8c8)
25:00:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf908)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf948)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf988)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9c8)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa08)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa48)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa88)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac8)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb08)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb48)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb88)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbc8)
25:00:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc08)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc48)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc88)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcc8)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd08)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd48)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd88)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdc8)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe08)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe48)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe88)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec8)
25:00:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff08)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff48)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff88)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffc8)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0008)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0048)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0088)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00c8)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0108)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0148)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0188)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01c8)
25:00:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0208)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0248)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0288)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02c8)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0308)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0348)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0388)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c8)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0408)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0448)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0488)
25:00:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04c8)
25:00:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0508)
25:00:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
25:00:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:385 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:385 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:385 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
25:00:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:385 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:385 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
25:00:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:385 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 114
25:00:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5467us
25:00:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:386 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:386 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3562us
25:00:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 115
25:00:386 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:392 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:392 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:392 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:392 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:392 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:392 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:392 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:392 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:392 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:392 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:00:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:393 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:393 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:393 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:393 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:393 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
25:00:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c8)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf108)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf148)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf188)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c8)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf208)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf248)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf288)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2c8)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf308)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf348)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf388)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3c8)
25:00:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf408)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf448)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf488)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4c8)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf508)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf548)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf588)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c8)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf608)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf648)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf688)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6c8)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf708)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf748)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf788)
25:00:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7c8)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf808)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf848)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf888)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8c8)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf908)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf948)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf988)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9c8)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa08)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa48)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa88)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac8)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb08)
25:00:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb48)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb88)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbc8)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc08)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc48)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc88)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcc8)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd08)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd48)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd88)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdc8)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe08)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe48)
25:00:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe88)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec8)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff08)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff48)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff88)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffc8)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0008)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0048)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0088)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00c8)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0108)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0148)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0188)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01c8)
25:00:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0208)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0248)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0288)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02c8)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0308)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0348)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0388)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c8)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0408)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0448)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0488)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04c8)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0508)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
25:00:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:400 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:400 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:400 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:00:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
25:00:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:400 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
25:00:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:400 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:400 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:400 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 115
25:00:400 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:400 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:400 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:400 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8692us
25:00:400 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:401 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:401 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:401 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:401 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:401 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:401 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:401 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:401 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:401 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:401 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:401 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +346us
25:00:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:401 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:401 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 116
25:00:401 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:409 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:409 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:409 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:409 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:409 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:409 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:409 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:409 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:409 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:409 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:410 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:410 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:410 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:410 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:410 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
25:00:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c8)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf108)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf148)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c8)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf208)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf248)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf288)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2c8)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf308)
25:00:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf348)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf388)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3c8)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf408)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf448)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf488)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4c8)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf508)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf548)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf588)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c8)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf608)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf648)
25:00:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf688)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6c8)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf708)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf748)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf788)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7c8)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf808)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf848)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf888)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8c8)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf908)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf948)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf988)
25:00:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9c8)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa08)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa48)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa88)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac8)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb08)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb48)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb88)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbc8)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc08)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc48)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc88)
25:00:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcc8)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd08)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd48)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd88)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdc8)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe08)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe48)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe88)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec8)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff08)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff48)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff88)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffc8)
25:00:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0008)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0048)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0088)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00c8)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0108)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0148)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0188)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01c8)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0208)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0248)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0288)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02c8)
25:00:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0308)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0348)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0388)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c8)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0408)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0448)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0488)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04c8)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0508)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
25:00:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:417 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:417 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:418 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:00:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
25:00:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
25:00:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:418 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:418 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 116
25:00:418 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:418 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 117
25:00:418 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:426 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:426 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:426 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:426 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:426 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:426 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:426 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:426 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:426 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:426 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:426 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:426 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:426 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:426 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:427 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:427 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:427 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:427 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:427 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
25:00:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
25:00:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
25:00:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
25:00:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc08)
25:00:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc48)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc88)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfcc8)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd08)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd48)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd88)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfdc8)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe08)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe48)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe88)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfec8)
25:00:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff08)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff48)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff88)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffc8)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0008)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0048)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0088)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00c8)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0108)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0148)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0188)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01c8)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0208)
25:00:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0248)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0288)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02c8)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0308)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0348)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0388)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03c8)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0408)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0448)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0488)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04c8)
25:00:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0508)
25:00:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc052c)
25:00:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:435 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:435 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:435 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
25:00:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:435 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:435 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
25:00:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:435 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 117
25:00:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1849us
25:00:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:436 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:436 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
25:00:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 118
25:00:437 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:442 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:442 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:442 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:442 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:442 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:442 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:442 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:442 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:442 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:442 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
25:00:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:443 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
25:00:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:443 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:443 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
25:00:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
25:00:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
25:00:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
25:00:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
25:00:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
25:00:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc08)
25:00:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc48)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc88)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcc8)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd08)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd48)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd88)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdc8)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe08)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe48)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe88)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec8)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff08)
25:00:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff48)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff88)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffc8)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0008)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0048)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0088)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00c8)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0108)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0148)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0188)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01c8)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0208)
25:00:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0248)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0288)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02c8)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0308)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0348)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0388)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c8)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0408)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0448)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0488)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04c8)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0508)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
25:00:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:451 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:451 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:451 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:00:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
25:00:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:451 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
25:00:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:451 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:451 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 118
25:00:451 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:451 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5074us
25:00:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:452 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:452 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3964us
25:00:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 119
25:00:453 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:459 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:459 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:459 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:459 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:459 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:459 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:459 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:459 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:459 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:459 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:459 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:459 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:459 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:459 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:459 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:459 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:459 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
25:00:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:460 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:460 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:460 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
25:00:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:460 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:460 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:460 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
25:00:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
25:00:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
25:00:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
25:00:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
25:00:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
25:00:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
25:00:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc08)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc48)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc88)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfcc8)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd08)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd48)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd88)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfdc8)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe08)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe48)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe88)
25:00:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfec8)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff08)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff48)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff88)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffc8)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0008)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0048)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0088)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00c8)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0108)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0148)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0188)
25:00:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01c8)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0208)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0248)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0288)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02c8)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0308)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0348)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0388)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03c8)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0408)
25:00:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0448)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0488)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04c8)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0508)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc052c)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:468 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:468 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:468 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:468 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
25:00:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:469 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 119
25:00:469 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:469 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8290us
25:00:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:469 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:469 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:469 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:470 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 120
25:00:470 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:476 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +100us
25:00:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:476 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:476 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:476 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:476 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:476 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:476 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:476 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:476 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:476 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:476 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:476 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:476 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:476 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:476 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:476 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:477 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:477 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:477 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:477 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:477 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:477 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:477 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
25:00:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
25:00:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
25:00:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
25:00:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc08)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc48)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc88)
25:00:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcc8)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd08)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd48)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd88)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdc8)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe08)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe48)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe88)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec8)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff08)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff48)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff88)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffc8)
25:00:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0008)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0048)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0088)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00c8)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0108)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0148)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0188)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01c8)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0208)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0248)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0288)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02c8)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0308)
25:00:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0348)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0388)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c8)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0408)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0448)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0488)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04c8)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0508)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
25:00:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:484 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:484 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:484 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:485 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:00:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
25:00:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:485 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:485 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
25:00:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:485 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:485 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 120
25:00:485 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:485 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 121
25:00:485 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:492 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:492 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:492 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:492 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:492 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:492 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:492 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:492 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:492 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:492 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
25:00:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:493 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:493 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:493 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
25:00:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:493 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:493 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
25:00:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
25:00:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
25:00:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
25:00:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
25:00:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
25:00:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc08)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc48)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc88)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfcc8)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd08)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd48)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd88)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfdc8)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe08)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe48)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe88)
25:00:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfec8)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff08)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff48)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff88)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffc8)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0008)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0048)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0088)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00c8)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0108)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0148)
25:00:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0188)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01c8)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0208)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0248)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0288)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02c8)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0308)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0348)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0388)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03c8)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0408)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0448)
25:00:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0488)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04c8)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0508)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc052c)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:501 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:501 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:501 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:501 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
25:00:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:501 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:502 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 121
25:00:502 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:502 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1456us
25:00:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:502 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:502 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:502 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:502 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:503 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:503 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7582us
25:00:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 122
25:00:503 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:509 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:509 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:509 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:509 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:509 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:509 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:509 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:509 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:509 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:509 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
25:00:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:510 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:510 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:510 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
25:00:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:510 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:510 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:510 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
25:00:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
25:00:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
25:00:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
25:00:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
25:00:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
25:00:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
25:00:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc08)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc48)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc88)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcc8)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd08)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd48)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd88)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdc8)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe08)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe48)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe88)
25:00:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec8)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff08)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff48)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff88)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffc8)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0008)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0048)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0088)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00c8)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0108)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0148)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0188)
25:00:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01c8)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0208)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0248)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0288)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02c8)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0308)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0348)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0388)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c8)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0408)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0448)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0488)
25:00:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04c8)
25:00:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0508)
25:00:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
25:00:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:518 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
25:00:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:518 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:518 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
25:00:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:518 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 122
25:00:519 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4672us
25:00:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:519 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 123
25:00:520 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:526 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3718us
25:00:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:526 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:526 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:526 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:526 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:526 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:526 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:526 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:526 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:526 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
25:00:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:527 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:527 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:527 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
25:00:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:527 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:527 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:527 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
25:00:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
25:00:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c8)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf108)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf148)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf188)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c8)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf208)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf248)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf288)
25:00:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf308)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf348)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf388)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3c8)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf408)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf448)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf488)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4c8)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf508)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf548)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf588)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5c8)
25:00:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf608)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf648)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf688)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6c8)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf708)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf748)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf788)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7c8)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf808)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf848)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf888)
25:00:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8c8)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf908)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf948)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf988)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9c8)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa08)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa48)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa88)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfac8)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb08)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb48)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb88)
25:00:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbc8)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc08)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc48)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc88)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfcc8)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd08)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd48)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd88)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfdc8)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe08)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe48)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe88)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfec8)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff08)
25:00:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff48)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff88)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffc8)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0008)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0048)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0088)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00c8)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0108)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0148)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0188)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01c8)
25:00:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0208)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0248)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0288)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02c8)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0308)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0348)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0388)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03c8)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0408)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0448)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0488)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04c8)
25:00:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0508)
25:00:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc052c)
25:00:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:535 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:535 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:535 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
25:00:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
25:00:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:535 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 123
25:00:536 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 124
25:00:536 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:542 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:542 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:542 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:542 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:542 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:542 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:542 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:542 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:542 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:542 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:00:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:543 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:543 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:543 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:543 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:543 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:543 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
25:00:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
25:00:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
25:00:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
25:00:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
25:00:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
25:00:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
25:00:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
25:00:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:550 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:550 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:00:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
25:00:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:551 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
25:00:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:551 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 124
25:00:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1145us
25:00:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:551 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:551 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:552 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:552 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:552 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:552 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:552 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:552 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1200us
25:00:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:552 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:552 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:552 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 125
25:00:552 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:559 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:560 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:560 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:560 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:560 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:560 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:560 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:560 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:00:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
25:00:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:560 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:560 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:560 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
25:00:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:560 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:561 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:561 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:561 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:561 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
25:00:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
25:00:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
25:00:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
25:00:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
25:00:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
25:00:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
25:00:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:568 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:00:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
25:00:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:568 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:568 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
25:00:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 125
25:00:569 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1054us
25:00:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:570 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 126
25:00:570 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:576 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7336us
25:00:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:576 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:576 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:576 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:576 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:576 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:576 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:576 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:576 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:576 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:576 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:576 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
25:00:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:577 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:577 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:577 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
25:00:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:577 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:577 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
25:00:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
25:00:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
25:00:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
25:00:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
25:00:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
25:00:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
25:00:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
25:00:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
25:00:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
25:00:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
25:00:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
25:00:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
25:00:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:585 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:585 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:585 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
25:00:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
25:00:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:585 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 126
25:00:586 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4220us
25:00:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:586 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 127
25:00:587 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:592 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +804us
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:592 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:592 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:592 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:592 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:592 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:592 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:592 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:592 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:592 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:00:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
25:00:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:592 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:592 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:593 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
25:00:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:593 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:593 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
25:00:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
25:00:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
25:00:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
25:00:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
25:00:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
25:00:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
25:00:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
25:00:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
25:00:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
25:00:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
25:00:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
25:00:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
25:00:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
25:00:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:601 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
25:00:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
25:00:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:601 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 127
25:00:602 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:602 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 128
25:00:602 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:609 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:609 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:609 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:609 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:609 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:609 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:609 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:609 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:609 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:609 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:610 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:610 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:610 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:610 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:610 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:610 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:610 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
25:00:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
25:00:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
25:00:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
25:00:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
25:00:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
25:00:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
25:00:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
25:00:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:617 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:617 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:618 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:00:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
25:00:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:618 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:618 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
25:00:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:618 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 128
25:00:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4060us
25:00:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:618 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:618 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:619 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:619 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:619 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:619 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:619 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:619 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:619 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1602us
25:00:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:619 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:619 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 129
25:00:619 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:626 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:626 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:626 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:626 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:626 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:626 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:626 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:626 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:626 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:626 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:626 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:626 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:626 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:626 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:627 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:627 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:627 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:627 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:627 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:627 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
25:00:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
25:00:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
25:00:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
25:00:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
25:00:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
25:00:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
25:00:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
25:00:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
25:00:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
25:00:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
25:00:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:635 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:635 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
25:00:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:635 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:635 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
25:00:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 129
25:00:636 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:636 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +602us
25:00:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:636 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:636 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:636 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:637 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:637 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 130
25:00:637 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:643 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4422us
25:00:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:643 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:643 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:643 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:643 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:643 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:643 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:643 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:643 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:643 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:644 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:644 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:644 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:644 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:644 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:644 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
25:00:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
25:00:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
25:00:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
25:00:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
25:00:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
25:00:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
25:00:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
25:00:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:651 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:651 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:651 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:00:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
25:00:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:652 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:652 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
25:00:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:652 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:652 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 130
25:00:652 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:652 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:652 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:652 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 131
25:00:652 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:659 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:659 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:659 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:659 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:659 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:659 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:659 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:659 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:659 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:659 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:660 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:660 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:660 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:660 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:660 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:660 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
25:00:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
25:00:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
25:00:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
25:00:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
25:00:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
25:00:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
25:00:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
25:00:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:667 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:667 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:668 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:00:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
25:00:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:668 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
25:00:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:668 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 131
25:00:668 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +442us
25:00:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:668 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:668 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:668 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:669 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:669 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:669 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:669 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:669 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:669 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:669 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5220us
25:00:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:669 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:669 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 132
25:00:669 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:676 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:676 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:676 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:676 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:676 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:676 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:676 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:676 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:676 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:676 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:676 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:676 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:677 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:677 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:677 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:677 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:677 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:677 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:677 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
25:00:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
25:00:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
25:00:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
25:00:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
25:00:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
25:00:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
25:00:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
25:00:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
25:00:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:685 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:00:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
25:00:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:685 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:685 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
25:00:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 132
25:00:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6975us
25:00:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:686 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:686 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2054us
25:00:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 133
25:00:687 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:693 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:693 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:693 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:693 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:693 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:693 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:693 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:693 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:693 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:693 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:693 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:693 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:693 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:693 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
25:00:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:694 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:694 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:694 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
25:00:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:694 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:694 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:694 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
25:00:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
25:00:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
25:00:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
25:00:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
25:00:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
25:00:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
25:00:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
25:00:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
25:00:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
25:00:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:701 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:701 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:702 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:00:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
25:00:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:702 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:702 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
25:00:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:702 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:702 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 133
25:00:702 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:702 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:702 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:703 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +200us
25:00:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:703 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:703 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:703 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:703 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:703 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 134
25:00:703 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:709 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1507us
25:00:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:709 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:709 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:709 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:709 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:709 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:709 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:709 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:709 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:709 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:710 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:710 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:710 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:710 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:710 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:710 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
25:00:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
25:00:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
25:00:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
25:00:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
25:00:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
25:00:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
25:00:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
25:00:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
25:00:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
25:00:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:718 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
25:00:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:718 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:718 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
25:00:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:718 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:718 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 134
25:00:719 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:719 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 135
25:00:719 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:726 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:726 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:726 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:726 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:726 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:726 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:726 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:726 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:726 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:726 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:726 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:726 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:726 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:726 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:727 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:727 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:727 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:727 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:727 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:727 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:727 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
25:00:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
25:00:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
25:00:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
25:00:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
25:00:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
25:00:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
25:00:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
25:00:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
25:00:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
25:00:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:735 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:735 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
25:00:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:735 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:735 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
25:00:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:735 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:735 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 135
25:00:736 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3357us
25:00:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:736 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:736 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:736 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:736 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:736 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:736 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
25:00:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 136
25:00:737 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:743 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:743 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:743 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:743 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:743 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:743 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:743 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:743 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:743 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:743 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:743 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:743 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:743 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:743 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:00:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:744 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:744 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:744 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:744 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:744 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:744 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:744 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
25:00:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
25:00:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
25:00:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
25:00:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
25:00:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
25:00:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
25:00:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
25:00:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:751 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:751 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:751 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:00:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
25:00:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:752 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:752 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
25:00:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:752 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 136
25:00:752 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:752 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6582us
25:00:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:752 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:752 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:753 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:753 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:753 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:753 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:753 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2456us
25:00:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 137
25:00:753 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:759 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:759 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:759 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:759 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:759 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:759 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:759 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:759 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:759 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:759 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:760 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:760 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:760 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:760 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:760 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:760 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:760 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
25:00:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
25:00:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
25:00:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
25:00:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
25:00:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
25:00:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
25:00:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
25:00:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:768 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:768 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:768 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:768 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
25:00:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:768 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:769 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 137
25:00:769 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:769 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 138
25:00:769 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:776 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:776 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:776 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:776 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:776 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:776 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:776 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:776 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:776 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:776 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:776 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:777 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:777 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:777 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:777 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:777 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:777 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:777 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
25:00:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
25:00:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
25:00:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
25:00:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
25:00:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
25:00:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
25:00:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
25:00:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:784 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:784 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
25:00:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
25:00:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:784 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:00:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
25:00:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:785 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
25:00:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:785 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:785 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
25:00:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 138
25:00:785 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
25:00:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:785 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:785 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:785 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:786 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:786 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:786 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:786 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:786 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9048us
25:00:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:786 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 139
25:00:786 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:793 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
25:00:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:793 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:793 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:793 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:793 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:793 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:793 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:793 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:793 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:793 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:793 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:793 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:793 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:793 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:794 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:794 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:794 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:794 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:794 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:794 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
25:00:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
25:00:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
25:00:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
25:00:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
25:00:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
25:00:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
25:00:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
25:00:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
25:00:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
25:00:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
25:00:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:802 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
25:00:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
25:00:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:802 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 139
25:00:803 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
25:00:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2955us
25:00:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:804 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:804 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6084us
25:00:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 140
25:00:804 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:809 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
25:00:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:809 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:809 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:809 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:809 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:809 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:809 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:809 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:809 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:809 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:809 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:809 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
25:00:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:810 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:810 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:810 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
25:00:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:810 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:810 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:810 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:810 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:810 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
25:00:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
25:00:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
25:00:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
25:00:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
25:00:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
25:00:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
25:00:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
25:00:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
25:00:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
25:00:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:817 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:817 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:817 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:00:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
25:00:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:818 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
25:00:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:818 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:818 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:818 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 140
25:00:818 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
25:00:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:818 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:818 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6170us
25:00:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:818 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:818 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:819 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:819 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:819 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:819 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:819 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:819 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:819 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:819 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 141
25:00:819 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:826 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2210us
25:00:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:826 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:826 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:826 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:826 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:826 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:826 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:826 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:826 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:826 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:827 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:827 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:827 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:827 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:827 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:827 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
25:00:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
25:00:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
25:00:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
25:00:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
25:00:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
25:00:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
25:00:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
25:00:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:834 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:834 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:834 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:834 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:00:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
25:00:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:835 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:835 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
25:00:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:835 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:835 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 141
25:00:835 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:835 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 142
25:00:835 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:843 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:843 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:843 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:843 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:843 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:843 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:843 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:843 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:843 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:843 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
25:00:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:844 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:844 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:844 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
25:00:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:844 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:844 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:844 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:844 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:844 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
25:00:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
25:00:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
25:00:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
25:00:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
25:00:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
25:00:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
25:00:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
25:00:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
25:00:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
25:00:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:852 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
25:00:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 142
25:00:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2653us
25:00:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:853 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
25:00:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
25:00:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:853 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:854 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9692us
25:00:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 143
25:00:854 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:859 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:859 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:859 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:859 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:859 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:859 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:859 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:859 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:859 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:859 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:859 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:859 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:859 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:859 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:860 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:860 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:860 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:860 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:860 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:860 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:860 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
25:00:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
25:00:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
25:00:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
25:00:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
25:00:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
25:00:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
25:00:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:867 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:867 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:00:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
25:00:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:868 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:868 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
25:00:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:868 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 143
25:00:868 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:00:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2562us
25:00:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:868 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:868 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:869 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:869 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:869 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:869 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:869 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:869 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 144
25:00:869 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:876 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5828us
25:00:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:876 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:876 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:876 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:876 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:876 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:877 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:877 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:877 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:877 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:877 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:877 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
25:00:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:877 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:877 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:877 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
25:00:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:877 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:877 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:877 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:877 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:00:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
25:00:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
25:00:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
25:00:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
25:00:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
25:00:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
25:00:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
25:00:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
25:00:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
25:00:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:885 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:885 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:885 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:885 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:00:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
25:00:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:885 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
25:00:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:885 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:885 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 144
25:00:886 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5728us
25:00:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 145
25:00:886 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:893 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +16us
25:00:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:893 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:893 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:893 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:893 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:893 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:893 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
25:00:893 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:893 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
25:00:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:893 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:893 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:893 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:893 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:894 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:894 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:894 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:894 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:894 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:894 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:894 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
25:00:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
25:00:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
25:00:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
25:00:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
25:00:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
25:00:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
25:00:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
25:00:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:901 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
25:00:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
25:00:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:00:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
25:00:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:902 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
25:00:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 145
25:00:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
25:00:902 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:902 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3076us
25:00:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:903 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 146
25:00:903 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:909 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:909 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:909 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:909 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:909 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:909 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:909 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:909 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:909 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:909 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:909 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
25:00:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:910 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:910 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:910 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
25:00:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:910 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:910 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:910 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
25:00:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
25:00:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
25:00:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
25:00:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
25:00:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
25:00:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
25:00:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
25:00:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
25:00:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
25:00:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:917 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:917 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:00:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
25:00:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
25:00:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:918 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 146
25:00:918 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5568us
25:00:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:918 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:918 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:919 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:919 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:919 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:919 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +94us
25:00:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 147
25:00:919 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:926 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:926 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:926 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:926 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:926 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:926 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:926 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:926 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:926 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:926 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:926 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:926 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:926 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:926 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:927 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:927 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:927 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:927 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:927 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:927 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:927 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
25:00:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
25:00:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
25:00:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
25:00:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
25:00:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
25:00:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
25:00:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
25:00:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
25:00:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:935 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:935 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:00:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
25:00:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:935 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:935 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
25:00:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:935 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 147
25:00:936 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:00:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2110us
25:00:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:936 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:936 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 148
25:00:936 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:943 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2914us
25:00:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:943 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:943 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:943 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:943 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:944 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:944 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:944 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:944 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:944 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:944 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:944 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:944 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:00:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
25:00:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:944 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:944 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:944 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
25:00:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:944 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:944 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:944 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:944 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:944 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:945 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
25:00:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
25:00:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
25:00:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
25:00:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
25:00:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
25:00:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
25:00:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:952 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:00:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
25:00:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:953 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
25:00:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 148
25:00:953 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:00:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:953 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:00:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 149
25:00:953 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:959 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:00:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:959 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:959 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:959 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:960 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:960 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:960 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:960 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:960 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:960 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:960 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:960 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:00:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
25:00:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:960 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:960 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:960 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
25:00:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:960 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:961 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:961 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:961 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:961 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
25:00:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
25:00:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
25:00:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
25:00:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
25:00:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
25:00:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
25:00:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
25:00:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:968 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:00:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:00:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
25:00:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:00:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
25:00:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 149
25:00:969 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1950us
25:00:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:00:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:969 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:00:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:00:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:00:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:970 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:00:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:970 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3712us
25:00:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 150
25:00:970 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:00:976 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:00:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:976 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:00:976 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:976 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:976 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:976 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:976 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:976 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:976 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:976 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:977 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:977 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:977 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:977 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:977 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:977 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
25:00:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
25:00:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
25:00:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
25:00:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
25:00:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
25:00:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:00:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
25:00:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:00:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
25:00:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:00:984 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:984 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:00:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:985 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:00:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
25:00:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:985 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:985 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:00:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
25:00:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:00:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:985 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:00:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:00:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 150
25:00:985 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8483us
25:00:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:00:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:986 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:00:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:986 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:00:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:986 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:00:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:00:986 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:00:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:00:986 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:00:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:00:986 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:00:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +546us
25:00:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:00:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:00:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 151
25:00:986 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:00:993 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:00:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:00:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:00:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:00:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:00:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:00:993 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:00:993 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:00:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:993 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:00:993 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:993 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:00:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:00:993 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:00:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:00:993 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:00:993 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:00:993 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:00:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:00:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
25:00:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:00:994 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:00:994 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:00:994 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
25:00:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:00:994 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:00:994 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:00:994 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:00:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:00:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:00:994 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:00:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:00:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
25:00:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
25:00:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:00:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
25:00:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
25:00:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:00:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:00:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
25:00:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:00:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
25:00:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:00:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
25:00:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
25:00:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:00:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
25:01:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
25:01:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:002 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:01:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
25:01:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:002 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:002 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
25:01:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:002 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 151
25:01:002 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:002 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:003 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1708us
25:01:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:003 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 152
25:01:003 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:010 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +239us
25:01:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:010 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:010 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:010 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
25:01:010 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:010 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
25:01:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:010 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +0us
25:01:010 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:010 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:010 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:010 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:010 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:010 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
25:01:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:011 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:011 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:011 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
25:01:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:011 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:011 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:011 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:011 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
25:01:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
25:01:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
25:01:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
25:01:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
25:01:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
25:01:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
25:01:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
25:01:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
25:01:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
25:01:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:020 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 152
25:01:020 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 153
25:01:020 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:026 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:026 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:026 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:026 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:026 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:026 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:026 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:026 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:026 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:026 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:01:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:027 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:027 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:027 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:027 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:027 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:027 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:027 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
25:01:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
25:01:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
25:01:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
25:01:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
25:01:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
25:01:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
25:01:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
25:01:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
25:01:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
25:01:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:035 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:035 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:035 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:01:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
25:01:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
25:01:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:035 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 153
25:01:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4865us
25:01:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:036 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:036 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4164us
25:01:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:036 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 154
25:01:037 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:043 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:043 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:043 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:043 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:043 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:043 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:043 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:043 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:043 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:043 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:044 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:044 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:044 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:044 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:044 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:044 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:044 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
25:01:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
25:01:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
25:01:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
25:01:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
25:01:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
25:01:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
25:01:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
25:01:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:051 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:051 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:01:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
25:01:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:052 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:052 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
25:01:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 154
25:01:052 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:052 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8090us
25:01:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:053 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:053 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:053 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:053 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:053 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:053 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +948us
25:01:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 155
25:01:053 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:060 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:060 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:060 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:060 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:060 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:060 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:060 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:060 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:060 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:060 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:060 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:060 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:060 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:060 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:060 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:01:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
25:01:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:061 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:061 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:061 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
25:01:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:061 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:061 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:061 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:061 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
25:01:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
25:01:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
25:01:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
25:01:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
25:01:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
25:01:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
25:01:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
25:01:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
25:01:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
25:01:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
25:01:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
25:01:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
25:01:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
25:01:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:069 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:069 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
25:01:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:070 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 155
25:01:070 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 156
25:01:070 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:076 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:076 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:076 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:076 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:076 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:076 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:076 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:076 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:076 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:076 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:076 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:076 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:077 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:077 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:077 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:077 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:077 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:077 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:077 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:077 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
25:01:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
25:01:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
25:01:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
25:01:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
25:01:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
25:01:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
25:01:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
25:01:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:084 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:084 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:01:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
25:01:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
25:01:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 156
25:01:085 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1247us
25:01:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:085 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:086 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:086 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7782us
25:01:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 157
25:01:086 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:093 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:093 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:093 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:093 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:093 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:093 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:093 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:093 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:093 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:093 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:093 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:093 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:093 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:093 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:093 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
25:01:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:094 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:094 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:094 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
25:01:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:094 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:094 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:094 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:094 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:094 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
25:01:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
25:01:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
25:01:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
25:01:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
25:01:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
25:01:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
25:01:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
25:01:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
25:01:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
25:01:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
25:01:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
25:01:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:102 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:102 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
25:01:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 157
25:01:102 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:103 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4472us
25:01:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:103 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:103 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:103 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:103 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:103 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:103 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4566us
25:01:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 158
25:01:104 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:110 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:110 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:110 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:110 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:110 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:110 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:110 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:110 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:110 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:110 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:111 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:111 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:111 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:111 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:111 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:111 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:111 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
25:01:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
25:01:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
25:01:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
25:01:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
25:01:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
25:01:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
25:01:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:118 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:01:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
25:01:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
25:01:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 158
25:01:119 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6624us
25:01:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7688us
25:01:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:120 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 159
25:01:120 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:126 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +702us
25:01:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:126 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:126 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:126 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:126 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:126 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:126 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:126 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:126 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:126 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:126 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:126 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:126 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
25:01:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:127 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:127 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:127 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
25:01:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:127 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:127 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:127 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:127 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
25:01:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
25:01:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
25:01:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
25:01:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
25:01:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
25:01:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
25:01:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
25:01:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
25:01:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
25:01:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
25:01:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
25:01:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:135 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:135 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
25:01:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:135 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:135 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
25:01:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:135 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 159
25:01:136 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 160
25:01:136 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:143 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:143 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:143 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:143 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:143 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:143 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:143 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:143 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:143 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:143 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:143 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:01:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:144 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:144 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:144 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:144 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:144 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:144 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:144 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:144 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
25:01:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
25:01:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
25:01:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
25:01:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
25:01:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
25:01:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
25:01:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
25:01:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:151 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:151 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:151 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:01:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
25:01:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:152 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:152 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
25:01:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:152 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 160
25:01:152 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:152 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +854us
25:01:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:152 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:153 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:153 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8184us
25:01:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:153 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 161
25:01:153 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:160 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:160 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:160 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:160 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:160 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:160 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:160 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:160 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:160 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:160 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:160 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:160 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:160 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
25:01:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:161 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:161 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:161 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
25:01:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:161 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:161 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:161 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:161 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
25:01:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
25:01:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
25:01:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
25:01:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
25:01:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
25:01:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
25:01:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
25:01:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
25:01:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
25:01:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:168 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:168 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:01:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
25:01:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:169 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
25:01:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:169 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 161
25:01:169 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:169 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4070us
25:01:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:169 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:170 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:170 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:170 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:170 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 162
25:01:170 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:176 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4320us
25:01:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:176 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:176 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:176 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:176 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:176 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:176 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:176 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:176 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:176 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:176 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:176 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:176 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:176 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:176 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:177 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:177 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:177 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:177 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:177 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:177 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:177 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
25:01:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
25:01:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
25:01:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
25:01:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
25:01:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
25:01:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
25:01:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
25:01:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
25:01:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:185 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:185 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:185 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:01:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
25:01:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
25:01:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:185 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 162
25:01:186 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 163
25:01:186 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:193 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:193 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:193 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:193 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:193 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:193 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:193 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:193 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:193 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:193 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:194 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:194 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:194 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:194 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:194 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:194 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:194 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
25:01:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
25:01:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
25:01:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
25:01:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
25:01:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
25:01:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
25:01:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
25:01:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:201 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:201 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:201 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:01:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
25:01:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
25:01:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:202 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 163
25:01:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +543us
25:01:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:202 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:203 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:203 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:203 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:203 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1802us
25:01:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:203 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 164
25:01:203 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:210 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:210 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:210 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:210 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:210 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:210 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:210 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:210 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:210 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:210 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:210 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:210 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:210 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
25:01:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:211 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:211 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:211 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
25:01:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:211 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:211 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:211 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:211 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:211 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
25:01:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
25:01:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
25:01:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
25:01:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
25:01:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
25:01:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
25:01:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
25:01:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
25:01:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
25:01:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:218 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:218 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:01:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
25:01:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:219 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:219 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
25:01:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 164
25:01:219 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:219 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +452us
25:01:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:220 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 165
25:01:220 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7938us
25:01:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:226 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:226 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:226 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:226 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:226 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:226 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:226 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:226 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:226 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:226 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:227 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:227 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:227 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:227 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:227 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:227 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:227 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
25:01:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
25:01:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
25:01:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
25:01:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
25:01:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
25:01:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
25:01:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
25:01:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:234 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:234 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:234 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:01:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
25:01:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:235 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
25:01:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:235 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:235 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 165
25:01:235 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:235 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:235 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3618us
25:01:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:235 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:235 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:236 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 166
25:01:236 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1406us
25:01:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:243 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:243 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:243 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:243 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:243 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:243 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:243 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
25:01:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:244 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:244 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:244 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
25:01:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:244 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:244 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:244 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:244 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
25:01:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
25:01:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
25:01:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
25:01:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
25:01:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
25:01:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
25:01:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
25:01:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
25:01:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
25:01:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
25:01:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
25:01:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:253 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
25:01:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:253 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
25:01:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:253 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 166
25:01:254 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:254 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 167
25:01:254 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:260 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:260 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:260 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:260 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:260 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:260 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:260 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:260 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:260 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:261 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
25:01:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:261 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:261 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:261 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
25:01:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:261 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:261 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:261 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:261 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
25:01:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
25:01:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
25:01:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
25:01:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
25:01:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
25:01:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
25:01:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:269 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:269 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
25:01:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:270 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 167
25:01:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3458us
25:01:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:270 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:270 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2204us
25:01:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 168
25:01:271 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:276 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:276 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:276 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:276 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:276 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:276 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:276 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:277 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:277 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
25:01:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:277 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:277 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:277 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
25:01:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:277 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:277 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:277 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:277 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
25:01:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
25:01:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
25:01:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
25:01:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
25:01:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
25:01:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
25:01:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
25:01:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
25:01:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:285 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:285 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:285 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:01:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
25:01:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
25:01:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:285 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 168
25:01:285 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +0us
25:01:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:286 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:286 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:286 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 169
25:01:286 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5024us
25:01:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:293 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:293 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:293 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:293 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:293 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:293 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:293 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
25:01:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:294 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:294 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:294 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
25:01:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:294 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:294 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:294 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:294 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
25:01:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
25:01:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
25:01:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
25:01:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
25:01:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
25:01:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
25:01:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
25:01:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
25:01:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
25:01:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
25:01:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
25:01:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:302 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
25:01:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:302 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
25:01:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:302 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 169
25:01:302 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:303 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 170
25:01:303 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:310 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:310 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:310 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:310 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:310 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:310 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:310 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:01:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
25:01:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:310 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:311 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:311 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:311 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:311 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:311 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
25:01:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
25:01:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
25:01:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
25:01:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
25:01:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
25:01:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
25:01:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:318 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
25:01:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
25:01:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:01:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
25:01:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
25:01:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 170
25:01:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
25:01:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:320 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:320 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
25:01:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 171
25:01:320 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:326 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:326 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:326 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:326 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:326 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:326 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:326 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:326 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:326 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:326 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:326 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:327 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:327 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:327 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:327 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
25:01:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
25:01:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
25:01:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
25:01:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
25:01:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
25:01:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
25:01:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
25:01:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
25:01:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
25:01:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:335 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:335 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:01:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
25:01:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
25:01:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 171
25:01:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6373us
25:01:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:336 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:336 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:336 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2656us
25:01:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 172
25:01:337 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:343 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:343 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:343 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:343 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:343 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:343 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:343 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:343 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:343 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:344 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:344 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:344 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:344 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:344 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:344 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:344 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
25:01:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
25:01:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
25:01:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
25:01:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
25:01:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
25:01:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
25:01:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
25:01:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
25:01:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
25:01:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
25:01:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:352 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
25:01:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:352 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:352 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
25:01:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:352 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:352 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 172
25:01:353 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9598us
25:01:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:353 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +161us
25:01:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +78us
25:01:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:354 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:354 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:354 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 173
25:01:354 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2109us
25:01:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:360 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:360 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:360 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:360 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:360 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:360 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:360 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:361 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:361 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:361 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:361 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:361 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:361 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:361 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
25:01:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c8)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf108)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf148)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf188)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c8)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf208)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf248)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf288)
25:01:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2c8)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf308)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf348)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf388)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3c8)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf408)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf448)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf488)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4c8)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf508)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf548)
25:01:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf588)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c8)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf608)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf648)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf688)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6c8)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf708)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf748)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf788)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7c8)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf808)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf848)
25:01:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf888)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8c8)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf908)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf948)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf988)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9c8)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa08)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa48)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa88)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac8)
25:01:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb08)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb48)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb88)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbc8)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc08)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc48)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc88)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcc8)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd08)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd48)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd88)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdc8)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe08)
25:01:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe48)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe88)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec8)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff08)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff48)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff88)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffc8)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0008)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0048)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0088)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00c8)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0108)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0148)
25:01:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0188)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01c8)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0208)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0248)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0288)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02c8)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0308)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0348)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0388)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c8)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0408)
25:01:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0448)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0488)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04c8)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0508)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
25:01:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:370 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 173
25:01:370 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 174
25:01:370 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:377 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:377 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:377 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:377 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:377 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:377 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:377 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:378 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:378 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:378 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:378 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:378 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:378 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:378 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
25:01:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c8)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf108)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf148)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c8)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf208)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf248)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf288)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2c8)
25:01:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf308)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf348)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf388)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3c8)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf408)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf448)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf488)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4c8)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf508)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf548)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf588)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c8)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf608)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf648)
25:01:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf688)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6c8)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf708)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf748)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf788)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7c8)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf808)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf848)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf888)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8c8)
25:01:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf908)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf948)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf988)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9c8)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa08)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa48)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa88)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac8)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb08)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb48)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb88)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbc8)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc08)
25:01:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc48)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc88)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcc8)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd08)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd48)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd88)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdc8)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe08)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe48)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe88)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec8)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff08)
25:01:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff48)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff88)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffc8)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0008)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0048)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0088)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00c8)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0108)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0148)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0188)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01c8)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0208)
25:01:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0248)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0288)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02c8)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0308)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0348)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0388)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c8)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0408)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0448)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0488)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04c8)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0508)
25:01:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
25:01:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:386 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:386 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:01:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
25:01:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:386 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
25:01:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 174
25:01:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2755us
25:01:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:387 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:387 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6274us
25:01:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 175
25:01:388 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:393 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:393 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:393 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:393 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:393 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:393 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:393 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:393 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:393 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:394 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:394 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:394 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:394 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:394 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:394 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:394 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
25:01:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c8)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf108)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf148)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf188)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c8)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf208)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf248)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf288)
25:01:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2c8)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf308)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf348)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf388)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3c8)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf408)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf448)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf488)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4c8)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf508)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf548)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf588)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c8)
25:01:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf608)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf648)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf688)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6c8)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf708)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf748)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf788)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7c8)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf808)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf848)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf888)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8c8)
25:01:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf908)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf948)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf988)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9c8)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa08)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa48)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa88)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac8)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb08)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb48)
25:01:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb88)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbc8)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc08)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc48)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc88)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcc8)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd08)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd48)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd88)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdc8)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe08)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe48)
25:01:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe88)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec8)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff08)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff48)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff88)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffc8)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0008)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0048)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0088)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00c8)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0108)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0148)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0188)
25:01:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01c8)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0208)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0248)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0288)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02c8)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0308)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0348)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0388)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c8)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0408)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0448)
25:01:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0488)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04c8)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0508)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:402 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:402 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:402 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:402 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
25:01:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:402 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 175
25:01:403 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:403 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5980us
25:01:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:403 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:403 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:403 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:403 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:404 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:404 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:404 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3058us
25:01:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:404 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:404 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 176
25:01:404 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:410 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:410 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:410 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:410 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:410 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:410 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:410 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:410 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:410 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
25:01:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:411 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:411 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:411 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
25:01:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:411 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:411 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:411 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:411 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
25:01:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
25:01:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c8)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf108)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf148)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c8)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf208)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf248)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf288)
25:01:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2c8)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf308)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf348)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf388)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3c8)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf408)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf448)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf488)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4c8)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf508)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf548)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf588)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c8)
25:01:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf608)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf648)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf688)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6c8)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf708)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf748)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf788)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7c8)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf808)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf848)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf888)
25:01:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8c8)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf908)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf948)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf988)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9c8)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa08)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa48)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa88)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac8)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb08)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb48)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb88)
25:01:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbc8)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc08)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc48)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc88)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcc8)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd08)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd48)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd88)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdc8)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe08)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe48)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe88)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec8)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff08)
25:01:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff48)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff88)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffc8)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0008)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0048)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0088)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00c8)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0108)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0148)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0188)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01c8)
25:01:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0208)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0248)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0288)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02c8)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0308)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0348)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0388)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c8)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0408)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0448)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0488)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04c8)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0508)
25:01:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
25:01:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:419 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:01:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
25:01:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:419 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:419 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
25:01:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:419 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:419 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 176
25:01:419 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:420 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9196us
25:01:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 177
25:01:420 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +155us
25:01:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:427 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:427 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:427 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:427 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:427 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:427 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
25:01:427 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
25:01:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:427 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:427 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:427 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:428 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:428 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:428 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:428 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:428 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:428 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:428 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
25:01:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c8)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf108)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf148)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf188)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c8)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf208)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf248)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf288)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2c8)
25:01:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf308)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf348)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf388)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3c8)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf408)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf448)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf488)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4c8)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf508)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf548)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf588)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c8)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf608)
25:01:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf648)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf688)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6c8)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf708)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf748)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf788)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7c8)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf808)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf848)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf888)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8c8)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf908)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf948)
25:01:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf988)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9c8)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa08)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa48)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa88)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac8)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb08)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb48)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb88)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbc8)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc08)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc48)
25:01:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc88)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcc8)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd08)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd48)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd88)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdc8)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe08)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe48)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe88)
25:01:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec8)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff08)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff48)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff88)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffc8)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0008)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0048)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0088)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00c8)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0108)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0148)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0188)
25:01:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01c8)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0208)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0248)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0288)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02c8)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0308)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0348)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0388)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c8)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0408)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0448)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0488)
25:01:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04c8)
25:01:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0508)
25:01:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
25:01:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
25:01:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
25:01:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
25:01:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
25:01:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:437 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
25:01:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 177
25:01:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
25:01:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:437 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9529us
25:01:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 178
25:01:437 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
25:01:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:443 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:443 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:443 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:443 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:443 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:443 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:443 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:443 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:443 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:444 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:444 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:444 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:444 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:444 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:444 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:444 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
25:01:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c8)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf108)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf148)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c8)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf208)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf248)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf288)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2c8)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf308)
25:01:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf348)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf388)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3c8)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf408)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf448)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf488)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4c8)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf508)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf548)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf588)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c8)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf608)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf648)
25:01:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf688)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6c8)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf708)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf748)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf788)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7c8)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf808)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf848)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf888)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8c8)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf908)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf948)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf988)
25:01:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9c8)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa08)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa48)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa88)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac8)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb08)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb48)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb88)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbc8)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc08)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc48)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc88)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcc8)
25:01:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd08)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd48)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd88)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdc8)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe08)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe48)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe88)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec8)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff08)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff48)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff88)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffc8)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0008)
25:01:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0048)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0088)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00c8)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0108)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0148)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0188)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01c8)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0208)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0248)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0288)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02c8)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0308)
25:01:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0348)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0388)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c8)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0408)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0448)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0488)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04c8)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0508)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:451 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:451 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:01:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
25:01:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:452 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:452 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
25:01:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:452 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 178
25:01:452 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
25:01:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2352us
25:01:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:452 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:453 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:453 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:453 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:453 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:453 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6686us
25:01:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 179
25:01:453 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
25:01:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:460 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:460 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:460 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:460 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:460 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:460 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:460 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:460 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:460 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:460 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
25:01:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:461 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:461 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:461 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
25:01:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:461 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:461 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:461 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:461 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
25:01:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
25:01:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c8)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf108)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf148)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf188)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c8)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf208)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf248)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf288)
25:01:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2c8)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf308)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf348)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf388)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3c8)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf408)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf448)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf488)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4c8)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf508)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf548)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf588)
25:01:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c8)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf608)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf648)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf688)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6c8)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf708)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf748)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf788)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7c8)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf808)
25:01:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf848)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf888)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8c8)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf908)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf948)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf988)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9c8)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa08)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa48)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa88)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac8)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb08)
25:01:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb48)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb88)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbc8)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc08)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc48)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc88)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcc8)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd08)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd48)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd88)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdc8)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe08)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe48)
25:01:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe88)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec8)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff08)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff48)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff88)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffc8)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0008)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0048)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0088)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00c8)
25:01:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0108)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0148)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0188)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01c8)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0208)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0248)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0288)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02c8)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0308)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0348)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0388)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c8)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0408)
25:01:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0448)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0488)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04c8)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0508)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:469 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:469 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:469 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
25:01:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:470 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 179
25:01:470 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
25:01:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5568us
25:01:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:471 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:471 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 180
25:01:471 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2812us
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:477 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:477 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:477 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:477 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:477 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:477 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:477 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:477 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:01:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
25:01:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:477 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:478 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:478 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
25:01:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:478 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:478 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:478 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:478 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
25:01:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
25:01:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
25:01:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
25:01:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c8)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf108)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf148)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c8)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf208)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf248)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf288)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2c8)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf308)
25:01:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf348)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf388)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3c8)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf408)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf448)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf488)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4c8)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf508)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf548)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf588)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c8)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf608)
25:01:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf648)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf688)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6c8)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf708)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf748)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf788)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7c8)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf808)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf848)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf888)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8c8)
25:01:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf908)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf948)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf988)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9c8)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa08)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa48)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa88)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac8)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb08)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb48)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb88)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbc8)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc08)
25:01:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc48)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc88)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcc8)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd08)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd48)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd88)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdc8)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe08)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe48)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe88)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec8)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff08)
25:01:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff48)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff88)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffc8)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0008)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0048)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0088)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00c8)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0108)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0148)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0188)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01c8)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0208)
25:01:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0248)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0288)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02c8)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0308)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0348)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0388)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c8)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0408)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0448)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0488)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04c8)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0508)
25:01:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
25:01:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:486 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:01:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
25:01:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
25:01:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 180
25:01:487 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 181
25:01:487 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
25:01:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:493 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:493 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:493 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:493 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:493 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:493 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:493 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:493 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:493 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:494 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:494 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:494 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:494 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:494 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:494 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:494 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
25:01:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
25:01:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
25:01:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
25:01:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc08)
25:01:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc48)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc88)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfcc8)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd08)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd48)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd88)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfdc8)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe08)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe48)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe88)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfec8)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff08)
25:01:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff48)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff88)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffc8)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0008)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0048)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0088)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00c8)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0108)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0148)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0188)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01c8)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0208)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0248)
25:01:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0288)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02c8)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0308)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0348)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0388)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03c8)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0408)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0448)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0488)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04c8)
25:01:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0508)
25:01:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc052c)
25:01:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:502 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:502 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:01:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
25:01:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:502 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:502 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
25:01:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:502 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:502 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 181
25:01:502 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2051us
25:01:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:503 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:503 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +294us
25:01:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:503 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 182
25:01:504 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:510 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:510 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:510 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:510 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:510 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:510 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:510 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:510 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:510 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:510 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:511 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:511 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:511 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:511 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:511 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:511 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:511 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:511 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
25:01:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
25:01:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
25:01:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
25:01:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc08)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc48)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc88)
25:01:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcc8)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd08)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd48)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd88)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdc8)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe08)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe48)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe88)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec8)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff08)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff48)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff88)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffc8)
25:01:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0008)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0048)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0088)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00c8)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0108)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0148)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0188)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01c8)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0208)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0248)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0288)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02c8)
25:01:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0308)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0348)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0388)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c8)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0408)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0448)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0488)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04c8)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0508)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
25:01:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:518 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:518 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:519 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:01:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
25:01:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:519 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:519 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
25:01:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:519 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 182
25:01:519 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
25:01:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1960us
25:01:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:519 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:520 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:520 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:520 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:520 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 183
25:01:520 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6430us
25:01:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:527 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:527 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:527 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:527 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:527 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:527 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:527 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:527 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
25:01:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:528 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:528 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:528 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
25:01:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:528 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:528 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:528 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:528 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
25:01:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
25:01:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
25:01:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
25:01:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
25:01:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
25:01:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc08)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc48)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc88)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfcc8)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd08)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd48)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd88)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfdc8)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe08)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe48)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe88)
25:01:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfec8)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff08)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff48)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff88)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffc8)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0008)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0048)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0088)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00c8)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0108)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0148)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0188)
25:01:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01c8)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0208)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0248)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0288)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02c8)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0308)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0348)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0388)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03c8)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0408)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0448)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0488)
25:01:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04c8)
25:01:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0508)
25:01:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc052c)
25:01:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:536 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
25:01:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:536 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:536 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
25:01:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:537 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 183
25:01:537 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5126us
25:01:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 184
25:01:538 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:543 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +138us
25:01:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:543 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:543 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:543 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:543 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:543 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:543 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
25:01:543 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:543 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a56880->088128d4, blocking audio) +0us
25:01:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:543 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:543 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:543 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:544 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
25:01:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:544 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:544 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:544 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
25:01:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:544 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:544 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:544 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:544 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
25:01:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
25:01:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
25:01:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
25:01:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
25:01:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc08)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc48)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc88)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcc8)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd08)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd48)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd88)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdc8)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe08)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe48)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe88)
25:01:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec8)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff08)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff48)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff88)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffc8)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0008)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0048)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0088)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00c8)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0108)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0148)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0188)
25:01:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01c8)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0208)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0248)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0288)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02c8)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0308)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0348)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0388)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c8)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0408)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0448)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0488)
25:01:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04c8)
25:01:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0508)
25:01:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
25:01:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:552 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:552 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
25:01:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:552 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
25:01:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:552 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 184
25:01:553 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3306us
25:01:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:553 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 185
25:01:553 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:560 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:560 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:560 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:560 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:560 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:560 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:560 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:561 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:561 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:561 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:561 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:561 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:561 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:561 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
25:01:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
25:01:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
25:01:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
25:01:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc08)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc48)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc88)
25:01:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfcc8)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd08)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd48)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd88)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfdc8)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe08)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe48)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe88)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfec8)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff08)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff48)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff88)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffc8)
25:01:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0008)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0048)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0088)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00c8)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0108)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0148)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0188)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01c8)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0208)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0248)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0288)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02c8)
25:01:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0308)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0348)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0388)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03c8)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0408)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0448)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0488)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04c8)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0508)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc052c)
25:01:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:568 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:568 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:01:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
25:01:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:569 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:569 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
25:01:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 185
25:01:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4966us
25:01:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:569 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:570 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:570 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +696us
25:01:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 186
25:01:570 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:577 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:577 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:577 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:577 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:577 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:577 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:577 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:578 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:578 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:578 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:578 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:578 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:578 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:578 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:578 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
25:01:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
25:01:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
25:01:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
25:01:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc08)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc48)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc88)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcc8)
25:01:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd08)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd48)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd88)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdc8)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe08)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe48)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe88)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec8)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff08)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff48)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff88)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffc8)
25:01:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0008)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0048)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0088)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00c8)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0108)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0148)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0188)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01c8)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0208)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0248)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0288)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02c8)
25:01:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0308)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0348)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0388)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c8)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0408)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0448)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0488)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04c8)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0508)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
25:01:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:585 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:585 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
25:01:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:585 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:01:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
25:01:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:586 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:586 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
25:01:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 186
25:01:586 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
25:01:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1508us
25:01:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:587 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:587 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:587 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:587 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 187
25:01:587 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3516us
25:01:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:593 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:593 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:593 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:593 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:593 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:593 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:593 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:01:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:594 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:594 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:594 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:594 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:594 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:594 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:594 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:594 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
25:01:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c8)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf108)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf148)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf188)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c8)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf208)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf248)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf288)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf308)
25:01:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf348)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf388)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3c8)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf408)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf448)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf488)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4c8)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf508)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf548)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf588)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5c8)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf608)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf648)
25:01:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf688)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6c8)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf708)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf748)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf788)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7c8)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf808)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf848)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf888)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8c8)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf908)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf948)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf988)
25:01:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9c8)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa08)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa48)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa88)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfac8)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb08)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb48)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb88)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbc8)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc08)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc48)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc88)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfcc8)
25:01:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd08)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd48)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd88)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfdc8)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe08)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe48)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe88)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfec8)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff08)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff48)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff88)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffc8)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0008)
25:01:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0048)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0088)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00c8)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0108)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0148)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0188)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01c8)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0208)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0248)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0288)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02c8)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0308)
25:01:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0348)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0388)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03c8)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0408)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0448)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0488)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04c8)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0508)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc052c)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:601 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:01:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
25:01:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:602 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:602 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
25:01:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:602 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 187
25:01:602 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
25:01:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:602 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 188
25:01:602 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:610 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
25:01:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:610 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:610 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:610 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:610 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:610 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:610 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
25:01:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:610 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:610 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:611 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:611 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:611 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:01:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
25:01:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:611 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:611 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:611 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
25:01:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:611 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:611 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:611 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:611 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
25:01:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
25:01:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
25:01:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
25:01:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
25:01:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
25:01:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
25:01:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
25:01:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
25:01:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
25:01:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
25:01:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
25:01:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
25:01:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
25:01:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:619 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
25:01:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:619 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
25:01:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:619 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:619 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
25:01:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 188
25:01:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1348us
25:01:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:621 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:621 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4314us
25:01:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 189
25:01:621 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
25:01:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:627 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:627 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:627 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:627 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:627 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:627 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:627 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:627 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
25:01:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:628 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:628 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:628 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
25:01:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:628 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:628 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:628 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:628 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef2c)
25:01:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:628 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:628 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:629 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:629 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:01:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
25:01:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:629 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:629 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
25:01:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:629 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:629 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +496us
25:01:629 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:629 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 189
25:01:629 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:629 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7940us
25:01:629 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:629 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:629 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:630 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:630 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:630 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:630 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:630 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:630 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:630 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:630 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:630 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:630 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:630 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:630 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:630 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:630 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:630 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:630 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1098us
25:01:630 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:630 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:630 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 190
25:01:630 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:643 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6035us
25:01:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:643 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:643 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:643 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:643 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:643 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:643 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:643 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:643 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
25:01:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:644 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:644 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:644 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
25:01:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:644 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:644 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:644 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef2c)
25:01:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:644 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:645 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:645 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:645 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:01:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
25:01:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:645 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:645 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
25:01:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:645 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:645 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:645 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 190
25:01:645 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:645 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3813us
25:01:645 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:645 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:645 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:645 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:645 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:645 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:646 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1156us
25:01:646 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:646 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:646 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:646 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:646 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:646 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:646 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:646 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:646 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:646 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:646 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:646 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:646 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:646 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:646 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 191
25:01:646 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +601us
25:01:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:660 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:660 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:660 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:660 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:660 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:660 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:660 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:660 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:660 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:660 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:660 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:660 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
25:01:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:661 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:661 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:661 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
25:01:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:661 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:661 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:661 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:661 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef2c)
25:01:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:661 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:661 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:661 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:662 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:01:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
25:01:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:662 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:662 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
25:01:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:662 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:662 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:662 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 191
25:01:662 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:662 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7130us
25:01:662 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:662 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 192
25:01:662 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:677 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9402us
25:01:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:677 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:677 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:677 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:677 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:677 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:677 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:677 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:677 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:677 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:677 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:677 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:677 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:677 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:677 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
25:01:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:678 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:678 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:678 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
25:01:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:678 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:678 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:678 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:678 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef2c)
25:01:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:678 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:678 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:679 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:01:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
25:01:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:679 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:679 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
25:01:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:679 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:679 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:679 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:679 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:679 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +446us
25:01:679 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:679 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:679 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 192
25:01:679 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:679 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4372us
25:01:679 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:680 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:680 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:680 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:680 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:680 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:680 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:680 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:680 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:680 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:680 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:680 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:680 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:680 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:680 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:680 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:680 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:680 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:680 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:680 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4666us
25:01:680 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:680 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:680 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 193
25:01:680 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6085us
25:01:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:694 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:694 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:694 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:694 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:694 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:694 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:694 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:695 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:695 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:695 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:695 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:695 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:695 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:695 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:01:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
25:01:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:695 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:695 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:695 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
25:01:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:695 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:695 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:695 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:695 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:695 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:695 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef2c)
25:01:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:696 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:696 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:696 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
25:01:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:696 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:696 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
25:01:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:696 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:696 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:696 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:696 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 193
25:01:696 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:696 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3763us
25:01:696 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:697 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:697 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7588us
25:01:697 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:697 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:697 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:697 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:697 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:697 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:697 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:697 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:697 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:697 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:697 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:697 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:697 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:697 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1450us
25:01:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:698 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:698 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 194
25:01:698 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2768us
25:01:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:710 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:710 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:710 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:710 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:710 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:710 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:710 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:710 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:710 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
25:01:710 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:710 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:710 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
25:01:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:711 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:711 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:711 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
25:01:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:711 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:711 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:711 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:711 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef2c)
25:01:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:711 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:711 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:711 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:712 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:712 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:01:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
25:01:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:712 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:712 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
25:01:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:712 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:712 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:712 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:712 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 194
25:01:712 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:712 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7080us
25:01:712 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:712 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:712 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 195
25:01:712 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:727 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9452us
25:01:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:727 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:727 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:727 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:727 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:727 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
25:01:727 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:727 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (319->276, pc: 08812d50->088128d4, semaphore signaled) +0us
25:01:728 user_main    I[KERNEL]: hle\scekernelthread.cpp:2449 sceKernelTerminateThread(319)
25:01:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:2397 sceKernelDeleteThread(319)
25:01:728 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 319 from queue 50 - was not there
25:01:728 user_main    N[HLE]: hle\scekernelthread.cpp:1777 Removed thread 319 from ready queue 50 for delete
25:01:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
25:01:728 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
25:01:728 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:728 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:728 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:01:728 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:728 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:728 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:728 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:01:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
25:01:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:728 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:728 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
25:01:728 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
25:01:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
25:01:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:729 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:729 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
25:01:729 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:729 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:729 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef2c)
25:01:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:729 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
25:01:729 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:729 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
25:01:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
25:01:729 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:729 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
25:01:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
25:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
25:01:730 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:730 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
25:01:730 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:730 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:730 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +397us
25:01:730 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:730 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:730 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 195
25:01:730 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:730 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +804us
25:01:730 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:730 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:730 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:730 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:730 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:730 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:730 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:730 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:730 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:730 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:730 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:730 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:730 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:731 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:731 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:731 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:731 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:731 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8234us
25:01:731 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:731 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 196
25:01:731 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:744 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6135us
25:01:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:744 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:744 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:744 user_main    I[KERNEL]: hle\scekernelthread.cpp:2134 326=sceKernelCreateThread(name=Task Level0, entry=0885575c, prio=32, stacksize=12288)
25:01:744 user_main    I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=326, argSize=0, argPtr=00000000)
25:01:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:744 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:744 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->0885575c, sema waited) +151us
25:01:745 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:745 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:746 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:746 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:746 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:746 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:746 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:746 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:746 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:747 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:747 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:01:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:01:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:747 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:747 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef34)
25:01:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:01:747 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:747 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:747 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:01:747 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:748 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:748 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:748 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:01:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:01:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:748 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:748 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:748 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 196
25:01:748 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:748 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3697us
25:01:748 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:748 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:749 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4020us
25:01:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:749 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:749 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:749 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:749 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:749 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:749 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:749 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5018us
25:01:749 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:750 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 197
25:01:750 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:760 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2818us
25:01:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:760 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:760 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:760 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:760 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:760 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:762 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 197
25:01:762 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:762 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1294us
25:01:762 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:762 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:762 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:762 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:762 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:762 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:763 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:01:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:763 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:763 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef34)
25:01:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:763 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:763 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:01:763 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:763 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:763 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:01:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:01:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
25:01:764 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:764 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
25:01:764 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:01:765 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
25:01:765 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:765 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5863us
25:01:765 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:765 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:765 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:765 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7236us
25:01:765 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:765 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:765 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:765 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:765 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:765 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:765 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:765 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:765 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:765 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:765 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:765 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:765 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:766 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:766 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:766 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:766 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:766 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 198
25:01:766 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:777 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1304us
25:01:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:777 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:777 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:777 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:777 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:777 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:779 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:779 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:01:779 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:779 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:779 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:779 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:779 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:779 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:779 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:779 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:779 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:01:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:01:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:779 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:779 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef34)
25:01:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:01:780 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:780 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:780 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:01:780 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:780 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:780 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:780 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:780 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:01:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:01:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ccc->08000000, interrupt) +4us
25:01:780 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:780 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ccc, left interrupt) +0us
25:01:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:781 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +474us
25:01:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 198
25:01:781 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:781 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 199
25:01:781 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6185us
25:01:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:794 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:794 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:794 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:794 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:794 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:795 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 199
25:01:795 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:795 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
25:01:795 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:795 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:795 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:795 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:795 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:795 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:795 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:795 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:795 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:01:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:01:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:795 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:795 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef34)
25:01:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:01:795 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:795 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:795 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:01:795 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:796 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:796 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:796 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:01:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:01:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
25:01:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:796 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
25:01:796 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:01:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
25:01:796 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3052us
25:01:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:796 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +452us
25:01:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:796 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:797 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:797 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:797 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:797 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8587us
25:01:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:797 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 200
25:01:797 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:810 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2868us
25:01:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:810 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:810 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:810 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:810 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:810 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:810 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +210us
25:01:811 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 200
25:01:811 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:811 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6914us
25:01:811 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:811 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:811 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3667us
25:01:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:811 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:811 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:811 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:811 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:811 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:811 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:811 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:811 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:811 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:811 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:811 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:811 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:812 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 201
25:01:812 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:827 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:827 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +4922us
25:01:827 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:827 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:827 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:827 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:827 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:827 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 00000001, 00000000)
25:01:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
25:01:827 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:827 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
25:01:827 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 0bffdd90) : sector = 00028630
25:01:828 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
25:01:828 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +344us
25:01:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:828 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:828 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 201
25:01:828 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +655us
25:01:828 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:01:828 Task Level0  D[IO]: hle\sceio.cpp:1744 327 = sceIoWaitAsync(4, 0bffddf0): waiting
25:01:828 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
25:01:828 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:01:828 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:01:828 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +221us
25:01:828 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
25:01:828 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
25:01:829 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:829 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6975us
25:01:829 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:829 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:829 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 202
25:01:829 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:829 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +6235us
25:01:831 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:832 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:01:832 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:832 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:832 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:832 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:832 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:832 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:832 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:832 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:832 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:01:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:01:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:832 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:832 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
25:01:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
25:01:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
25:01:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
25:01:833 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:833 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:833 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
25:01:833 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:834 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:01:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:01:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:834 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:834 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:834 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
25:01:835 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:836 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:836 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:836 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:836 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
25:01:836 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:836 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +616us
25:01:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:836 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 202
25:01:836 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:836 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:836 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:836 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:836 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:837 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2155us
25:01:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:837 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 203
25:01:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2918us
25:01:837 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:837 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:837 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:837 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:837 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:837 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:838 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:838 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:01:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:01:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:838 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:838 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:01:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
25:01:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
25:01:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:844 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:844 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:844 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:844 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:844 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:845 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:01:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:01:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:845 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:845 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 203
25:01:845 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:845 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7050us
25:01:845 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:845 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:845 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:845 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +99us
25:01:845 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:845 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:845 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:845 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:845 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:845 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:845 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:846 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:846 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:846 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:846 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:846 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:846 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:846 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 204
25:01:846 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:846 idle0        I[SCEGE]: gles\framebuffer.cpp:1520 Decimating FBO for 00088000 (480 x 272 x 1), age 6
25:01:846 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8540us
25:01:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:846 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:846 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:847 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:847 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:847 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:847 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:847 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:847 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:847 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:847 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:847 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:847 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:847 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:847 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:847 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:847 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:01:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:01:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:847 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:847 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:01:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
25:01:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
25:01:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:848 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:848 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:848 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:848 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:848 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:848 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:848 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:01:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:01:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:848 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:848 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:848 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:848 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +367us
25:01:848 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:848 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 204
25:01:848 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:848 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:848 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:849 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:849 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3315us
25:01:849 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:849 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:849 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:849 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:849 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:849 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:849 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:849 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:849 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:849 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:849 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:849 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:849 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:849 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:849 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:849 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:849 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:849 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:849 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 205
25:01:849 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:849 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2008us
25:01:863 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:863 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:863 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:863 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:863 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:863 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:863 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:864 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:864 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:864 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:864 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:864 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:864 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:864 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:864 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:864 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:864 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:864 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:864 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:864 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:864 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:01:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:01:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:864 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:864 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:01:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
25:01:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
25:01:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:865 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:865 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:865 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:865 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:865 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:865 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:865 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:865 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:01:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:01:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:865 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:865 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:865 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:865 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 205
25:01:865 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:865 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3684us
25:01:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:866 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:866 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:866 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:866 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 206
25:01:866 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:884 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2968us
25:01:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:884 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:884 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:884 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:884 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:884 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:884 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:884 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:884 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:884 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:884 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:01:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:01:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:885 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:01:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
25:01:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
25:01:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:885 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:885 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:885 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:885 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:01:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:01:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:886 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 206
25:01:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3532us
25:01:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:886 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:887 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2507us
25:01:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 207
25:01:887 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:900 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9651us
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:900 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:900 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:900 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:900 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:900 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:900 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:900 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:900 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:900 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:900 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:01:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:01:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:900 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:01:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
25:01:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
25:01:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:901 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:901 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:901 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:01:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:01:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:902 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +317us
25:01:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 207
25:01:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9747us
25:01:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:902 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +12us
25:01:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:902 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +227us
25:01:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:903 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 208
25:01:903 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:917 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5626us
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:917 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:917 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:917 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:917 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:917 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:917 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:917 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:917 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:917 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:917 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:01:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:01:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:01:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
25:01:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
25:01:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:918 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:918 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:918 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:01:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:01:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:919 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 208
25:01:919 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3634us
25:01:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:919 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:01:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:919 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2963us
25:01:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 209
25:01:919 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:934 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +54us
25:01:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:934 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:934 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:934 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:934 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:934 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:934 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:934 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:934 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:934 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:934 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:934 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:934 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:934 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:934 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:01:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:935 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:935 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:01:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
25:01:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
25:01:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:935 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:935 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:01:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:01:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:936 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +154us
25:01:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:936 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 209
25:01:936 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:936 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:936 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6075us
25:01:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:937 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 210
25:01:937 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:950 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9701us
25:01:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:950 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:950 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:950 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:950 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:950 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:950 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:950 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:950 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:950 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:950 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:01:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:01:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
25:01:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
25:01:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:951 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:951 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:951 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:01:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:01:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:952 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:952 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +267us
25:01:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 210
25:01:952 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6179us
25:01:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:01:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:952 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:01:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:952 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:01:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:952 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:01:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:953 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:953 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:01:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:953 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2859us
25:01:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 211
25:01:953 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:01:967 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6384us
25:01:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:967 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:01:967 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:967 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:967 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:967 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:967 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:967 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:967 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:967 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:967 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:01:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:01:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:968 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:968 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:01:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
25:01:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
25:01:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:968 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:968 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:968 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:01:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:01:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 211
25:01:969 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3584us
25:01:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:969 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9395us
25:01:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:01:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:969 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:01:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:969 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:01:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:970 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +124us
25:01:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +115us
25:01:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:01:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:01:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:01:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:01:970 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:01:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:01:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 212
25:01:970 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:01:984 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2711us
25:01:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:01:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:01:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:01:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:01:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:01:984 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:01:984 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:01:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:984 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:984 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:01:984 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:984 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:01:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:01:984 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:01:984 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:01:984 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:984 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:01:984 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:01:984 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:01:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:01:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:01:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:01:985 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:01:985 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:01:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
25:01:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
25:01:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:01:985 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:01:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:01:985 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:01:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:985 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:01:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:01:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:01:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:01:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:01:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:01:986 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:01:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:01:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:01:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 212
25:01:986 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:01:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6901us
25:01:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:01:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:01:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:01:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 213
25:01:986 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9751us
25:02:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:001 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:001 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:001 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:001 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:001 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:001 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:001 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:02:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:002 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:002 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:02:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
25:02:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
25:02:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:002 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:002 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:02:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:02:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:003 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +217us
25:02:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 213
25:02:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2611us
25:02:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:004 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:004 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:004 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6427us
25:02:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:004 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 214
25:02:004 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:017 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6434us
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:017 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:017 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:017 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:017 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:017 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:017 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:017 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:017 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:017 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:017 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:02:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:02:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:018 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:018 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:02:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
25:02:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
25:02:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:018 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:018 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:018 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:02:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:02:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 214
25:02:019 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3534us
25:02:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:019 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5827us
25:02:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:019 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:019 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:019 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:020 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:020 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:020 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3211us
25:02:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 215
25:02:020 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:034 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3117us
25:02:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:034 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:034 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:034 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:034 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:034 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:034 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:034 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:034 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:034 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:034 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:02:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:02:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
25:02:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
25:02:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:035 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:035 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:035 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:02:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:02:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:036 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 215
25:02:036 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6851us
25:02:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9043us
25:02:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:036 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:037 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 216
25:02:037 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +37us
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:051 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:051 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:051 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:051 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:051 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:051 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:051 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:02:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:02:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:052 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:052 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:02:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
25:02:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
25:02:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:052 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:02:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:02:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:053 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:053 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +168us
25:02:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:053 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +3us
25:02:053 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 216
25:02:053 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9995us
25:02:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 217
25:02:053 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:067 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6484us
25:02:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:067 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:067 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:067 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:067 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:067 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:067 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:067 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:067 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:067 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:02:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:02:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:068 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:068 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:02:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
25:02:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
25:02:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:068 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:068 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:02:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:02:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 217
25:02:069 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3484us
25:02:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:069 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2259us
25:02:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:069 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:069 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:069 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:069 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:069 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:070 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6780us
25:02:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 218
25:02:070 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:084 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3167us
25:02:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:084 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:084 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:084 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:084 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:084 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:084 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:084 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:084 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:084 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:084 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
25:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
25:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:085 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:02:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:086 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 218
25:02:086 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6801us
25:02:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5475us
25:02:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:087 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:087 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 219
25:02:087 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:101 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3414us
25:02:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:101 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:101 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:101 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:101 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:101 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:101 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:101 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:101 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:101 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:02:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:102 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:102 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:02:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
25:02:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
25:02:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:102 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:02:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:02:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:103 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +118us
25:02:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 219
25:02:103 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 220
25:02:103 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:117 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6534us
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:117 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:117 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:117 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:117 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:117 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:117 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:117 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:117 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:117 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:117 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:02:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:02:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:02:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
25:02:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
25:02:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:118 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:118 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:02:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:02:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 220
25:02:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2125us
25:02:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:119 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:119 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:120 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +348us
25:02:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:120 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 221
25:02:120 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:134 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3217us
25:02:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:134 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:134 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:134 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:134 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:134 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:134 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:134 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:134 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:134 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:134 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:134 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:134 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:134 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:134 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:02:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:02:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:135 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:135 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:02:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
25:02:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
25:02:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:135 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:135 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:135 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:02:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:02:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:136 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 221
25:02:136 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6751us
25:02:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:136 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1906us
25:02:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:136 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:136 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:136 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:137 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 222
25:02:137 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:151 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7032us
25:02:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:151 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:151 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:151 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:151 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:151 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:151 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:151 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:151 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:151 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:02:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:02:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:152 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:152 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:02:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
25:02:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
25:02:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:152 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:152 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:152 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:02:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:02:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:152 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:153 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +68us
25:02:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 222
25:02:153 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5122us
25:02:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:153 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:154 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:154 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 223
25:02:154 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:167 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +500us
25:02:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:167 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:167 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:167 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:167 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:167 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:167 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:167 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:167 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:167 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:02:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:02:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:168 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:168 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:02:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
25:02:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
25:02:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:168 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:168 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:02:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:02:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:169 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 223
25:02:169 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3385us
25:02:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:169 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 224
25:02:169 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:184 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3267us
25:02:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:184 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:184 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:184 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:184 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:184 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:184 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:184 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:184 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:184 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:184 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:02:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:02:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:02:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
25:02:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
25:02:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:185 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:185 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:185 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:02:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:02:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:186 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 224
25:02:186 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5040us
25:02:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:186 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:186 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:186 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:186 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:187 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +700us
25:02:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 225
25:02:187 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:201 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9950us
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:201 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:201 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:201 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:201 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:201 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:201 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:201 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:201 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:201 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:201 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:02:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:02:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:02:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
25:02:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
25:02:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:202 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:202 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:202 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:02:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:02:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:203 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:203 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +18us
25:02:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:203 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 225
25:02:203 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:203 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1554us
25:02:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:203 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:203 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:204 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:204 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 226
25:02:204 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:217 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4118us
25:02:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:217 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:217 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:217 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:217 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:217 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:217 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:217 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:217 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:217 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:217 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:02:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:02:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:02:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
25:02:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
25:02:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:218 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:218 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:218 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:02:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:02:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 226
25:02:219 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3335us
25:02:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:219 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:219 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 227
25:02:219 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:234 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3317us
25:02:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:234 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:234 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:234 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:234 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:234 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:234 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:234 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:234 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:234 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:02:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:02:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:235 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:02:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
25:02:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
25:02:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:235 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:235 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:235 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:02:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:02:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:236 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 227
25:02:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1422us
25:02:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:236 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:236 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:237 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4268us
25:02:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:237 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:237 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:237 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 228
25:02:237 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:251 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +0us
25:02:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:252 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:252 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:252 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:252 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:252 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:252 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:252 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:252 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:252 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:02:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:02:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:253 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:02:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
25:02:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
25:02:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:253 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:253 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:02:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:02:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:254 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 228
25:02:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7955us
25:02:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:255 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1052us
25:02:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 229
25:02:255 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:267 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6683us
25:02:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:267 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:267 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:267 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:267 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:267 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:267 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:267 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:267 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:267 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:02:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:02:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:02:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
25:02:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
25:02:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:268 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:268 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:268 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:02:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:02:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:269 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 229
25:02:269 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3285us
25:02:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:269 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:269 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1202us
25:02:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:269 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:269 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:270 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 230
25:02:270 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:284 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1203us
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:284 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:284 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:284 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:284 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:284 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:284 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:284 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:284 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:284 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:02:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:02:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:02:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
25:02:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
25:02:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:285 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:285 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:02:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:02:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 230
25:02:286 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6602us
25:02:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:286 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:286 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 231
25:02:286 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:301 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +50us
25:02:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:301 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:301 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:301 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:301 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:301 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:301 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:301 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:301 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:301 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:02:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:302 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:02:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
25:02:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
25:02:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:302 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:302 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:02:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:02:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:303 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:303 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 231
25:02:303 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4337us
25:02:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:303 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:303 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:303 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:303 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:304 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:304 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4620us
25:02:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:304 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 232
25:02:304 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:317 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6733us
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:317 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:317 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:317 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:317 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:317 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:317 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:317 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:317 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:317 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:317 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:02:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:02:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:318 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:318 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:02:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
25:02:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
25:02:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:318 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:318 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:02:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:02:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 232
25:02:319 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3235us
25:02:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7634us
25:02:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:319 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:320 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:320 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1404us
25:02:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 233
25:02:320 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:334 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3416us
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:334 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:334 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:334 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:334 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:334 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:334 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:334 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:334 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:334 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:334 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:02:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:02:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:02:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
25:02:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
25:02:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:335 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:335 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:02:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:02:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 233
25:02:336 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6552us
25:02:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:336 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 234
25:02:336 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +100us
25:02:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:351 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:351 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:351 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:351 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:351 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:351 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:351 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:351 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:351 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:351 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:02:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:352 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:352 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:02:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
25:02:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
25:02:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:352 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:352 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:352 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:02:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:02:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 234
25:02:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +719us
25:02:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:353 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:353 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:354 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8188us
25:02:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:354 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 235
25:02:354 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6783us
25:02:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:368 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:368 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:368 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:368 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:368 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:368 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:368 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:02:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:02:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
25:02:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
25:02:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:369 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:02:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:02:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:370 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 235
25:02:370 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3185us
25:02:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4066us
25:02:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:371 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:371 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:371 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4972us
25:02:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:371 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 236
25:02:371 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:384 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3466us
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:384 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:384 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:384 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:384 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:384 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:384 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:384 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:384 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:384 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:384 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:02:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:02:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:385 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:385 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:02:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
25:02:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
25:02:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:385 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:385 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:385 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:02:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:02:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 236
25:02:386 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6502us
25:02:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7282us
25:02:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:386 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:387 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:387 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1757us
25:02:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 237
25:02:387 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:401 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +149us
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:401 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:401 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:401 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:401 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:401 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:401 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:401 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:401 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:401 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:401 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:401 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:401 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:401 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:401 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:02:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:02:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:402 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:402 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:02:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
25:02:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
25:02:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:402 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:402 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:402 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:02:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:02:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:403 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 237
25:02:403 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9819us
25:02:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 238
25:02:403 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:418 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6833us
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:418 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:418 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:418 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:418 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:418 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:418 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:418 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:418 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:418 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:418 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:02:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:02:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:419 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:419 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:02:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
25:02:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
25:02:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:419 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:419 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:02:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:02:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 238
25:02:420 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3135us
25:02:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:420 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +497us
25:02:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:420 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:420 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:420 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:421 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:421 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:421 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8541us
25:02:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 239
25:02:421 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:434 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3516us
25:02:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:434 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:434 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:434 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:434 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:434 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:434 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:434 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:434 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:434 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:434 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:02:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:435 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:435 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:02:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
25:02:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
25:02:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:435 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:435 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:435 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:435 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:02:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:02:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 239
25:02:436 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6452us
25:02:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3713us
25:02:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:436 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:437 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5325us
25:02:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 240
25:02:437 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:451 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +199us
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:451 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:451 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:451 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:451 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:451 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:451 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:451 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:451 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:451 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:451 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:451 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:451 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:02:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:02:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:452 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:452 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:02:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
25:02:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
25:02:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:452 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:452 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:452 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:02:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:02:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:453 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 240
25:02:453 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9769us
25:02:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 241
25:02:453 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:468 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6883us
25:02:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:468 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:468 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:468 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:468 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:468 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:468 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:468 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:468 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:468 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:468 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:468 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:468 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:02:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:469 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:469 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:02:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
25:02:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
25:02:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:469 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:469 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:469 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:02:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:02:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +15us
25:02:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:470 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 241
25:02:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:470 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:470 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:471 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2109us
25:02:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:471 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 242
25:02:471 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:484 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3566us
25:02:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:484 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:484 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:484 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:484 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:484 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:484 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:484 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:484 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:484 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:484 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:02:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:485 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:485 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:02:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
25:02:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
25:02:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:485 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:485 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:485 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:02:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:02:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 242
25:02:486 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6402us
25:02:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:486 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +145us
25:02:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:486 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:486 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:486 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:487 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:487 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8893us
25:02:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 243
25:02:487 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:501 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +249us
25:02:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:501 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:501 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:501 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:501 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:501 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:501 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:501 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:501 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:501 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:501 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:02:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:502 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:502 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:02:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
25:02:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
25:02:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:502 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:502 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:502 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:502 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:02:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:02:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 243
25:02:503 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9719us
25:02:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3361us
25:02:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:503 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:504 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 244
25:02:504 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:518 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2610us
25:02:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:518 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:518 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:518 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:518 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:518 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:518 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:518 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:518 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:518 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:518 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:02:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:02:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:519 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:519 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:02:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
25:02:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
25:02:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:519 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:519 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:519 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:519 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:02:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:02:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:520 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 244
25:02:520 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3036us
25:02:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:520 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 245
25:02:520 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:534 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3616us
25:02:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:534 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:534 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:534 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:534 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:534 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:534 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:534 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:534 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:534 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:534 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:02:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:02:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:02:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
25:02:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
25:02:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:535 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:535 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:535 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:02:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:02:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 245
25:02:536 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2930us
25:02:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:536 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:536 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:536 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:536 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:536 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:537 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2461us
25:02:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:537 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 246
25:02:537 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:551 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +299us
25:02:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:551 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:551 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:551 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:551 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:551 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:551 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:551 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:551 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:551 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:02:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:02:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:552 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:02:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
25:02:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
25:02:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:552 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:552 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:552 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:02:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:02:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:553 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 246
25:02:553 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9463us
25:02:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:553 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +206us
25:02:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:553 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +33us
25:02:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:553 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:553 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:554 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:554 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 247
25:02:554 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:568 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6228us
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:568 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:568 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:568 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:568 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:568 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:568 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:568 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:568 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:568 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:02:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:569 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:569 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:02:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
25:02:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
25:02:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:569 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:569 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:02:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:02:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:570 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 247
25:02:570 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2986us
25:02:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:570 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3009us
25:02:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:570 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:571 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:571 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 248
25:02:571 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:584 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +176us
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:584 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:584 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:584 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:584 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:584 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:584 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:584 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:584 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:584 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:584 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:02:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:02:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:02:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
25:02:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
25:02:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:585 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:585 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:585 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:02:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:02:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +33us
25:02:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:586 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:586 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 248
25:02:586 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6029us
25:02:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:586 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 249
25:02:586 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +349us
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:601 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:601 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:601 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:601 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:601 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:601 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:601 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:601 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:02:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:02:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:602 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:602 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:02:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
25:02:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
25:02:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:602 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:602 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:602 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:02:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:02:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:603 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 249
25:02:603 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5845us
25:02:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:603 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:603 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:603 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:603 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:603 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:604 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2813us
25:02:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 250
25:02:604 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:618 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7032us
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:618 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:618 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:618 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:618 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:618 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:618 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:618 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:618 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:618 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:618 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:02:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:02:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:619 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:619 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:02:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
25:02:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
25:02:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:619 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:619 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:619 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:02:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:02:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 250
25:02:620 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2936us
25:02:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9441us
25:02:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:620 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:620 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +78us
25:02:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +161us
25:02:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:621 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 251
25:02:621 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:634 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3313us
25:02:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:634 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:634 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:634 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:634 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:634 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:634 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:634 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:634 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:634 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:02:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:02:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:635 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:635 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:02:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
25:02:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
25:02:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:635 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:635 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:635 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:02:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:02:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 251
25:02:636 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6253us
25:02:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:636 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 252
25:02:636 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:651 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +399us
25:02:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:651 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:651 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:651 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:651 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:651 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:651 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:651 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:651 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:651 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:02:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:652 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:652 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:02:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
25:02:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
25:02:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:652 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:652 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:652 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:02:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:02:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:653 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:653 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 252
25:02:653 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2227us
25:02:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:653 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:653 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:653 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:653 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:653 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:654 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6381us
25:02:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 253
25:02:654 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:668 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7082us
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:668 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:668 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:668 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:668 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:668 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:668 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:668 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:668 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:668 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:02:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:02:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:669 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:669 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:02:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
25:02:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
25:02:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:669 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:669 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:669 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:02:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:02:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:670 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 253
25:02:670 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2886us
25:02:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:670 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5873us
25:02:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:670 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:670 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:670 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:671 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:671 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:671 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3165us
25:02:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:671 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 254
25:02:671 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:684 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3765us
25:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:684 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:684 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:684 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:684 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:684 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:684 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:684 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:684 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:684 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:02:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:02:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:685 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:685 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:02:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
25:02:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
25:02:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:685 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:685 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:02:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:02:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:686 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 254
25:02:686 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6203us
25:02:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9089us
25:02:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:686 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:687 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +190us
25:02:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:687 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +49us
25:02:687 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 255
25:02:687 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:701 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +398us
25:02:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:701 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:701 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:701 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:701 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:701 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:701 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:701 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:701 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:701 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:02:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:702 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:702 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:02:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
25:02:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
25:02:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:702 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:702 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:702 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:02:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:02:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:703 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 255
25:02:703 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9520us
25:02:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 256
25:02:703 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:718 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7132us
25:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:718 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:718 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:718 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:718 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:718 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:718 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:718 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:718 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:718 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:719 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:719 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
25:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
25:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:719 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:719 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:719 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:02:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:720 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 256
25:02:720 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2836us
25:02:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:720 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2305us
25:02:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:720 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:720 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:720 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:721 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:721 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:721 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6734us
25:02:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 257
25:02:721 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3815us
25:02:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:735 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:735 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:735 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:735 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:736 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:736 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:736 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:736 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:02:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:736 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:736 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:02:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
25:02:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
25:02:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:736 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:02:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:02:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 257
25:02:737 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6153us
25:02:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:737 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5520us
25:02:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:738 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:738 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3518us
25:02:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 258
25:02:738 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:751 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +498us
25:02:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:751 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:751 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:751 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:751 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:751 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:751 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:751 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:751 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:02:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:752 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:752 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:02:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
25:02:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
25:02:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:752 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:752 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:752 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:02:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:02:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:753 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 258
25:02:753 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9470us
25:02:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 259
25:02:753 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:768 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7182us
25:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:768 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:768 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:768 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:768 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:768 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:02:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:768 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:768 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:768 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:768 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:02:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:769 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:769 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:02:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
25:02:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
25:02:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:769 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:02:769 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:769 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:02:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:02:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:770 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:770 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 259
25:02:770 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1523us
25:02:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:770 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:770 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:770 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:770 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:770 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:770 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:770 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:771 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:771 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:771 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +302us
25:02:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:771 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 260
25:02:771 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:785 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3865us
25:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:785 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:785 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:785 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:785 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:785 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:785 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:785 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:786 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:02:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:786 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:786 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:02:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
25:02:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:786 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:786 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:02:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:02:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:787 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 260
25:02:787 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6106us
25:02:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:787 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1952us
25:02:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:787 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:787 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:788 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:788 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7086us
25:02:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 261
25:02:788 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:801 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +548us
25:02:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:801 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:801 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:801 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:801 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:801 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:801 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:801 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:801 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:801 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:801 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
25:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:802 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:802 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:802 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:02:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:803 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 261
25:02:803 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9423us
25:02:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5168us
25:02:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:803 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:804 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:804 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 262
25:02:804 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:818 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1102us
25:02:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:818 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:818 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:818 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:818 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:818 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:818 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:818 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:818 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:818 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:02:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:819 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:819 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:02:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
25:02:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:819 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:819 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:819 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:02:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:02:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:820 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:820 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:820 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 262
25:02:820 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2740us
25:02:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:820 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:820 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:820 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 263
25:02:820 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:835 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3915us
25:02:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:835 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:835 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:835 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:835 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:835 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:835 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:835 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:835 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:835 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:02:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:02:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:836 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:836 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:02:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
25:02:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:836 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:836 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:836 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:02:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:02:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:836 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 263
25:02:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4441us
25:02:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:837 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +654us
25:02:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:838 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 264
25:02:838 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:851 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +598us
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:851 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:851 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:851 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:851 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:851 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:851 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:851 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:851 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:851 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:851 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:02:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:851 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:02:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
25:02:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:852 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:02:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:02:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 264
25:02:852 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9373us
25:02:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:852 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1600us
25:02:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:853 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:853 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 265
25:02:853 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:868 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4720us
25:02:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:868 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:868 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:868 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:868 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:868 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:868 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:868 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:868 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:868 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:02:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:869 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:869 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:02:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
25:02:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:869 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:869 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:869 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:02:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:02:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:870 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:870 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 265
25:02:870 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2690us
25:02:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:870 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:870 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:870 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 266
25:02:870 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:885 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3965us
25:02:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:885 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:885 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:885 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:885 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:885 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:885 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:885 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:885 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:885 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:02:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:886 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:886 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:02:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
25:02:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:886 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:886 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:886 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:02:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:02:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:886 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 266
25:02:887 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +823us
25:02:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:887 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:887 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:887 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:887 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:887 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4222us
25:02:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:888 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 267
25:02:888 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:901 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +648us
25:02:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:901 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:901 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:901 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:901 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:901 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:901 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:901 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:901 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:901 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:02:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:902 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:02:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
25:02:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:902 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:902 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:02:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:02:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:903 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:903 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 267
25:02:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7356us
25:02:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:903 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:903 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:904 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1006us
25:02:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:904 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 268
25:02:904 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:918 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7331us
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:918 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:918 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:918 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:918 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:918 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:918 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:918 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:918 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:918 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:02:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:02:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:919 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:919 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:02:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
25:02:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:919 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:919 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:919 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:02:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:02:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:919 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 268
25:02:920 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2640us
25:02:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:920 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:920 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1248us
25:02:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:920 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:920 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:920 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:921 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:921 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:921 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 269
25:02:921 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1805us
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:935 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:935 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:935 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:935 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:935 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:935 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:935 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:935 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:02:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:02:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:936 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:936 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
25:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:936 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:936 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:936 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:936 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:02:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:936 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:937 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:937 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 269
25:02:937 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5957us
25:02:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:937 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:937 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:937 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 270
25:02:937 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:951 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +698us
25:02:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:951 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:951 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:951 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:951 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:951 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:951 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:951 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:951 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:951 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:02:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:952 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:952 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:02:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
25:02:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:952 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:952 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:952 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:02:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:02:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 270
25:02:953 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3738us
25:02:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:02:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:953 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:02:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:953 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:02:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:953 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:02:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:953 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:953 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:02:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:953 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4574us
25:02:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 271
25:02:954 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:02:968 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7381us
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:968 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:02:968 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:968 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:968 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:968 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:968 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:968 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:968 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:968 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:02:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:02:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:02:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
25:02:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:969 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:969 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:969 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:02:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:02:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:970 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 271
25:02:970 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2590us
25:02:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7680us
25:02:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:02:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:02:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:02:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:970 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:02:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:02:971 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:02:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:02:971 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:02:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:02:971 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1358us
25:02:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:971 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 272
25:02:971 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:02:985 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4064us
25:02:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:02:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:02:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:02:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:02:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:02:985 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:02:985 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:02:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:985 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:02:985 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:985 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:02:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:02:985 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:02:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:02:985 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:02:985 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:02:985 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:02:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:02:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:02:986 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:02:986 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:02:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
25:02:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:02:986 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:02:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:02:986 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:02:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:986 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:02:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:02:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:02:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:02:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:02:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:02:987 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:02:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:02:987 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:02:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 272
25:02:987 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5907us
25:02:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:987 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:987 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:02:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:02:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:02:987 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:02:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:02:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 273
25:02:987 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +748us
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:001 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:001 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:001 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:001 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:001 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:001 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:001 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:001 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:03:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:002 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:002 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:03:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
25:03:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:002 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:002 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:03:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:03:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +120us
25:03:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 273
25:03:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:003 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:003 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:003 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8142us
25:03:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:004 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 274
25:03:004 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:018 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7431us
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:018 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:018 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:018 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:018 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:018 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:018 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:018 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:018 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:018 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:03:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:018 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:03:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
25:03:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:019 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:019 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:03:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:03:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:019 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 274
25:03:020 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2540us
25:03:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:020 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4112us
25:03:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:020 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:020 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:020 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:020 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:020 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:021 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4927us
25:03:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 275
25:03:021 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:035 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4114us
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:035 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:035 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:035 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:035 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:035 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:035 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:035 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:035 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:035 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:03:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:03:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:036 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:036 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
25:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:036 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:036 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:036 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:036 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:03:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:036 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:037 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 275
25:03:037 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5857us
25:03:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:037 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7328us
25:03:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:037 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:037 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:037 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:037 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:037 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:038 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1711us
25:03:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:038 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 276
25:03:038 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +797us
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:051 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:051 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:051 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:051 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:051 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:051 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:051 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:051 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:03:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:03:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:052 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:052 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:03:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
25:03:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:052 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:052 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:052 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:03:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:03:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 276
25:03:053 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9174us
25:03:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 277
25:03:053 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:068 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7481us
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:068 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:068 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:068 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:068 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:068 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:068 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:068 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:068 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:068 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:03:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:03:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:069 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:069 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:03:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
25:03:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:069 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:069 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:03:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:03:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 277
25:03:070 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2491us
25:03:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:070 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +543us
25:03:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:070 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:070 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:070 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:070 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:071 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8495us
25:03:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 278
25:03:071 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4164us
25:03:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:085 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:085 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:085 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:085 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:085 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:085 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:085 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:085 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:03:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:03:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:086 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:086 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:03:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
25:03:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:086 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:086 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:086 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:03:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:03:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:086 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 278
25:03:087 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5807us
25:03:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:087 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3759us
25:03:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:087 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:087 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:087 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:087 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:088 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:088 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5279us
25:03:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 279
25:03:088 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +847us
25:03:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:102 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:102 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:102 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:102 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:102 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:102 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:102 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:03:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:03:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:103 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:103 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:03:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
25:03:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:103 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:103 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:03:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:03:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:104 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 279
25:03:104 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9124us
25:03:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6975us
25:03:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 280
25:03:104 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +74us
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:118 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:118 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:118 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:118 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:118 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:118 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:118 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:03:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:03:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:03:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
25:03:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:119 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:119 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:03:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:03:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +137us
25:03:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:120 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:120 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 280
25:03:120 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2063us
25:03:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:120 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 281
25:03:120 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:135 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4214us
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:135 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:135 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:135 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:135 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:135 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:135 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:135 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:135 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:135 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:03:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:03:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:136 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:136 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:03:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
25:03:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:136 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:136 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:136 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:136 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:03:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:03:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:136 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 281
25:03:137 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5757us
25:03:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:137 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +191us
25:03:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:137 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:137 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:137 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:137 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:138 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8847us
25:03:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:138 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 282
25:03:138 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:152 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +897us
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:152 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:152 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:152 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:152 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:152 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:152 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:152 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:152 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:152 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:03:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:03:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:153 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:153 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:03:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
25:03:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:153 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:153 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:03:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:03:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 282
25:03:154 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9074us
25:03:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:154 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3407us
25:03:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:154 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:154 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:154 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:154 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:154 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 283
25:03:155 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3212us
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:168 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:168 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:168 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:168 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:168 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:168 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:168 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:03:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:03:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:169 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:03:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
25:03:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:169 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:169 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:169 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:169 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:03:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:03:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:170 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 283
25:03:170 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2391us
25:03:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:170 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 284
25:03:170 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:185 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4264us
25:03:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:185 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:185 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:185 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:185 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:185 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:185 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:03:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:186 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:186 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:03:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
25:03:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:186 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:186 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:03:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:03:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 284
25:03:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2331us
25:03:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:188 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2415us
25:03:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:188 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 285
25:03:188 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:202 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +947us
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:202 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:202 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:202 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:202 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:202 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:202 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:202 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:202 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:202 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:03:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:03:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:203 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:203 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:03:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
25:03:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:203 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:203 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:203 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:203 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:03:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:03:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:203 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 285
25:03:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8864us
25:03:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:204 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +160us
25:03:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +79us
25:03:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:204 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:204 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 286
25:03:205 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:218 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6830us
25:03:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:218 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:218 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:218 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:218 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:218 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:218 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:218 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:218 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:218 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:03:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:03:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:219 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:219 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:03:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
25:03:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:219 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:219 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:219 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:03:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:03:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 286
25:03:220 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2341us
25:03:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:220 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3055us
25:03:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:220 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:221 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:221 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 287
25:03:221 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:235 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +297us
25:03:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:235 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:235 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:235 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:235 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:235 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:235 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:235 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:235 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:235 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:03:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:236 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:236 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:03:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
25:03:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:236 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:236 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:236 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:03:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:03:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:237 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:237 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 287
25:03:237 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5658us
25:03:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:237 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:237 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:237 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 288
25:03:237 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:252 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +997us
25:03:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:252 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:252 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:252 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:252 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:252 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:252 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:252 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:252 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:252 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:03:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:03:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:253 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:03:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
25:03:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:253 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:253 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:253 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:03:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:03:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 288
25:03:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5246us
25:03:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:254 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:254 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:254 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2767us
25:03:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 289
25:03:255 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:268 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7680us
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:268 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:268 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:268 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:268 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:268 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:268 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:268 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:268 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:268 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:03:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:03:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:269 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:03:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
25:03:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:269 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:269 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:269 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:269 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:03:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:03:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:270 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 289
25:03:270 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2291us
25:03:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9487us
25:03:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:270 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +32us
25:03:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:270 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +207us
25:03:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:271 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:271 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 290
25:03:271 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3915us
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:285 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:285 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:285 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:285 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:285 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:285 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:285 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:285 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:03:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:03:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:286 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:286 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:03:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
25:03:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:286 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:286 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:03:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:03:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:287 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 290
25:03:287 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5608us
25:03:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:287 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:287 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:287 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 291
25:03:287 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1047us
25:03:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:302 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:302 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:302 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:302 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:302 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:302 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:302 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:302 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:03:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:03:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:303 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:303 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:03:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
25:03:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:303 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:303 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:303 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:303 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:03:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:03:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:304 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 291
25:03:304 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1628us
25:03:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:304 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:304 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:304 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:304 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:304 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:304 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6335us
25:03:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 292
25:03:305 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7730us
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:318 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:318 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:318 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:318 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:318 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:318 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:318 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:318 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:03:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:03:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:03:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
25:03:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:319 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:03:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:03:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:319 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 292
25:03:320 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2241us
25:03:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:320 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5919us
25:03:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:320 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:320 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:320 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:320 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:320 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:321 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3119us
25:03:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 293
25:03:321 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4413us
25:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:335 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:335 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:335 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:335 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:335 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:335 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:335 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:335 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:03:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:336 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:336 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:03:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
25:03:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:336 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:03:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:03:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:336 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 293
25:03:337 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5558us
25:03:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:337 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9135us
25:03:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:337 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:337 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:337 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:337 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +144us
25:03:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:337 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +95us
25:03:337 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:338 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 294
25:03:338 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:352 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1000us
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:352 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:352 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:352 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:352 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:352 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:352 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:352 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:352 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:352 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:03:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:352 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:353 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
25:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:353 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:353 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:353 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:03:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:354 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 294
25:03:354 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8875us
25:03:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:354 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 295
25:03:354 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7780us
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:368 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:368 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:368 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:368 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:368 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:368 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:368 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:368 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:03:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:03:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:03:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
25:03:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:369 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:369 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:03:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:03:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 295
25:03:370 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2191us
25:03:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2351us
25:03:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:370 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:371 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6688us
25:03:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:371 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 296
25:03:371 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:385 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4463us
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:385 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:385 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:385 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:385 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:385 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:385 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:385 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:385 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:385 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:03:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:03:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:386 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:03:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
25:03:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:386 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:386 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:386 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:03:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:03:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 296
25:03:387 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5508us
25:03:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5566us
25:03:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:387 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:388 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:388 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3472us
25:03:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 297
25:03:388 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:402 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1146us
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:402 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:402 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:402 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:402 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:402 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:402 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:402 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:402 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:402 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:03:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:03:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:402 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:403 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:03:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
25:03:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:403 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:403 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:403 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:403 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:03:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:03:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:404 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:404 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 297
25:03:404 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8825us
25:03:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:404 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:404 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 298
25:03:404 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7830us
25:03:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:419 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:419 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:419 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:419 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:419 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:419 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:419 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:03:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:420 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:420 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:03:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
25:03:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:420 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:03:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:03:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:421 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 298
25:03:421 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +924us
25:03:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:421 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:421 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:421 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:421 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:421 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:421 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +256us
25:03:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:422 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:422 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:422 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:422 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 299
25:03:422 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:435 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4513us
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:435 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:435 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:435 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:435 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:435 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:435 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:435 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:435 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:435 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:435 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:435 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:435 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:435 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:435 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:03:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:03:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:03:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
25:03:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:436 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:436 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:03:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:03:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 299
25:03:437 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5458us
25:03:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1998us
25:03:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:437 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:438 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7040us
25:03:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 300
25:03:438 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:452 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1196us
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:452 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:452 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:452 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:452 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:452 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:452 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:452 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:452 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:452 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:03:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:03:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:452 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:453 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:03:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
25:03:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:453 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:453 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:453 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:03:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:03:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:453 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:453 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 300
25:03:454 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8775us
25:03:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:454 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5214us
25:03:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:454 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:454 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:454 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:454 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:454 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 301
25:03:455 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:469 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1704us
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:469 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:469 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:469 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:469 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:469 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:469 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:469 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:469 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:469 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:03:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:03:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:470 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:470 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:03:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
25:03:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:470 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:470 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:470 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:03:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:03:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 301
25:03:471 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2092us
25:03:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:471 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 302
25:03:471 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:485 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4563us
25:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:485 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:485 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:485 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:485 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:485 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:485 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:485 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:485 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:485 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:03:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:03:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:03:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
25:03:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:486 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:486 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:03:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:03:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 302
25:03:487 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3839us
25:03:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:487 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:487 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:487 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:487 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:487 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +608us
25:03:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:488 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 303
25:03:488 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:502 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1246us
25:03:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:502 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:502 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:502 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:502 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:502 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:502 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:502 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:502 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:502 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:502 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:502 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:502 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:502 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:502 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:03:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:503 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:503 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:03:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
25:03:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:503 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:503 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:03:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:03:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:504 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 303
25:03:504 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8725us
25:03:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1646us
25:03:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:504 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:505 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 304
25:03:505 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:519 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5322us
25:03:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:519 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:519 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:519 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:519 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:519 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:519 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:519 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:519 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:519 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:03:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:03:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:520 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:520 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:03:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
25:03:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:520 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:520 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:520 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:03:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:03:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:521 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 304
25:03:521 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2042us
25:03:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:521 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:521 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:521 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 305
25:03:521 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:535 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4612us
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:535 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:535 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:535 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:535 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:535 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:535 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:535 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:535 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:535 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:03:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:03:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:536 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:536 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:03:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
25:03:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:536 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:536 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:03:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:03:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +221us
25:03:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 305
25:03:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:537 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:537 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:537 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4176us
25:03:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:538 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 306
25:03:538 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:552 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1296us
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:552 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:552 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:552 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:552 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:552 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:552 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:552 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:552 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:552 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:03:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:03:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:553 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:03:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
25:03:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:553 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:553 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:553 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:03:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:03:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:553 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:553 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 306
25:03:554 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6754us
25:03:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:554 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:554 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:554 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:554 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:554 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:554 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +960us
25:03:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 307
25:03:555 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7979us
25:03:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:569 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:569 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:569 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:569 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:569 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:569 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:569 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:569 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:569 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:569 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:569 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:03:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:570 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:570 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:03:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
25:03:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:570 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:570 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:570 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:03:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:03:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:571 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 307
25:03:571 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1992us
25:03:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:571 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:571 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:571 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1294us
25:03:571 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:571 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:571 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:571 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:571 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:571 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:571 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:571 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:571 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:572 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:572 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 308
25:03:572 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:585 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2407us
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:585 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:585 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:585 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:585 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:585 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:585 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:585 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:585 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:585 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:03:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:586 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:03:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
25:03:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:586 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:03:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:03:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:586 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 308
25:03:587 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5309us
25:03:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:587 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 309
25:03:587 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:602 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1346us
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:602 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:602 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:602 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:602 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:602 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:602 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:602 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:602 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:602 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:602 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:602 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:602 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:602 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:03:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:03:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:603 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:603 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:03:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
25:03:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:603 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:603 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:603 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:603 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:03:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:03:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:603 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:604 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 309
25:03:604 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3136us
25:03:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:604 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:604 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:604 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:604 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:604 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:604 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4528us
25:03:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 310
25:03:605 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:619 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8029us
25:03:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:619 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:619 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:619 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:619 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:619 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:619 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:619 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:619 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:619 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:03:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:620 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:03:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
25:03:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:620 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:03:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:03:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:620 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 310
25:03:621 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1942us
25:03:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7726us
25:03:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:621 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:622 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:622 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1312us
25:03:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 311
25:03:622 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:635 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4712us
25:03:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:635 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:635 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:635 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:635 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:635 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:635 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:635 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:635 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:635 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:03:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:636 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:03:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
25:03:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:636 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:636 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:03:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:03:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 311
25:03:637 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5259us
25:03:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:637 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:637 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +942us
25:03:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:637 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 312
25:03:637 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:652 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +213us
25:03:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:652 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:652 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:652 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:652 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:652 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:652 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:652 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:652 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:652 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:03:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:03:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:653 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:653 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:03:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
25:03:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:653 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:653 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:653 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:653 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:03:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:03:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:653 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:654 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08811b48->08a57c8c, vblank start waited) +2us
25:03:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:654 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:654 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:654 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 312
25:03:654 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8095us
25:03:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 313
25:03:654 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:669 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8079us
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:669 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:669 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:669 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:669 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:669 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:669 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:669 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:669 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:669 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:03:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:03:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:669 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:670 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:03:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
25:03:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:670 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:670 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:670 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:670 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:03:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:03:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:670 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:670 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 313
25:03:671 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1892us
25:03:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:671 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4158us
25:03:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:671 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:671 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:671 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:671 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:671 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:672 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4881us
25:03:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 314
25:03:672 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4762us
25:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:685 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:685 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:685 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:685 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:685 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:685 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:685 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:685 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:03:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:03:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:686 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:686 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:03:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
25:03:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:686 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:686 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:686 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:686 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:03:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:03:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:686 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 314
25:03:687 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5209us
25:03:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:687 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7373us
25:03:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:687 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:687 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:687 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:687 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:688 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:688 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1665us
25:03:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 315
25:03:688 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:702 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1445us
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:702 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:702 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:702 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:702 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:702 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:702 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:702 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:702 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:702 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:03:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:03:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:703 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:703 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:03:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
25:03:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:703 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:703 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:03:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:03:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:703 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:703 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 315
25:03:704 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8526us
25:03:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:704 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:704 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 316
25:03:704 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:719 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8129us
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:719 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:719 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:719 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:719 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:719 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:719 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:719 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:719 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:719 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:03:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:03:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:720 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:720 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:03:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
25:03:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:720 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:720 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:720 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:720 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:720 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:03:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:03:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:720 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 316
25:03:721 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1843us
25:03:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:721 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +589us
25:03:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:721 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:721 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:721 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:721 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:722 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:722 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8449us
25:03:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:722 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 317
25:03:722 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4812us
25:03:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:735 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:735 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:735 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:735 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:735 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:735 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:735 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:735 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:03:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:03:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:736 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:736 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:03:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
25:03:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:736 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:736 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:736 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:03:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:03:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:736 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 317
25:03:737 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5159us
25:03:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:737 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3805us
25:03:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:737 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:737 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:737 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:737 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:737 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:738 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5233us
25:03:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 318
25:03:738 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:752 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1495us
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:752 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:752 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:752 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:752 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:752 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:752 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:752 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:752 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:752 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:03:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:03:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:753 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:753 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:03:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
25:03:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:753 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:753 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:753 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:03:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:03:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:753 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 318
25:03:754 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8476us
25:03:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:754 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7021us
25:03:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:754 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:754 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:754 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:754 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:754 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 319
25:03:755 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:769 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +196us
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:769 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:769 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:769 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:769 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:769 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:769 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:769 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:769 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:769 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:03:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:03:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:770 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:770 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:03:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
25:03:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:770 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:770 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:770 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:770 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:03:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:03:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:771 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 319
25:03:771 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1793us
25:03:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:771 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 320
25:03:771 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4862us
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:786 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:786 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:786 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:786 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:786 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:786 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:786 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:03:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:03:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:787 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:787 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:03:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
25:03:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:787 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:787 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:787 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:03:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:03:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:787 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 320
25:03:788 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5109us
25:03:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +237us
25:03:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:788 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:789 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8801us
25:03:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:789 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 321
25:03:789 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:802 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1545us
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:802 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:802 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:802 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:802 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:802 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:802 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:802 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:802 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:802 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:03:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:03:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:803 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:803 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:03:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
25:03:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:803 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:803 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:803 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:803 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:03:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:03:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:803 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:804 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 321
25:03:804 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8426us
25:03:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:804 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3453us
25:03:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:804 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:804 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:804 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:804 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:804 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 322
25:03:805 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:819 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3814us
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:819 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:819 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:819 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:819 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:819 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:819 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:819 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:819 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:819 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:819 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:819 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:819 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:819 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:03:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:03:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:820 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:820 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:03:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
25:03:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:820 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:820 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:820 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:820 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:820 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:03:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:03:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:820 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:820 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 322
25:03:821 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1743us
25:03:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:821 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:821 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:821 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 323
25:03:821 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4912us
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:836 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:836 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:836 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:836 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:836 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:836 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:836 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:836 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:03:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:03:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:836 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:837 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:03:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
25:03:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:837 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:837 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:03:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:03:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:837 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:838 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 323
25:03:838 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1729us
25:03:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:838 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:838 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:838 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:838 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:838 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:838 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2369us
25:03:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:839 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:839 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 324
25:03:839 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1595us
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:852 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:852 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:852 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:852 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:852 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:852 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:852 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:852 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:03:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:852 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:03:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
25:03:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:853 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:853 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:853 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:853 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:03:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:03:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:853 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 324
25:03:854 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8262us
25:03:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:854 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +114us
25:03:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:854 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +125us
25:03:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:854 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:854 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:855 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:855 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 325
25:03:855 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:869 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7432us
25:03:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:869 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:869 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:869 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:869 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:869 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:869 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:869 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:869 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:869 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:869 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:869 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:03:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:03:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:870 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:870 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:03:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
25:03:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:870 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:870 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:870 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:870 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:870 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:870 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:03:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:03:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:871 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 325
25:03:871 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1693us
25:03:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:871 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:871 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3101us
25:03:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:871 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:871 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:871 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:872 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:872 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 326
25:03:872 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:886 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +899us
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:886 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:886 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:886 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:886 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:886 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:886 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:886 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:886 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:886 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:03:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:03:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:887 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:887 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:03:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
25:03:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:887 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:887 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:887 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:03:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:03:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 326
25:03:888 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5010us
25:03:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:888 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 327
25:03:888 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1645us
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:902 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:902 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:902 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:902 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:902 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:902 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:902 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:902 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:03:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:03:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:903 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:903 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:03:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
25:03:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:903 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:903 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:903 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:03:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:03:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:903 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:903 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:904 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 327
25:03:904 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4644us
25:03:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:904 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:904 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:904 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:904 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:904 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:904 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2721us
25:03:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:905 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 328
25:03:905 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:919 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8328us
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:919 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:919 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:919 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:919 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:919 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:919 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:919 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:919 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:919 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:03:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:03:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:920 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:920 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:03:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
25:03:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:920 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:920 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:920 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:03:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:03:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:920 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:920 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:921 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 328
25:03:921 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1643us
25:03:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:921 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9533us
25:03:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:921 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:921 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +226us
25:03:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:921 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +13us
25:03:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:921 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:922 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:922 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 329
25:03:922 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:936 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4517us
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:937 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:937 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:937 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:937 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:937 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:937 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:937 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:937 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:937 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:03:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:03:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:937 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:937 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:03:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
25:03:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:938 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:938 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:938 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:938 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:938 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:938 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:938 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:938 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:03:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:03:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:938 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:938 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:938 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 329
25:03:939 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4960us
25:03:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:939 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:03:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:939 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 330
25:03:939 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:952 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1695us
25:03:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:952 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:952 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:952 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:952 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:952 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:952 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:952 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:952 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:952 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:03:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:03:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:953 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:03:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
25:03:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:953 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:953 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:953 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:03:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:03:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 330
25:03:954 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1026us
25:03:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:954 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:954 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:954 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:954 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:954 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:954 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6289us
25:03:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 331
25:03:955 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:03:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8378us
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:969 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:03:969 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:969 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:969 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:969 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:969 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:969 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:969 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:969 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:969 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:969 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:969 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:03:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:03:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:03:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:03:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
25:03:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:970 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:970 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:970 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:03:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:03:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:970 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:970 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 331
25:03:971 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1593us
25:03:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:971 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5965us
25:03:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:03:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:971 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:03:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:971 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:03:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:971 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:03:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:971 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:971 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:03:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:971 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3074us
25:03:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 332
25:03:972 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:03:986 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5061us
25:03:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:03:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:03:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:03:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:03:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:03:986 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:03:986 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:03:986 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:986 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:03:986 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:986 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:03:986 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:03:986 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:03:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:03:986 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:03:986 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:03:986 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:03:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:03:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:03:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:03:987 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:03:987 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:03:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:03:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:03:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
25:03:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:03:987 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:03:987 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:03:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:03:987 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:03:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:987 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:03:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:03:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:03:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:03:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:03:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:03:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:03:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:03:987 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:03:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:03:987 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:03:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 332
25:03:988 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4910us
25:03:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:988 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9181us
25:03:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:988 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:988 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:988 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:03:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:03:988 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:03:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +98us
25:03:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:03:988 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:03:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +141us
25:03:988 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:03:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:03:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:03:989 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 333
25:03:989 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1602us
25:04:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:002 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:002 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:002 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:002 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:002 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:002 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:002 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:002 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:04:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:04:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:003 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:003 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:04:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
25:04:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:003 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:003 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:003 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:04:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:04:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:004 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:004 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 333
25:04:004 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8227us
25:04:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:004 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 334
25:04:004 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8428us
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:019 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:019 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:019 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:019 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:019 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:019 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:019 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:019 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:04:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:04:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
25:04:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:020 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:020 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:020 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:04:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:04:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:020 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:020 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 334
25:04:021 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1543us
25:04:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:021 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2396us
25:04:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:021 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:021 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:021 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:021 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:021 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:021 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6642us
25:04:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 335
25:04:022 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:036 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5111us
25:04:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:036 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:036 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:036 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:036 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:036 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:036 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:036 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:036 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:036 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:04:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:037 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:037 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:04:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
25:04:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:037 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:037 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:037 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:04:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:04:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:037 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 335
25:04:038 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4860us
25:04:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:038 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5612us
25:04:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:038 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:038 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:038 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:038 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:038 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:039 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3426us
25:04:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:039 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 336
25:04:039 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1794us
25:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:052 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:052 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:052 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:052 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:052 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:052 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:052 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:052 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:04:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:04:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:053 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:053 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:04:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
25:04:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:053 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:053 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:053 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:053 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:053 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:04:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:04:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:054 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:054 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 336
25:04:054 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8177us
25:04:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:054 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 337
25:04:054 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8477us
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:069 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:069 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:069 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:069 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:069 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:069 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:069 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:069 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:04:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:04:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:070 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:070 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:04:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
25:04:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:070 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:070 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:070 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:070 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:04:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:04:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:070 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:071 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +322us
25:04:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:071 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 337
25:04:071 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:071 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:071 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:071 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:071 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +210us
25:04:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:072 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:072 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 338
25:04:072 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:086 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5161us
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:086 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:086 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:086 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:086 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:086 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:086 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:086 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:086 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:086 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:04:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:04:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:087 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:087 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:04:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
25:04:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:087 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:087 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:087 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:087 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:04:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:04:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:087 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:087 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 338
25:04:088 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4810us
25:04:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:088 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2044us
25:04:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:088 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:088 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:088 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:088 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:088 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:088 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6994us
25:04:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:089 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 339
25:04:089 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1844us
25:04:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:102 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:102 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:102 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:102 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:102 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:102 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:102 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:102 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:04:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:103 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:103 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:04:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
25:04:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:103 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:04:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:04:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:104 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:104 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 339
25:04:104 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8127us
25:04:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5260us
25:04:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:105 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:105 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 340
25:04:105 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2306us
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:119 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:119 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:119 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:119 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:119 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:119 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:119 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:04:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:120 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:120 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:04:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
25:04:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:120 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:120 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:04:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:04:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:121 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 340
25:04:121 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1444us
25:04:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:121 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 341
25:04:121 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:136 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5211us
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:136 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:136 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:136 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:136 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:136 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:136 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:136 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:136 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:136 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:04:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:04:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:136 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:136 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:04:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
25:04:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:137 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:137 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:137 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:137 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:137 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:04:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:04:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:137 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 341
25:04:138 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3237us
25:04:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:138 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:138 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:138 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:138 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:138 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:139 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +562us
25:04:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:139 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 342
25:04:139 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1894us
25:04:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:153 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:153 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:153 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:153 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:153 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:153 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:153 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:04:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:154 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:04:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
25:04:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:154 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:154 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:154 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:04:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:04:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:155 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:155 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 342
25:04:155 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8077us
25:04:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1692us
25:04:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:156 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:156 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:156 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:156 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:156 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 343
25:04:156 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:169 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5924us
25:04:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:169 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:169 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:169 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:169 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:169 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:169 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:169 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:169 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:169 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:04:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:170 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:170 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:04:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
25:04:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:170 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:170 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:170 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:04:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:04:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:171 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 343
25:04:171 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1394us
25:04:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:171 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:171 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4908us
25:04:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:171 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:171 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 344
25:04:172 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:186 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +112us
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:186 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:186 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:186 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:186 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:186 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:186 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:186 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:186 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:186 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:186 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:186 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:04:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:04:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:187 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:187 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:04:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
25:04:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:187 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:187 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:187 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:04:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:04:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:188 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +99us
25:04:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:188 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:188 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:188 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 344
25:04:188 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4130us
25:04:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:188 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 345
25:04:188 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:203 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1944us
25:04:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:203 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:203 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:203 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:203 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:203 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:203 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:203 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:203 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:203 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:04:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:04:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:204 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:204 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:04:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
25:04:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:204 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:204 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:204 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:204 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:04:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:04:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:204 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:205 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 345
25:04:205 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6152us
25:04:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:205 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:205 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:205 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:205 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:205 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:205 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +914us
25:04:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:206 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 346
25:04:206 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8627us
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:219 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:219 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:219 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:219 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:219 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:219 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:219 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:219 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:04:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:220 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:220 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:04:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
25:04:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:220 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:220 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:220 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:04:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:04:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:220 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:220 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:221 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 346
25:04:221 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1344us
25:04:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:221 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:221 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1340us
25:04:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:221 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:221 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:221 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:222 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:222 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 347
25:04:222 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:236 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3009us
25:04:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:236 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:236 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:236 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:236 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:236 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:236 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:236 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:236 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:236 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:04:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:04:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:237 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:237 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:04:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
25:04:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:237 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:237 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:237 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:237 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:237 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:04:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:04:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:238 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:238 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:238 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 347
25:04:238 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4661us
25:04:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:238 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:238 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:238 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:238 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 348
25:04:238 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1994us
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:253 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:253 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:253 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:253 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:253 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:253 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:253 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:253 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:04:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:04:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:254 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:254 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:04:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
25:04:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:254 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:254 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:254 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:254 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:04:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:04:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:254 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 348
25:04:255 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2534us
25:04:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:255 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:255 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:255 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:255 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:255 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4482us
25:04:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 349
25:04:256 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:269 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8677us
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:269 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:269 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:269 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:269 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:269 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:269 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:269 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:269 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:269 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:04:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:04:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:270 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:04:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
25:04:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:270 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:270 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:270 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:270 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:04:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:04:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:271 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 349
25:04:271 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1294us
25:04:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:271 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7772us
25:04:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:271 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:271 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:271 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:272 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:272 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:272 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1266us
25:04:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:272 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 350
25:04:272 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5360us
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:286 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:286 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:286 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:286 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:286 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:286 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:286 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:286 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:04:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:04:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:287 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:287 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:04:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
25:04:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:287 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:287 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:287 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:287 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:04:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:04:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:287 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 350
25:04:288 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4611us
25:04:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:288 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:288 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +988us
25:04:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:288 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:288 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:288 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:289 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:289 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:289 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:289 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:289 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 351
25:04:289 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:303 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +94us
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:303 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:303 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:303 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:303 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:303 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:303 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:303 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:303 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:303 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:04:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:04:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:303 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:04:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
25:04:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:304 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:304 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:304 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:04:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:04:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:304 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:304 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 351
25:04:305 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7928us
25:04:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 352
25:04:305 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8727us
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:319 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:319 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:319 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:319 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:319 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:319 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:319 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:319 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:04:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:320 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:04:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
25:04:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:320 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:320 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:320 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:04:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:04:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:320 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:320 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 352
25:04:321 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1244us
25:04:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:321 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4204us
25:04:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:321 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:321 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:321 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:321 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:321 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:321 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4835us
25:04:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 353
25:04:322 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5410us
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:336 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:336 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:336 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:336 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:336 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:336 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:336 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:336 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:336 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:336 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:336 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:336 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:04:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:04:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:337 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:337 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:04:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
25:04:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:337 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:337 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:337 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:337 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:337 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:04:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:04:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:337 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:338 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 353
25:04:338 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:338 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4561us
25:04:338 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:338 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:338 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7419us
25:04:338 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:338 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:338 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:338 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:338 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:338 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:338 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:338 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:338 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:338 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:338 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:338 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:338 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:339 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1619us
25:04:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:339 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 354
25:04:339 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2093us
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:353 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:353 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:353 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:353 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:353 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:353 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:353 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:353 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:353 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:353 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:353 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:353 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:04:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:04:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:354 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:04:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
25:04:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:354 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:354 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:354 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:04:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:04:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:355 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 354
25:04:355 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7878us
25:04:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:355 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:355 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 355
25:04:355 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8777us
25:04:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:369 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:369 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:369 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:369 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:369 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:369 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:369 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:369 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:04:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:370 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:370 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:04:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
25:04:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:370 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:370 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:370 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:04:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:04:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:371 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:371 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 355
25:04:371 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1195us
25:04:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:371 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +635us
25:04:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:371 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:371 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:371 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:372 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:372 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:372 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:372 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8403us
25:04:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:372 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 356
25:04:372 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5460us
25:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:386 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:386 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:386 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:386 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:386 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:386 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:386 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:386 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:04:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:387 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:387 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
25:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:387 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:387 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:387 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:387 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:04:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:04:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:388 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 356
25:04:388 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4511us
25:04:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:388 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3851us
25:04:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:388 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:388 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:389 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:389 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:389 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5187us
25:04:389 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 357
25:04:389 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:403 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2143us
25:04:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:403 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:403 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:403 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:403 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:403 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:403 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:403 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:403 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:403 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:403 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:403 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:403 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:403 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:04:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:404 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:404 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:04:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
25:04:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:404 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:404 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:404 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:04:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:04:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:405 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:405 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 357
25:04:405 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7828us
25:04:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:405 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:405 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7067us
25:04:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:405 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:405 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:405 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:405 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:405 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:405 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:406 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:406 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:406 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:406 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:406 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 358
25:04:406 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +798us
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:419 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:419 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:419 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:419 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:419 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:419 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:419 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:419 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:04:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:420 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:420 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:04:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
25:04:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:420 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:420 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:04:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:04:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:420 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 358
25:04:421 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1145us
25:04:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:421 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 359
25:04:421 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5510us
25:04:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:436 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:436 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:436 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:436 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:436 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:436 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:436 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:436 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:04:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:437 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:437 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:04:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
25:04:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:437 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:437 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:437 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:04:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:04:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:438 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:438 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 359
25:04:438 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4461us
25:04:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:438 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +283us
25:04:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:438 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:438 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:439 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:439 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8755us
25:04:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:439 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 360
25:04:439 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:453 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2193us
25:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:453 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:453 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:453 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:453 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:453 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:453 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:453 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:453 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:453 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:04:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:454 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:454 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:04:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
25:04:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:454 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:454 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:454 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:454 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:04:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:04:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:454 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 360
25:04:455 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7778us
25:04:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:455 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:455 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3499us
25:04:455 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:455 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:455 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:455 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:455 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:455 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:455 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:455 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:455 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:455 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:456 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:456 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:456 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 361
25:04:456 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4416us
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:470 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:470 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:470 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:470 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:470 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:470 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:470 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:04:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:04:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:471 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:471 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:04:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
25:04:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:471 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:471 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:471 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:471 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:04:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:04:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:471 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:472 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 361
25:04:472 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1095us
25:04:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:472 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:472 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 362
25:04:472 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5560us
25:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:486 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:486 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:486 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:486 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:486 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:486 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:486 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:486 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:486 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:486 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:04:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:487 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:487 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:04:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
25:04:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:487 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:487 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:487 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:487 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:04:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:04:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:488 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 362
25:04:488 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1127us
25:04:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:488 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:488 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:488 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:488 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:488 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:488 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2323us
25:04:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:489 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:489 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:489 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 363
25:04:489 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2243us
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:503 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:503 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:503 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:503 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:503 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:503 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:503 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:503 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:04:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:04:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:504 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:504 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:04:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
25:04:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:504 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:504 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:504 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:504 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:504 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:04:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:04:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:504 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 363
25:04:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7660us
25:04:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:505 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +68us
25:04:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +171us
25:04:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:505 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:505 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:506 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 364
25:04:506 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8034us
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:520 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:520 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:520 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:520 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:520 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:520 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:520 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:04:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:04:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:521 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:521 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:04:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
25:04:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:521 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:521 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:521 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:521 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:521 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:04:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:04:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:521 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:521 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 364
25:04:522 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1045us
25:04:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:522 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3147us
25:04:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:523 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:523 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:523 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:523 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 365
25:04:523 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1501us
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:536 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:536 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:536 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:536 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:536 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:536 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:536 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:536 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:536 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:536 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:04:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:04:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:537 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:537 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:04:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
25:04:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:537 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:537 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:537 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:537 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:537 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:04:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:04:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:537 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:538 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 365
25:04:538 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4362us
25:04:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:538 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 366
25:04:538 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:553 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2293us
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:553 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:553 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:553 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:553 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:553 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:553 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:553 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:553 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:553 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:04:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:04:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:554 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:554 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:04:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
25:04:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:554 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:554 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:554 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:554 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:04:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:04:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:554 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:554 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 366
25:04:555 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4042us
25:04:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:555 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:555 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:555 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:555 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:555 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:555 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2675us
25:04:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 367
25:04:556 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:570 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8976us
25:04:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:570 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:570 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:570 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:570 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:570 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:570 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:570 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:570 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:570 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:570 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:570 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:570 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:570 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:04:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:571 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:571 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:04:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
25:04:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:571 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:571 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:571 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:04:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:04:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:572 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 367
25:04:572 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +995us
25:04:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:572 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9579us
25:04:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:572 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:572 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +180us
25:04:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:572 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +59us
25:04:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:573 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 368
25:04:573 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5119us
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:586 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:586 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:586 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:586 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:586 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:586 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:586 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:586 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:586 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:586 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:04:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:586 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:587 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:04:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
25:04:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:587 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:587 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:587 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:587 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:04:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:04:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:587 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:587 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 368
25:04:588 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4312us
25:04:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:588 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:588 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:588 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:588 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 369
25:04:588 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:603 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2342us
25:04:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:603 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:603 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:603 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:603 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:603 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:603 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:603 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:603 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:603 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:603 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:603 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:04:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:604 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:604 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:04:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
25:04:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:604 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:604 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:604 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:604 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:04:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:04:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:604 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:605 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +424us
25:04:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:605 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 369
25:04:605 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:605 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:605 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:605 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:605 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6244us
25:04:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:606 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 370
25:04:606 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9026us
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:620 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:620 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:620 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:620 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:620 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:620 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:620 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:620 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:620 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:620 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:620 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:620 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:04:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:621 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:04:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
25:04:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:621 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:621 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:621 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:621 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:621 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:621 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:04:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:04:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:621 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:621 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 370
25:04:622 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +945us
25:04:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:622 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6011us
25:04:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:622 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:622 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:622 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:622 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:622 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:622 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:622 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3028us
25:04:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:623 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 371
25:04:623 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5709us
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:636 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:636 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:636 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:636 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:636 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:636 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:636 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:636 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:636 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:636 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:04:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:04:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:637 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:04:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
25:04:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:637 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:637 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:637 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:637 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:637 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:04:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:04:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:637 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:638 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 371
25:04:638 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4262us
25:04:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:638 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:638 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9226us
25:04:638 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:638 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:638 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:638 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:638 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:638 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:638 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:638 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:638 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:638 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:639 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +52us
25:04:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:639 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +187us
25:04:639 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:639 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 372
25:04:639 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:653 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2204us
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:653 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:653 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:653 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:653 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:653 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:653 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:653 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:653 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:653 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:04:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:04:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:654 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:654 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:04:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
25:04:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:654 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:654 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:654 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:654 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:04:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:04:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:654 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:654 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 372
25:04:655 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7579us
25:04:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:655 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 373
25:04:655 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:670 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9076us
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:670 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:670 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:670 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:670 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:670 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:670 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:670 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:670 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:670 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:670 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:04:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:04:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:670 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:671 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:04:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
25:04:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:671 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:671 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:671 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:04:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:04:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:671 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:671 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 373
25:04:672 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +896us
25:04:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:672 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2442us
25:04:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:672 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:672 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:672 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:672 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:672 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:672 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6596us
25:04:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 374
25:04:673 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:686 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5759us
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:686 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:686 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:686 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:686 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:686 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:686 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:686 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:686 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:686 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:686 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:686 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:04:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:687 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:687 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:04:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
25:04:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:687 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:687 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:687 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:687 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:687 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:687 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:04:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:04:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:687 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:688 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 374
25:04:688 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4212us
25:04:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:688 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5658us
25:04:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:688 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:688 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:688 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:688 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:688 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:689 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3380us
25:04:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 375
25:04:689 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:703 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2442us
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:703 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:703 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:703 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:703 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:703 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:703 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:703 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:703 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:703 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:04:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:04:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:704 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:704 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:04:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
25:04:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:704 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:704 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:704 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:704 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:704 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:04:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:04:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:704 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:704 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 375
25:04:705 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7529us
25:04:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:705 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:705 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8874us
25:04:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:705 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:705 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:705 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 376
25:04:705 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:720 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +10us
25:04:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:720 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:720 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:720 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:720 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:720 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:720 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:720 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:720 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:720 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:720 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:720 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:720 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:720 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:720 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:04:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:721 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:721 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:04:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
25:04:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:721 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:721 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:721 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:04:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:04:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:722 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:722 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +201us
25:04:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:722 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:722 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:722 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 376
25:04:722 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +164us
25:04:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:722 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:723 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 377
25:04:723 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:736 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5809us
25:04:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:736 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:736 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:736 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:736 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:736 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:736 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:736 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:736 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:736 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:04:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:04:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:737 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:737 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:04:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
25:04:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:737 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:737 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:737 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:737 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:04:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:04:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:738 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 377
25:04:738 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4162us
25:04:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2090us
25:04:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:738 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:738 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:739 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6948us
25:04:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:739 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 378
25:04:739 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:753 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2492us
25:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:753 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:753 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:753 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:753 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:753 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:753 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:753 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:753 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:753 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:753 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:753 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:04:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:754 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:754 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:04:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
25:04:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:754 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:754 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:754 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:754 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:04:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:04:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:755 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 378
25:04:755 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7479us
25:04:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:755 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5306us
25:04:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:755 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:755 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:755 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:756 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:756 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 379
25:04:756 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:770 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2908us
25:04:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:770 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:770 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:770 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:770 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:770 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:770 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:770 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:770 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:770 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:770 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:770 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:770 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:770 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:04:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:04:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:771 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:771 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:04:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
25:04:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:771 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:771 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:771 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:771 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:771 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:04:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:04:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:772 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:772 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:772 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 379
25:04:772 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +796us
25:04:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:772 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:772 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:772 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 380
25:04:772 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5859us
25:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:786 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:786 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:786 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:786 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:786 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:786 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:786 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:786 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:04:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:787 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:787 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:04:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
25:04:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:787 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:787 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:787 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:04:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:04:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:788 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 380
25:04:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2635us
25:04:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:788 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:788 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:789 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +516us
25:04:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:789 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:789 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:789 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 381
25:04:789 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:803 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2542us
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:803 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:803 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:803 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:803 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:803 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:803 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:803 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:803 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:803 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:04:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:04:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:803 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:804 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:04:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
25:04:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:804 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:804 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:804 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:804 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:804 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:04:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:04:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:805 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:805 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:805 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 381
25:04:805 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7429us
25:04:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:805 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:805 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1738us
25:04:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:805 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:805 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:805 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:805 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:805 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:805 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:805 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:805 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:806 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:806 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:806 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 382
25:04:806 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:820 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6526us
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:820 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:820 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:820 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:820 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:820 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:820 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:820 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:820 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:820 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:820 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:04:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:04:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:821 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:821 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:04:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
25:04:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:821 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:821 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:821 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:821 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:04:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:04:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:821 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 382
25:04:822 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +746us
25:04:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:822 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:822 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4954us
25:04:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:822 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:822 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:822 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:822 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:822 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:823 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 383
25:04:823 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +233us
25:04:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:837 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:837 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:837 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
25:04:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
25:04:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:837 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +0us
25:04:837 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:837 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:837 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:837 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:04:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:04:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:838 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:838 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:04:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
25:04:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:838 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:838 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:838 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:839 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:04:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:04:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:839 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:839 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:839 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 383
25:04:839 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4062us
25:04:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:839 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:839 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 384
25:04:839 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:853 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2592us
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:853 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:853 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:853 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:853 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:853 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:853 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:853 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:853 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:853 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:853 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:853 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:853 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:853 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:04:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:854 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:854 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:04:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
25:04:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:854 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:854 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:854 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:04:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:04:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:854 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:854 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:855 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 384
25:04:855 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5550us
25:04:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:855 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:855 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:855 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:855 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:855 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:855 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +868us
25:04:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:856 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 385
25:04:856 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:870 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9275us
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:870 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:870 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:870 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:870 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:870 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:870 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:870 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:870 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:870 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:870 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:870 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:870 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:870 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:04:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:04:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:870 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:871 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:04:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
25:04:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:871 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:871 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:871 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:871 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:04:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:04:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:871 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:871 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:872 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +696us
25:04:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 385
25:04:872 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:872 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1386us
25:04:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:872 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:872 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:872 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:872 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:872 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:873 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:873 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:873 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 386
25:04:873 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3611us
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:887 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:887 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:887 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:887 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:887 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:887 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:887 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:04:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:04:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:887 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:888 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:04:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
25:04:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:888 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:888 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:888 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:888 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:04:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:04:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:888 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 386
25:04:889 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4013us
25:04:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:889 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 387
25:04:889 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:903 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2642us
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:903 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:903 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:903 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:903 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:903 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:903 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:903 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:903 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:903 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:903 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:903 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:04:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:04:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:904 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:904 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:04:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
25:04:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:904 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:904 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:904 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:904 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:04:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:04:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:904 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:905 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 387
25:04:905 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1932us
25:04:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:905 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:905 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:905 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:905 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:905 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:905 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4436us
25:04:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:905 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 388
25:04:906 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:920 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9325us
25:04:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:920 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:920 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:920 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:920 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:920 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:920 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:920 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:920 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:920 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:04:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:04:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:921 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:921 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:04:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
25:04:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:921 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:921 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:921 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:921 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:04:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:04:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:921 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:922 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +646us
25:04:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 388
25:04:922 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7818us
25:04:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:922 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:922 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:922 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:923 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:923 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:923 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:923 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1221us
25:04:923 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:923 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 389
25:04:923 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:937 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6008us
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:937 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:937 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:937 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:937 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:937 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:937 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:937 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:937 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:937 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:04:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:04:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:937 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:938 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:04:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
25:04:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:938 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:938 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:938 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:938 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:938 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:938 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:938 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:938 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:04:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:04:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:939 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:939 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 389
25:04:939 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3963us
25:04:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:939 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:04:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:939 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:939 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1034us
25:04:939 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:939 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:939 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:939 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:939 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:939 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:939 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:940 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:940 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:940 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:940 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 390
25:04:940 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +696us
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:953 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:953 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:953 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:953 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:953 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:953 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:953 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:953 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:953 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:953 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:953 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:953 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:04:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:954 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:954 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:04:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
25:04:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:954 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:954 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:954 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:954 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:954 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:04:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:04:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:954 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:955 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:955 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 390
25:04:955 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7280us
25:04:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:955 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 391
25:04:955 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:04:970 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9375us
25:04:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:970 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:04:970 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:970 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:970 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:970 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:970 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:970 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:970 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:970 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:04:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:04:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:971 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:971 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:04:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:04:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
25:04:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:971 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:971 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:971 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:971 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:971 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:04:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:04:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:971 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:972 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:972 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +596us
25:04:972 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:972 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 391
25:04:972 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4249us
25:04:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:972 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:972 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:972 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:972 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:972 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:04:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:972 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:973 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4789us
25:04:973 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:973 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 392
25:04:973 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:04:987 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6058us
25:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:04:987 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:04:987 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:04:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:987 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:04:987 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:987 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:04:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:04:987 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:04:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:04:987 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:04:987 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:04:987 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:04:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:04:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:04:988 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:04:988 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:04:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
25:04:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:04:988 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:04:988 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:04:988 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:04:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:988 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:04:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:04:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:04:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:04:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:04:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:04:989 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:04:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:04:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:04:989 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 392
25:04:989 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3913us
25:04:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:989 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7465us
25:04:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:04:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:989 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:04:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:989 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:04:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:989 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:04:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:04:989 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:04:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:04:990 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:04:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:04:990 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:04:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1573us
25:04:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:04:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:04:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:04:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 393
25:04:990 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2741us
25:05:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:003 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:003 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:003 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:003 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:003 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:003 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:003 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:003 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:05:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:004 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:004 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:05:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
25:05:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:004 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:004 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:004 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:004 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:05:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:05:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:005 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:005 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 393
25:05:005 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7230us
25:05:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:005 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 394
25:05:005 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:020 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9424us
25:05:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:020 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:020 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:020 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:020 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:020 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:020 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:020 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:020 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:020 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:05:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:021 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:021 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:05:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
25:05:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:021 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:021 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:021 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:021 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:05:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:05:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:022 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:022 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:022 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +547us
25:05:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 394
25:05:022 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +681us
25:05:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:022 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:022 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:022 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:022 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:023 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:023 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:023 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:023 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8357us
25:05:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:023 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 395
25:05:023 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:037 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6108us
25:05:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:037 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:037 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:037 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:037 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:037 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:037 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:037 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:037 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:037 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:037 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:037 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:05:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:038 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:038 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:05:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
25:05:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:038 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:038 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:038 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:038 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:038 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:05:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:05:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:039 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:039 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:039 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 395
25:05:039 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3863us
25:05:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:039 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3897us
25:05:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:039 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:039 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:039 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:040 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:040 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:040 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5141us
25:05:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 396
25:05:040 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:053 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2791us
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:053 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:053 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:053 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:053 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:053 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:053 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:053 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:053 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:053 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:053 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:053 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:053 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:053 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:053 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:05:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:054 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:054 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:05:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
25:05:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:054 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:054 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:054 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:054 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:054 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:05:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:05:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:054 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 396
25:05:055 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
25:05:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7113us
25:05:055 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:055 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:055 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:055 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:055 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:056 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 397
25:05:056 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:070 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1400us
25:05:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:070 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:070 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:070 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:070 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:070 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:070 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:070 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:070 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:070 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:070 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:070 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:05:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:071 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:071 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:05:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
25:05:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:071 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:071 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:071 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:071 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:05:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:05:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:072 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:072 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:072 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:072 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +497us
25:05:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:072 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:072 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 397
25:05:072 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:072 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 398
25:05:072 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:087 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6158us
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:087 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:087 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:087 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:087 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:087 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:087 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:087 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:087 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:087 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:087 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:05:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:05:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:088 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:088 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:05:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
25:05:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:088 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:088 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:088 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:05:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:05:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:088 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:088 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:089 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 398
25:05:089 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3814us
25:05:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:089 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +329us
25:05:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:089 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:089 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:089 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:089 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:089 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:090 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:090 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8709us
25:05:090 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:090 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 399
25:05:090 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2841us
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:103 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:103 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:103 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:103 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:103 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:103 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:103 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:103 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:05:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:05:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:103 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:104 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:05:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
25:05:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:104 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:104 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:104 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:104 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:05:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:05:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:104 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 399
25:05:105 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7130us
25:05:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:105 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3545us
25:05:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:105 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:105 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:105 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:105 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:105 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:106 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 400
25:05:106 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5018us
25:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:120 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:120 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:120 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:120 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:120 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:120 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:120 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:120 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:120 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:05:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:121 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:121 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:05:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
25:05:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:121 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:121 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:121 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:05:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:05:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:122 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:122 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:122 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +447us
25:05:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:122 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 400
25:05:122 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:122 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 401
25:05:122 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:137 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6207us
25:05:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:137 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:137 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:137 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:137 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:137 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:137 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:137 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:137 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:137 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:137 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:137 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:137 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:137 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:137 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:05:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:138 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:138 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:05:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
25:05:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:138 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:138 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:138 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:138 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:05:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:05:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:139 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:139 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:139 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +525us
25:05:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:139 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 401
25:05:139 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:139 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:139 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:139 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:139 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:140 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:140 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:140 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:140 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:140 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2277us
25:05:140 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:140 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:140 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:140 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:140 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:140 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:140 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 402
25:05:140 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2891us
25:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:153 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:153 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:153 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:153 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:153 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:153 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:153 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:153 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:05:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:154 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:05:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
25:05:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:154 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:154 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:154 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:154 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:05:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:05:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:155 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:155 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 402
25:05:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7058us
25:05:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:155 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +22us
25:05:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +217us
25:05:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:155 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:155 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:156 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:156 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:156 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:156 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 403
25:05:156 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:170 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8636us
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:170 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:170 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:170 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:170 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:170 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:170 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:170 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:170 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:170 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:05:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:05:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:171 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:171 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:05:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
25:05:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:171 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:171 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:171 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:171 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:05:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:05:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:171 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:171 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:172 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +397us
25:05:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:172 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:172 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 403
25:05:172 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:172 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:172 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:172 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3193us
25:05:172 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:172 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:172 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:172 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:172 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:172 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:172 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:172 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:172 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:172 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:172 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:172 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:172 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:172 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:173 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:173 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:173 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 404
25:05:173 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2103us
25:05:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:187 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:187 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:187 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:187 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:187 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:187 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:187 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:187 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:187 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:187 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:187 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:187 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:05:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:188 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:188 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:05:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
25:05:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:188 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:188 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:05:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:05:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:189 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:189 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 404
25:05:189 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3714us
25:05:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:189 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:189 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:189 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:189 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 405
25:05:189 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:204 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2941us
25:05:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:204 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:204 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:204 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:204 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:204 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:204 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:204 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:204 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:204 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:204 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:204 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:05:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:205 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:205 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:05:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
25:05:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:205 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:205 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:205 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:205 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:205 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:05:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:05:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:206 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:206 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:206 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 405
25:05:206 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3440us
25:05:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:206 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:206 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:206 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:206 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:206 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:206 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:206 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:206 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:206 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:206 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:207 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:207 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2629us
25:05:207 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:207 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:207 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 406
25:05:207 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:220 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9624us
25:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:220 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:220 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:220 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:220 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:220 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:220 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:220 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:220 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:220 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:220 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:220 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:220 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:220 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:05:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:221 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:221 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:05:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
25:05:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:221 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:221 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:221 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:221 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:05:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:05:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:222 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:222 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +347us
25:05:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 406
25:05:222 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9625us
25:05:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:222 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:222 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
25:05:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:222 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +105us
25:05:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:222 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:223 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:223 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:223 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:223 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:223 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:223 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:223 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 407
25:05:223 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:237 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5721us
25:05:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:237 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:237 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:237 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:237 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:237 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:237 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:237 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:237 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:237 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:237 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:237 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:237 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:05:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:238 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:238 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:05:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
25:05:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:238 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:238 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:238 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:238 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:05:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:05:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:239 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:239 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:239 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 407
25:05:239 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3664us
25:05:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:239 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:239 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:239 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:239 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2841us
25:05:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:239 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 408
25:05:239 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:254 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +149us
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:254 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:254 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:254 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:254 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:254 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:254 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:254 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:254 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:254 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:05:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:05:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:255 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:255 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:05:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
25:05:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:255 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:255 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:255 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:255 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:255 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:255 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:255 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:05:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:05:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:255 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:256 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:256 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +62us
25:05:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:256 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:256 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:256 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:256 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:256 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 408
25:05:256 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:256 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:256 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:256 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6198us
25:05:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:256 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 409
25:05:256 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:270 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9674us
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:270 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:270 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:270 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:270 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:270 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:270 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:270 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:270 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:270 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:05:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:05:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:270 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:271 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:05:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
25:05:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:271 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:271 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:271 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:271 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:271 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:05:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:05:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:272 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:272 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +298us
25:05:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 409
25:05:272 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6057us
25:05:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:272 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:272 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:272 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:272 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:273 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:273 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:273 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:273 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:273 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:273 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2982us
25:05:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:273 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 410
25:05:273 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:287 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6357us
25:05:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:287 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:287 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:287 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:287 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:287 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:287 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:287 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:287 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:287 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:05:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:288 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:288 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:05:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
25:05:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:288 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:288 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:288 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:288 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:05:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:05:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:289 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 410
25:05:289 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3614us
25:05:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:289 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:289 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9272us
25:05:289 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:289 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:289 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:289 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:289 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:289 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:289 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:289 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:289 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:289 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:289 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:290 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6us
25:05:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:290 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:290 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:290 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
25:05:290 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:290 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:290 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 411
25:05:290 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:304 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2806us
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:304 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:304 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:304 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:304 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:304 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:304 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:304 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:304 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:304 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:05:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:05:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:305 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:305 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:05:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
25:05:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:305 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:305 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:305 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:305 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:305 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:305 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:05:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:05:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:305 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:305 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 411
25:05:306 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6931us
25:05:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:306 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:306 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 412
25:05:306 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:320 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9724us
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:320 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:320 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:320 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:320 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:320 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:320 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:320 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:320 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:320 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:320 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:320 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:320 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:320 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:05:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:320 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:321 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:05:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
25:05:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:321 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:321 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:321 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:321 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:321 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:05:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:05:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:322 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:322 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:322 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +248us
25:05:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 412
25:05:322 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2488us
25:05:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:322 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:322 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:322 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:322 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:322 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:323 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:323 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:323 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6550us
25:05:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:323 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:323 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 413
25:05:323 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:337 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6407us
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:337 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:337 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:337 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:337 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:337 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:337 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:337 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:337 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:337 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:337 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:05:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:05:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:338 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:338 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:05:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
25:05:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:338 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:338 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:338 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:05:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:05:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:338 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:338 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 413
25:05:339 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3564us
25:05:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:339 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5704us
25:05:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:339 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:339 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:339 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:339 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:339 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:339 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:340 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3334us
25:05:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:340 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 414
25:05:340 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3090us
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:354 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:354 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:354 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:354 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:354 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:354 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:354 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:354 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:05:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:05:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:355 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:05:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
25:05:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:355 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:355 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:355 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:355 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:355 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:05:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:05:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:355 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:355 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 414
25:05:355 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6881us
25:05:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:356 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:356 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8920us
25:05:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:356 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:356 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:356 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:356 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:356 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:356 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:356 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 415
25:05:356 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:370 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +132us
25:05:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:370 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:370 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:370 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:370 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:370 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:370 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:370 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:370 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:370 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:370 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:370 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:05:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:371 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:371 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:05:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
25:05:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:371 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:371 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:371 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:371 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:05:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:05:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:372 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:372 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:372 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:372 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +79us
25:05:372 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:372 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:372 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +118us
25:05:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:372 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:372 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 415
25:05:372 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:372 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 416
25:05:372 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:387 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6457us
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:387 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:387 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:387 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:387 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:387 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:387 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:387 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:387 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:387 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:387 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:387 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:387 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:387 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:05:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:05:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:388 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:388 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:05:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
25:05:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:388 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:388 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:388 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:388 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:388 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:388 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:388 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:05:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:05:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:388 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:389 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 416
25:05:389 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:389 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3515us
25:05:389 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2136us
25:05:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:389 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:389 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:389 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:390 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:390 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6902us
25:05:390 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:390 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:390 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 417
25:05:390 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:404 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3140us
25:05:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:404 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:404 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:404 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:404 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:404 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:404 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:404 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:404 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:404 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:404 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:404 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:05:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:405 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:405 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:05:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
25:05:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:405 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:405 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:405 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:405 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:05:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:05:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:406 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:406 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 417
25:05:406 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6831us
25:05:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:406 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:406 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5352us
25:05:406 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:406 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:406 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:406 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:406 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:406 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:406 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:406 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:406 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:406 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:406 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:406 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:407 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:407 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:407 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 418
25:05:407 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3510us
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:420 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:420 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:420 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:420 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:420 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:420 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:420 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:420 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:420 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:420 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:420 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:420 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:05:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:421 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:421 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:05:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
25:05:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:421 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:421 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:421 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:421 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:421 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:421 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:05:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:05:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:421 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:421 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:422 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +148us
25:05:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:422 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 418
25:05:422 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:422 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:422 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 419
25:05:422 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:437 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6507us
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:437 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:437 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:437 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:437 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:437 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:437 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:437 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:437 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:437 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:437 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:437 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:05:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:05:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:438 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:438 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:05:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
25:05:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:438 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:438 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:438 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:438 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:438 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:05:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:05:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:439 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:439 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 419
25:05:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2033us
25:05:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:439 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:439 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:439 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:440 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +470us
25:05:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:440 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:440 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:440 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 420
25:05:440 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:454 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3190us
25:05:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:454 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:454 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:454 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:454 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:454 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:454 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:454 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:454 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:454 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:454 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:454 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:454 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:454 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:454 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:454 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:454 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:05:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:05:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:455 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:455 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:05:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
25:05:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:455 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:455 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:455 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:455 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:455 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:05:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:05:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:456 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:456 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 420
25:05:456 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6781us
25:05:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:456 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:456 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1784us
25:05:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:456 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:456 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:456 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:456 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:456 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:457 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:457 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:457 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:457 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:457 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:457 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 421
25:05:457 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7128us
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:470 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:470 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:470 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:470 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:470 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:470 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:470 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:470 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:05:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:05:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:471 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:471 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
25:05:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
25:05:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:471 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:471 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:471 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:471 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:471 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:05:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:05:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:472 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:472 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +98us
25:05:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:472 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 421
25:05:472 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:472 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:472 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5000us
25:05:472 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:472 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:472 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:472 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:472 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:472 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:472 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:472 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:473 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:473 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:473 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:473 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:473 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:473 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:473 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:473 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:473 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 422
25:05:473 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:487 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +595us
25:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:487 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:487 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:487 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:487 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:487 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:487 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:487 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:487 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:487 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:487 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:487 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:487 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:487 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:487 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:05:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:488 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:488 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
25:05:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
25:05:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:488 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:488 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:488 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:488 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:05:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:05:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:489 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:489 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 422
25:05:489 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3415us
25:05:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:489 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:489 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:489 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 423
25:05:489 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:504 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3240us
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:504 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:504 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:504 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:504 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:504 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:504 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:504 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:504 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:504 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:504 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:504 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:504 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:504 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:504 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:05:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
25:05:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:505 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:505 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
25:05:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
25:05:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:505 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:505 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:505 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:505 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:505 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:505 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:05:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
25:05:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:506 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:506 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:506 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:506 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 423
25:05:506 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4948us
25:05:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:506 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:506 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:506 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:506 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:506 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:506 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:506 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:506 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:506 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:506 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:507 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +822us
25:05:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:507 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 424
25:05:507 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9923us
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:520 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:520 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:520 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:520 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:520 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:520 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:520 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:520 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:05:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
25:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:520 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:521 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
25:05:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
25:05:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:521 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:521 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:521 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:521 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:521 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:05:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
25:05:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:522 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:522 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +48us
25:05:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 424
25:05:522 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1432us
25:05:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:522 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:522 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:523 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:523 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:523 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:523 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:523 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:523 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:523 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:523 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 425
25:05:523 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:537 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4213us
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:537 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:537 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:537 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:537 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:537 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:537 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:537 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:537 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:537 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:537 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:537 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:537 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:05:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
25:05:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:537 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:538 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
25:05:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
25:05:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:538 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:538 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:538 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:538 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:538 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:05:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
25:05:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:538 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:538 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:538 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:539 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 425
25:05:539 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3365us
25:05:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:539 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:539 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:539 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 426
25:05:539 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:554 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3289us
25:05:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:554 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:554 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:554 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:554 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:554 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:554 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:554 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:554 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:554 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:554 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:554 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:554 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:554 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:554 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
25:05:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:555 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:555 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
25:05:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
25:05:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:555 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:555 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:555 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:555 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:555 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:05:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
25:05:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:556 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:556 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 426
25:05:556 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1330us
25:05:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:556 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:556 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:556 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:556 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:556 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:556 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:556 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:556 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:556 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:556 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:557 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:557 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4391us
25:05:557 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:557 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:557 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 427
25:05:557 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:571 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9973us
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:571 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:571 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:571 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:571 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:571 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:571 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:571 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:571 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:571 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:571 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:571 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:05:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
25:05:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:572 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:572 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
25:05:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
25:05:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:572 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:572 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:572 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:572 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:572 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:572 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:572 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:05:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
25:05:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:573 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:573 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
25:05:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 427
25:05:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7862us
25:05:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:573 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:573 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:573 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:574 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1176us
25:05:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:574 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 428
25:05:574 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:587 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6655us
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:587 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:587 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:587 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:587 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:587 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:587 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:587 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:587 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:587 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:587 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:587 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:587 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:587 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:587 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:05:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
25:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:588 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:588 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
25:05:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
25:05:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:588 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:588 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:588 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:588 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:588 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:588 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:588 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:05:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
25:05:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:588 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:588 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 428
25:05:589 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
25:05:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:589 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:589 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:589 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:589 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1078us
25:05:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:589 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:589 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:589 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:589 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:589 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:589 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:589 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:590 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:590 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:590 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:590 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:590 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 429
25:05:590 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:604 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1298us
25:05:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:604 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:604 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:604 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:604 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:604 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:604 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:604 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:604 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:604 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:604 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:604 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:604 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:604 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:604 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
25:05:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:605 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:605 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
25:05:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
25:05:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:605 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:605 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:605 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:605 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:605 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:05:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
25:05:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:606 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:606 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:606 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 429
25:05:606 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
25:05:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:606 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:606 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:606 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 430
25:05:606 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:621 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +21us
25:05:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:622 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:622 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:622 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:622 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:622 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:622 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:622 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:622 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:622 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:622 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:622 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:622 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:622 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:622 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:05:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:622 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:622 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
25:05:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
25:05:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:623 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:623 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:623 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:623 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:623 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:623 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:05:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
25:05:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:623 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:623 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 430
25:05:623 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4245us
25:05:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:624 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:624 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:624 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:624 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:624 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:624 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:624 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:624 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:624 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:624 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:624 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:624 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:624 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:624 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4744us
25:05:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:624 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 431
25:05:624 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:637 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6705us
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:637 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:637 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:637 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:637 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:637 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:637 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:637 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:637 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:637 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:637 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:637 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:637 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:05:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
25:05:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:638 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:638 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
25:05:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
25:05:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:638 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:638 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:638 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:638 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:638 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:638 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:638 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:05:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
25:05:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:638 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:638 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:638 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:639 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 431
25:05:639 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3266us
25:05:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:639 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7510us
25:05:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:639 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:639 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:639 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:639 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:639 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:639 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:639 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1528us
25:05:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:640 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 432
25:05:640 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:654 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3388us
25:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:654 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:654 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:654 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:654 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:654 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:654 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:654 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:654 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:654 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:654 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:654 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:654 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:654 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:654 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
25:05:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:655 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:655 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
25:05:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
25:05:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:655 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:655 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:655 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:655 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:655 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:05:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
25:05:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:656 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:656 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 432
25:05:656 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6583us
25:05:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:656 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:656 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:656 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:656 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 433
25:05:656 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:671 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +71us
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:671 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:671 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:671 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:671 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:671 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:671 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:671 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:671 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:671 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:05:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
25:05:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:672 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:672 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
25:05:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
25:05:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:672 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:672 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:672 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:672 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:672 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:672 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:672 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:05:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
25:05:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:672 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:672 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:672 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:673 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +627us
25:05:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:673 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 433
25:05:673 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:673 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:673 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:673 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:673 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:673 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8312us
25:05:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:673 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 434
25:05:674 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:687 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6755us
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:687 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:687 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:687 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:687 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:687 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:687 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:687 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:687 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:687 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:687 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:687 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:687 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:687 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:687 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:687 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:05:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
25:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:688 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:688 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
25:05:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
25:05:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:688 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:688 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:688 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:688 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:688 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:688 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:688 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:688 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:05:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
25:05:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:688 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:689 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:689 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 434
25:05:689 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3217us
25:05:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:689 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3942us
25:05:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:689 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:689 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:689 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:690 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:690 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:690 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:690 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:690 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:690 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:690 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:690 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5096us
25:05:690 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:690 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:690 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 435
25:05:690 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:704 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3438us
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:704 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:704 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:704 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:704 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:704 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:704 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:704 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:704 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:704 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:704 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:704 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:704 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:05:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
25:05:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:705 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:705 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
25:05:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
25:05:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:705 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:705 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:705 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:705 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:705 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:705 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:705 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:705 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:05:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
25:05:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:705 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:705 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:705 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:706 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 435
25:05:706 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:706 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6533us
25:05:706 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:706 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:706 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:706 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7158us
25:05:706 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:706 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:706 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:706 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:706 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:706 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:706 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:706 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:706 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:706 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:706 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:706 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:706 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:706 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:706 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:707 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:707 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:707 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:707 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1880us
25:05:707 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:707 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 436
25:05:707 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:721 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +121us
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:721 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:721 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:721 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:721 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:721 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:721 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:721 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:721 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:721 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:721 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:721 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:05:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
25:05:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:722 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:722 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
25:05:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
25:05:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:722 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:722 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:722 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:722 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:722 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:722 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:722 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:05:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
25:05:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:722 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:723 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 436
25:05:723 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9850us
25:05:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:723 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:723 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 437
25:05:723 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6804us
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:737 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:737 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:737 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:737 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:737 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:737 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:737 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:737 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:737 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:737 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:737 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:737 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:737 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:05:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
25:05:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:738 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:738 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
25:05:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
25:05:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:738 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:738 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:738 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:738 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:738 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:738 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:738 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:738 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:05:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
25:05:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:738 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:739 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:739 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 437
25:05:739 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3167us
25:05:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:739 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +374us
25:05:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:739 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:739 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:739 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:739 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:739 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:740 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:740 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:740 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:740 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:740 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8664us
25:05:740 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:740 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:740 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 438
25:05:740 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:754 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3488us
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:754 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:754 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:754 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:754 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:754 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:754 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:754 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:754 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:754 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:754 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:754 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:754 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:754 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:754 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:05:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
25:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:755 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:755 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
25:05:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
25:05:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:755 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:755 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:755 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:755 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:755 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:755 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:05:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
25:05:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:755 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:755 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:756 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 438
25:05:756 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:756 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6484us
25:05:756 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:756 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3590us
25:05:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:756 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:756 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:756 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:756 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:756 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:756 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:757 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:757 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5448us
25:05:757 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:757 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 439
25:05:757 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:771 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +171us
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:771 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:771 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:771 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:771 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:771 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:771 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:05:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:771 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:771 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:771 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:771 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:771 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:771 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:05:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
25:05:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:772 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:772 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
25:05:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
25:05:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
25:05:772 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:772 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:772 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
25:05:772 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:772 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:772 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:772 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:05:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
25:05:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:772 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:772 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:773 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 439
25:05:773 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:773 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9800us
25:05:773 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:773 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:773 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:773 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6806us
25:05:773 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:773 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:773 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 440
25:05:773 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:787 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +48us
25:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:787 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:787 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:787 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:787 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:787 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:787 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:787 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:788 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:788 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:788 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:788 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:788 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:788 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:788 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
25:05:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:788 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:788 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
25:05:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
25:05:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
25:05:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:788 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:788 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:788 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:788 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:789 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:789 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:789 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:05:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
25:05:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:789 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:789 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:789 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +160us
25:05:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:789 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:789 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:789 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:789 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:790 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:790 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 440
25:05:790 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:790 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:790 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:790 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:790 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2232us
25:05:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:790 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:790 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:790 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 441
25:05:790 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:804 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3538us
25:05:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:804 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:804 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:804 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:804 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:805 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:805 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:805 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:805 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:805 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:805 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:805 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:805 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:805 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
25:05:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:805 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:805 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
25:05:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
25:05:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
25:05:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:805 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:806 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:806 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:806 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:806 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:806 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:806 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:05:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
25:05:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:806 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:806 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 441
25:05:806 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:806 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6431us
25:05:806 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:806 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:806 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +22us
25:05:806 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:806 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:806 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:807 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:807 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:807 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:807 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:807 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:807 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:807 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:807 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:807 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9016us
25:05:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:807 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:807 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 442
25:05:807 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:821 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +221us
25:05:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:821 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:821 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:821 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:821 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:821 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:821 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:821 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:821 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:821 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:821 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:821 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:821 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:821 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
25:05:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:822 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:822 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
25:05:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
25:05:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
25:05:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:822 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:822 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:822 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:822 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:822 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:05:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
25:05:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:823 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:823 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 442
25:05:823 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:823 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9747us
25:05:823 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:823 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:823 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3238us
25:05:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:823 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:823 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:823 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:823 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:823 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:823 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:823 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:823 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:824 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:824 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:824 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:824 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:824 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:824 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 443
25:05:824 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2705us
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:837 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:837 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:837 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:837 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:837 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:837 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:837 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:837 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:05:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
25:05:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:837 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:838 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
25:05:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
25:05:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
25:05:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:838 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:838 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:838 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:05:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
25:05:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:838 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:839 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 443
25:05:839 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3064us
25:05:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:839 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:839 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:839 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 444
25:05:839 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:854 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3587us
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:854 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:854 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:854 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:854 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:854 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:854 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:854 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:854 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:854 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:854 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:854 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:05:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
25:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:855 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:855 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
25:05:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
25:05:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
25:05:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:855 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:855 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:855 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:855 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:05:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
25:05:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:856 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:856 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 444
25:05:856 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2835us
25:05:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:856 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:856 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:856 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:856 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:856 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:856 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:856 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:856 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:856 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:856 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:856 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2585us
25:05:857 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:857 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:857 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:857 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:857 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:857 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 445
25:05:857 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:871 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +271us
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:871 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:871 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:871 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:871 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:871 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:871 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:871 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:871 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:871 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:871 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:871 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:871 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:05:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
25:05:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:872 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:872 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
25:05:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
25:05:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
25:05:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:872 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:872 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:872 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:872 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:872 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:05:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
25:05:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:872 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:873 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:873 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 445
25:05:873 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9367us
25:05:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:873 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:873 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:873 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +89us
25:05:873 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:873 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +150us
25:05:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:873 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:873 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:873 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:874 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:874 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:874 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 446
25:05:874 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6323us
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:887 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:887 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:887 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:887 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:887 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:887 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:887 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:887 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:05:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
25:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:888 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:888 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
25:05:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
25:05:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
25:05:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:888 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:888 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:888 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:888 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:05:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
25:05:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:889 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 446
25:05:889 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3014us
25:05:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:889 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:889 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2885us
25:05:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:889 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:889 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:889 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:889 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:890 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 447
25:05:890 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:904 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +31us
25:05:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:904 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:904 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:904 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:904 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:904 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:904 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:904 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:904 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:904 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:904 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:904 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:05:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
25:05:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:905 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:905 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
25:05:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
25:05:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
25:05:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:905 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:905 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:905 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:905 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:905 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:05:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
25:05:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:905 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:906 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:906 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:906 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:906 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +177us
25:05:906 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:906 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:906 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 447
25:05:906 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6153us
25:05:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:906 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:906 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:906 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 448
25:05:906 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:921 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +320us
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:921 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:921 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:921 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:921 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:921 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:921 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:921 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:921 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:921 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:921 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:921 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:921 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:921 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:05:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
25:05:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:922 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:922 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
25:05:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
25:05:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
25:05:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:922 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:922 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:922 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:922 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:05:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
25:05:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:923 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:923 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 448
25:05:923 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5749us
25:05:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:923 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:923 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:923 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:923 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:924 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:924 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:924 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:924 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:924 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:924 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2937us
25:05:924 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:924 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 449
25:05:924 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:938 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7004us
25:05:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:938 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:938 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:938 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:938 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:938 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:938 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:938 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:938 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:938 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:938 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:938 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:938 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:938 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:938 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:05:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
25:05:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:939 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:939 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
25:05:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
25:05:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
25:05:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:939 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:939 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:939 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:939 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:05:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
25:05:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:940 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:940 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 449
25:05:940 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2964us
25:05:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:940 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9317us
25:05:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:940 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:940 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:940 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:940 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:940 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +201us
25:05:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:940 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:940 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:941 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +38us
25:05:941 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:941 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:941 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:941 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:941 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:941 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:941 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 450
25:05:941 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:954 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3408us
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:954 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:954 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:954 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:954 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:954 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:954 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:954 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:954 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:954 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:954 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:954 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:954 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:954 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:954 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:05:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
25:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:955 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:955 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
25:05:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
25:05:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
25:05:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:955 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:955 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:955 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:955 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:05:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
25:05:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:956 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:956 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 450
25:05:956 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6281us
25:05:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:956 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:956 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:05:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:956 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 451
25:05:956 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:05:971 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +370us
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:971 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:05:971 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:971 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:971 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:971 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:971 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:971 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:971 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:971 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:971 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:971 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:971 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:971 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:971 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:05:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
25:05:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:971 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:972 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
25:05:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
25:05:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
25:05:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:972 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:972 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:972 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:972 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:05:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
25:05:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:973 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:973 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 451
25:05:973 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2131us
25:05:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:05:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:973 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:05:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:973 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:05:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:973 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:05:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:973 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:973 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:05:973 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:973 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:974 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6505us
25:05:974 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:974 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:974 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 452
25:05:974 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:05:988 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7054us
25:05:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:05:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:05:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:05:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:05:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:05:988 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:05:988 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:05:988 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:988 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:05:988 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:988 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
25:05:988 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:05:988 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:05:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:05:988 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:988 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:05:988 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:05:989 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
25:05:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:05:989 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:05:989 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
25:05:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
25:05:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
25:05:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:05:989 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:05:989 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
25:05:989 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:05:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:989 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:05:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:05:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:05:990 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:05:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
25:05:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:05:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:05:990 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:05:990 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:05:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:05:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:05:990 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 452
25:05:990 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2914us
25:05:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:990 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5749us
25:05:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:05:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:990 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:05:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:990 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:05:990 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:991 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:991 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:991 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:05:991 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:05:991 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:05:991 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:05:991 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:05:991 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:05:991 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:05:991 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3289us
25:05:991 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:05:991 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:05:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:05:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 453
25:05:991 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:004 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3737us
25:06:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:004 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:004 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:004 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:004 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:005 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 453
25:06:005 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:005 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
25:06:005 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:005 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:005 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:06:005 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:005 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:06:005 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:005 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:005 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:005 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:06:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
25:06:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:005 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:005 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef34)
25:06:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:06:005 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:005 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:005 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:06:005 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:005 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:006 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:006 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:006 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:06:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
25:06:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:006 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:006 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:006 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:006 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:006 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5501us
25:06:006 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:006 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:006 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:006 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8965us
25:06:006 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:006 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:006 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:006 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:006 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:007 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:007 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:007 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:007 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:007 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:007 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:007 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:007 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:007 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:007 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:007 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:007 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:007 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +73us
25:06:007 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:007 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:007 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 454
25:06:007 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:021 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +420us
25:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:021 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:021 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:021 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:021 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:021 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:022 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:022 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +224us
25:06:022 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:022 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
25:06:022 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:022 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
25:06:022 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:022 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:022 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:022 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:06:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
25:06:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:022 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:022 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
25:06:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
25:06:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
25:06:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef80
25:06:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc0)
25:06:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbefc0
25:06:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf000)
25:06:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc0 - stall = 08cbf000
25:06:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf040)
25:06:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf000 - stall = 08cbf040
25:06:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf080)
25:06:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf040 - stall = 08cbf080
25:06:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c0)
25:06:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf080 - stall = 08cbf0c0
25:06:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf100)
25:06:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c0 - stall = 08cbf100
25:06:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf140)
25:06:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf100 - stall = 08cbf140
25:06:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf180)
25:06:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf140 - stall = 08cbf180
25:06:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c0)
25:06:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf1c0
25:06:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf200)
25:06:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c0 - stall = 08cbf200
25:06:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf240)
25:06:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf200 - stall = 08cbf240
25:06:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf280)
25:06:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf240 - stall = 08cbf280
25:06:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c0)
25:06:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf280 - stall = 08cbf2c0
25:06:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
25:06:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c0 - stall = 08cbf2c8
25:06:026 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:026 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +65us
25:06:026 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:027 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:06:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
25:06:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:027 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:027 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 454
25:06:027 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9275us
25:06:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:027 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 455
25:06:027 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:038 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7103us
25:06:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:038 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:038 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:038 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:038 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:038 Task Level0  I[ME]: hle\scempeg.cpp:369 sceMpegInit()
25:06:039 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 088219fc->08000000, mpeg init) +0us
25:06:039 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 455
25:06:039 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:039 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088219fc, idle) +750us
25:06:039 Task Level0  D[ME]: hle\scempeg.cpp:377 sceMpegRingbufferQueryMemSize(3200)
25:06:039 Task Level0  D[ME]: hle\scempeg.cpp:1110 sceMpegQueryMemSize()
25:06:039 Task Level0  D[ME]: hle\scempeg.cpp:384 sceMpegRingbufferConstruct(0bffdd40, 3200, 09800000, 6886400, 088225a8, 201317824)
25:06:040 Task Level0  I[ME]: hle\scempeg.cpp:450 09323030=sceMpegCreate(0bffde40, 09323000, 65536, 0bffdd40, 512, 0, 0)
25:06:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821a74->08000000, mpeg create) +0us
25:06:040 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2138us
25:06:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:040 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2181us
25:06:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:040 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:040 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:040 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:040 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:040 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:041 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:041 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:041 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:041 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6857us
25:06:041 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:041 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 456
25:06:041 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 456
25:06:054 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:054 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:054 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5397us
25:06:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:054 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:054 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:054 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:054 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:055 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:055 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:055 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:055 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:055 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:055 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:055 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:055 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821a74, idle) +503us
25:06:056 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/movie/opning/Omovie06.pmf, 00040001, 00000000)
25:06:056 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08822b48->08000000, file opened) +4us
25:06:056 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:056 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822b48, idle) +100us
25:06:057 Task Level0  D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(4, 0, 0)
25:06:057 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +0us
25:06:058 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
25:06:058 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 0bffd520, 800): deferring result
25:06:058 Task Level0  D[IO]: hle\sceio.cpp:1744 328 = sceIoWaitAsync(4, 0bffd500): waiting
25:06:058 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c6c->08000000, io waited) +0us
25:06:058 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c6c, idle) +99us
25:06:058 Task Level0  D[ME]: hle\scempeg.cpp:509 sceMpegQueryStreamOffset(0bffde40, 0bffd520, 0bffde48)
25:06:071 Task Level0  I[ME]: hle\scempeg.cpp:306 Stream offset: 2048, Stream size: 0x5CC000
25:06:071 Task Level0  I[ME]: hle\scempeg.cpp:307 First timestamp: 90000, Last timestamp: 4168074
25:06:071 Task Level0  D[ME]: hle\scempeg.cpp:539 sceMpegQueryStreamSize(0bffd520, 0bffde44)
25:06:071 Task Level0  I[ME]: hle\scempeg.cpp:306 Stream offset: 2048, Stream size: 0x5CC000
25:06:071 Task Level0  I[ME]: hle\scempeg.cpp:307 First timestamp: 90000, Last timestamp: 4168074
25:06:072 Task Level0  I[ME]: hle\scempeg.cpp:568 sceMpegRegistStream(0bffde40, 0, 0)
25:06:072 Task Level0  I[ME]: hle\scempeg.cpp:568 sceMpegRegistStream(0bffde40, 1, 0)
25:06:072 Task Level0  D[ME]: hle\scempeg.cpp:608 sceMpegMallocAvcEsBuf(0bffde40)
25:06:072 Task Level0  D[ME]: hle\scempeg.cpp:887 sceMpegInitAu(0bffde40, 1, 0bffdd80)
25:06:073 Task Level0  D[ME]: hle\scempeg.cpp:925 sceMpegQueryAtracEsSize(0bffde40, 0bffde4c, 0bffde50)
25:06:073 Task Level0  D[ME]: hle\scempeg.cpp:887 sceMpegInitAu(0bffde40, 154349568, 0bffdda0)
25:06:073 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 329=sceKernelCreateSema(sync_sema, 00000000, 0, 1, 00000000)
25:06:073 Task Level0  D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
25:06:075 Task Level0  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 457
25:06:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08a5a3f0->08000000, interrupt) +3304us
25:06:075 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a5a3f0, idle) +730us
25:06:075 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 457
25:06:076 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:076 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 0882284c->088127c0, vblank start waited) +2969us
25:06:076 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:076 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:076 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:076 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:076 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:076 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:076 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 458
25:06:076 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0882284c, idle) +2982us
25:06:076 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 330=sceKernelCreateSema(start_sema, 00000000, 0, 1, 00000000)
25:06:077 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 331=sceKernelCreateSema(lock_sema, 00000000, 1, 1, 00000000)
25:06:077 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 332=sceKernelCreateSema(display_wait_sema, 00000000, 0, 1, 00000000)
25:06:077 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 333=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
25:06:078 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 334=sceKernelCreateSema(decode_sleep_sema, 00000000, 0, 1, 00000000)
25:06:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2546 sceKernelChangeThreadPriority(326, 63)
25:06:078 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:06:078 Task Level0  N[HLE]: hle\scekernelthread.cpp:2550 Removed thread 326 from ready queue 50
25:06:078 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> Task Level0 (326->326, pc: 08821c28->08821c28, change thread priority) +3us
25:06:079 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2134 335=sceKernelCreateThread(name=displayThread, entry=088225fc, prio=3e, stacksize=2048)
25:06:079 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2134 336=sceKernelCreateThread(name=readThread, entry=08822490, prio=40, stacksize=2048)
25:06:079 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2134 337=sceKernelCreateThread(name=soundThread, entry=08822d84, prio=3d, stacksize=2048)
25:06:079 Task Level0  D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(4, 800, 0)
25:06:079 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +432us
25:06:079 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:079 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
25:06:080 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(330, 1)
25:06:080 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(332, 1)
25:06:080 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(329, 1)
25:06:080 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=337, argSize=32, argPtr=0bffde10)
25:06:080 soundThread  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 337 from queue 61 - was not there
25:06:080 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> soundThread (326->337, pc: 08821ce8->08822d84, thread started) +0us
25:06:080 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(329, 1, 0)
25:06:080 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:080 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: soundThread -> Task Level0 (337->326, pc: 08822dac->08821ce8, sema waited) +0us
25:06:080 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=335, argSize=40, argPtr=0bffddd0)
25:06:080 displayThrea E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 335 from queue 62 - was not there
25:06:080 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> displayThread (326->335, pc: 08821cf8->088225fc, thread started) +0us
25:06:081 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(330, 1, 0)
25:06:081 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:081 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: displayThread -> Task Level0 (335->326, pc: 08822624->08821cf8, sema waited) +0us
25:06:081 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2185 sceKernelStartThread(thread=336, argSize=16, argPtr=0bffde00)
25:06:081 Task Level0  D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08c1ae80, 1)
25:06:082 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(330, 1) (count: 0 -> 1)
25:06:082 displayThrea E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 335 from queue 62 - was not there
25:06:082 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> displayThread (326->335, pc: 08822ae8->08822624, semaphore signaled) +0us
25:06:082 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:082 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: displayThread -> Task Level0 (335->326, pc: 08822694->08822ae8, vblank start waited) +0us
25:06:082 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
25:06:082 soundThread  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 337 from queue 61 - was not there
25:06:082 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> soundThread (326->337, pc: 08823074->08822dac, semaphore signaled) +0us
25:06:082 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2592 sceKernelDelayThread(1000 usec)
25:06:082 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:083 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: soundThread -> Task Level0 (337->326, pc: 08822ea8->08823074, thread delayed) +0us
25:06:083 Task Level0  E[ME]: hle\scempeg.cpp:721 sceMpegAvcDecodeStop(0bffde40, 00000200, 08c1ae90, 0bffdd00)
25:06:084 Task Level0  W[ME]: hle\scempeg.cpp:1277 UNIMPL sceMpegFlushAllStream(0bffde40)
25:06:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2731 sceKernelWaitThreadEnd(337, 00000000)
25:06:084 readThread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 336 from queue 64 - was not there
25:06:084 readThread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> readThread (326->336, pc: 08821d44->08822490, thread wait end) +0us
25:06:085 readThread   I[KERNEL]: hle\scekernelthread.cpp:2278 sceKernelExitThread(0)
25:06:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: readThread -> idle0 (336->272, pc: 08822584->08000000, thread exited) +0us
25:06:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 458
25:06:085 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +922us
25:06:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:085 soundThread  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 337 from queue 61 - was not there
25:06:085 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> soundThread (272->337, pc: 08000000->08822ea8, idle) +76us
25:06:085 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000004, 00006000, 00006000, 00000000)
25:06:085 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2278 sceKernelExitThread(0)
25:06:085 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: soundThread -> Task Level0 (337->326, pc: 08822e80->08821d44, thread exited) +0us
25:06:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2731 sceKernelWaitThreadEnd(335, 00000000)
25:06:085 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821d50->08000000, thread wait end) +0us
25:06:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +162us
25:06:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:086 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:086 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:086 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4596us
25:06:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:086 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 459
25:06:086 displayThrea E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 335 from queue 62 - was not there
25:06:086 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> displayThread (272->335, pc: 08000000->08822694, idle) +9665us
25:06:087 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
25:06:087 displayThrea I[KERNEL]: hle\scekernelthread.cpp:2278 sceKernelExitThread(0)
25:06:087 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: displayThread -> Task Level0 (335->326, pc: 088226cc->08821d50, thread exited) +0us
25:06:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2731 sceKernelWaitThreadEnd(336, 00000000)
25:06:087 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2419 sceKernelTerminateDeleteThread(337)
25:06:087 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 337 from queue 61 - was not there
25:06:087 Task Level0  N[HLE]: hle\scekernelthread.cpp:1777 Removed thread 337 from ready queue 61 for delete
25:06:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
25:06:087 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
25:06:087 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
25:06:087 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2419 sceKernelTerminateDeleteThread(335)
25:06:087 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 335 from queue 62 - was not there
25:06:087 Task Level0  N[HLE]: hle\scekernelthread.cpp:1777 Removed thread 335 from ready queue 62 for delete
25:06:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack displayThread
25:06:087 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
25:06:087 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2419 sceKernelTerminateDeleteThread(336)
25:06:087 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 336 from queue 64 - was not there
25:06:088 Task Level0  N[HLE]: hle\scekernelthread.cpp:1777 Removed thread 336 from ready queue 64 for delete
25:06:088 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack readThread
25:06:088 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
25:06:088 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
25:06:088 Task Level0  D[HLE]: util\blockallocator.cpp:249 Block Alloc found adjacent free blocks - merging
25:06:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(334)
25:06:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(333)
25:06:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(330)
25:06:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(331)
25:06:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(332)
25:06:089 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(329)
25:06:089 Task Level0  D[ME]: hle\scempeg.cpp:629 sceMpegFreeAvcEsBuf(0bffde40, 1)
25:06:089 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:06:089 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c2c->08000000, file closed) +0us
25:06:089 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:089 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c2c, idle) +100us
25:06:090 Task Level0  D[ME]: hle\scempeg.cpp:462 sceMpegDelete(0bffde40)
25:06:096 Task Level0  D[ME]: hle\scempeg.cpp:1381 sceMpegRingbufferDestruct(0bffdd40)
25:06:096 Task Level0  I[ME]: hle\scempeg.cpp:1101 sceMpegFinish(...)
25:06:096 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de0->08000000, mpeg finish) +0us
25:06:096 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:096 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +233us
25:06:096 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:096 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:096 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:096 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de0, idle) +16us
25:06:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de8->08000000, vblank start waited) +0us
25:06:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 459
25:06:097 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7641us
25:06:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:097 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:097 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:097 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:097 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:097 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:097 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1381us
25:06:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:098 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:098 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 460
25:06:098 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:098 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de8, idle) +6349us
25:06:098 Task Level0  D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
25:06:098 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 460
25:06:099 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00044000,linesize=512,pixelsize=1,sync=1)
25:06:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821ef0->08000000, vblank start waited) +1568us
25:06:099 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:099 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2082us
25:06:099 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:099 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:099 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:099 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:099 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:099 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +874us
25:06:099 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:099 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:099 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:099 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:099 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:099 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:099 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:100 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:100 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:100 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:100 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:100 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:100 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:100 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 461
25:06:100 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 00044000 (prev: 04044000)
25:06:100 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821ef0, idle) +1197us
25:06:100 Task Level0  D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:100 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:100 Task Level0  D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:06:100 Task Level0  D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
25:06:100 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=1)
25:06:100 Task Level0  D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef2c)
25:06:100 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
25:06:100 Task Level0  D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:101 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08a52a04->08000000, GeDrawSync) +4us
25:06:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:101 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a52a04, left interrupt) +0us
25:06:101 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e84->08000000, vblank start waited) +0us
25:06:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 461
25:06:101 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6962us
25:06:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:101 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 462
25:06:101 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 00044000)
25:06:101 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e84, idle) +9715us
25:06:101 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:101 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
25:06:101 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +283us
25:06:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:101 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 462
25:06:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4089us
25:06:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:102 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:102 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:102 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4949us
25:06:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:102 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 463
25:06:102 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +6399us
25:06:103 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
25:06:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
25:06:103 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
25:06:103 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bffdc80) : sector = 000510e0
25:06:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
25:06:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 463
25:06:103 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
25:06:103 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:103 Task Level0  D[IO]: hle\sceio.cpp:1744 338 = sceIoWaitAsync(4, 0bffdce0): waiting
25:06:103 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
25:06:103 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:06:103 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +22us
25:06:104 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:104 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
25:06:104 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +326us
25:06:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7305us
25:06:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:104 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:104 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:105 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:105 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1733us
25:06:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 464
25:06:105 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:105 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +3082us
25:06:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
25:06:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 464
25:06:105 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6917us
25:06:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 465
25:06:105 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:105 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +9765us
25:06:105 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
25:06:105 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
25:06:106 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:106 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
25:06:106 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bffdc80) : sector = 00050ef0
25:06:106 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
25:06:106 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:106 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +130us
25:06:106 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:106 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:106 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 465
25:06:106 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +521us
25:06:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:106 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:106 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:106 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:106 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:106 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +107us
25:06:106 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:106 Task Level0  D[IO]: hle\sceio.cpp:1744 339 = sceIoWaitAsync(4, 0bffdce0): waiting
25:06:106 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
25:06:106 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +132us
25:06:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:107 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:107 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:107 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:107 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:107 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:107 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:107 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:107 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:107 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:107 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:107 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1434us
25:06:107 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:107 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
25:06:107 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
25:06:108 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:06:108 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:108 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
25:06:108 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
25:06:109 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:109 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:06:109 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:109 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
25:06:109 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
25:06:109 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +910us
25:06:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:109 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:110 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1137us
25:06:110 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:110 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
25:06:110 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
25:06:110 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:06:111 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:06:111 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +522us
25:06:111 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:111 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
25:06:111 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
25:06:111 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 466
25:06:111 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:111 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +1948us
25:06:111 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 088211a8->08000000, vblank start waited) +0us
25:06:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 466
25:06:111 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:111 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3550us
25:06:111 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:111 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:111 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3737us
25:06:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:112 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:112 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:112 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:112 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:112 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:112 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:112 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:112 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:112 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:112 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:112 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:112 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5301us
25:06:112 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:112 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:112 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 467
25:06:112 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:112 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211a8, idle) +3132us
25:06:113 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
25:06:113 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 088211cc->08000000, file opened) +3us
25:06:113 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:113 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211cc, idle) +100us
25:06:113 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bffdbf0) : sector = 00028650
25:06:113 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 088211ec->08000000, io getstat) +0us
25:06:113 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 467
25:06:113 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:113 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211ec, idle) +1000us
25:06:113 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
25:06:113 Task Level0  D[IO]: hle\sceio.cpp:1744 340 = sceIoWaitAsync(4, 0bffdcd0): waiting
25:06:113 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +0us
25:06:113 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:113 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +162us
25:06:113 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
25:06:113 Task Level0  D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffdcd0): waiting
25:06:113 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +55us
25:06:114 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:114 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +1331us
25:06:114 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
25:06:114 Task Level0  D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bffdcd0): waiting
25:06:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +450us
25:06:114 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:114 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +164us
25:06:114 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
25:06:114 Task Level0  D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bffdcd0): waiting
25:06:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +56us
25:06:114 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:114 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +99us
25:06:114 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:06:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d0->08000000, file closed) +17us
25:06:114 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:115 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d0, idle) +100us
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d8->08000000, vblank start waited) +0us
25:06:115 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3323us
25:06:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6953us
25:06:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:115 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:115 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:116 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 468
25:06:116 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:116 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d8, idle) +1900us
25:06:116 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:116 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:06:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:116 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:116 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:116 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:116 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:116 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
25:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:117 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:117 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
25:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
25:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:117 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:117 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
25:06:117 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:117 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:117 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:06:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
25:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:118 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:118 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
25:06:118 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:06:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:118 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:118 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:118 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:118 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
25:06:118 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:118 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:118 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +152us
25:06:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 468
25:06:119 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:119 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 469
25:06:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6498us
25:06:119 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:119 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:119 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:119 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
25:06:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:119 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:119 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:119 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:06:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
25:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:120 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
25:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
25:06:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
25:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
25:06:120 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:120 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
25:06:120 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:06:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
25:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:120 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:120 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 469
25:06:121 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3475us
25:06:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +169us
25:06:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:121 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:121 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:121 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8869us
25:06:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:121 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 470
25:06:122 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:122 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3182us
25:06:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:122 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:122 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:122 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:122 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:122 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:122 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:122 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:122 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:122 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:122 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:122 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:122 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:122 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
25:06:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:123 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:123 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef34)
25:06:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:123 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:123 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:06:123 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:123 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:123 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:123 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:06:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
25:06:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:124 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 470
25:06:124 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:124 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6794us
25:06:124 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:124 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:124 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3385us
25:06:124 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:124 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:124 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:124 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:124 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:124 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:124 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:124 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:124 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:124 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:124 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:125 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:125 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:125 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 471
25:06:125 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:125 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5518us
25:06:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:125 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:125 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:125 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:126 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:126 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 0881fa10->088127c0, vblank start waited) +555us
25:06:126 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:126 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:126 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 471
25:06:126 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:127 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:127 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 472
25:06:127 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:159 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:159 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +6120us
25:06:159 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:159 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:159 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:159 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:159 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:159 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 00000001, 00000000)
25:06:159 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
25:06:159 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:159 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +48us
25:06:159 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:160 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +51us
25:06:160 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 0bffddf0) : sector = 00028430
25:06:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
25:06:160 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:160 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +188us
25:06:160 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:160 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:160 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:160 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 472
25:06:160 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:160 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:160 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:160 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:160 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:160 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:160 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:160 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +90us
25:06:161 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:161 Task Level0  D[IO]: hle\sceio.cpp:1744 341 = sceIoWaitAsync(4, 0bffde50): waiting
25:06:161 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
25:06:161 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:161 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:06:161 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:06:161 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +458us
25:06:161 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:161 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
25:06:161 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
25:06:161 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:161 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +168us
25:06:161 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:162 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:162 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:162 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:162 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:162 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 473
25:06:162 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:162 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +2803us
25:06:162 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
25:06:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 473
25:06:162 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:162 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6585us
25:06:162 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:162 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:162 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:162 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:162 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:162 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:162 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:162 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:162 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:163 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:163 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:163 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +130us
25:06:163 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:163 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:163 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:163 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +109us
25:06:163 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:163 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:163 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:163 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:163 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:163 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:163 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 474
25:06:163 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:163 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +9136us
25:06:164 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 00000001, 00000000)
25:06:164 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
25:06:164 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:164 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
25:06:164 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 0bffddf0) : sector = 000284b0
25:06:164 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
25:06:164 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:164 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +408us
25:06:164 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:164 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:164 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 474
25:06:164 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:164 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +590us
25:06:164 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
25:06:164 Task Level0  D[IO]: hle\sceio.cpp:1744 342 = sceIoWaitAsync(4, 0bffde50): waiting
25:06:164 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
25:06:165 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:165 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
25:06:165 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
25:06:165 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +504us
25:06:165 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:165 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
25:06:165 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
25:06:165 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:165 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6756us
25:06:165 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:165 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:165 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:165 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2604us
25:06:166 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:166 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:166 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:166 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:166 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:166 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:166 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:166 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:166 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:166 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:166 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:166 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:166 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:166 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:166 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:166 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:166 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:166 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:166 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 475
25:06:166 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +2604us
25:06:166 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:166 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:166 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:166 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:166 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:167 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:167 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
25:06:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef34)
25:06:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:167 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:06:167 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:167 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:167 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
25:06:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
25:06:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:168 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
25:06:168 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:168 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:168 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +10us
25:06:173 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:173 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
25:06:173 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:173 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:173 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:173 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:173 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:173 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:173 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
25:06:174 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:174 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:174 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 475
25:06:174 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3784us
25:06:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:174 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:174 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:174 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:174 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 476
25:06:174 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2853us
25:06:174 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:174 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:174 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:175 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:175 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:175 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:175 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:175 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:06:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
25:06:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:175 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:175 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
25:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
25:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
25:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
25:06:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
25:06:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
25:06:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
25:06:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
25:06:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
25:06:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
25:06:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
25:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:186 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:186 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:186 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:186 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:06:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
25:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:187 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 476
25:06:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2900us
25:06:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:187 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:187 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:188 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3218us
25:06:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:188 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 477
25:06:188 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:188 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9536us
25:06:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:188 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:188 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:188 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:188 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:188 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:188 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:188 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:188 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:188 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:189 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:189 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:189 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:189 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
25:06:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
25:06:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
25:06:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
25:06:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
25:06:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:190 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:190 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:190 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:190 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:190 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:190 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:190 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:06:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
25:06:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:191 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:191 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:191 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:191 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +396us
25:06:191 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 477
25:06:191 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9036us
25:06:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:191 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:191 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:191 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:191 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:191 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:192 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:192 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:192 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:192 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
25:06:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:192 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 478
25:06:192 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:192 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6219us
25:06:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:192 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:192 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:192 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:193 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:193 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:193 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:193 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:193 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:193 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
25:06:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
25:06:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
25:06:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
25:06:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
25:06:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
25:06:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
25:06:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:194 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:194 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:194 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:194 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:194 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:194 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:195 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:195 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:195 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:06:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
25:06:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:195 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:195 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:195 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 478
25:06:195 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3713us
25:06:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:195 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:195 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:195 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:195 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:195 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2252us
25:06:195 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:195 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:196 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:196 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:196 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:196 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:196 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:196 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:196 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 479
25:06:196 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +170us
25:06:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:226 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:226 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:226 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:226 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:226 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:226 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:226 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:226 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:226 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:226 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:227 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:227 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
25:06:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
25:06:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
25:06:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
25:06:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:228 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:228 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:228 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:228 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:228 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:228 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:228 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:06:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
25:06:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:229 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:229 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:229 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:229 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +2us
25:06:229 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:229 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:229 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:229 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:229 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:229 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:229 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 479
25:06:229 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6786us
25:06:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:229 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:229 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 480
25:06:229 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9586us
25:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:243 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:243 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:243 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:243 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:243 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:243 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:243 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:244 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:244 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
25:06:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
25:06:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
25:06:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
25:06:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:245 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:245 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:245 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:245 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:245 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:245 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:245 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:06:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
25:06:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:246 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:246 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:246 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:246 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:246 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +346us
25:06:246 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:246 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:246 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 480
25:06:246 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5468us
25:06:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:246 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:246 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:246 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:246 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:246 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:246 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:247 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:247 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:247 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:247 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:247 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:247 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:247 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:247 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3570us
25:06:247 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:247 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:247 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 481
25:06:247 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:260 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6269us
25:06:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:260 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:260 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:260 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:260 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:260 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:260 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:260 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:260 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:06:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:261 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:261 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
25:06:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
25:06:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
25:06:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:262 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:262 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:262 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:262 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:262 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:262 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:262 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:262 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:262 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:06:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
25:06:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:262 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:263 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:263 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 481
25:06:263 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:263 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3663us
25:06:263 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:263 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:263 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8684us
25:06:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:263 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:263 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:263 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:263 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:263 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:263 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:263 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:263 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:263 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:264 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:264 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:264 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +354us
25:06:264 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:264 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:264 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 482
25:06:264 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2952us
25:06:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:276 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:276 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:276 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:276 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:276 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:276 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:276 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:276 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:276 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:276 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:06:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:277 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:277 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
25:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
25:06:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
25:06:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
25:06:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:278 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:278 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:278 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:278 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:278 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:278 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:278 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:278 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:06:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
25:06:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:279 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:279 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:279 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 482
25:06:279 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:279 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6980us
25:06:279 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:279 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:279 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 483
25:06:279 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9636us
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:293 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:293 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:293 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:293 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:293 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:293 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:293 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:06:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
25:06:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:293 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:293 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
25:06:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
25:06:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:295 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:295 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:295 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:295 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:295 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:295 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:295 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:295 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:295 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:06:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
25:06:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:295 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:295 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:296 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +296us
25:06:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:296 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:296 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 483
25:06:296 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1900us
25:06:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:296 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:296 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:296 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:296 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:296 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:296 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:296 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:296 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:296 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:296 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:296 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:297 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7138us
25:06:297 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:297 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:297 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 484
25:06:297 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6319us
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:310 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:310 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:310 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:310 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:310 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:310 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:310 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:06:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
25:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:310 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
25:06:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
25:06:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:312 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:312 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:312 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:312 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:312 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:312 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:06:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
25:06:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:312 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:313 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 484
25:06:313 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:313 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3613us
25:06:313 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:313 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5116us
25:06:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:313 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:313 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:313 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:313 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:313 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:313 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:314 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3922us
25:06:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:314 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:314 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 485
25:06:314 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:327 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3002us
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:327 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:327 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:327 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:327 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:327 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:327 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:327 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:327 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:327 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:327 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:327 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:06:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
25:06:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
25:06:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
25:06:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:329 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:329 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:329 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:329 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:329 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:329 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:329 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:329 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:329 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:329 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:06:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
25:06:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:329 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:329 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:330 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 485
25:06:330 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:330 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6930us
25:06:330 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:330 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8332us
25:06:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:330 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:330 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:330 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:330 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:331 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:331 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:331 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 486
25:06:331 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +392us
25:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:343 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:343 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:343 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:343 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:343 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:343 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:343 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:343 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:06:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:344 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:344 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
25:06:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
25:06:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
25:06:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:345 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:345 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:345 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:345 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:345 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:345 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:345 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:345 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:06:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
25:06:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:345 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:346 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:346 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:346 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +246us
25:06:346 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:346 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:346 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 486
25:06:346 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:346 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:346 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:346 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 487
25:06:346 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6369us
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:360 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:360 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:360 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:360 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:360 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:360 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:360 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:06:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
25:06:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:360 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:360 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
25:06:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
25:06:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:362 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:362 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:362 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:362 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:362 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:362 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:362 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:362 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:06:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
25:06:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:362 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:362 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 487
25:06:362 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3563us
25:06:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:363 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1548us
25:06:363 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:363 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:363 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:363 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:363 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:363 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:363 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:363 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:363 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:363 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7491us
25:06:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:363 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 488
25:06:364 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3052us
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:377 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:377 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:377 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:377 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:377 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:377 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:377 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:06:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
25:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:377 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:377 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
25:06:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
25:06:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:379 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:379 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:379 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:379 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:379 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:379 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:379 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:06:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
25:06:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:379 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:379 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:380 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 488
25:06:380 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:380 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6880us
25:06:380 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:380 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:380 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:380 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4764us
25:06:380 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:380 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:380 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:380 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:380 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:380 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:380 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:380 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:380 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:380 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:380 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:380 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:380 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:380 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:380 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:380 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:380 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:380 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:380 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 489
25:06:381 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4010us
25:06:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:393 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:393 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:393 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:393 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:393 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:393 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:393 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:393 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:06:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:394 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:394 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
25:06:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
25:06:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
25:06:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:395 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:395 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:395 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:395 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:395 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:395 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:395 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:395 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:395 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:06:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
25:06:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:395 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:396 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:396 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +197us
25:06:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:396 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:396 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 489
25:06:396 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:396 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 490
25:06:396 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6419us
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:410 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:410 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:410 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:410 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:410 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:410 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:410 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:410 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:06:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
25:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:410 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:411 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
25:06:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
25:06:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:412 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:412 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:412 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:412 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:412 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:412 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:412 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:06:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
25:06:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:412 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:412 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:413 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 490
25:06:413 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1493us
25:06:413 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:413 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:413 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:413 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:413 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:413 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:413 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:413 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:413 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:413 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:413 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1059us
25:06:413 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:413 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:414 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:414 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:414 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 491
25:06:414 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3102us
25:06:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:427 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:427 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:427 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:427 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:427 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:427 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:427 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:428 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:428 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
25:06:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
25:06:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
25:06:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:429 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:429 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:429 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:429 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:429 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:429 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:429 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:429 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:429 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:06:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
25:06:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:429 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:430 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:430 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 491
25:06:430 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:430 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6830us
25:06:430 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:430 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:430 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1195us
25:06:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:430 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:430 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:430 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:430 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:430 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:430 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:430 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:430 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:430 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:431 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:431 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 492
25:06:431 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7628us
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:443 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:443 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:443 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:443 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:443 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:443 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:443 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:443 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:06:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
25:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
25:06:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
25:06:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:445 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:445 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:445 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:445 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:445 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:445 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:445 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:06:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
25:06:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:445 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:445 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:446 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +147us
25:06:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:446 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:446 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 492
25:06:446 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:446 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:446 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4411us
25:06:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:446 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:446 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:446 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:446 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:446 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:446 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:446 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:446 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:447 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:447 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:447 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:447 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 493
25:06:447 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1096us
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:460 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:460 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:460 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:460 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:460 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:460 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:460 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:460 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:460 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:06:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
25:06:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:460 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:460 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
25:06:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
25:06:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
25:06:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:462 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:462 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:462 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:462 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:462 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:462 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:06:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
25:06:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:462 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:463 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:463 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 493
25:06:463 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:463 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3463us
25:06:463 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:463 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:463 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:463 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:463 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:463 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:463 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 494
25:06:463 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3152us
25:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:477 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:477 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:477 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:477 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:477 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:477 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:477 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:477 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:06:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:478 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:478 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
25:06:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
25:06:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
25:06:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
25:06:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:479 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:479 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:479 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:479 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:479 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:479 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:479 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:06:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
25:06:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:480 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:480 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:480 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 494
25:06:480 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4408us
25:06:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:480 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:480 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:480 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:480 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:480 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:480 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:480 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:480 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:480 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:480 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:480 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1411us
25:06:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:481 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 495
25:06:481 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9835us
25:06:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:493 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:493 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:493 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:493 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:493 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:493 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:493 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:493 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:494 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:494 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
25:06:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
25:06:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
25:06:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
25:06:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:495 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:495 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:495 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:06:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
25:06:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:496 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:496 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:496 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +97us
25:06:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:496 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:496 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 495
25:06:496 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:496 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:496 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +843us
25:06:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:496 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:496 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:496 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:496 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:497 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:497 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:497 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:497 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:497 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:497 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 496
25:06:497 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4714us
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:510 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:510 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:510 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:510 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:510 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:510 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:510 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:510 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:510 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:06:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
25:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:511 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:511 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
25:06:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
25:06:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
25:06:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:512 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:512 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:512 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:512 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:512 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:512 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:512 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:06:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
25:06:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:513 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:513 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:513 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 496
25:06:513 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:513 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3414us
25:06:513 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:513 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:513 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:513 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:513 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:513 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 497
25:06:513 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3202us
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:527 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:527 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:527 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:527 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:527 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:527 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:527 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:527 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:06:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
25:06:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:528 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:528 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
25:06:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
25:06:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
25:06:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:529 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:529 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:529 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:529 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:529 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:529 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:529 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:529 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:06:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
25:06:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:529 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:529 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 497
25:06:530 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +790us
25:06:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:530 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:530 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:530 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:530 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:530 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:530 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:530 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:530 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:530 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:530 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:530 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4979us
25:06:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:530 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:531 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 498
25:06:531 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:543 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9885us
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:543 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:543 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:543 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:543 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:543 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:543 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:543 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:543 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:06:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
25:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:543 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:543 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
25:06:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
25:06:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:545 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:545 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:545 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:545 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:545 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:545 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:545 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:06:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
25:06:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:545 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:545 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:545 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +47us
25:06:546 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:546 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 498
25:06:546 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:546 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7275us
25:06:546 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:546 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:546 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:546 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:546 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:546 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:546 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:546 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:546 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:546 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:546 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:546 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:546 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:546 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:546 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1763us
25:06:546 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:546 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:547 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 499
25:06:547 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6568us
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:560 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:560 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:560 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:560 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:560 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:560 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:560 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:06:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
25:06:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:560 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:560 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
25:06:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
25:06:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:562 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:562 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:562 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:562 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:562 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:562 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:562 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:562 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:06:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
25:06:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:562 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:562 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:562 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 499
25:06:562 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3363us
25:06:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:563 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:563 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:563 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:563 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +491us
25:06:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:563 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:563 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:563 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:563 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:563 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:563 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:563 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:563 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:563 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:564 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:564 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 500
25:06:564 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1799us
25:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:577 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:577 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:577 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:577 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:577 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:577 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:577 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:578 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:578 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
25:06:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
25:06:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
25:06:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:579 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:579 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:579 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:579 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:579 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:579 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:579 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:06:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
25:06:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:580 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:580 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:580 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 500
25:06:580 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:580 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6680us
25:06:580 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:580 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:580 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 501
25:06:580 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9935us
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:593 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:593 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:593 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:593 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:593 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:593 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:593 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:06:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
25:06:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:593 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:593 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
25:06:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
25:06:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
25:06:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:595 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:595 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:595 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:595 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:595 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:595 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:595 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:595 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:595 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:595 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:06:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
25:06:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:595 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:595 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:596 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:596 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
25:06:596 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:596 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 501
25:06:596 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3705us
25:06:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:596 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:596 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:596 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:596 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:596 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:596 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:596 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:596 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5334us
25:06:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:597 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:597 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 502
25:06:597 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:610 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6616us
25:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:610 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:610 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:610 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:610 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:610 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:610 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:610 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:610 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:610 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:611 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:611 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:611 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
25:06:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
25:06:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
25:06:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
25:06:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
25:06:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:615 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:615 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:615 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:615 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:615 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:615 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:615 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:615 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:06:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
25:06:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:615 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 502
25:06:615 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
25:06:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:615 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6920us
25:06:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:616 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:616 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:616 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:616 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:616 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:616 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:616 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:616 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2118us
25:06:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 503
25:06:616 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3299us
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:627 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:627 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:627 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:627 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:627 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:627 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:627 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:627 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:627 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:06:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
25:06:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:628 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:628 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
25:06:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
25:06:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
25:06:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:629 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:629 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:629 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:629 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:629 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:629 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:629 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:06:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
25:06:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:629 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:629 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 503
25:06:630 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:630 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
25:06:630 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:630 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:630 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 504
25:06:630 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9982us
25:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:644 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:644 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:644 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:644 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:644 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
25:06:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:644 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:644 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:644 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:644 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:645 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:645 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
25:06:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
25:06:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf174)
25:06:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:646 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:646 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:646 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:646 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:646 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:646 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:646 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:06:646 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:646 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:646 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:06:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
25:06:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:647 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:647 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:647 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +90us
25:06:647 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:647 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:647 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:647 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:647 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:647 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:647 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:647 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 504
25:06:647 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:647 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:647 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:647 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:647 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:647 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:647 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:648 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8942us
25:06:648 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:648 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:648 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 505
25:06:648 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6626us
25:06:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:660 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:660 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:660 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:660 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:660 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:660 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:660 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
25:06:660 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:660 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:660 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:660 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:660 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:661 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:661 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
25:06:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
25:06:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf174)
25:06:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:662 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:662 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:662 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:662 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:662 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:662 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:662 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:662 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:662 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:06:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
25:06:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:662 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:663 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 505
25:06:663 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:663 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:06:663 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:663 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:663 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3312us
25:06:663 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:663 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:663 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:663 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:663 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:663 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:663 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:663 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:663 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:663 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:663 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:663 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:663 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:663 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:664 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:664 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5726us
25:06:664 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:664 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 506
25:06:664 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:677 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3309us
25:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:677 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:677 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:677 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:677 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:677 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:678 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:678 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:678 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:678 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:678 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:678 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:06:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
25:06:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:678 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:678 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
25:06:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
25:06:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1ac)
25:06:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1ec)
25:06:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf22c)
25:06:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf26c)
25:06:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ac)
25:06:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ec)
25:06:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf32c)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf36c)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3ac)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3ec)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf42c)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf46c)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ac)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ec)
25:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf52c)
25:06:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf56c)
25:06:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5ac)
25:06:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5ec)
25:06:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5f4)
25:06:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:682 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:682 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:682 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:682 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:682 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:682 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:682 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:06:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
25:06:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:683 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:683 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 506
25:06:683 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6526us
25:06:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:683 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6528us
25:06:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:683 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:683 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:684 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:684 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:684 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:684 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:684 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:684 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:684 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:684 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:684 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:684 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 507
25:06:684 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2502us
25:06:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:694 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:694 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:694 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:694 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:694 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:694 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:694 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:694 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:694 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:694 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:694 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:695 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:695 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
25:06:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1ac)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1ec)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf22c)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf26c)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ac)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ec)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf32c)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf36c)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3ac)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3ec)
25:06:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf42c)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf46c)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ac)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ec)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf52c)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf56c)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5ac)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5ec)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5f4)
25:06:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:697 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:697 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:697 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:697 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:697 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:697 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:697 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:06:697 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:698 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:698 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:698 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:698 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:06:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
25:06:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:698 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:698 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:698 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:698 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 507
25:06:698 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:06:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:698 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:698 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 508
25:06:698 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6525us
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:710 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:710 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:710 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:710 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:710 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:710 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:710 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:710 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:710 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:710 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:710 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:06:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
25:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:710 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:710 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
25:06:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1ac)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1ec)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf22c)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf26c)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ac)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ec)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf32c)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf36c)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3ac)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3ec)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf42c)
25:06:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf46c)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ac)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ec)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf52c)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf56c)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5ac)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5ec)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5f4)
25:06:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:713 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:713 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:713 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:713 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:713 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:713 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:713 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:714 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:714 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:06:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
25:06:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:714 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:714 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:714 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 508
25:06:714 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:714 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2904us
25:06:714 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:714 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:714 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:714 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:714 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:714 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +165us
25:06:714 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:714 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:714 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +74us
25:06:714 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:715 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:715 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:715 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:715 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:715 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:715 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:715 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9444us
25:06:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:715 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 509
25:06:715 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:727 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3209us
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:727 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:727 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:727 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:727 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:727 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:727 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:727 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:727 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:727 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:727 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:727 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:727 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:06:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
25:06:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:727 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:728 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1ac)
25:06:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1ec)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf22c)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf26c)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2ac)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2ec)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf32c)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf36c)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3ac)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3ec)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf42c)
25:06:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf46c)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4ac)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4ec)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf52c)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf56c)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5ac)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5ec)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5f4)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:730 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:730 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:730 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:730 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:730 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:730 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:730 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:730 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:731 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:06:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
25:06:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:731 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:731 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:731 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 509
25:06:731 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:731 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6627us
25:06:731 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:731 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:731 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2810us
25:06:731 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:731 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:731 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:731 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:731 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:731 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:731 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:731 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:731 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:732 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:732 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:732 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:732 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:732 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:732 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:732 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:732 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 510
25:06:732 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:744 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6120us
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:744 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:744 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:744 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:744 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:744 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:744 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:744 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:744 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:744 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:744 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:06:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
25:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:744 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:745 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
25:06:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1ac)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1ec)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf22c)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf26c)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2ac)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2ec)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf32c)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf36c)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3ac)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3ec)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf42c)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf46c)
25:06:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4ac)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4ec)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf52c)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf56c)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5ac)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5ec)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5f4)
25:06:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:747 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:747 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:747 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:747 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:747 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:747 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:747 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:06:747 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:747 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:747 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:747 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:748 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:748 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:06:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
25:06:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:748 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:748 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:748 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 510
25:06:748 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:748 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:06:748 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:748 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:748 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:748 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5977us
25:06:748 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:748 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:748 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:748 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:748 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:748 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:748 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:748 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:749 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 511
25:06:749 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:760 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +68us
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:760 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:760 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:760 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:760 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:760 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:760 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:760 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:760 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:760 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:760 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:760 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:760 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:06:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
25:06:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:760 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:761 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
25:06:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1ac)
25:06:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1ec)
25:06:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf22c)
25:06:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf26c)
25:06:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2ac)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2ec)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf32c)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf36c)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3ac)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3ec)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf42c)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf46c)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4ac)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4ec)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf52c)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf56c)
25:06:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5ac)
25:06:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5ec)
25:06:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5f4)
25:06:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:766 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:766 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:766 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:766 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:766 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:766 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:766 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:06:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
25:06:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:766 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:766 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:766 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:766 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +7us
25:06:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:767 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:767 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:767 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:767 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 511
25:06:767 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3062us
25:06:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:767 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:767 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:767 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:767 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 512
25:06:767 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:777 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3209us
25:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:777 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:777 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:777 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:777 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:777 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:777 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:777 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
25:06:777 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:777 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:777 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:777 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:777 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:777 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:777 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:06:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:778 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:778 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
25:06:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1ac)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1ec)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf22c)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf26c)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2ac)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2ec)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
25:06:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf32c)
25:06:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf36c)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3ac)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3ec)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf42c)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf46c)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4ac)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4ec)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf52c)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf56c)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5ac)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5ec)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5f4)
25:06:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
25:06:780 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:781 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:781 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
25:06:781 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:781 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:781 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:781 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:781 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:781 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:06:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
25:06:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:781 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:781 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 512
25:06:781 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:781 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5819us
25:06:781 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:781 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:781 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:781 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:781 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:782 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:782 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:782 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:782 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:782 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:782 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:782 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:782 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +86us
25:06:782 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:782 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:782 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +153us
25:06:782 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:782 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:782 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 513
25:06:782 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9738us
25:06:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:794 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:794 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:794 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:794 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:794 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:794 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
25:06:794 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:794 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:794 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:794 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:794 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:795 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:795 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
25:06:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
25:06:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf174)
25:06:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:796 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:796 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:796 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:796 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:796 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:796 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:796 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:796 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:796 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:06:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
25:06:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:796 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:797 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +43us
25:06:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:797 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 513
25:06:797 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:797 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2408us
25:06:797 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:797 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:797 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:797 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:797 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:797 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:797 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:798 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:798 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:798 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:798 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:798 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:798 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 514
25:06:798 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:810 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3206us
25:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:810 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:810 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:810 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:810 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:810 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:810 Task Level0  D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:811 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:811 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
25:06:811 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:811 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:811 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:811 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:811 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:811 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:06:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
25:06:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:812 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:812 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
25:06:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
25:06:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
25:06:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
25:06:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
25:06:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
25:06:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
25:06:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
25:06:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
25:06:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf174)
25:06:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:818 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:818 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:818 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:818 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:818 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:06:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
25:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08812fd4->08000000, interrupt) +4us
25:06:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:818 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fd4, left interrupt) +0us
25:06:820 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:820 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:821 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:822 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 2, 1536, 1536, 0, 0)
25:06:822 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:823 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 2, 1536, 1536, 0, 0)
25:06:823 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:823 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
25:06:825 user_main    D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cbe040, 2, 099d5760, 62128, 0)
25:06:826 user_main    D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cbe040, 2, 2048)
25:06:826 user_main    D[SCESAS]: hle\scesas.cpp:351 0=sceSasSetADSR(08cbe040, 2, 15, 40000000, 00000064, 00000064, 10000000)
25:06:826 user_main    D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cbe040, 2)
25:06:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +10us
25:06:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 514
25:06:827 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3350us
25:06:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:827 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:827 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 515
25:06:827 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:827 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3259us
25:06:827 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:828 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:828 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:828 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:828 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:828 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:828 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
25:06:828 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:828 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:828 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:828 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:828 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:828 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:828 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:06:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:828 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:828 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
25:06:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf174)
25:06:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:829 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:829 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:829 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:830 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:830 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:830 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:830 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:830 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:830 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:830 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:06:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
25:06:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:830 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:830 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:830 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:830 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 515
25:06:830 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:830 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2301us
25:06:830 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:830 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:830 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:830 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:830 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:831 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:831 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:831 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:831 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:831 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:831 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:831 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:831 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:831 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:831 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:831 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:831 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:831 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:831 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:831 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3414us
25:06:831 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:831 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:831 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 516
25:06:831 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:844 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9942us
25:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:844 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:844 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:844 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:844 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:844 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:844 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:844 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
25:06:844 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:844 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:844 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:844 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:844 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:845 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:845 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
25:06:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
25:06:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf174)
25:06:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:846 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:846 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:846 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:846 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:846 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:846 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:846 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:846 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:846 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:846 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:06:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
25:06:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:847 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:847 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:847 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:847 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
25:06:847 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:847 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:847 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 516
25:06:847 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:847 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8834us
25:06:847 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:847 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:847 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:847 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:847 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:847 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:847 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:847 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:847 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:847 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:847 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:847 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:848 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:848 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:848 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:848 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:848 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:848 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +204us
25:06:848 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:848 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:848 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 517
25:06:848 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:860 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6619us
25:06:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:860 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:860 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:860 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:860 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:860 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:860 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
25:06:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:860 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:860 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:860 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:860 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:861 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:861 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
25:06:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
25:06:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf174)
25:06:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:862 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:862 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:862 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:862 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:862 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:862 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:862 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:862 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:862 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:06:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
25:06:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:862 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:862 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:863 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 517
25:06:863 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
25:06:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:863 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:863 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:06:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:863 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:863 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2050us
25:06:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:863 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:863 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:863 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:863 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:863 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:863 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:864 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:864 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:864 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:864 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:864 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:864 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:864 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:864 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 518
25:06:864 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:877 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +291us
25:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:877 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:877 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:877 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:877 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:877 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:877 Task Level0  D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:878 Task Level0  D[SCESAS]: hle\scesas.cpp:310 sceSasSetKeyOff(08cbe040, 2)
25:06:878 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:878 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:879 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:879 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:879 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:879 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:879 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:879 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:879 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
25:06:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
25:06:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
25:06:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
25:06:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf174)
25:06:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:880 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:880 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
25:06:880 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:880 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:880 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:880 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:06:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
25:06:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08812fd4->08000000, interrupt) +4us
25:06:881 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:881 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fd4, left interrupt) +0us
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffb)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cbe040, 1, 09926650, 11808, 0)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cbe040, 1, 2048)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:351 0=sceSasSetADSR(08cbe040, 1, 15, 40000000, 00000064, 00000064, 10000000)
25:06:881 user_main    D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cbe040, 1)
25:06:881 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +8us
25:06:881 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 518
25:06:881 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:881 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:06:881 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:881 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:881 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 519
25:06:881 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:894 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9985us
25:06:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:894 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:894 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:894 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:894 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:894 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:895 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:895 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:895 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:895 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:895 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:895 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:895 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
25:06:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:895 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:895 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
25:06:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
25:06:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
25:06:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
25:06:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
25:06:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:896 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:896 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:897 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:897 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:897 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:897 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:897 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:06:897 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:897 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:897 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:897 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:897 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:897 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:06:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
25:06:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:897 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:897 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:897 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:897 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 519
25:06:897 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:897 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5212us
25:06:897 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:897 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:898 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:898 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:898 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:898 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:898 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:898 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:898 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:898 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:898 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:898 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:898 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:898 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:898 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:898 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:898 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:898 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:898 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:898 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3819us
25:06:898 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:898 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:898 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 520
25:06:898 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:910 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:910 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:910 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:910 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:910 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:910 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:910 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:910 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:910 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:910 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:911 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:911 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
25:06:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
25:06:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
25:06:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
25:06:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:914 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:915 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:915 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:915 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:915 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:915 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:915 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:915 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:915 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:915 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:06:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
25:06:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:915 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:915 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:915 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:915 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 520
25:06:915 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:915 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
25:06:915 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:915 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:915 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:916 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8435us
25:06:916 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:916 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:916 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:916 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:916 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:916 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:916 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:916 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:916 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:916 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:916 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:916 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:916 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:916 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:916 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:916 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:916 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:916 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:916 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +603us
25:06:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:917 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 521
25:06:917 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:927 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3305us
25:06:927 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:927 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:927 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:927 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:927 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:927 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:927 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:927 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:927 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:927 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:927 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:927 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:927 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:927 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:927 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:927 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:927 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:927 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:927 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:06:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:928 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:928 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
25:06:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
25:06:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
25:06:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:929 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:929 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:929 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:929 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:929 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:929 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:929 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:929 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:929 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:929 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:06:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
25:06:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:929 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:929 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:930 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:930 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 521
25:06:930 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:930 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:06:930 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:930 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:930 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 522
25:06:930 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:944 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:944 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:944 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:944 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:944 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:944 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:944 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:944 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:944 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:944 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:944 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:06:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
25:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:944 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:945 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
25:06:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
25:06:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
25:06:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:946 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:946 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:946 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:946 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:946 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:946 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:06:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:946 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:946 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:946 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:946 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:06:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
25:06:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:947 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:947 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:947 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 522
25:06:947 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:947 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1595us
25:06:947 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:947 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:947 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:947 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:947 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:947 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:947 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:947 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:947 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:947 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:947 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:947 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:947 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:947 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:947 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:947 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:947 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:947 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:948 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:948 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7437us
25:06:948 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:948 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:948 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 523
25:06:948 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:960 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:06:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:960 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:960 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:960 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:960 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:960 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:960 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:960 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:960 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:960 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:960 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:960 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:961 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:961 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
25:06:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
25:06:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
25:06:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
25:06:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:962 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:962 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:962 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:962 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:962 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:06:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
25:06:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:963 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:963 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:963 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:963 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 523
25:06:963 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:963 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:06:963 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:963 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:963 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4817us
25:06:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:06:963 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:963 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:06:963 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:963 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:06:963 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:964 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:964 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:964 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:06:964 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:964 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:964 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:964 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:06:964 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:964 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:964 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4221us
25:06:964 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:964 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:964 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 524
25:06:964 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:06:977 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:977 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:977 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:977 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:977 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:977 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:977 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:977 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:977 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:977 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:977 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:977 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:977 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:06:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
25:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:977 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
25:06:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
25:06:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
25:06:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:979 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:979 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:979 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:979 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:979 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:06:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:979 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:979 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:979 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:06:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
25:06:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:979 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:980 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:980 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 524
25:06:980 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:06:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:980 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:980 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8033us
25:06:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:06:980 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:980 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:06:980 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:980 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:06:980 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:980 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:06:981 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:06:981 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:06:981 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:06:981 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:06:981 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:06:981 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 525
25:06:981 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:06:994 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +994us
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:06:994 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:994 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:06:994 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:994 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:06:994 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:994 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:06:994 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:06:994 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:994 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:06:994 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:06:994 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:06:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:06:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
25:06:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:06:995 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:995 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
25:06:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:06:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
25:06:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:06:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
25:06:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:06:996 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:996 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:06:996 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:06:996 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:06:996 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:06:996 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:06:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:996 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:996 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:06:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:06:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:06:996 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:06:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
25:06:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:06:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:06:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:06:997 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:06:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:06:997 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:06:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 525
25:06:997 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:06:997 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:06:997 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:06:997 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:06:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:06:997 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 526
25:06:997 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:011 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:011 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:011 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:011 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:011 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:011 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:011 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:011 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:011 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:011 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:011 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:07:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
25:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:011 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:011 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
25:07:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
25:07:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:013 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:013 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:013 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:013 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:013 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:013 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:013 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:013 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:07:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
25:07:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:013 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:013 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:013 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:014 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 526
25:07:014 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:014 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
25:07:014 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:014 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:014 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1199us
25:07:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:014 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:014 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:014 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:014 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:014 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:014 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:014 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:014 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:015 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:015 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:015 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7839us
25:07:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:015 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:015 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 527
25:07:015 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:027 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:027 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:027 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:027 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:027 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:027 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:027 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:027 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:027 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:027 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:027 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:027 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:027 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:027 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:027 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:027 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:027 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:027 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:028 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:028 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
25:07:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
25:07:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
25:07:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
25:07:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
25:07:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:029 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:029 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:029 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:029 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:029 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:029 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:029 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:030 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:030 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:030 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:07:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
25:07:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:030 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:030 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:030 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:030 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 527
25:07:030 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:030 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:030 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:030 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:030 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:030 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4415us
25:07:030 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:030 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:030 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:030 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:031 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:031 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:031 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:031 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:031 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:031 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:031 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:031 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:031 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:031 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:031 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:031 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:031 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:031 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:031 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 528
25:07:031 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:044 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4612us
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:044 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:044 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:044 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:044 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:044 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:044 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:044 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:044 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:044 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:044 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:044 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:044 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:07:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
25:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:044 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:044 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
25:07:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
25:07:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:046 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:046 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:046 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:046 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:046 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:046 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:046 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:046 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:046 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:046 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:07:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
25:07:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:046 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:046 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:047 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 528
25:07:047 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:047 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:047 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 529
25:07:047 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:061 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:061 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:061 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:061 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:061 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:061 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:061 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:061 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:061 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:061 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:061 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:061 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:061 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:061 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:07:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:062 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:062 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
25:07:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
25:07:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
25:07:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:066 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:066 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:066 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:066 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:066 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:066 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:066 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:066 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:07:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
25:07:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:067 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:067 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 529
25:07:067 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +891us
25:07:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:067 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:067 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:067 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:067 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:067 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:067 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:067 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:068 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:068 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:068 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:068 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1457us
25:07:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:068 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:068 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:068 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 530
25:07:068 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:078 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:078 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:078 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:078 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:078 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:078 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:078 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:078 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:078 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:078 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:078 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:078 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:078 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:078 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:07:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
25:07:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:079 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:079 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
25:07:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
25:07:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
25:07:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:080 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:080 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:080 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:080 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:080 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:080 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:080 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:080 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:080 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:07:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
25:07:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:080 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:081 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:081 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 530
25:07:081 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:081 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:081 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +797us
25:07:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:081 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:081 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:081 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:081 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:081 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:081 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:081 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:082 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:082 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:082 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:082 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:082 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 531
25:07:082 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:095 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8230us
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:095 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:095 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:095 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:095 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:095 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:095 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:095 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:095 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:095 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:095 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:095 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:095 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:095 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:095 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:07:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
25:07:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:096 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:096 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
25:07:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
25:07:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:097 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:097 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:097 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:097 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:097 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:097 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:097 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:097 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:097 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:097 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:07:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
25:07:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:098 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:098 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:098 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 531
25:07:098 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:098 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:098 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3963us
25:07:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:098 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:098 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:098 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:098 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:098 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:098 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:099 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:099 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:099 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:099 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:099 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:099 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:099 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 532
25:07:099 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:112 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1698us
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:112 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:112 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:112 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:112 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:112 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:112 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:112 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:112 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:112 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:112 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:112 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:112 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:07:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
25:07:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:112 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:112 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
25:07:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
25:07:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:114 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:114 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:114 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:114 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:114 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:114 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:114 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:114 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:07:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
25:07:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:114 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:114 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:115 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 532
25:07:115 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
25:07:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:115 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:115 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:115 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 533
25:07:115 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:128 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3305us
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:128 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:128 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:128 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:128 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:128 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:128 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:128 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:128 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:128 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:128 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:128 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:128 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:128 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:128 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:07:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
25:07:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:129 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:129 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
25:07:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
25:07:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
25:07:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:130 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:130 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:130 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:130 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:130 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:130 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:130 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:130 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:130 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:130 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:07:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
25:07:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:130 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:130 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:131 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 533
25:07:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3806us
25:07:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:131 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:131 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:131 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:131 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:132 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:132 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:132 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:132 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1859us
25:07:132 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:132 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:132 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 534
25:07:132 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:145 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:145 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:145 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:145 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:145 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:145 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:145 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:145 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:145 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:145 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:146 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:146 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
25:07:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
25:07:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
25:07:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
25:07:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
25:07:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
25:07:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:147 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:147 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:147 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:147 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:147 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:147 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:147 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:147 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:147 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:148 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:07:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
25:07:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:148 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:148 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:148 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 534
25:07:148 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:148 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:148 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:148 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:148 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:148 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +345us
25:07:148 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:148 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:148 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:149 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:149 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:149 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:149 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:149 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:149 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:149 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:149 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:149 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:149 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:149 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:149 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:149 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:149 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:149 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:149 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 535
25:07:149 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:162 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5316us
25:07:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:162 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:162 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:162 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:162 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:162 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:162 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:162 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:162 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:163 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:163 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:163 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:163 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:163 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:163 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
25:07:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
25:07:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
25:07:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
25:07:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
25:07:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
25:07:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
25:07:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:164 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:164 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:164 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:164 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:164 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:164 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:165 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:165 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:165 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:165 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:07:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
25:07:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:165 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:165 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:165 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:165 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 535
25:07:165 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:165 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:165 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:165 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:165 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:165 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:165 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:165 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:165 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 536
25:07:166 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:178 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:178 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:178 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:178 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:178 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:178 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:178 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:178 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:178 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:178 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:178 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:179 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:179 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
25:07:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
25:07:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf180)
25:07:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
25:07:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:180 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:180 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:180 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:180 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:180 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:180 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:180 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:07:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
25:07:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:181 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:181 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:181 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:181 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +188us
25:07:181 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:181 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:181 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:181 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:181 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 536
25:07:181 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:181 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:181 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:181 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:181 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:181 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:181 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:182 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:182 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:182 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:182 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:182 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5477us
25:07:182 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:182 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:182 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 537
25:07:182 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:195 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:195 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:195 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:195 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:195 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:195 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:195 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:195 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:195 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:195 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:195 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:195 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:195 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:195 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:195 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:07:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
25:07:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:195 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:196 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf180)
25:07:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
25:07:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:197 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:197 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:197 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:197 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:197 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:197 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:197 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:197 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:197 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:197 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:197 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:197 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:197 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
25:07:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
25:07:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:197 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:197 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:198 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:198 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 537
25:07:198 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6721us
25:07:198 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:198 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:198 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:198 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:198 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:198 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:198 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:198 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:198 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:198 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:198 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:198 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:198 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:198 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:198 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:199 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:199 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2311us
25:07:199 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:199 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:199 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 538
25:07:199 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:212 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:212 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:212 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:212 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:212 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:212 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:212 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:212 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:212 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:212 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:212 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:212 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:212 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:212 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
25:07:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
25:07:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:212 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:212 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
25:07:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf180)
25:07:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
25:07:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:214 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:214 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:214 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:214 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:214 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:214 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:214 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:214 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:214 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:214 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
25:07:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
25:07:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:214 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:215 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:215 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:215 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 538
25:07:215 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:215 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:215 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:215 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9943us
25:07:215 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:215 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:215 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +56us
25:07:215 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:215 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:215 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:215 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +183us
25:07:215 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:215 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:215 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:215 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:215 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:216 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:216 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:216 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:216 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:216 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:216 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:216 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:216 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:216 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:216 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 539
25:07:216 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:228 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2401us
25:07:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:228 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:228 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:228 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:228 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:228 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:228 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:228 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:228 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:228 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:228 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:228 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:228 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:228 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:228 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
25:07:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:229 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:229 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
25:07:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
25:07:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf180)
25:07:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
25:07:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:230 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:230 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:230 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:230 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:230 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:230 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:230 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:230 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:230 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:230 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
25:07:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
25:07:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:231 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:231 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:231 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 539
25:07:231 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:231 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:231 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:231 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:231 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 540
25:07:231 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:245 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:245 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:245 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:245 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:245 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:245 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:245 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:245 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:245 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:245 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:245 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:245 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:245 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
25:07:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:246 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:246 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
25:07:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
25:07:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
25:07:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
25:07:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:247 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:247 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:247 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:247 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:247 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:247 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:247 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:247 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:247 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:247 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
25:07:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
25:07:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:248 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:248 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:248 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:248 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 540
25:07:248 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:248 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3103us
25:07:248 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:248 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:248 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:248 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:248 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:248 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:248 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:248 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:248 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:248 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:248 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:248 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:248 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:249 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:249 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:249 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:249 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:249 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:249 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:249 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5929us
25:07:249 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:249 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:249 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 541
25:07:249 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:262 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:262 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:262 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:262 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:262 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:262 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:262 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:262 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:262 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:262 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:262 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:262 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:262 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:263 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:263 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
25:07:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
25:07:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
25:07:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
25:07:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:264 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:264 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:264 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:264 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:264 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:264 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:264 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
25:07:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
25:07:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:265 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:265 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:265 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:265 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 541
25:07:265 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:265 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:265 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:265 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:265 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:265 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6325us
25:07:265 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:265 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:265 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:265 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:265 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:265 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:265 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:265 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:265 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:265 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:266 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:266 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:266 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:266 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:266 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:266 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:266 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:266 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:266 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:266 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2713us
25:07:266 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:266 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:266 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 542
25:07:266 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:278 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:278 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:278 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:278 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:278 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:278 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:278 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:278 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:278 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:278 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:278 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:279 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:279 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
25:07:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
25:07:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
25:07:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
25:07:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:280 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:280 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:280 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:280 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:280 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:280 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:280 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:280 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:280 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
25:07:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
25:07:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:281 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:281 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:281 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 542
25:07:281 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:281 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:281 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:281 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:281 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:281 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9541us
25:07:281 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:281 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:281 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:281 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:281 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:281 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:281 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 543
25:07:281 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:295 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +207us
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:295 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:295 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:295 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:295 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:295 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:295 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:295 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:295 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:295 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:295 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:295 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:295 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:295 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:295 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
25:07:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
25:07:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:295 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:295 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
25:07:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
25:07:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:297 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:297 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:297 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +42us
25:07:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
25:07:297 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:297 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:297 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
25:07:297 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:297 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
25:07:297 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:297 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
25:07:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
25:07:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:297 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:297 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:298 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:298 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
25:07:298 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:298 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:298 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:298 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:298 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:298 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:298 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
25:07:298 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:298 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:298 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:298 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:298 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:298 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 543
25:07:298 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:298 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9526us
25:07:298 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:298 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:298 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 544
25:07:298 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:312 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6615us
25:07:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:312 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:312 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:312 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:312 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:312 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:312 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:312 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:312 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:312 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:313 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:313 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
25:07:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
25:07:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
25:07:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:314 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:314 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:314 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:314 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:314 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:314 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:314 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:314 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:314 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
25:07:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
25:07:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:314 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:315 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 544
25:07:315 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
25:07:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:315 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2700us
25:07:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:315 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:315 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:315 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:315 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:315 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:315 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:316 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:316 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:316 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:316 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:316 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6338us
25:07:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:316 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 545
25:07:316 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:328 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3299us
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:328 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:328 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:328 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:328 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:328 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:328 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:328 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:328 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:328 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:328 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:328 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:328 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:328 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:328 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
25:07:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
25:07:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:328 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:329 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
25:07:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
25:07:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
25:07:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
25:07:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:330 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:330 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:330 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:330 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:330 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:330 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:330 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:330 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:330 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
25:07:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
25:07:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:330 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:331 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:331 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 545
25:07:331 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:331 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
25:07:331 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:331 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:331 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5916us
25:07:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:331 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:331 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:331 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:331 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:331 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:331 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:332 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:332 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:332 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:332 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:332 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:332 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:332 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:332 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 546
25:07:332 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:345 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3104us
25:07:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:345 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:345 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:345 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:345 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:345 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:345 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:345 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:345 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:345 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:345 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:345 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:345 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:345 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
25:07:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:346 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:346 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
25:07:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
25:07:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
25:07:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:347 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:347 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:347 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:347 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:347 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:347 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:347 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:347 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:347 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:347 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:347 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:347 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
25:07:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
25:07:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:348 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:348 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 546
25:07:348 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:348 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:348 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:348 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:348 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 547
25:07:348 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:362 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:362 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:362 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:362 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:362 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:362 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:362 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:362 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:362 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:362 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:362 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:362 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:362 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:362 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
25:07:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
25:07:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:363 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:363 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
25:07:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
25:07:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
25:07:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:364 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:364 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:364 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:364 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:364 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:364 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:364 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:364 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:364 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:364 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
25:07:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
25:07:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:364 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:365 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:365 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:365 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 547
25:07:365 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:365 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2399us
25:07:365 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:365 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:365 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:365 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:365 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:365 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:365 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:365 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:365 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:365 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:365 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:365 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:365 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:365 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:366 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +189us
25:07:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:366 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:366 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:366 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +50us
25:07:366 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:366 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:366 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9949us
25:07:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:366 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:366 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 548
25:07:366 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:379 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:380 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:380 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:380 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:380 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:380 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:380 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:380 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:380 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:380 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:380 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:380 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:380 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:380 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:380 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
25:07:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
25:07:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:380 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:381 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
25:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
25:07:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:382 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:382 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:382 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:382 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:382 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:382 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:382 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:382 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:382 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:382 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
25:07:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
25:07:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:382 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:382 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:382 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:383 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 548
25:07:383 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:383 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:383 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:383 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:383 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:383 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2305us
25:07:383 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:383 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:383 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:383 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:383 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:383 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:383 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:383 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:383 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:383 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:383 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:383 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:383 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:383 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:384 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:384 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:384 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:384 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:384 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 549
25:07:384 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:395 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6722us
25:07:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:395 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:395 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:395 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:395 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:395 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:395 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:395 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:395 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:395 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:395 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:395 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:395 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:395 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:395 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
25:07:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:396 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:396 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
25:07:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
25:07:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
25:07:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:397 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:397 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:397 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:397 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:397 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:397 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:397 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:397 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:397 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:397 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:397 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:397 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
25:07:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
25:07:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:398 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:398 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 549
25:07:398 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:398 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5471us
25:07:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:398 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:398 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:398 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:399 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:399 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:399 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:399 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:399 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 550
25:07:399 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:412 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +190us
25:07:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:412 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:412 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:412 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:412 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:412 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:412 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:412 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:412 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:412 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:412 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:412 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:412 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
25:07:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:413 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:413 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
25:07:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
25:07:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
25:07:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:414 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:414 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:414 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:414 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:414 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:414 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:414 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:414 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:414 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
25:07:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
25:07:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:415 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:415 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 550
25:07:415 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:415 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:415 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:415 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 551
25:07:415 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:429 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:429 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:429 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:429 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:429 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:429 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:429 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:429 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:429 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:429 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:429 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:429 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:429 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:429 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:429 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
25:07:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:430 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:430 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
25:07:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
25:07:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
25:07:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:431 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:431 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:431 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:431 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:431 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:431 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:431 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:431 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:431 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
25:07:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
25:07:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:432 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:432 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 551
25:07:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5314us
25:07:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:432 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:432 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:433 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:433 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:433 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +351us
25:07:433 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:433 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:433 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 552
25:07:433 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:445 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:445 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:445 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:445 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:445 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:445 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:445 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:445 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:445 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:445 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:445 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:445 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:445 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
25:07:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
25:07:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:445 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:445 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
25:07:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
25:07:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
25:07:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:447 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:447 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:447 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:447 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:447 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:447 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:447 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:447 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:447 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:447 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:448 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
25:07:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
25:07:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:448 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:448 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 552
25:07:448 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:448 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:448 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:448 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1853us
25:07:448 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:448 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:448 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:448 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:448 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:449 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:449 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:449 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:449 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:449 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:449 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:449 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:449 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:449 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:449 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:449 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:449 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 553
25:07:449 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:462 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3808us
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:462 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:462 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:462 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:462 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:462 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:462 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:462 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:462 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:462 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:462 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:462 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
25:07:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
25:07:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:462 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:463 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
25:07:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
25:07:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:464 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:464 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:464 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:464 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:464 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:464 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:464 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:464 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:464 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:464 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
25:07:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
25:07:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:464 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:464 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:464 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:465 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 553
25:07:465 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:465 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:465 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:465 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:465 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:465 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:465 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:465 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:465 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 554
25:07:465 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:479 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:479 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:479 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:479 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:479 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:479 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:479 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:479 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:479 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:479 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:479 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:479 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:479 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:480 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:480 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
25:07:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
25:07:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
25:07:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
25:07:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:481 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:481 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:481 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:481 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:481 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:481 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:481 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
25:07:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
25:07:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:482 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:482 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:482 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:482 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 554
25:07:482 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1696us
25:07:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:482 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:482 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:482 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:482 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:482 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:482 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:482 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:483 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:483 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:483 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:483 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:483 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3969us
25:07:483 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:483 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 555
25:07:483 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:495 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:495 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:495 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:495 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:495 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:495 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:495 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:496 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:496 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
25:07:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
25:07:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
25:07:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
25:07:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
25:07:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:497 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:497 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:497 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:497 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:497 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:497 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:497 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:497 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:497 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:498 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:498 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
25:07:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
25:07:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:498 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:498 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:498 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:498 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 555
25:07:498 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:498 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8228us
25:07:498 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:498 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:498 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:498 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:498 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:498 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:498 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:498 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:498 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:499 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:499 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:499 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:499 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:499 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:499 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:499 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:499 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:499 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:499 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +803us
25:07:499 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:499 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:499 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 556
25:07:499 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:512 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:512 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:512 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:512 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:512 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:512 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:512 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:512 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:512 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:512 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:512 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
25:07:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
25:07:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:512 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:513 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
25:07:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
25:07:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:514 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:514 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:514 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:514 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:514 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:514 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:514 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:514 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:514 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:514 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
25:07:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
25:07:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:514 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:514 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:514 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:514 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 556
25:07:514 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:515 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3310us
25:07:515 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:515 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:515 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:515 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:515 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:515 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:515 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:515 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1451us
25:07:515 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:515 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:515 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:515 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:515 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:515 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:515 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:515 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:515 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:515 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:515 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:515 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:515 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:516 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:516 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:516 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:516 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:516 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:516 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 557
25:07:516 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:529 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +893us
25:07:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:529 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:529 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:529 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:529 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:529 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:529 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:529 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:529 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:529 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:529 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:529 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:529 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:530 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:530 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
25:07:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
25:07:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
25:07:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
25:07:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:531 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:531 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:531 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:531 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:531 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:531 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:531 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:531 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:531 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:531 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
25:07:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
25:07:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:531 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:532 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:532 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 557
25:07:532 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6627us
25:07:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:532 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 558
25:07:532 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:545 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:545 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:545 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:545 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:545 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:545 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:545 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:545 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:545 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:545 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:545 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
25:07:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
25:07:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:545 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:545 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
25:07:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
25:07:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
25:07:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
25:07:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:547 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:547 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:547 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:547 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:547 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:547 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:547 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:547 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:547 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:548 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:548 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
25:07:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
25:07:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:548 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:548 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:548 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:548 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 558
25:07:548 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4611us
25:07:548 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:548 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:548 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:548 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:548 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:548 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:548 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:549 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:549 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:549 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:549 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:549 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:549 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:549 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:549 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:549 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4421us
25:07:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:549 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 559
25:07:549 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:562 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:562 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:562 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:562 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:562 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:562 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:562 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:562 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:562 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:562 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:562 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:562 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:562 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:562 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
25:07:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
25:07:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:562 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:562 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
25:07:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
25:07:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:564 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:564 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:564 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:564 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:564 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:564 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:564 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:564 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:564 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:564 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
25:07:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
25:07:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:564 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:564 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:564 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:564 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 559
25:07:565 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:565 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:565 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:565 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:565 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:565 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7833us
25:07:565 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:565 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:565 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:565 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:565 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:565 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:565 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:565 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:565 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:565 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:565 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:565 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:565 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:565 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:565 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:565 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:566 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:566 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:566 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:566 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1205us
25:07:566 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:566 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:566 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 560
25:07:566 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:579 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:579 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:579 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:579 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:579 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:579 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:579 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:579 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:579 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:579 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:579 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:579 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:579 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
25:07:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
25:07:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:579 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:579 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
25:07:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
25:07:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:581 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:581 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:581 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:581 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:581 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:581 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:581 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:581 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:581 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
25:07:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
25:07:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:582 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:582 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:582 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 560
25:07:582 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:582 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:582 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:582 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:582 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 561
25:07:582 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:595 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9989us
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:595 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:595 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:595 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:595 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:595 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:595 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:595 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:595 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:595 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:595 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:595 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:595 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:595 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:595 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
25:07:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
25:07:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:595 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:595 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
25:07:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
25:07:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
25:07:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
25:07:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:597 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:597 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:597 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:597 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:597 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:597 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:597 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:597 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
25:07:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
25:07:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:598 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:598 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:598 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:598 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 561
25:07:598 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:598 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +993us
25:07:598 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:598 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:598 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:598 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:598 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:598 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:598 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:598 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:598 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:598 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:598 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:598 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:598 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:599 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:599 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:599 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:599 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:599 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8039us
25:07:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:599 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:599 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 562
25:07:599 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:612 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:612 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:612 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:612 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:612 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:612 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:612 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:612 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:612 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:612 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:612 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:612 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:612 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
25:07:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
25:07:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:612 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:612 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
25:07:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
25:07:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:614 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:614 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:614 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:614 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:614 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:614 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:614 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:614 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:614 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
25:07:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
25:07:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:614 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:614 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:614 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 562
25:07:615 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:615 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4215us
25:07:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:615 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:615 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:615 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:615 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:615 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:615 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:616 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4823us
25:07:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:616 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 563
25:07:616 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:629 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:629 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:629 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:629 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:629 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:629 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:629 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:629 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:629 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:629 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:629 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:629 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:629 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
25:07:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
25:07:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:629 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:629 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
25:07:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
25:07:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
25:07:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:631 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:631 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:631 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:631 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:631 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:631 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:631 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:631 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:631 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:631 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
25:07:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
25:07:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:631 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:631 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:632 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:632 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 563
25:07:632 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:632 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:632 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:632 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:632 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:632 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7431us
25:07:632 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:632 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:632 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:632 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:632 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:632 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:632 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:632 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:632 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:632 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:632 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:632 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:633 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:633 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:633 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:633 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:633 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:633 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 564
25:07:633 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:645 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1596us
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:645 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:645 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:645 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:645 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:645 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:645 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:645 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:645 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:645 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:645 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:645 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
25:07:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
25:07:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:645 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:645 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
25:07:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
25:07:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:647 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:647 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:647 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:647 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:647 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:647 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:647 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:647 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:647 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:647 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:647 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:647 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:647 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
25:07:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
25:07:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:647 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:647 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:648 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:648 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 564
25:07:648 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:648 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:648 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:648 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:648 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 565
25:07:648 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:662 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:662 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:662 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:662 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:662 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:662 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:662 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:662 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:662 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:662 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:662 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:662 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:662 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:662 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:662 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
25:07:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
25:07:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:662 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:662 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
25:07:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
25:07:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:664 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:664 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:664 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:664 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:664 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:664 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:664 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:664 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:664 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
25:07:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
25:07:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:664 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:664 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:664 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:664 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 565
25:07:665 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:665 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
25:07:665 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:665 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:665 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:665 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +597us
25:07:665 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:665 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:665 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:665 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:665 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:665 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:665 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:665 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:665 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:665 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:665 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:665 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:665 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:665 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:665 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:665 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:665 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:665 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:666 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8441us
25:07:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:666 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:666 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 566
25:07:666 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:679 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:679 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:679 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:679 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:679 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:679 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:679 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:679 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:679 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:679 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:679 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:679 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:679 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:680 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:680 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
25:07:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
25:07:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
25:07:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
25:07:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:681 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:681 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:681 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:681 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:681 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:681 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:681 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:681 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:681 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:682 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
25:07:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
25:07:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:682 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:682 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:682 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 566
25:07:682 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:682 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
25:07:682 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:682 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:682 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:682 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3813us
25:07:682 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
25:07:682 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:682 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:682 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:682 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
25:07:682 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:683 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
25:07:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:683 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
25:07:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:683 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:683 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
25:07:683 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:683 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 567
25:07:683 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:695 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5214us
25:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:695 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:695 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:695 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:695 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:695 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
25:07:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:695 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:695 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:695 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:695 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:696 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:696 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
25:07:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
25:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
25:07:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
25:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
25:07:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
25:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
25:07:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
25:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
25:07:697 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:697 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:697 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
25:07:697 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:697 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:697 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:697 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 08812bb8->088127c0, thread slept) +0us
25:07:697 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:697 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:697 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:697 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:697 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:697 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
25:07:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
25:07:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:698 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:698 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:698 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:698 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 567
25:07:698 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9993us
25:07:698 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:698 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:698 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 568
25:07:698 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
25:07:712 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6622us
25:07:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:712 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:712 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:712 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:712 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:712 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:713 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:713 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:713 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> sas thread (326->314, pc: 08812bb0->08a56880, semaphore signaled) +555us
25:07:713 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
25:07:713 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
25:07:713 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:713 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:713 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:713 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:713 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
25:07:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
25:07:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:713 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:713 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef34)
25:07:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:07:714 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:714 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:714 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:07:714 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:714 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
25:07:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
25:07:714 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:714 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
25:07:714 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:714 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
25:07:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
25:07:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
25:07:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
25:07:714 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
25:07:714 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
25:07:714 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
25:07:714 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 568
25:07:714 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:714 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +225us
25:07:714 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
25:07:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:715 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:715 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:715 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
25:07:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:715 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:715 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:715 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
25:07:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
25:07:715 sas thread   E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 314 from queue 16 - was not there
25:07:715 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
25:07:715 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
25:07:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
25:07:715 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1853us
25:07:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:715 CheckExitGam E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 277 from queue 111 - was not there
25:07:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
25:07:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2582 sceKernelDelayThreadCB(10000 usec)
25:07:715 idle0        E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 272 from queue 127 - was not there
25:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
25:07:716 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 569
25:07:716 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
25:07:729 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3306us
25:07:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
25:07:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
25:07:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
25:07:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
25:07:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
25:07:729 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:729 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
25:07:729 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:729 Task Level0  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 63 - was not there
25:07:729 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
25:07:729 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:729 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level0 -> user_main (326->276, pc: 08812d50->088128d4, semaphore signaled) +0us
25:07:729 user_main    I[KERNEL]: hle\scekernelthread.cpp:2449 sceKernelTerminateThread(326)
25:07:730 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:07:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:2397 sceKernelDeleteThread(326)
25:07:730 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 326 from queue 50 - was not there
25:07:730 user_main    N[HLE]: hle\scekernelthread.cpp:1777 Removed thread 326 from ready queue 50 for delete
25:07:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
25:07:730 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
25:07:730 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
25:07:730 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:730 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
25:07:730 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
25:07:730 user_main    E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 276 from queue 32 - was not there
25:07:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
25:07:730 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
25:07:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
25:07:730 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
25:07:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
25:07:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
25:07:730 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:730 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef34)
25:07:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
25:07:730 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:730 Task Level4  E[HLE]: hle\scekernelthread.cpp:695 Unable to remove thread 323 from queue 54 - was not there
25:07:730 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3277 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
25:07:730 Task Level4  W[KERNEL]: hle\scekernel.h:458 Kernel: Bad object handle 326 (00000146)
25:07:731 Task Level4  N[HLE]: hle\scekernelthread.cpp:1866 ACK ACK ACK ACK Invalid thread id 326 on thread queue
